Phonetic Algorithm
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Phonetic Algorithm
A phonetic algorithm is an algorithm for indexing of words by their pronunciation. Most phonetic algorithms were developed for English and are not useful for indexing words in other languages. Because English spelling varies significantly depending on multiple factors, such as the word's origin and usage over time and borrowings from other languages, phonetic algorithms necessarily take into account numerous rules and exceptions. Algorithms Among the best-known phonetic algorithms are: * Soundex, which was developed to encode surnames for use in censuses. Soundex codes are four-character strings composed of a single letter followed by three numbers. * Daitch–Mokotoff Soundex, which is a refinement of Soundex designed to better match surnames of Slavic and Germanic origin. Daitch–Mokotoff Soundex codes are strings composed of six numeric digits. * Cologne phonetics: This is similar to Soundex, but more suitable for German words. * Metaphone and Double Metaphone which are suitab ...
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Algorithm
In mathematics and computer science, an algorithm () is a finite sequence of rigorous instructions, typically used to solve a class of specific Computational problem, problems or to perform a computation. Algorithms are used as specifications for performing calculations and data processing. More advanced algorithms can perform automated deductions (referred to as automated reasoning) and use mathematical and logical tests to divert the code execution through various routes (referred to as automated decision-making). Using human characteristics as descriptors of machines in metaphorical ways was already practiced by Alan Turing with terms such as "memory", "search" and "stimulus". In contrast, a Heuristic (computer science), heuristic is an approach to problem solving that may not be fully specified or may not guarantee correct or optimal results, especially in problem domains where there is no well-defined correct or optimal result. As an effective method, an algorithm ca ...
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Caverphone
The Caverphone within linguistics and computing, is a phonetic matching algorithm invented to identify English names with their sounds, originally built to process a custom dataset compound between 1893 and 1938 in southern Dunedin, New Zealand. Started from a similar concept as metaphone, it has been developed to accommodate and process general English since then. Etymology The Caverphone was created by David Hood in the Caversham Project at the University of Otago in New Zealand in 2002, revised in 2004. It was created to assist in data matching between late 19th century and early 20th century electoral rolls, where the name only needed to be in a "commonly recognisable form". The algorithm was intended to apply to those names that could not easily be matched between electoral rolls, after the exact matches were removed from the pool of potential matches. The algorithm is optimised for accents present in the study area (southern part of the city of Dunedin, New Zealand). Proced ...
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JavaScript
JavaScript (), often abbreviated as JS, is a programming language that is one of the core technologies of the World Wide Web, alongside HTML and CSS. As of 2022, 98% of Website, websites use JavaScript on the Client (computing), client side for Web page, webpage behavior, often incorporating third-party Library (computing), libraries. All major Web browser, web browsers have a dedicated JavaScript engine to execute the Source code, code on User (computing), users' devices. JavaScript is a High-level programming language, high-level, often Just-in-time compilation, just-in-time compiled language that conforms to the ECMAScript standard. It has dynamic typing, Prototype-based programming, prototype-based object-oriented programming, object-orientation, and first-class functions. It is Programming paradigm, multi-paradigm, supporting Event-driven programming, event-driven, functional programming, functional, and imperative programming, imperative programming paradigm, programmin ...
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R (programming Language)
R is a programming language for statistical computing and graphics supported by the R Core Team and the R Foundation for Statistical Computing. Created by statisticians Ross Ihaka and Robert Gentleman, R is used among data miners, bioinformaticians and statisticians for data analysis and developing statistical software. Users have created packages to augment the functions of the R language. According to user surveys and studies of scholarly literature databases, R is one of the most commonly used programming languages used in data mining. R ranks 12th in the TIOBE index, a measure of programming language popularity, in which the language peaked in 8th place in August 2020. The official R software environment is an open-source free software environment within the GNU package, available under the GNU General Public License. It is written primarily in C, Fortran, and R itself (partially self-hosting). Precompiled executables are provided for various operating systems. R ...
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Clojure
Clojure (, like ''closure'') is a dynamic and functional dialect of the Lisp programming language on the Java platform. Like other Lisp dialects, Clojure treats code as data and has a Lisp macro system. The current development process is community-driven, overseen by Rich Hickey as its benevolent dictator for life (BDFL). Clojure advocates immutability and immutable data structures and encourages programmers to be explicit about managing identity and its states. This focus on programming with immutable values and explicit progression-of-time constructs is intended to facilitate developing more robust, especially concurrent, programs that are simple and fast. While its type system is entirely dynamic, recent efforts have also sought the implementation of a dependent type system. History and development process Rich Hickey is the creator of the Clojure language. Before Clojure, he developed dotLisp, a similar project based on the .NET platform, and three earlier attempts ...
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Scala Programming Language
Scala ( ) is a strong statically typed general-purpose programming language that supports both object-oriented programming and functional programming. Designed to be concise, many of Scala's design decisions are aimed to address criticisms of Java. Scala source code can be compiled to Java bytecode and run on a Java virtual machine (JVM). Scala can also be compiled to JavaScript to run in a browser, or directly to a native executable. On the JVM Scala provides language interoperability with Java so that libraries written in either language may be referenced directly in Scala or Java code. Like Java, Scala is object-oriented, and uses a syntax termed '' curly-brace'' which is similar to the language C. Since Scala 3, there is also an option to use the off-side rule (indenting) to structure blocks, and its use is advised. Martin Odersky has said that this turned out to be the most productive change introduced in Scala 3. Unlike Java, Scala has many features of functional progra ...
