Pattern Gardening
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Pattern Gardening
Pattern gardening is a method of designing gardens influenced by the concepts of ''design pattern'' and ''pattern language'' originated by Christopher Alexander. It reflects the archetypal The concept of an archetype (; ) appears in areas relating to behavior, historical psychology, and literary analysis. An archetype can be any of the following: # a statement, pattern of behavior, prototype, "first" form, or a main model that o ... patterns of garden making, based on proportions and how the senses react. Patterns give coherence to garden design and communicate creativity and aesthetics. Specific elements are instinctively looked for in a garden. Working with these elements is the basis for all good garden design. Each such element, or pattern, is archetypal, and therefore any pattern can be easily adapted to any garden situation. The fourteen pattern elements are: *Scale, which relates the garden to the environment; * Garden rooms, which divide and connect the garden; *P ...
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Garden Design
Garden design is the art and process of designing and creating plans for layout and planting of gardens and landscapes. Garden design may be done by the garden owner themselves, or by professionals of varying levels of experience and expertise. Most professional garden designers have some training in horticulture and the principles of design. Some are also landscape architects, a more formal level of training that usually requires an advanced degree and often a state license. Amateur gardeners may also attain a high level of experience from extensive hours working in their own gardens, through casual study, serious study in Master gardener programs, or by joining gardening clubs. Elements Whether gardens are designed by a professional or an amateur, certain principles form the basis of effective garden design, resulting in the creation of gardens to meet the needs, goals, and desires of the users or owners of the gardens. Elements of garden design include the layout of hards ...
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Design Pattern
A design pattern is the re-usable form of a solution to a design problem. The idea was introduced by the architect Christopher Alexander and has been adapted for various other disciplines, particularly software engineering. The " Gang of Four" book. Details An organized collection of design patterns that relate to a particular field is called a pattern language. This language gives a common terminology for discussing the situations designers are faced with. Documenting a pattern requires explaining why a particular situation causes problems, and how the components of the pattern relate to each other to give the solution. Christopher Alexander describes common design problems as arising from "conflicting forces"—such as the conflict between wanting a room to be sunny and wanting it not to overheat on summer afternoons. A pattern would not tell the designer how many windows to put in the room; instead, it would propose a set of values to guide the designer toward a decisi ...
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Pattern Language
A pattern language is an organized and coherent set of ''patterns'', each of which describes a problem and the core of a solution that can be used in many ways within a specific field of expertise. The term was coined by architect Christopher Alexander and popularized by his 1977 book ''A Pattern Language''. A pattern language can also be an attempt to express the deeper wisdom of what brings aliveness within a particular field of human endeavor, through a set of interconnected patterns. Aliveness is one placeholder term for "the quality that has no name": a sense of wholeness, spirit, or grace, that while of varying form, is precise and empirically verifiable. Alexander claims that ordinary people can use this design approach to successfully solve very large, complex design problems. What is a pattern? When a designer designs something – whether a house, computer program, or lamp – they must make many decisions about how to solve problems. A single problem is documented with ...
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Christopher Alexander
Christopher Wolfgang John Alexander (4 October 1936 – 17 March 2022) was an Austrian-born British-American architect and design theorist. He was an emeritus professor at the University of California, Berkeley. His theories about the nature of human-centered design have affected fields beyond architecture, including urban design, software, and sociology. Alexander designed and personally built over 100 buildings, both as an architect and a general contractor. In software, Alexander is regarded as the father of the pattern language movement. The first wiki—the technology behind Wikipedia—led directly from Alexander's work, according to its creator, Ward Cunningham. Alexander's work has also influenced the development of agile software development. In architecture, Alexander's work is used by a number of different contemporary architectural communities of practice, including the New Urbanist movement, to help people to reclaim control over their own built environment. How ...
