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Persistent Array
In computer science, and more precisely regarding data structures, a persistent array is a persistent data structure with properties similar to a (non-persistent) array. That is, after a value's update in a persistent array, there exist two persistent arrays: one persistent array in which the update is taken into account, and one which is equal to the array before the update. Difference between persistent arrays and arrays An array \mathrm= _0,\dots,e_/math> is a data structure, with a fixed number ''n'' of elements e_0, \dots, e_. It is expected that, given the array ''ar'' and an index 0\le i, the value e_i can be retrieved quickly. This operation is called a lookup. Furthermore, given the array ''ar'', an index 0\le i and a new value ''v'', a new array ''ar2'' with content _0,\dots,e_,v,e_,\dots,e_/math> can be created qu ...
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Computer Science
Computer science is the study of computation, automation, and information. Computer science spans theoretical disciplines (such as algorithms, theory of computation, information theory, and automation) to Applied science, practical disciplines (including the design and implementation of Computer architecture, hardware and Computer programming, software). Computer science is generally considered an area of research, academic research and distinct from computer programming. Algorithms and data structures are central to computer science. The theory of computation concerns abstract models of computation and general classes of computational problem, problems that can be solved using them. The fields of cryptography and computer security involve studying the means for secure communication and for preventing Vulnerability (computing), security vulnerabilities. Computer graphics (computer science), Computer graphics and computational geometry address the generation of images. Progr ...
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Data Structure
In computer science, a data structure is a data organization, management, and storage format that is usually chosen for efficient access to data. More precisely, a data structure is a collection of data values, the relationships among them, and the functions or operations that can be applied to the data, i.e., it is an algebraic structure about data. Usage Data structures serve as the basis for abstract data types (ADT). The ADT defines the logical form of the data type. The data structure implements the physical form of the data type. Different types of data structures are suited to different kinds of applications, and some are highly specialized to specific tasks. For example, relational databases commonly use B-tree indexes for data retrieval, while compiler implementations usually use hash tables to look up identifiers. Data structures provide a means to manage large amounts of data efficiently for uses such as large databases and internet indexing services. Usually, ...
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Persistent Data Structure
In computing, a persistent data structure or not ephemeral data structure is a data structure that always preserves the previous version of itself when it is modified. Such data structures are effectively immutable, as their operations do not (visibly) update the structure in-place, but instead always yield a new updated structure. The term was introduced in Driscoll, Sarnak, Sleator, and Tarjans' 1986 article. A data structure is partially persistent if all versions can be accessed but only the newest version can be modified. The data structure is fully persistent if every version can be both accessed and modified. If there is also a meld or merge operation that can create a new version from two previous versions, the data structure is called confluently persistent. Structures that are not persistent are called ''ephemeral''. These types of data structures are particularly common in logical and functional programming, as languages in those paradigms discourage (or fully forbid) ...
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Array Data Structure
In computer science, an array is a data structure consisting of a collection of ''elements'' (values or variables), each identified by at least one ''array index'' or ''key''. An array is stored such that the position of each element can be computed from its index tuple by a mathematical formula. The simplest type of data structure is a linear array, also called one-dimensional array. For example, an array of ten 32-bit (4-byte) integer variables, with indices 0 through 9, may be stored as ten words at memory addresses 2000, 2004, 2008, ..., 2036, (in hexadecimal: 0x7D0, 0x7D4, 0x7D8, ..., 0x7F4) so that the element with index ''i'' has the address 2000 + (''i'' × 4). The memory address of the first element of an array is called first address, foundation address, or base address. Because the mathematical concept of a matrix can be represented as a two-dimensional grid, two-dimensional arrays are also sometimes called "matrices". In some cases the term "vector" is used in comp ...
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Cell-probe Model
In computer science, the cell-probe model is a model of computation similar to the random-access machine, except that all operations are free except memory access. This model is useful for proving lower bounds of algorithms for data structure problems. Overview The cell-probe model is a minor modification of the random-access machine model, itself a minor modification of the counter machine model, in which computational cost is only assigned to accessing units of memory called cells. In this model, computation is framed as a problem of querying a set of memory cells. The problem has two phases: the preprocessing phase and the query phase. The input to the first phase, the preprocessing phase, is a set of data from which to build some structure from memory cells. The input to the second phase, the query phase, is a query datum. The problem is to determine if the query datum was included in the original input data set. Operations are free except to access memory cells. This m ...
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Balanced Tree
In computer science, a self-balancing binary search tree (BST) is any node-based binary search tree that automatically keeps its height (maximal number of levels below the root) small in the face of arbitrary item insertions and deletions.Donald Knuth. ''The Art of Computer Programming'', Volume 3: ''Sorting and Searching'', Second Edition. Addison-Wesley, 1998. . Section 6.2.3: Balanced Trees, pp.458–481. These operations when designed for a self-balancing binary search tree, contain precautionary measures against boundlessly increasing tree height, so that these abstract data structures receive the attribute "self-balancing". For height-balanced binary trees, the height is defined to be logarithmic \mathcal O(\log n) in the number n of items. This is the case for many binary search trees, such as AVL trees and red–black trees. Splay trees and treaps are self-balancing but not height-balanced, as their height is not guaranteed to be logarithmic in the number of items. Self ...
