Pidgin Code
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Pidgin Code
Bitcoin, In computer programming, pidgin code is a mixture of several programming languages in the same program, or pseudocode that is a mixture of a programming language with natural language descriptions. Hence the name: the mixture is a programming language analogous to a pidgin in natural languages. In numerical computation, mathematical style pseudocode is sometimes called pidgin code, for example ''pidgin ALGOL'' (the origin of the concept), ''pidgin Fortran'', ''pidgin BASIC'', ''pidgin Pascal (programming language) , Pascal'', and ''pidgin C (programming language) , C''. It is a compact and often informal notation that blends syntax taken from a conventional programming language with mathematical notation, typically using set theory and matrix (mathematics), matrix operations, and perhaps also natural language descriptions. It can be understood by a wide range of mathematically trained people, and is used as a way to describe algorithms where the control structure is ma ...
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Bitcoin
Bitcoin ( abbreviation: BTC; sign: ₿) is a decentralized digital currency that can be transferred on the peer-to-peer bitcoin network. Bitcoin transactions are verified by network nodes through cryptography and recorded in a public distributed ledger called a blockchain. The cryptocurrency was invented in 2008 by an unknown person or group of people using the name Satoshi Nakamoto. The currency began use in 2009, when its implementation was released as open-source software. The word "''bitcoin''" was defined in a white paper published on October 31, 2008. It is a compound of the words ''bit'' and ''coin''. The legality of bitcoin varies by region. Nine countries have fully banned bitcoin use, while a further fifteen have implicitly banned it. A few governments have used bitcoin in some capacity. El Salvador has adopted Bitcoin as legal tender, although use by merchants remains low. Ukraine has accepted cryptocurrency donations to fund the resistance to the 2022 Russ ...
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Control Structure
In computer science, control flow (or flow of control) is the order in which individual statements, instructions or function calls of an imperative program are executed or evaluated. The emphasis on explicit control flow distinguishes an ''imperative programming'' language from a ''declarative programming'' language. Within an imperative programming language, a ''control flow statement'' is a statement that results in a choice being made as to which of two or more paths to follow. For non-strict functional languages, functions and language constructs exist to achieve the same result, but they are usually not termed control flow statements. A set of statements is in turn generally structured as a block, which in addition to grouping, also defines a lexical scope. Interrupts and signals are low-level mechanisms that can alter the flow of control in a way similar to a subroutine, but usually occur as a response to some external stimulus or event (that can occur asynchronously), ...
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Karmarkar's Algorithm
Karmarkar's algorithm is an algorithm introduced by Narendra Karmarkar in 1984 for solving linear programming problems. It was the first reasonably efficient algorithm that solves these problems in polynomial time. The ellipsoid method is also polynomial time but proved to be inefficient in practice. Denoting n as the number of variables and L as the number of bits of input to the algorithm, Karmarkar's algorithm requires O(n^ L) operations on O(L) digit numbers, as compared to O(n^6 L) such operations for the ellipsoid algorithm. The runtime of Karmarkar's algorithm is thus :O(n^ L^2 \cdot \log L \cdot \log \log L) using FFT-based multiplication (see Big O notation). Karmarkar's algorithm falls within the class of interior point methods: the current guess for the solution does not follow the boundary of the feasible set as in the simplex method, but it moves through the interior of the feasible region, improving the approximation of the optimal solution by a definite fraction ...
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Jacobi Method
In numerical linear algebra, the Jacobi method is an iterative algorithm for determining the solutions of a strictly diagonally dominant system of linear equations. Each diagonal element is solved for, and an approximate value is plugged in. The process is then iterated until it converges. This algorithm is a stripped-down version of the Jacobi transformation method of matrix diagonalization. The method is named after Carl Gustav Jacob Jacobi. Description Let :A\mathbf x = \mathbf b be a square system of ''n'' linear equations, where: A = \begin a_ & a_ & \cdots & a_ \\ a_ & a_ & \cdots & a_ \\ \vdots & \vdots & \ddots & \vdots \\a_ & a_ & \cdots & a_ \end, \qquad \mathbf = \begin x_ \\ x_2 \\ \vdots \\ x_n \end , \qquad \mathbf = \begin b_ \\ b_2 \\ \vdots \\ b_n \end. Then ''A'' can be decomposed into a diagonal component ''D'', a lower triangular part ''L'' and an upper triangular part ''U'': :A=D+L+U \qquad \text \qquad D = \begin a_ & 0 & \cdots & 0 \\ 0 & a_ & \cdot ...
