Pisha Paysha
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Pisha Paysha
Pisha paysha (, ) is a card game of Ashkenazi Jewish origin, similar to beggar-my-neighbour Beggar-my-neighbour, also known as Strip Jack naked, Beat your neighbour out of doors, or Beat Jack out of doors, or Beat Your Neighbour is a simple card game. It is somewhat similar in nature to the children's card game War, and has spawned a .... It is typically played with children. References {{Card-game-stub 20th-century card games Card games for children Two-player card games Yiddish words and phrases ...
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Standard 52-card Deck
The standard 52-card deck of French-suited playing cards is the most common pack of playing cards used today. In English-speaking countries it is the only traditional pack used for playing cards; in many countries of the world, however, it is used alongside other traditional, often older, standard packs with different suit systems such as those with German-, Italian-, Spanish- or Swiss suits. The most common pattern of French-suited cards worldwide and the only one commonly available in Britain and the United States is the English pattern pack. The second most common is the Belgian-Genoese pattern, designed in France, but whose use spread to Spain, Italy, the Ottoman Empire, the Balkans and much of North Africa and the Middle East.''Pattern Sheet 80''
at i-p-c-s.org. Retrieved 23 August 2020.
In addition to those, there are other major in ...
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Beggar-my-neighbour
Beggar-my-neighbour, also known as Strip Jack naked, Beat your neighbour out of doors, or Beat Jack out of doors, or Beat Your Neighbour is a simple card game. It is somewhat similar in nature to the children's card game War, and has spawned a more complicated variant, Egyptian Ratscrew. Origins The game was likely invented in Great Britain and has been known there since at least the 1840s. It may be the same as Beat the Knave out of Doors or Knave out o' Doors, in which case it is much older as this game is mentioned as early as 1755. It appears in Charles Dickens's 1861 novel '' Great Expectations,'' as the only card game Pip, the book's protagonist, seems to know how to play as a child. Play A standard 52-card deck is divided equally between two players, and the two stacks of cards are placed on the table face down. The first player lays down their top card face up to start a central pile, and the opponent plays their top card, also face up, on it, and this goes on a ...
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Kvitlech
:''This article refers to the card game; for the prayer note see Kvitel.'' Kvitlech ( yi, קוויטלעך, translation=notes', 'slips) is a card game similar to Twenty-One played in some Ashkenazi Jewish homes during the Hanukkah season. The game and deck were created by Hassidic Jews living in Galicia during the late 18th or 19th century. Most packs used to play the game consist of 24 cards with identical pairs numbered from 1 to 12. The pack may have originated from Hexenspiel decks by stripping them of picture cards so as to avoid idolatry. Jews did not use popular playing cards because of the crosses and other Christian symbols found on them, using instead an (often handmade) deck of cards called ''kvitlekh'', ''lamed-alefniks'' ( 'thirty-oners'), ''klein Shas'' ( 'small Talmud'), or ''tilliml'' ( 'small Book of Psalms'). The cards were decorated with Hebrew numerals and common objects such as teapots, feathers, and sometimes portraits of biblical heroes. Piatnik & Söhn ...
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Counting
Counting is the process of determining the number of elements of a finite set of objects, i.e., determining the size of a set. The traditional way of counting consists of continually increasing a (mental or spoken) counter by a unit for every element of the set, in some order, while marking (or displacing) those elements to avoid visiting the same element more than once, until no unmarked elements are left; if the counter was set to one after the first object, the value after visiting the final object gives the desired number of elements. The related term ''enumeration'' refers to uniquely identifying the elements of a finite (combinatorial) set or infinite set by assigning a number to each element. Counting sometimes involves numbers other than one; for example, when counting money, counting out change, "counting by twos" (2, 4, 6, 8, 10, 12, ...), or "counting by fives" (5, 10, 15, 20, 25, ...). There is archaeological evidence suggesting that humans have been countin ...
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Ashkenazi Jews
Ashkenazi Jews ( ; he, יְהוּדֵי אַשְׁכְּנַז, translit=Yehudei Ashkenaz, ; yi, אַשכּנזישע ייִדן, Ashkenazishe Yidn), also known as Ashkenazic Jews or ''Ashkenazim'',, Ashkenazi Hebrew pronunciation: , singular: , Modern Hebrew: are a Jewish diaspora population who coalesced in the Holy Roman Empire around the end of the first millennium CE. Their traditional diaspora language is Yiddish (a West Germanic language with Jewish linguistic elements, including the Hebrew alphabet), which developed during the Middle Ages after they had moved from Germany and France into Northern Europe and Eastern Europe. For centuries, Ashkenazim in Europe used Hebrew only as a sacred language until the revival of Hebrew as a common language in 20th-century Israel. Throughout their numerous centuries living in Europe, Ashkenazim have made many important contributions to its philosophy, scholarship, literature, art, music, and science. The rabbinical term ''A ...
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Beggar-my-neighbour
Beggar-my-neighbour, also known as Strip Jack naked, Beat your neighbour out of doors, or Beat Jack out of doors, or Beat Your Neighbour is a simple card game. It is somewhat similar in nature to the children's card game War, and has spawned a more complicated variant, Egyptian Ratscrew. Origins The game was likely invented in Great Britain and has been known there since at least the 1840s. It may be the same as Beat the Knave out of Doors or Knave out o' Doors, in which case it is much older as this game is mentioned as early as 1755. It appears in Charles Dickens's 1861 novel '' Great Expectations,'' as the only card game Pip, the book's protagonist, seems to know how to play as a child. Play A standard 52-card deck is divided equally between two players, and the two stacks of cards are placed on the table face down. The first player lays down their top card face up to start a central pile, and the opponent plays their top card, also face up, on it, and this goes on a ...
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Card Games For Children
Card or The Card may refer to: * Various types of plastic cards: **By type ***Magnetic stripe card ***Chip card *** Digital card **By function ***Payment card ****Credit card ****Debit card ****EC-card ****Identity card ****European Health Insurance Card ****Driver's license * Playing card, a card used in games * Printed circuit board * Punched card, a piece of stiff paper that holds digital data represented by the presence or absence of holes in predefined positions. *In communications ** Postcard ** Greeting card, an illustrated piece of card stock featuring an expression of friendship or other sentiment * \operatorname, in mathematical notation, a function that returns the cardinality of a set * Card, a tool for carding, the cleaning and aligning of fibers * Sports terms ** Card (sports), the lineup of the matches in an event ** Penalty card As a proper name People with the name * Card (surname) Companies * Cards Corp, a South Korean internet company Arts and entertainment * ...
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Two-player Card Games
A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or via a wide area network, most commonly the Internet (e.g. ''World of Warcraft'', ''Call of Duty'', DayZ (video game), ''DayZ''). Multiplayer games usually require players to share a single game system or use Mobile network, networking technology to play together over a greater distance; players may compete against one or more human contestants, work Cooperative video game, cooperatively with a human partner to achieve a common goal, or Gamemaster, supervise other players' activity. Due to multiplayer games allowing players to interact with other individuals, they provide an element of social communication absent from single-player games. History Non-networked Some of the earliest video games were two-player games, including early sports g ...
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