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Quizzes
A quiz is a form of game or mind sport in which players attempt to answer questions correctly on one or several specific topics. Quizzes can be used as a brief Educational assessment, assessment in education and similar fields to measure growth in knowledge, abilities, or skills. They can also be televised for entertainment purposes, often in a game show format. Etymology The earliest known examples of the word date back to 1780; its etymology is unknown, but it may have originated in student slang. It initially meant an "odd, eccentric person" or a "joke, hoax". Later (perhaps by association with words such as "inquisitive") it came to mean "to observe, study intently", and thence (from about mid-19th century) "test, exam." There is a Folk Etymology, well-known myth about the word ''quiz'' that says that in 1791 a Dublin theatre owner named Richard Daly made a bet that he could introduce a word into the language within 24 hours. He then went out and hired a group of street chil ...
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Pub Quiz
A pub quiz is a quiz held in a pub or bar. These events are also called quiz nights, trivia nights, or bar trivia and may be held in other settings. Pub quizzes may attract customers to a pub who are not found there on other days. The pub quiz is a modern example of a pub game. Although different pub quizzes can cover a range of formats and topics, they have many features in common. The pub quiz was established in the UK in the 1970s by Burns and Porter and became part of British culture. The Great British Pub Quiz challenge is an annual event. Pub quizzes are a staple event at Irish pubs, where they are usually held in English. History The pub quiz was established in the UK in the 1970s, mainly by a company called Burns and Porter, to get people into pubs on quieter nights. Popularity grew and grew over the next few years from just 30 teams to 10,000 playing each week in a Burns and Porter quiz. Format Pub quizzes (also known as live trivia, or table quizzes) are often we ...
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Bamboozle (quiz)
''Bamboozle!'' was a quiz game featured on Channel 4 Teletext in the United Kingdom. It was originally part of Teletext's "Fun & Games" category, though the rest of the category had been discontinued for some years before Bamboozle! ended (due to the general discontinuation of all Teletext news and editorial content in December 2009). The last edition, themed around 'Ends and Lasts', appeared on Monday 14 December 2009. The Boozler 'family' appeared one last time on Tuesday 15 December 2009 saying farewell to the Teletext audience. On 9 August 2010 Bamboozle! was given a new home by Teletext on the iPhone complete with all the retro graphics (no longer available). On 11 July 2019, Teletext Holidays launched a version of the Bamboozle quiz on their 404 error page. Bamboozle! was originally intended as a real-time game that could be played in conjunction with a broadcast TV programme using a similar multiple choice format as ''Who Wants to Be a Millionaire?''. The decision by t ...
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General Knowledge
General knowledge is information that has been accumulated over time through various mediums and sources. It excludes specialized learning that can only be obtained with extensive training and information confined to a single medium. General knowledge is an essential component of crystallized intelligence. It is strongly associated with general intelligence and with openness to experience. Studies have found that people who are highly knowledgeable in a particular domain tend to be knowledgeable in many. General knowledge is thought to be supported by long-term semantic memory ability. General knowledge also supports schemata for textual understanding. Individual differences Intelligence High scorers on tests of general knowledge tend to also score highly on intelligence tests. IQ has been found to robustly predict general knowledge scores even after accounting for differences in age, and five-factor model personality traits. However, many general knowledge tests are designed ...
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Educational Assessment
Educational assessment or educational evaluation is the systematic process of documenting and using empirical data on the knowledge, skill, attitudes, aptitude and beliefs to refine programs and improve student learning. Assessment data can be obtained from directly examining student work to assess the achievement of learning outcomes or can be based on data from which one can make inferences about learning. Assessment is often used interchangeably with test, but not limited to tests. Assessment can focus on the individual learner, the learning community (class, workshop, or other organized group of learners), a course, an academic program, the institution, or the educational system as a whole (also known as granularity). The word 'assessment' came into use in an educational context after the Second World War. As a continuous process, assessment establishes measurable and clear student learning outcomes for learning, providing a sufficient amount of learning opportunities to achi ...
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Pakistan
Pakistan ( ur, ), officially the Islamic Republic of Pakistan ( ur, , label=none), is a country in South Asia. It is the world's List of countries and dependencies by population, fifth-most populous country, with a population of almost 243 million people, and has the world's Islam by country#Countries, second-largest Muslim population just behind Indonesia. Pakistan is the List of countries and dependencies by area, 33rd-largest country in the world by area and 2nd largest in South Asia, spanning . It has a coastline along the Arabian Sea and Gulf of Oman in the south, and is bordered by India to India–Pakistan border, the east, Afghanistan to Durand Line, the west, Iran to Iran–Pakistan border, the southwest, and China to China–Pakistan border, the northeast. It is separated narrowly from Tajikistan by Afghanistan's Wakhan Corridor in the north, and also shares a maritime border with Oman. Islamabad is the nation's capital, while Karachi is its largest city and fina ...