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Pointer Machine
In theoretical computer science a pointer machine is an "atomistic" ''abstract computational machine'' model akin to the random-access machine. A pointer algorithm is an algorithm restricted to the pointer machine model. Depending on the type, a pointer machine may be called a linking automaton, a KU-machine, an SMM, an atomistic LISP machine, a tree-pointer machine, etc. (cf Ben-Amram 1995). At least three major varieties exist in the literature—the Kolmogorov-Uspenskii model (KUM, KU-machine), the Knuth linking automaton, and the Schönhage Storage Modification Machine model (SMM). The SMM seems to be the most common. From its "read-only tape" (or equivalent) a pointer machine receives ''input''—bounded symbol-sequences ("words") made of at least two symbols e.g. -- and it writes ''output'' symbol-sequences on an output "write-only" tape (or equivalent). To transform a symbol-sequence (input word) to an output symbol-sequence the machine is equipped with a "program"—a fi ...
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OCaml
OCaml ( , formerly Objective Caml) is a general-purpose programming language, general-purpose, multi-paradigm programming language which extends the Caml dialect of ML (programming language), ML with object-oriented programming, object-oriented features. OCaml was created in 1996 by Xavier Leroy, Jérôme Vouillon, Damien Doligez, Didier Rémy, Ascánder Suárez, and others. The OCaml toolchain includes an interactive top-level Interpreter (computing), interpreter, a bytecode compiler, an optimizing native code compiler, a reversible debugger, and a package manager (OPAM). OCaml was initially developed in the context of automated theorem proving, and has an outsize presence in static program analysis, static analysis and formal methods software. Beyond these areas, it has found serious use in systems programming, web development, and financial engineering, among other application domains. The acronym ''CAML'' originally stood for ''Categorical Abstract Machine Language'', but O ...
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Tree (data Structure)
In computer science, a tree is a widely used abstract data type that represents a hierarchical tree structure with a set of connected nodes. Each node in the tree can be connected to many children (depending on the type of tree), but must be connected to exactly one parent, except for the ''root'' node, which has no parent. These constraints mean there are no cycles or "loops" (no node can be its own ancestor), and also that each child can be treated like the root node of its own subtree, making recursion a useful technique for tree traversal. In contrast to linear data structures, many trees cannot be represented by relationships between neighboring nodes in a single straight line. Binary trees are a commonly used type, which constrain the number of children for each parent to exactly two. When the order of the children is specified, this data structure corresponds to an ordered tree in graph theory. A value or pointer to other data may be associated with every node in the tre ...
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Constant Time
In computer science, the time complexity is the computational complexity that describes the amount of computer time it takes to run an algorithm. Time complexity is commonly estimated by counting the number of elementary operations performed by the algorithm, supposing that each elementary operation takes a fixed amount of time to perform. Thus, the amount of time taken and the number of elementary operations performed by the algorithm are taken to be related by a constant factor. Since an algorithm's running time may vary among different inputs of the same size, one commonly considers the worst-case time complexity, which is the maximum amount of time required for inputs of a given size. Less common, and usually specified explicitly, is the average-case complexity, which is the average of the time taken on inputs of a given size (this makes sense because there are only a finite number of possible inputs of a given size). In both cases, the time complexity is generally expresse ...
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Order-maintenance Problem
In computer science, the order-maintenance problem involves maintaining a totally ordered set supporting the following operations: * insert(X, Y), which inserts X immediately after Y in the total order; * order(X, Y), which determines if X precedes Y in the total order; and * delete(X), which removes X from the set. Paul Dietz first introduced a data structure to solve this problem in 1982.. This data structure supports insert(X, Y) in O(\log n) (in Big O notation) amortized time and order(X, Y) in constant time but does not support deletion. Athanasios Tsakalidis used BB ±trees with the same performance bounds that supports deletion in O(\log n) and improved insertion and deletion performance to O(1) amortized time with indirection.. Dietz and Daniel Sleator published an improvement to worst-case constant time in 1987.. Full versionTech. Rep. CMU-CS-88-113 Carnegie Mellon University, 1988. Michael Bender, Richard Cole and Jack Zito published significantly simplified alternatives ...
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VEB Tree
A van Emde Boas tree (), also known as a vEB tree or van Emde Boas priority queue, is a tree data structure which implements an associative array with -bit integer keys. It was invented by a team led by Dutch computer scientist Peter van Emde Boas in 1975. It performs all operations in time, or equivalently in time, where is the largest element that can be stored in the tree. The parameter is not to be confused with the actual number of elements stored in the tree, by which the performance of other tree data-structures is often measured. The vEB tree has poor space efficiency. For example, for storing 32-bit integers (i.e., when ), it requires bits of storage. However, similar data structures with equally good time efficiency and space exist, where is the number of stored elements. Supported operations A vEB supports the operations of an ''ordered associative array'', which includes the usual associative array operations along with two more ''order'' operations, ''Fi ...
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