Programming Loop
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Programming Loop
In computer science, the event loop is a programming construct or design pattern that waits for and dispatches events or messages in a program. The event loop works by making a request to some internal or external "event provider" (that generally blocks the request until an event has arrived), then calls the relevant event handler ("dispatches the event"). The event loop is also sometimes referred to as the message dispatcher, message loop, message pump, or run loop. The event-loop may be used in conjunction with a reactor, if the event provider follows the file interface, which can be selected or 'polled' (the Unix system call, not actual polling). The event loop almost always operates asynchronously with the message originator. When the event loop forms the central control flow construct of a program, as it often does, it may be termed the main loop or main event loop. This title is appropriate, because such an event loop is at the highest level of control within the program. ...
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Computer Science
Computer science is the study of computation, automation, and information. Computer science spans theoretical disciplines (such as algorithms, theory of computation, information theory, and automation) to Applied science, practical disciplines (including the design and implementation of Computer architecture, hardware and Computer programming, software). Computer science is generally considered an area of research, academic research and distinct from computer programming. Algorithms and data structures are central to computer science. The theory of computation concerns abstract models of computation and general classes of computational problem, problems that can be solved using them. The fields of cryptography and computer security involve studying the means for secure communication and for preventing Vulnerability (computing), security vulnerabilities. Computer graphics (computer science), Computer graphics and computational geometry address the generation of images. Progr ...
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Parameters
A parameter (), generally, is any characteristic that can help in defining or classifying a particular system (meaning an event, project, object, situation, etc.). That is, a parameter is an element of a system that is useful, or critical, when identifying the system, or when evaluating its performance, status, condition, etc. ''Parameter'' has more specific meanings within various disciplines, including mathematics, computer programming, engineering, statistics, logic, linguistics, and electronic musical composition. In addition to its technical uses, there are also extended uses, especially in non-scientific contexts, where it is used to mean defining characteristics or boundaries, as in the phrases 'test parameters' or 'game play parameters'. Modelization When a system is modeled by equations, the values that describe the system are called ''parameters''. For example, in mechanics, the masses, the dimensions and shapes (for solid bodies), the densities and the viscosities ...
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CPU Bound
{{Unreferenced, date=April 2007 In computer science, a computer is CPU-bound (or compute-bound) when the time for it to complete a task is determined principally by the speed of the central processor: processor utilization is high, perhaps at 100% usage for many seconds or minutes. Interrupts generated by peripherals may be processed slowly, or indefinitely delayed. The concept of CPU-bounding was developed during early computers, when data paths between computer components were simpler, and it was possible to visually see one component working while another was idle. Example components were CPU, tape drives, hard disks, card-readers, and printers. Computers that predominantly used peripherals were characterized as I/O bound. Establishing that a computer is frequently CPU-bound implies that upgrading the CPU or optimizing code will improve the overall computer performance. With the advent of multiple buses, parallel processing, multiprogramming, preemptive scheduling, advanced g ...
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Error Codes In Linux
errno.h is a header file in the C standard library, standard library of the C (programming language), C programming language. It defines Macro (computer science), macros for reporting and retrieving error conditions using the symbol errno (short for "error number").International Standard for Programming Language C (C11), ISO/IEC 9899:2011, p. 205 errno acts like an integer variable. A value (the error number) is stored in errno by certain library functions when they detect errors. At program startup, the value stored is zero. Library functions store only values greater than zero. Any library function can alter the value stored before return, whether or not they detect errors.International Standard for Programming Language C (C99), ISO/IEC 9899:1999, p. 186 Most functions indicate that they detected an error by returning a special value, typically Null pointer, NULL for functions that return Pointer (computer programming), pointers, and -1 for functions that return integers. A few ...
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Signal Handler
Signals are standardized messages sent to a running program to trigger specific behavior, such as quitting or error handling. They are a limited form of inter-process communication (IPC), typically used in Unix, Unix-like, and other POSIX-compliant operating systems. A signal is an asynchronous notification sent to a process or to a specific thread within the same process to notify it of an event. Common uses of signals are to interrupt, suspend, terminate or kill a process. Signals originated in 1970s Bell Labs Unix and were later specified in the POSIX standard. When a signal is sent, the operating system interrupts the target process' normal flow of execution to deliver the signal. Execution can be interrupted during any non-atomic instruction. If the process has previously registered a signal handler, that routine is executed. Otherwise, the default signal handler is executed. Embedded programs may find signals useful for inter-process communications, as signals are no ...
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Signal (computing)
Signals are standardized messages sent to a running program to trigger specific behavior, such as quitting or error handling. They are a limited form of inter-process communication (IPC), typically used in Unix, Unix-like, and other POSIX-compliant operating systems. A signal is an asynchronous notification sent to a process or to a specific thread within the same process to notify it of an event. Common uses of signals are to interrupt, suspend, terminate or kill a process. Signals originated in 1970s Bell Labs Unix and were later specified in the POSIX standard. When a signal is sent, the operating system interrupts the target process' normal flow of execution to deliver the signal. Execution can be interrupted during any non-atomic instruction. If the process has previously registered a signal handler, that routine is executed. Otherwise, the default signal handler is executed. Embedded programs may find signals useful for inter-process communications, as signals are n ...
