Parallel Execution Units
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Parallel Execution Units
Parallel computing is a type of computation in which many calculations or processes are carried out simultaneously. Large problems can often be divided into smaller ones, which can then be solved at the same time. There are several different forms of parallel computing: bit-level, instruction-level, data, and task parallelism. Parallelism has long been employed in high-performance computing, but has gained broader interest due to the physical constraints preventing frequency scaling.S.V. Adve ''et al.'' (November 2008)"Parallel Computing Research at Illinois: The UPCRC Agenda" (PDF). Parallel@Illinois, University of Illinois at Urbana-Champaign. "The main techniques for these performance benefits—increased clock frequency and smarter but increasingly complex architectures—are now hitting the so-called power wall. The computer industry has accepted that future performance increases must largely come from increasing the number of processors (or cores) on a die, rather than mak ...
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Inter-process Communication
In computer science, inter-process communication or interprocess communication (IPC) refers specifically to the mechanisms an operating system provides to allow the processes to manage shared data. Typically, applications can use IPC, categorized as clients and servers, where the client requests data and the server responds to client requests. Many applications are both clients and servers, as commonly seen in distributed computing. IPC is very important to the design process for microkernels and nanokernels, which reduce the number of functionalities provided by the kernel. Those functionalities are then obtained by communicating with servers via IPC, leading to a large increase in communication when compared to a regular monolithic kernel. IPC interfaces generally encompass variable analytic framework structures. These processes ensure compatibility between the multi-vector protocols upon which IPC models rely. An IPC mechanism is either synchronous or asynchronous. Synchr ...
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Upper Bound
In mathematics, particularly in order theory, an upper bound or majorant of a subset of some preordered set is an element of that is greater than or equal to every element of . Dually, a lower bound or minorant of is defined to be an element of that is less than or equal to every element of . A set with an upper (respectively, lower) bound is said to be bounded from above or majorized (respectively bounded from below or minorized) by that bound. The terms bounded above (bounded below) are also used in the mathematical literature for sets that have upper (respectively lower) bounds. Examples For example, is a lower bound for the set (as a subset of the integers or of the real numbers, etc.), and so is . On the other hand, is not a lower bound for since it is not smaller than every element in . The set has as both an upper bound and a lower bound; all other numbers are either an upper bound or a lower bound for that . Every subset of the natural numbers has a lowe ...
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Synchronization (computer Science)
In computer science, synchronization refers to one of two distinct but related concepts: synchronization of processes, and synchronization of data. ''Process synchronization'' refers to the idea that multiple processes are to join up or handshake at a certain point, in order to reach an agreement or commit to a certain sequence of action. ''Data synchronization'' refers to the idea of keeping multiple copies of a dataset in coherence with one another, or to maintain data integrity. Process synchronization primitives are commonly used to implement data synchronization. The need for synchronization The need for synchronization does not arise merely in multi-processor systems but for any kind of concurrent processes; even in single processor systems. Mentioned below are some of the main needs for synchronization: '' Forks and Joins:'' When a job arrives at a fork point, it is split into N sub-jobs which are then serviced by n tasks. After being serviced, each sub-job waits until al ...
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Computer Networking
A computer network is a set of computers sharing resources located on or provided by network nodes. The computers use common communication protocols over digital interconnections to communicate with each other. These interconnections are made up of telecommunication network technologies, based on physically wired, optical, and wireless radio-frequency methods that may be arranged in a variety of network topologies. The nodes of a computer network can include personal computers, servers, networking hardware, or other specialised or general-purpose hosts. They are identified by network addresses, and may have hostnames. Hostnames serve as memorable labels for the nodes, rarely changed after initial assignment. Network addresses serve for locating and identifying the nodes by communication protocols such as the Internet Protocol. Computer networks may be classified by many criteria, including the transmission medium used to carry signals, bandwidth, communications protocols ...
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Race Condition
A race condition or race hazard is the condition of an electronics, software, or other system where the system's substantive behavior is dependent on the sequence or timing of other uncontrollable events. It becomes a bug when one or more of the possible behaviors is undesirable. The term ''race condition'' was already in use by 1954, for example in David A. Huffman's doctoral thesis "The synthesis of sequential switching circuits". Race conditions can occur especially in logic circuits, multithreaded, or distributed Distribution may refer to: Mathematics *Distribution (mathematics), generalized functions used to formulate solutions of partial differential equations *Probability distribution, the probability of a particular value or value range of a varia ... software programs. In electronics A typical example of a race condition may occur when a logic gate combines signals that have traveled along different paths from the same source. The inputs to the gate can chan ...