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Mastermind (TV Series)
''Mastermind'' is a British television quiz show for the BBC, currently presented by Clive Myrie. Its creator, Bill Wright, drew inspiration from his experiences of being interrogated by the Gestapo during World War II. The show features an intimidating setting and challenging questions. Four (and in later contests five or six) contestants face two rounds, one on a specialised subject of the contestant's choice, the other a general knowledge round. ''Mastermind''s theme music is "Approaching Menace" by the British composer Neil Richardson. The show was recorded, with original presenter Magnus Magnusson, on location at UK universities. Later, it was recorded in Manchester at studios such as New Broadcasting House and Granada Studios, before moving to dock10 studios in 2011. The show relocated to Belfast for the 2019–2020 series. Format For the first round, each contestant in turn is given a set length of time, usually two minutes (one minute and a half in semi-finals), to a ...
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World Quizzing Championships
The World Quizzing Championships is an individual quiz contest organised by the International Quizzing Association (the umbrella organisation of various quizzing organisations from more than 25 countries around the world). The competition has been staged annually since (since 2004 in more than one country simultaneously) with an increasing number of contestants from an increasing number of nations. Since 2006, the competition has been staged on the first Saturday of every June. As of 2022, Pat Gibson and Jesse Honey, both from England, hold the title for the highest-scoring quizzers with 186 out of 240 total points. Format The World Quizzing Championships are in the form of a written test taken by individuals that is conducted at various points around the globe. Each competitor faces the same questions (translated into their mother tongue in many cases) at approximately the same time. There are 240 questions, divided into eight categories, and are given out in two packs of four ...
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Schools' Challenge
Schools Challenge is the national general knowledge competition for schools in the United Kingdom, founded by Colin Galloway in 1978. It uses the same quiz bowl rules as University Challenge, although it is affiliated with neither the game nor the television show. Schools Challenge is divided into Senior and Junior competitions. Competition Structure Senior Schools Challenge is for students of secondary school age (11–18 years old). However, a typical team predominantly draws on Form III to Upper VI (Year 9 to Year 13 in state schools in England & Wales). Each team comprises four members, two of whom are 'Juniors' and must be no older than the normal age for a Form IV (Year 10) student (in 2018–19, born on or after 1 September 2006, or 1 August 2006 in Northern Ireland). The other two can be of any age and are 'Seniors' regardless of age. Junior Schools Challenge is for students up to and including the normal age for a Form II (Year 8) student- in 2021/22, born on or after ...
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Partnership For Academic Competition Excellence
The Partnership for Academic Competition Excellence (PACE) is a United States based 501(c)(3) non-profit organization that promotes high school quiz bowl and runs the National Scholastic Championship (NSC), an end-of-year national tournament for high school quiz bowl teams. PACE was founded in 1996 by a group of quiz bowl players and coaches who were dissatisfied with the quality of high school quiz bowl at the time. The NSC has been run in the June of every year since 1998. Beyond running the NSC, PACE offers advice and staff assistance to high schools and colleges who run high school quiz bowl tournaments. PACE does not currently supply questions for regular season tournaments or offer a collegiate competition program, unlike NAQT or Questions Unlimited. In addition to running a national tournament, PACE awards the Benjamin Cooper Academic Ambassador Award each year at the opening ceremony of the NSC. The award is chosen by PACE members to honor "a high school academic competi ...
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National Academic Quiz Tournaments
National Academic Quiz Tournaments, LLC is a question-writing and quiz bowl tournament-organizing company founded by former players in 1996. It is unique among U.S. quiz organizations for supplying questions and hosting championships at the middle school, high school, and college levels. NAQT operates out of Shawnee, Kansas and Minneapolis–Saint Paul. The company mostly writes practice questions and questions for high school and middle school invitational tournaments, as well as for some game shows. Its involvement in college quiz bowl is mostly restricted to sectional tournaments and the Intercollegiate Championship Tournament. At the college level The ICT is divided into divisions, unlike ACF Nationals, so that a clear undergraduate champion is determined (all formats allow graduate students to compete in some form). Collegiate divisions Division I Overall NAQT's eligibility rules state that any student taking at least three credit hours towards a degree at a university m ...
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Bezzerwizzer
''BEZZERWIZZER'' is a trivia game combining trivia, tactics and trickery. The game was invented in 2005 by the Dane Jesper Bülow. The name “BEZZERWIZZER” originates from the German phrase ' Besserwisser' meaning ‘better knowing’. In the game, a Bezzerwizzer is a "know-it-all", who counts on outwitting everyone else. Bezzerwizzer Nordic, the publisher of the BEZZERWIZZER board games, was founded in Denmark in 2006. Since then, the company has published numerous quiz and party games, selling nearly 4 million games by 2021 BEZZERWIZZER is first published in Denmark in 2006. In 2007, the game is launched in Germany in association with Mattel, and in 2008 Bezzerwizzer Nordic releases the game in Sweden and Norway. Mattel has released versions for the United Kingdom, France, Germany, and the United States. Bezzerwizzer Nordic has also launched the game in Finland, The Netherlands and Belgium. In Spain, the company Falomir Juegos released the Spanish version in 2016. The ga ...
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