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Berkeley Sockets
Berkeley sockets is an application programming interface (API) for Internet sockets and Unix domain sockets, used for inter-process communication (IPC). It is commonly implemented as a library of linkable modules. It originated with the 4.2BSD Unix operating system, which was released in 1983. A socket is an abstract representation (handle) for the local endpoint of a network communication path. The Berkeley sockets API represents it as a file descriptor (file handle) in the Unix philosophy that provides a common interface for input and output to streams of data. Berkeley sockets evolved with little modification from a ''de facto'' standard into a component of the POSIX specification. The term POSIX sockets is essentially synonymous with ''Berkeley sockets'', but they are also known as BSD sockets, acknowledging the first implementation in the Berkeley Software Distribution. History and implementations Berkeley sockets originated with the 4.2BSD Unix operating system, released ...
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Unix Domain Socket
A Unix domain socket aka UDS or IPC socket ( inter-process communication socket) is a data communications endpoint for exchanging data between processes executing on the same host operating system. It is also referred to by its address family AF_UNIX. Valid socket types in the UNIX domain are: * SOCK_STREAM (compare to TCP) – for a stream-oriented socket * SOCK_DGRAM (compare to UDP) – for a datagram-oriented socket that preserves message boundaries (as on most UNIX implementations, UNIX domain datagram sockets are always reliable and don't reorder datagrams) * SOCK_SEQPACKET (compare to SCTP) – for a sequenced-packet socket that is connection-oriented, preserves message boundaries, and delivers messages in the order that they were sent The Unix domain socket facility is a standard component of POSIX operating systems. The API for Unix domain sockets is similar to that of an Internet socket, but rather than using an underlying network protocol, all communication occurs enti ...
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X Window System
The X Window System (X11, or simply X) is a windowing system for bitmap displays, common on Unix-like operating systems. X provides the basic framework for a GUI environment: drawing and moving windows on the display device and interacting with a mouse and keyboard. X does not mandate the user interfacethis is handled by individual programs. As such, the visual styling of X-based environments varies greatly; different programs may present radically different interfaces. X originated as part of Project Athena at Massachusetts Institute of Technology (MIT) in 1984. The X protocol has been at version 11 (hence "X11") since September 1987. The X.Org Foundation leads the X project, with the current reference implementation, X.Org Server, available as free and open-source software under the MIT License and similar permissive licenses. Purpose and abilities X is an architecture-independent system for remote graphical user interfaces and input device capabilities. Each person using a ...
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Poll (Unix)
is a POSIX system call to wait for one or more file descriptors to become ready for use. On *BSD and macOS, it has been largely superseded by kqueue in high performance applications. On Linux, it has been superseded by and . See also * kqueue * epoll * inotify inotify ( inode notify) is a Linux kernel subsystem created by John McCutchan, which monitors changes to the filesystem, and reports those changes to applications. It can be used to automatically update directory views, reload configuration files ... * select References External links * * C POSIX library Events (computing) System calls Unix {{compu-prog-stub ...
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Select (Unix)
is a system call and application programming interface (API) in Unix-like and POSIX-compliant operating systems for examining the status of file descriptors of open input/output channels. The select system call is similar to the ' facility introduced in UNIX System V and later operating systems. However, with the c10k problem, both select and poll have been superseded by the likes of kqueue, epoll, /dev/poll and I/O completion ports. One common use of select outside of its stated use of waiting on filehandles is to implement a portable sub-second Sleep (system call), sleep. This can be achieved by passing NULL for all three fd_set arguments, and the duration of the desired sleep as the timeout argument. In the C (programming language), C programming language, the select system call is declared in the header file sys/select.h or unistd.h, and has the following syntax: int select(int nfds, fd_set *readfds, fd_set *writefds, fd_set *errorfds, struct timeval *timeout); fd_se ...
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File Descriptor
In Unix and Unix-like computer operating systems, a file descriptor (FD, less frequently fildes) is a process-unique identifier (handle) for a file or other input/output resource, such as a pipe or network socket. File descriptors typically have non-negative integer values, with negative values being reserved to indicate "no value" or error conditions. File descriptors are a part of the POSIX API. Each Unix process (except perhaps daemons) should have three standard POSIX file descriptors, corresponding to the three standard streams: Overview In the traditional implementation of Unix, file descriptors index into a per-process maintained by the kernel, that in turn indexes into a system-wide table of files opened by all processes, called the . This table records the ''mode'' with which the file (or other resource) has been opened: for reading, writing, appending, and possibly other modes. It also indexes into a third table called the inode table that describes the actual u ...
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