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Software Bug
A software bug is an error, flaw or fault in the design, development, or operation of computer software that causes it to produce an incorrect or unexpected result, or to behave in unintended ways. The process of finding and correcting bugs is termed " debugging" and often uses formal techniques or tools to pinpoint bugs. Since the 1950s, some computer systems have been designed to deter, detect or auto-correct various computer bugs during operations. Bugs in software can arise from mistakes and errors made in interpreting and extracting users' requirements, planning a program's design, writing its source code, and from interaction with humans, hardware and programs, such as operating systems or libraries. A program with many, or serious, bugs is often described as ''buggy''. Bugs can trigger errors that may have ripple effects. The effects of bugs may be subtle, such as unintended text formatting, through to more obvious effects such as causing a program to crash, freezing th ...
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Sequential Algorithm
In computer science, a sequential algorithm or serial algorithm is an algorithm that is executed sequentially – once through, from start to finish, without other processing executing – as opposed to concurrently or in parallel. The term is primarily used to contrast with ''concurrent algorithm'' or ''parallel algorithm;'' most standard computer algorithms are sequential algorithms, and not specifically identified as such, as sequentialness is a background assumption. Concurrency and parallelism are in general distinct concepts, but they often overlap – many distributed algorithms are both concurrent and parallel – and thus "sequential" is used to contrast with both, without distinguishing which one. If these need to be distinguished, the opposing pairs sequential/concurrent and serial/parallel may be used. "Sequential algorithm" may also refer specifically to an algorithm for decoding a convolutional code. See also * Online algorithm * Streaming algorithm In computer scienc ...
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Parallel Algorithm
In computer science, a parallel algorithm, as opposed to a traditional serial algorithm, is an algorithm which can do multiple operations in a given time. It has been a tradition of computer science to describe serial algorithms in abstract machine models, often the one known as random-access machine. Similarly, many computer science researchers have used a so-called parallel random-access machine (PRAM) as a parallel abstract machine (shared-memory). Many parallel algorithms are executed concurrently – though in general concurrent algorithms are a distinct concept – and thus these concepts are often conflated, with which aspect of an algorithm is parallel and which is concurrent not being clearly distinguished. Further, non-parallel, non-concurrent algorithms are often referred to as "sequential algorithms", by contrast with concurrent algorithms. Parallelizability Algorithms vary significantly in how parallelizable they are, ranging from easily parallelizable to completely ...
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Grid Computing
Grid computing is the use of widely distributed computer resources to reach a common goal. A computing grid can be thought of as a distributed system with non-interactive workloads that involve many files. Grid computing is distinguished from conventional high-performance computing systems such as cluster computing in that grid computers have each node set to perform a different task/application. Grid computers also tend to be more heterogeneous and geographically dispersed (thus not physically coupled) than cluster computers. Although a single grid can be dedicated to a particular application, commonly a grid is used for a variety of purposes. Grids are often constructed with general-purpose grid middleware software libraries. Grid sizes can be quite large. Grids are a form of distributed computing composed of many networked loosely coupled computers acting together to perform large tasks. For certain applications, distributed or grid computing can be seen as a special type of ...
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Massively Parallel (computing)
Massively parallel is the term for using a large number of computer processors (or separate computers) to simultaneously perform a set of coordinated computations in parallel. GPUs are massively parallel architecture with tens of thousands of threads. One approach is grid computing, where the processing power of many computers in distributed, diverse administrative domains is opportunistically used whenever a computer is available.''Grid computing: experiment management, tool integration, and scientific workflows'' by Radu Prodan, Thomas Fahringer 2007 pages 1–4 An example is BOINC, a volunteer-based, opportunistic grid system, whereby the grid provides power only on a best effort basis.''Parallel and Distributed Computational Intelligence'' by Francisco Fernández de Vega 2010 pages 65–68 Another approach is grouping many processors in close proximity to each other, as in a computer cluster. In such a centralized system the speed and flexibility of the interconnect beco ...
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Computer Cluster
A computer cluster is a set of computers that work together so that they can be viewed as a single system. Unlike grid computers, computer clusters have each node set to perform the same task, controlled and scheduled by software. The components of a cluster are usually connected to each other through fast local area networks, with each node (computer used as a server) running its own instance of an operating system. In most circumstances, all of the nodes use the same hardware and the same operating system, although in some setups (e.g. using Open Source Cluster Application Resources (OSCAR)), different operating systems can be used on each computer, or different hardware. Clusters are usually deployed to improve performance and availability over that of a single computer, while typically being much more cost-effective than single computers of comparable speed or availability. Computer clusters emerged as a result of convergence of a number of computing trends including t ...
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