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Archetypal
The concept of an archetype (; ) appears in areas relating to behavior, historical psychology, and literary analysis. An archetype can be any of the following: # a statement, pattern of behavior, prototype, "first" form, or a main model that other statements, patterns of behavior, and objects copy, emulate, or "merge" into. Informal synonyms frequently used for this definition include "standard example", "basic example", and the longer-form "archetypal example"; mathematical archetypes often appear as "canonical examples". # the Platonic concept of ''pure form'', believed to embody the fundamental characteristics of a thing. # a collectively-inherited unconscious idea, a pattern of thought, image, etc., that is universally present, in individual psyches, as in Jungian psychology # a constantly-recurring symbol or motif in literature, painting, or mythology. This definition refers to the recurrence of characters or ideas sharing similar traits throughout various, seemingly un ...
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Garden Room
In gardening, a garden room is a secluded and partly enclosed space within a garden that creates a room-like effect. Such spaces have been part of garden design for centuries. Generally they are regarded as different from terraces and patios just outside a building, although in practice these are often the parts of a garden that are most used as a room, with tables and chairs. Walls and hedges may form part of the boundaries of a garden room, but plants, usually at least a few feet tall, will do as well. Apart from the entrances to the room, these should normally enclose the space. There may be furniture, especially for sitting down, but this is not essential. In architecture, the term "garden room" may be used for a sunroom, conservatory, or any room with a good view of a garden, or even one decorated with a garden theme. A small single-roomed building for leisure in a garden is usually called a summer house, gazebo, or garden house. Below a certain size a very small garden ...
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Design
A design is a plan or specification for the construction of an object or system or for the implementation of an activity or process or the result of that plan or specification in the form of a prototype, product, or process. The verb ''to design'' expresses the process of developing a design. In some cases, the direct construction of an object without an explicit prior plan (such as in craftwork, some engineering, coding, and graphic design) may also be considered to be a design activity. The design usually has to satisfy certain goals and constraints; may take into account aesthetic, functional, economic, or socio-political considerations; and is expected to interact with a certain Environment (systems), environment. Typical examples of designs include architectural drawing, architectural and engineering drawing, engineering drawings, circuit diagrams, Pattern (sewing), sewing patterns and less tangible artefacts such as business process models. Designing People who produce designs ...
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Design Patterns
''Design Patterns: Elements of Reusable Object-Oriented Software'' (1994) is a software engineering book describing software design patterns. The book was written by Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides, with a foreword by Grady Booch. The book is divided into two parts, with the first two chapters exploring the capabilities and pitfalls of object-oriented programming, and the remaining chapters describing 23 classic software design patterns. The book includes examples in C++ and Smalltalk. It has been influential to the field of software engineering and is regarded as an important source for object-oriented design theory and practice. More than 500,000 copies have been sold in English and in 13 other languages. The authors are often referred to as the Gang of Four (GoF). History The book started at a birds of a feather (BoF) session at OOPSLA '90, "Towards an Architecture Handbook", run by Bruce Anderson, where Erich Gamma and Richard Helm met and d ...
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Types Of Garden
A wide range of garden types exist. Below is a list of examples. By country of origin *Chinese garden ** Cantonese garden ** Sichuanese garden *Dutch garden * Egyptian garden *English garden **English landscape garden *French garden **French formal garden **French landscape garden **Gardens of the French Renaissance *German garden *Greek garden *Italian garden **Italian Renaissance garden *Japanese garden ** Japanese dry garden **Japanese tea garden **Tsubo-niwa *Korean garden *Persian garden **Charbagh **Paradise garden *Spanish garden ** Andalusian Patio *United States garden **Colonial Revival garden By historical empire * Byzantine gardens *Mughal gardens *Persian gardens *Roman gardens In religion * Bahá'í gardens *Biblical garden *Islamic garden *Mary garden * Sacred garden Other * Aquascaping * Back garden * Baroque garden *Bog garden *Bosquet *Botanical gardens **Alpine **Arboretum **Palmetum *Bottle garden *Butterfly gardening *Cactus garden *Charb ...
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