Primitive Wrapper Class
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Primitive Wrapper Class
In object-oriented programming, a wrapper class is a class that encapsulates types, so that those types can be used to create object instances and methods in another class that needs those types. So a primitive wrapper class is a wrapper class that encapsulates, hides or ''wraps'' data types from the eight primitive data types, so that these can be used to create instantiated objects with methods in another class or in other classes.J. Murach, ''Murach's Java Programming'', 4th Edition, Mike Murach and Associates, Inc., 2011. The primitive wrapper classes are found in the Java API. Primitive wrapper classes are used to create an that needs to represent primitive types in classes (i.e., in the Java API), in the package and in the reflection package. Collection classes are Java API-defined classes that can store objects in a manner similar to how data structures like arrays store primitive data types like int, double, long or char, etc., but arrays store primitive data types w ...
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Object-oriented Programming
Object-oriented programming (OOP) is a programming paradigm based on the concept of "objects", which can contain data and code. The data is in the form of fields (often known as attributes or ''properties''), and the code is in the form of procedures (often known as ''methods''). A common feature of objects is that procedures (or methods) are attached to them and can access and modify the object's data fields. In this brand of OOP, there is usually a special name such as or used to refer to the current object. In OOP, computer programs are designed by making them out of objects that interact with one another. OOP languages are diverse, but the most popular ones are class-based, meaning that objects are instances of classes, which also determine their types. Many of the most widely used programming languages (such as C++, Java, Python, etc.) are multi-paradigm and they support object-oriented programming to a greater or lesser degree, typically in combination with imper ...
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Subclass (computer Science)
In object-oriented programming, inheritance is the mechanism of basing an object or class upon another object ( prototype-based inheritance) or class ( class-based inheritance), retaining similar implementation. Also defined as deriving new classes ( sub classes) from existing ones such as super class or base class and then forming them into a hierarchy of classes. In most class-based object-oriented languages, an object created through inheritance, a "child object", acquires all the properties and behaviors of the "parent object" , with the exception of: constructors, destructor, overloaded operators and friend functions of the base class. Inheritance allows programmers to create classes that are built upon existing classes, to specify a new implementation while maintaining the same behaviors ( realizing an interface), to reuse code and to independently extend original software via public classes and interfaces. The relationships of objects or classes through inheritance give ris ...
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Java Syntax
The syntax of Java refers to the set of rules defining how a Java program is written and interpreted. The syntax is mostly derived from C and C++. Unlike in C++, in Java there are no global functions or variables, but there are data members which are also regarded as global variables. All code belongs to classes and all values are objects. The only exception is the primitive types, which are not represented by a class instance for performance reasons (though can be automatically converted to objects and vice versa via autoboxing). Some features like operator overloading or unsigned integer types are omitted to simplify the language and to avoid possible programming mistakes. The Java syntax has been gradually extended in the course of numerous major JDK releases, and now supports capabilities such as generic programming and function literals (called lambda expressions in Java). Since 2017, a new JDK version is released twice a year, with each release bringing incremental im ...
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Java (programming Language)
Java is a high-level, class-based, object-oriented programming language that is designed to have as few implementation dependencies as possible. It is a general-purpose programming language intended to let programmers ''write once, run anywhere'' ( WORA), meaning that compiled Java code can run on all platforms that support Java without the need to recompile. Java applications are typically compiled to bytecode that can run on any Java virtual machine (JVM) regardless of the underlying computer architecture. The syntax of Java is similar to C and C++, but has fewer low-level facilities than either of them. The Java runtime provides dynamic capabilities (such as reflection and runtime code modification) that are typically not available in traditional compiled languages. , Java was one of the most popular programming languages in use according to GitHub, particularly for client–server web applications, with a reported 9 million developers. Java was originally developed ...
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Java Platform, Standard Edition
Java Platform, Standard Edition (Java SE) is a computing platform for development and deployment of portable code for desktop and server environments. Java SE was formerly known as Java 2 Platform, Standard Edition (J2SE). The platform uses Java programming language and is part of the Java software-platform family. Java SE defines a range of general-purpose APIs—such as Java APIs for the Java Class Library—and also includes the Java Language Specification and the Java Virtual Machine Specification. OpenJDK is the official reference implementation since version 7. Nomenclature, standards and specifications The platform was known as ''Java 2 Platform, Standard Edition'' or ''J2SE'' from version 1.2, until the name was changed to ''Java Platform, Standard Edition'' or ''Java SE'' in version 1.5. The "SE" is used to distinguish the base platform from the Enterprise Edition (Java EE) and Micro Edition (Java ME) platforms. The "2" was originally intended to emphasize the maj ...
