Preconditions
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Preconditions
In computer programming, a precondition is a condition or predicate that must always be true just prior to the execution of some section of code or before an operation in a formal specification. If a precondition is violated, the effect of the section of code becomes undefined and thus may or may not carry out its intended work. Security problems can arise due to incorrect preconditions. Often, preconditions are simply included in the documentation of the affected section of code. Preconditions are sometimes tested using guards or assertions within the code itself, and some languages have specific syntactic constructions for doing so. For example: the factorial is only defined for integers greater than or equal to zero. So a program that calculates the factorial of an input number would have preconditions that the number be an integer and that it be greater than or equal to zero. In object-oriented programming Preconditions in object-oriented software development are a ...
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Formal Methods
In computer science, formal methods are mathematically rigorous techniques for the specification, development, and verification of software and hardware systems. The use of formal methods for software and hardware design is motivated by the expectation that, as in other engineering disciplines, performing appropriate mathematical analysis can contribute to the reliability and robustness of a design. Formal methods employ a variety of theoretical computer science fundamentals, including logic calculi, formal languages, automata theory, control theory, program semantics, type systems, and type theory. Background Semi-Formal Methods are formalisms and languages that are not considered fully “formal”. It defers the task of completing the semantics to a later stage, which is then done either by human interpretation or by interpretation through software like code or test case generators. Taxonomy Formal methods can be used at a number of levels: Level 0: Formal specification may ...
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Hoare Logic
Hoare logic (also known as Floyd–Hoare logic or Hoare rules) is a formal system with a set of logical rules for reasoning rigorously about the correctness of computer programs. It was proposed in 1969 by the British computer scientist and logician Tony Hoare, and subsequently refined by Hoare and other researchers. The original ideas were seeded by the work of Robert W. Floyd, who had published a similar system for flowcharts. Hoare triple The central feature of Hoare logic is the Hoare triple. A triple describes how the execution of a piece of code changes the state of the computation. A Hoare triple is of the form : \ C \ where P and Q are '' assertions'' and C is a ''command''.Hoare originally wrote "P\Q" rather than "\C\". P is named the ''precondition'' and Q the ''postcondition'': when the precondition is met, executing the command establishes the postcondition. Assertions are formulae in predicate logic. Hoare logic provides axioms and inference rules for all the c ...
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Postcondition
In computer programming, a postcondition is a condition or predicate that must always be true just after the execution of some section of code or after an operation in a formal specification. Postconditions are sometimes tested using assertions within the code itself. Often, postconditions are simply included in the documentation of the affected section of code. For example: The result of a factorial is always an integer and greater than or equal to 1. So a program that calculates the factorial of an input number would have postconditions that the result after the calculation be an integer and that it be greater than or equal to 1. Another example: a program that calculates the square root of an input number might have the postconditions that the result be a number and that its square be equal to the input. Postconditions in object-oriented programming In some software design approaches, postconditions, along with preconditions and class invariants, are components of the softwar ...
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Postcondition
In computer programming, a postcondition is a condition or predicate that must always be true just after the execution of some section of code or after an operation in a formal specification. Postconditions are sometimes tested using assertions within the code itself. Often, postconditions are simply included in the documentation of the affected section of code. For example: The result of a factorial is always an integer and greater than or equal to 1. So a program that calculates the factorial of an input number would have postconditions that the result after the calculation be an integer and that it be greater than or equal to 1. Another example: a program that calculates the square root of an input number might have the postconditions that the result be a number and that its square be equal to the input. Postconditions in object-oriented programming In some software design approaches, postconditions, along with preconditions and class invariants, are components of the softwar ...
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Object-Oriented Software Construction
''Object-Oriented Software Construction'' is a book by Bertrand Meyer, widely considered a foundational text of object-oriented programming. The first edition was published in 1988; the second, extensively revised and expanded edition (more than 1300 pages), in 1997. Numerous translations are available including Dutch (first edition only), French (1+2), German (1), Italian (1), Japanese (1+2), Persian (1), Polish (2), Romanian (1), Russian (2), Serbian (2), and Spanish (2). The book has been cited thousands of timesThe ACM's ''Guide to Computing Literature'' count2,233 citations as of December, 15, 2011for the second edition alone in computer science journals and technical books; Google Scholar (December 15, 2011) lists 7,305 citations; the book appears as number 35 in th(books, articles etc.) in computer science, with 1260 citations (September 2006). in computer science literature. The book won a Jolt award in 1994.