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Damerau–Levenshtein Distance
In information theory and computer science, the Damerau–Levenshtein distance (named after Frederick J. Damerau and Vladimir I. Levenshtein.) is a string metric for measuring the edit distance between two sequences. Informally, the Damerau–Levenshtein distance between two words is the minimum number of operations (consisting of insertions, deletions or substitutions of a single character, or transposition of two adjacent characters) required to change one word into the other. The Damerau–Levenshtein distance differs from the classical Levenshtein distance by including transpositions among its allowable operations in addition to the three classical single-character edit operations (insertions, deletions and substitutions). In his seminal paper, Damerau stated that in an investigation of spelling errors for an information-retrieval system, more than 80% were a result of a single error of one of the four types. Damerau's paper considered only misspellings that could be correct ...
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Levenshtein Distance
In information theory, linguistics, and computer science, the Levenshtein distance is a string metric for measuring the difference between two sequences. Informally, the Levenshtein distance between two words is the minimum number of single-character edits (insertions, deletions or substitutions) required to change one word into the other. It is named after the Soviet mathematician Vladimir Levenshtein, who considered this distance in 1965. Levenshtein distance may also be referred to as ''edit distance'', although that term may also denote a larger family of distance metrics known collectively as edit distance. It is closely related to pairwise string alignments. Definition The Levenshtein distance between two strings a, b (of length , a, and , b, respectively) is given by \operatorname(a, b) where : \operatorname(a, b) = \begin , a, & \text , b, = 0, \\ , b, & \text , a, = 0, \\ \operatorname\big(\operatorname(a),\operatorname(b)\big) & \text a = b \\ 1 + \min ...
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Hamming Distance
In information theory, the Hamming distance between two strings of equal length is the number of positions at which the corresponding symbols are different. In other words, it measures the minimum number of ''substitutions'' required to change one string into the other, or the minimum number of ''errors'' that could have transformed one string into the other. In a more general context, the Hamming distance is one of several string metrics for measuring the edit distance between two sequences. It is named after the American mathematician Richard Hamming. A major application is in coding theory, more specifically to block codes, in which the equal-length strings are vectors over a finite field. Definition The Hamming distance between two equal-length strings of symbols is the number of positions at which the corresponding symbols are different. Examples The symbols may be letters, bits, or decimal digits, among other possibilities. For example, the Hamming distance between: ...
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Approximate String Matching
In computer science, approximate string matching (often colloquially referred to as fuzzy string searching) is the technique of finding strings that match a pattern approximately (rather than exactly). The problem of approximate string matching is typically divided into two sub-problems: finding approximate substring matches inside a given string and finding dictionary strings that match the pattern approximately. Overview The closeness of a match is measured in terms of the number of primitive operations necessary to convert the string into an exact match. This number is called the edit distance between the string and the pattern. The usual primitive operations are: * insertion: ''cot'' → ''coat'' * deletion: ''coat'' → ''cot'' * substitution: ''coat'' → ''cost'' These three operations may be generalized as forms of substitution by adding a NULL character (here symbolized by *) wherever a character has been deleted or inserted: * insertion: ''co*t'' → ''coat'' * delet ...
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Claire
Clair or Claire may refer to: *Claire (given name), a list of people with the name Claire *Clair (surname) Places Canada * Clair, New Brunswick, a former village, now part of Haut-Madawaska * Clair Parish, New Brunswick * Pointe-Claire, Quebec, Canada, municipality located on the Island of Montreal * Clair, Saskatchewan United States * Lake Claire (Atlanta), Georgia, neighborhood * Le Claire, Iowa, city in Scott County * Eau Claire, Michigan, village in Berrien County * Eau Claire, Pennsylvania, borough in Butler County * Claire City, South Dakota, town in Roberts County * Eau Claire, Wisconsin, city * Eau Claire County, Wisconsin * Saint Clair, Missouri, city * St. Clair County, Michigan * St. Clair, Michigan, city * St. Clair, Minnesota, city * St. Clair, Pennsylvania, city * St. Clair Shores, Michigan, city Scotland * Clair oilfield in the Atlantic Ocean, 75 km west of Shetland Other uses * Clair (Hampshire cricketer), English professional cricketer * "Clai ...
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Search Engine Technology
A search engine is an information retrieval software program that discovers, crawls, transforms and stores information for retrieval and presentation in response to user queries. A search engine normally consists of four components, that are search interface, crawler (also known as a spider or bot), indexer, and database. The crawler traverses a document collection, deconstructs document text, and assigns surrogates for storage in the search engine index. Online search engines store images, link data and metadata for the document as well. History of Search Technology The Memex The concept of hypertext and a memory extension originates from an article that was published in The Atlantic Monthly in July 1945 written by Vannevar Bush, titled As We May Think. Within this article Vannevar urged scientists to work together to help build a body of knowledge for all mankind. He then proposed the idea of a virtually limitless, fast, reliable, extensible, associative memory storage and ...
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