Programming By Demonstration
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Programming By Demonstration
In computer science, programming by demonstration (PbD) is an end-user development technique for teaching a computer or a robot new behaviors by demonstrating the task to transfer directly instead of programming it through machine commands. The terms ''programming by example'' (PbE) and ''programming by demonstration'' (PbD) appeared in software development research as early as the mid 1980s to define a way to define a sequence of operations without having to learn a programming language. The usual distinction in literature between these terms is that in PbE the user gives a prototypical product of the computer execution, such as a row in the desired results of a query; while in PbD the user performs a sequence of actions that the computer must repeat, generalizing it to be used in different data sets. These two terms were first undifferentiated, but PbE then tended to be mostly adopted by software development researchers while PbD tended to be adopted by robotics researchers. Tod ...
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Computer Science
Computer science is the study of computation, information, and automation. Computer science spans Theoretical computer science, theoretical disciplines (such as algorithms, theory of computation, and information theory) to Applied science, applied disciplines (including the design and implementation of Computer architecture, hardware and Software engineering, software). Algorithms and data structures are central to computer science. The theory of computation concerns abstract models of computation and general classes of computational problem, problems that can be solved using them. The fields of cryptography and computer security involve studying the means for secure communication and preventing security vulnerabilities. Computer graphics (computer science), Computer graphics and computational geometry address the generation of images. Programming language theory considers different ways to describe computational processes, and database theory concerns the management of re ...
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Skill Library
A skill is the learned or innate ability to act with determined results with good execution often within a given amount of time, energy, or both. Skills can often be divided into domain-general and domain-specific skills. Some examples of general skills include time management, teamwork and leadership, and self-motivation. In contrast, domain-specific skills would be used only for a certain job, e.g. operating a sand blaster. Skill usually requires certain environmental stimuli and situations to assess the level of skill being shown and used. A skill may be called an art when it represents a body of knowledge or branch of learning, as in ''the art of medicine'' or ''the art of war''. Although the arts are also skills, there are many skills that form an art but have no connection to the fine arts. People need a broad range of skills to contribute to the modern economy. A joint ASTD and U.S. Department of Labor study showed that through technology, the workplace is changing, a ...
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Supervised Learning
In machine learning, supervised learning (SL) is a paradigm where a Statistical model, model is trained using input objects (e.g. a vector of predictor variables) and desired output values (also known as a ''supervisory signal''), which are often human-made labels. The training process builds a function that maps new data to expected output values. An optimal scenario will allow for the algorithm to accurately determine output values for unseen instances. This requires the learning algorithm to Generalization (learning), generalize from the training data to unseen situations in a reasonable way (see inductive bias). This statistical quality of an algorithm is measured via a ''generalization error''. Steps to follow To solve a given problem of supervised learning, the following steps must be performed: # Determine the type of training samples. Before doing anything else, the user should decide what kind of data is to be used as a Training, validation, and test data sets, trainin ...
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Macro Recorder
A macro recorder is software that records macros for playback at a later time. The main advantage of using a macro recorder is that it allows a user to easily perform complex operations much faster and with less effort without requiring custom computer programming or scripting. Built-in macro recorders Most word processors, text editors, and other office programs have a built-in macro recorder to automate the user's actions. Standalone macro recorders Not all software comes with a built-in macro recorder. A standalone macro-recorder program allows a user to "record" mouse and keyboard functions for "playback" at a later time. This allows automating any activity in any software application: from copy-pasting spreadsheet data to operating system maintenance actions. Most macro recorders do not attempt to analyze or interpret what the user did when the macro was recorded. This can cause problems when trying to play back a macro if the user's desktop environment has changed. F ...
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Inductive Programming
Inductive programming (IP) is a special area of automatic programming, covering research from artificial intelligence and programming, which addresses learning of typically declarative (logic or functional) and often recursive programs from incomplete specifications, such as input/output examples or constraints. Depending on the programming language used, there are several kinds of inductive programming. Inductive functional programming, which uses functional programming languages such as Lisp or Haskell, and most especially inductive logic programming, which uses logic programming languages such as Prolog and other logical representations such as description logics, have been more prominent, but other (programming) language paradigms have also been used, such as constraint programming or probabilistic programming. Definition Inductive programming incorporates all approaches which are concerned with learning programs or algorithms from incomplete ( formal) specifications ...
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Programming By Example
In computer science, programming by example (PbE), also termed programming by demonstration or more generally as demonstrational programming, is an end-user development technique for machine learning, teaching a computer new behavior by demonstrating actions on concrete examples. The system records user actions and infers a generalized Computer program, program that can be used on new examples. PbE is intended to be easier to do than traditional computer programming, which generally requires learning and using a programming language. Many PbE systems have been developed as research prototypes, but few have found widespread real-world application. More recently, PbE has proved to be a useful paradigm for creating scientific work-flows. PbE is used in two independent clients for the BioMOBY protocolSeahawkanGbrowse moby Also the programming by demonstration (PbD) term has been mostly adopted by robotics researchers for teaching new behaviors to the robot through a physical demonstra ...
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Macro Recorder
A macro recorder is software that records macros for playback at a later time. The main advantage of using a macro recorder is that it allows a user to easily perform complex operations much faster and with less effort without requiring custom computer programming or scripting. Built-in macro recorders Most word processors, text editors, and other office programs have a built-in macro recorder to automate the user's actions. Standalone macro recorders Not all software comes with a built-in macro recorder. A standalone macro-recorder program allows a user to "record" mouse and keyboard functions for "playback" at a later time. This allows automating any activity in any software application: from copy-pasting spreadsheet data to operating system maintenance actions. Most macro recorders do not attempt to analyze or interpret what the user did when the macro was recorded. This can cause problems when trying to play back a macro if the user's desktop environment has changed. F ...
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Adobe Photoshop
Adobe Photoshop is a raster graphics editor developed and published by Adobe Inc., Adobe for Microsoft Windows, Windows and macOS. It was created in 1987 by Thomas Knoll, Thomas and John Knoll. It is the most used tool for professional digital art, especially in raster graphics editing, and its name has become Generic trademark, genericised as a verb (e.g. "to photoshop an image", "photoshopping", and "photoshop contest") although Adobe disapproves of such use. Photoshop can edit and compose raster images in multiple layers and supports Mask (computing), masks, alpha compositing and several color models. Photoshop uses its own PSD and PSB file formats to support these features. In addition to raster graphics, Photoshop has limited abilities to edit or render text and vector graphics (especially through clipping path for the latter), as well as 3D graphics and video. Its feature set can be expanded by Photoshop plug-in, plug-ins; programs developed and distributed independentl ...
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Dynamic Movement Primitive
Dynamics (from Greek δυναμικός ''dynamikos'' "powerful", from δύναμις ''dynamis'' "power") or dynamic may refer to: Physics and engineering * Dynamics (mechanics), the study of forces and their effect on motion Brands and enterprises * Dynamic (record label), an Italian record label in Genoa Mathematics * Dynamical system, a concept describing a point's time dependency ** Topological dynamics, the study of dynamical systems from the viewpoint of general topology * Symbolic dynamics, a method to model dynamical systems Social science * Group dynamics, the study of social group processes especially * Population dynamics, in life sciences, the changes in the composition of a population * Psychodynamics, the study of psychological forces driving human behavior * Social dynamics, the ability of a society to react to changes * Spiral Dynamics, a social development theory Other uses * Dynamics (music), the softness or loudness of a sound or note * DTA Dynamic, a ...
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