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Jacobi Eigenvalue Algorithm
In numerical linear algebra, the Jacobi eigenvalue algorithm is an iterative method for the calculation of the eigenvalues and eigenvectors of a real symmetric matrix (a process known as diagonalization). It is named after Carl Gustav Jacob Jacobi, who first proposed the method in 1846, but only became widely used in the 1950s with the advent of computers. Description Let S be a symmetric matrix, and G=G(i,j,\theta) be a Givens rotation matrix. Then: :S'=G S G^\top \, is symmetric and similar to S. Furthermore, S^\prime has entries: :\begin S'_ &= c^2\, S_ - 2\, s c \,S_ + s^2\, S_ \\ S'_ &= s^2 \,S_ + 2 s c\, S_ + c^2 \, S_ \\ S'_ &= S'_ = (c^2 - s^2 ) \, S_ + s c \, (S_ - S_ ) \\ S'_ &= S'_ = c \, S_ - s \, S_ & k \ne i,j \\ S'_ &= S'_ = s \, S_ + c \, S_ & k \ne i,j \\ S'_ &= S_ &k,l \ne i,j \end where s=\sin(\theta) and c=\cos(\theta). Since G is orthogonal, S and S^\prime have the same Frobenius norm , , \cdot, , _F (the square-root sum of squares ...
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Generalized Minimal Residual Method
In mathematics, the generalized minimal residual method (GMRES) is an iterative method for the numerical solution of an indefinite nonsymmetric system of linear equations. The method approximates the solution by the vector in a Krylov subspace with minimal residual. The Arnoldi iteration is used to find this vector. The GMRES method was developed by Yousef Saad and Martin H. Schultz in 1986. It is a generalization and improvement of the MINRES method due to Paige and Saunders in 1975. The MINRES method requires that the matrix is symmetric, but has the advantage that it only requires handling of three vectors. GMRES is a special case of the DIIS method developed by Peter Pulay in 1980. DIIS is applicable to non-linear systems. The method Denote the Euclidean norm of any vector v by \, v\, . Denote the (square) system of linear equations to be solved by : Ax = b. \, The matrix ''A'' is assumed to be invertible of size ''m''-by-''m''. Furthermore, it is assumed that b is norm ...
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Gauss–Seidel Method
In numerical linear algebra, the Gauss–Seidel method, also known as the Liebmann method or the method of successive displacement, is an iterative method used to solve a system of linear equations. It is named after the German mathematicians Carl Friedrich Gauss and Philipp Ludwig von Seidel, and is similar to the Jacobi method. Though it can be applied to any matrix with non-zero elements on the diagonals, convergence is only guaranteed if the matrix is either strictly diagonally dominant, or symmetric and positive definite. It was only mentioned in a private letter from Gauss to his student Gerling in 1823. A publication was not delivered before 1874 by Seidel. Description The Gauss–Seidel method is an iterative technique for solving a square system of linear equations with unknown : A\mathbf x = \mathbf b . It is defined by the iteration L_* \mathbf^ = \mathbf - U \mathbf^, where \mathbf^ is the -th approximation or iteration of \mathbf,\,\mathbf^ is the next or -th it ...
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Conjugate Gradient Method
In mathematics, the conjugate gradient method is an algorithm for the numerical solution of particular systems of linear equations, namely those whose matrix is positive-definite. The conjugate gradient method is often implemented as an iterative algorithm, applicable to sparse systems that are too large to be handled by a direct implementation or other direct methods such as the Cholesky decomposition. Large sparse systems often arise when numerically solving partial differential equations or optimization problems. The conjugate gradient method can also be used to solve unconstrained optimization problems such as energy minimization. It is commonly attributed to Magnus Hestenes and Eduard Stiefel, who programmed it on the Z4, and extensively researched it. The biconjugate gradient method provides a generalization to non-symmetric matrices. Various nonlinear conjugate gradient methods seek minima of nonlinear optimization problems. Description of the problem addressed by co ...
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Algorithm
In mathematics and computer science, an algorithm () is a finite sequence of rigorous instructions, typically used to solve a class of specific Computational problem, problems or to perform a computation. Algorithms are used as specifications for performing calculations and data processing. More advanced algorithms can perform automated deductions (referred to as automated reasoning) and use mathematical and logical tests to divert the code execution through various routes (referred to as automated decision-making). Using human characteristics as descriptors of machines in metaphorical ways was already practiced by Alan Turing with terms such as "memory", "search" and "stimulus". In contrast, a Heuristic (computer science), heuristic is an approach to problem solving that may not be fully specified or may not guarantee correct or optimal results, especially in problem domains where there is no well-defined correct or optimal result. As an effective method, an algorithm ca ...
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Formula Editor
A formula editor is a computer program that is used to typeset mathematical formulas and mathematical expressions. Formula editors typically serve two purposes: * They allow word processing and publication of technical content either for print publication, or to generate raster images for web pages or screen presentations. * They provide a means for users to specify input to computational systems that is easier to read and check than plain text input and output from computational systems that is easy to understand or ready for publication. Content for formula editors can be provided manually using a markup language,e.g. TeX or MathML, via a point-and-click GUI, or as computer generated results from symbolic computations such as Mathematica. Typical features include the ability to nest fractions, radicals, superscripts, subscripts, overscripts and underscripts together with special characters such as mathematical symbols, arrows and scalable parentheses. Some systems are capabl ...
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