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Programming Constructs
Program, programme, programmer, or programming may refer to: Business and management * Program management, the process of managing several related projects * Time management * Program, a part of planning Arts and entertainment Audio * Programming (music), generating music electronically * Radio programming, act of scheduling content for radio * Synthesizer programmer, a person who develops the instrumentation for a piece of music Video or television * Broadcast programming, scheduling content for television * Program music, a type of art music that attempts to render musically an extra-musical narrative * Synthesizer patch or program, a synthesizer setting stored in memory * "Program", an instrumental song by Linkin Park from '' LP Underground Eleven'' * Programmer, a film on the lower half of a double feature bill; see B-movie Science and technology * Computer program, a set of instructions that describes how to perform a specific task to a computer. * Computer programmi ...
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Database Trigger
A database trigger is procedural code that is automatically executed in response to certain events on a particular table or view in a database. The trigger is mostly used for maintaining the integrity of the information on the database. For example, when a new record (representing a new worker) is added to the employees table, new records should also be created in the tables of the taxes, vacations and salaries. Triggers can also be used to log historical data, for example to keep track of employees' previous salaries. Triggers in DBMS Below follows a series of descriptions of how some popular DBMS support triggers. Oracle In addition to triggers that fire (and execute PL/SQL code) when data is modified, Oracle 10g supports triggers that fire when schema-level objects (that is, tables) are modified and when user logon or logoff events occur. Schema-level triggers * After Creation * Before Alter * After Alter * Before Drop * After Drop * Before Insert The four main types of ...
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Invariant (computer Science)
In mathematics, an invariant is a property of a mathematical object (or a class of mathematical objects) which remains unchanged after operations or transformations of a certain type are applied to the objects. The particular class of objects and type of transformations are usually indicated by the context in which the term is used. For example, the area of a triangle is an invariant with respect to isometries of the Euclidean plane. The phrases "invariant under" and "invariant to" a transformation are both used. More generally, an invariant with respect to an equivalence relation is a property that is constant on each equivalence class. Invariants are used in diverse areas of mathematics such as geometry, topology, algebra and discrete mathematics. Some important classes of transformations are defined by an invariant they leave unchanged. For example, conformal maps are defined as transformations of the plane that preserve angles. The discovery of invariants is an important s ...
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Eiffel (programming Language)
Eiffel is an object-oriented programming, object-oriented programming language designed by Bertrand Meyer (an object-orientation proponent and author of ''Object-Oriented Software Construction'') and Eiffel Software. Meyer conceived the language in 1985 with the goal of increasing the reliability of commercial software development; the first version becoming available in 1986. In 2005, Eiffel became an International Organization for Standardization, ISO-standardized language. The design of the language is closely connected with the Eiffel programming method. Both are based on a set of principles, including design by contract, command–query separation, the uniform access principle, uniform-access principle, the Single choice principle, single-choice principle, the open–closed principle, and option–operand separation. Many concepts initially introduced by Eiffel later found their way into Java (programming language), Java, C Sharp (programming language), C#, and other langua ...
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Prentice Hall
Prentice Hall was an American major educational publisher owned by Savvas Learning Company. Prentice Hall publishes print and digital content for the 6–12 and higher-education market, and distributes its technical titles through the Safari Books Online e-reference service. History On October 13, 1913, law professor Charles Gerstenberg and his student Richard Ettinger founded Prentice Hall. Gerstenberg and Ettinger took their mothers' maiden names, Prentice and Hall, to name their new company. Prentice Hall became known as a publisher of trade books by authors such as Norman Vincent Peale; elementary, secondary, and college textbooks; loose-leaf information services; and professional books. Prentice Hall acquired the training provider Deltak in 1979. Prentice Hall was acquired by Gulf+Western in 1984, and became part of that company's publishing division Simon & Schuster. S&S sold several Prentice Hall subsidiaries: Deltak and Resource Systems were sold to National Education ...
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Computer Programming
Computer programming is the process of performing a particular computation (or more generally, accomplishing a specific computing result), usually by designing and building an executable computer program. Programming involves tasks such as analysis, generating algorithms, profiling algorithms' accuracy and resource consumption, and the implementation of algorithms (usually in a chosen programming language, commonly referred to as coding). The source code of a program is written in one or more languages that are intelligible to programmers, rather than machine code, which is directly executed by the central processing unit. The purpose of programming is to find a sequence of instructions that will automate the performance of a task (which can be as complex as an operating system) on a computer, often for solving a given problem. Proficient programming thus usually requires expertise in several different subjects, including knowledge of the application domain, specialized algori ...
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