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Generics In Java
Generics are a facility of generic programming that were added to the Java programming language in 2004 within version J2SE 5.0. They were designed to extend Java's type system to allow "a type or method to operate on objects of various types while providing compile-time type safety". The aspect '' compile-time type safety'' was not fully achieved, since it was shown in 2016 that it is not guaranteed in all cases. The Java collections framework supports generics to specify the type of objects stored in a collection instance. In 1998, Gilad Bracha, Martin Odersky, David Stoutamire and Philip Wadler created Generic Java, an extension to the Java language to support generic types. Generic Java was incorporated in Java with the addition of wildcards. Hierarchy and classification According to ''Java Language Specification'': *A type variable is an unqualified identifier. Type variables are introduced by generic class declarations, generic interface declarations, generic method declar ...
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Reference (computer Science)
In computer programming, a reference is a value that enables a program to indirectly access a particular data, such as a variable's value or a record, in the computer's memory or in some other storage device. The reference is said to refer to the datum, and accessing the datum is called dereferencing the reference. A reference is distinct from the datum itself. A reference is an abstract data type and may be implemented in many ways. Typically, a reference refers to data stored in memory on a given system, and its internal value is the memory address of the data, i.e. a reference is implemented as a pointer. For this reason a reference is often said to "point to" the data. Other implementations include an offset (difference) between the datum's address and some fixed "base" address, an index, unique key, or identifier used in a lookup operation into an array or table, an operating system handle, a physical address on a storage device, or a network address such as a URL. For ...
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TypeParameter
In computer programming languages, TypeParameter is a generic label used in generic programming to reference an unknown data type, data structure, or class. TypeParameter is most frequently used in C++ templates and Java generics . TypeParameter is similar to a metasyntactic variable (e.g., foo and bar), but distinct. It is not the name of a generic type variable, but the name of a generic ''type of'' variable. The capitalisation varies according to programming language and programmer preference. TypeParameter, Typeparameter, TYPEPARAMETER, typeparameter, and type_parameter are all possible. Alternate labels are also used, especially in complex templates where more than one type parameter is necessary. X, Y, Foo, Bar, Item, Thing are typical alternate labels. Many programming languages are case-sensitive, making a consistent choice of labels important. The CamelCase TypeParameter is one of the most commonly used. See also * Metasyntactic variable * Generic programming Generi ...
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Atomic Operation
In concurrent programming, an operation (or set of operations) is linearizable if it consists of an ordered list of invocation and response events (event), that may be extended by adding response events such that: # The extended list can be re-expressed as a sequential history (is serializable). # That sequential history is a subset of the original unextended list. Informally, this means that the unmodified list of events is linearizable if and only if its invocations were serializable, but some of the responses of the serial schedule have yet to return. In a concurrent system, processes can access a shared object at the same time. Because multiple processes are accessing a single object, there may arise a situation in which while one process is accessing the object, another process changes its contents. Making a system linearizable is one solution to this problem. In a linearizable system, although operations overlap on a shared object, each operation appears to take place i ...
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Reflection (computer Science)
In computer science, reflective programming or reflection is the ability of a process to examine, introspect, and modify its own structure and behavior. Historical background The earliest computers were programmed in their native assembly languages, which were inherently reflective, as these original architectures could be programmed by defining instructions as data and using self-modifying code. As the bulk of programming moved to higher-level compiled languages such as Algol, Cobol, Fortran, Pascal, and C, this reflective ability largely disappeared until new programming languages with reflection built into their type systems appeared. Brian Cantwell Smith's 1982 doctoral dissertation introduced the notion of computational reflection in procedural programming languages and the notion of the meta-circular interpreter as a component of 3-Lisp. Uses Reflection helps programmers make generic software libraries to display data, process different formats of data, perform seri ...
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Class (computer Programming)
In object-oriented programming, a class is an extensible program-code-template for creating objects, providing initial values for state (member variables) and implementations of behavior (member functions or methods). In many languages, the class name is used as the name for the class (the template itself), the name for the default constructor of the class (a subroutine that creates objects), and as the type of objects generated by instantiating the class; these distinct concepts are easily conflated. Although, to the point of conflation, one could argue that is a feature inherent in a language because of its polymorphic nature and why these languages are so powerful, dynamic and adaptable for use compared to languages without polymorphism present. Thus they can model dynamic systems (i.e. the real world, machine learning, AI) more easily. When an object is created by a constructor of the class, the resulting object is called an instance of the class, and the member variable ...
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Java API
There are two types of Java programming language application programming interfaces (APIs): * The official core Java API, contained in the Android (Google), SE (OpenJDK and Oracle), MicroEJ. These packages (java.* packages) are the core Java language packages, meaning that programmers using the Java language had to use them in order to make any worthwhile use of the Java language. * Optional APIs that can be downloaded separately. The specification of these APIs are defined according to many different organizations in the world (Alljoyn, OSGi, Eclipse, JCP, E-S-R, etc.). The following is a partial list of application programming interfaces (APIs) for Java. APIs Following is a very incomplete list, as the number of APIs available for the Java platform is overwhelming. ; Rich client platforms * Eclipse Rich Client Platform (RCP) * NetBeans Platform ;Office_compliant libraries * Apache POI * JXL - for Microsoft Excel * JExcel - for Microsoft Excel ;Compression * LZM ...
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