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Paper Doll (gaming)
In role-playing video games, a paper doll is a way of representing a player character's inventory and currently used equipment. In games that use a paper doll inventory management system, the sprites or 3D models of equipment, such as clothing or armour, can be placed on top of an image of the player character. This is similar to how the paper cut-outs of real-world paper dolls are used. The innovative and very successful '' Dungeon Master'' popularized the paper doll interface. Using a paper doll inventory system is either done by dragging equipment in place, or by selecting them from a list. In games with multiple main characters, the different player characters are usually shown posing the same way. In some cases, there are multiple poses for the characters. For example, there may one unique pose when a one-handed weapon is equipped, and another when a two-handed weapon is equipped. Typically, the paper dolls are a separate part of the inventory management. Sometimes, howeve ...
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Legend Of Grimrock Paper Doll
A legend is a genre of folklore that consists of a narrative featuring human actions, believed or perceived, both by teller and listeners, to have taken place in human history. Narratives in this genre may demonstrate human values, and possess certain qualities that give the tale verisimilitude. Legend, for its active and passive participants may include miracles. Legends may be transformed over time to keep them fresh and vital. Many legends operate within the realm of uncertainty, never being entirely believed by the participants, but also never being resolutely doubted. Legends are sometimes distinguished from myths in that they concern human beings as the main characters rather than gods, and sometimes in that they have some sort of historical basis whereas myths generally do not. The Brothers Grimm defined ''legend'' as "folktale historically grounded". A by-product of the "concern with human beings" is the long list of legendary creatures, leaving no "resolute doubt" th ...
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Role-playing Video Game
A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immersed in some well-defined world, usually involving some form of character development by way of recording statistics. Many role-playing video games have origins in tabletop role-playing games Adams, Rollings 2003, p. 347 and use much of the same terminology, settings and game mechanics. Other major similarities with pen-and-paper games include developed story-telling and narrative elements, player character development, complexity, as well as replay value and immersion. The electronic medium removes the necessity for a gamemaster and increases combat resolution speed. RPGs have evolved from simple text-based console-window games into visually rich 3D experiences. Characteristics Role-playing video games use much of the same terminology, s ...
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Player Character
A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games. The player character functions as a fictional, alternate body for the player controlling the character. Video games typically have one player character for each person playing the game. Some games, such as multiplayer online battle arena, hero shooter, and fighting games, offer a group of player characters for the player to choose from, allowing the player to control one of them at a time. Where more than one player character is available, the characters may have distinctive abilities and differing styles ...
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Sprite (computer Graphics)
Sprite commonly refers to: * Sprite (drink), a lemon-lime beverage produced by the Coca-Cola Company * Sprite (computer graphics), a smaller bitmap composited onto another by hardware or software * Sprite (folklore), a type of legendary creature including elves, fairies, and pixies Sprite may also refer to: Comics *Sprite (Eternal), a fictional member of the race of Eternals in the Marvel Universe * ''Sprite'' (manga), a 2009 Japanese manga series *Sprite, alias of the Marvel Comics character Kitty Pryde *Sprite comic, a webcomic that consists primarily of computer sprites from video games Computing and technology * Sprite (operating system), an operating system developed at the University of California, Berkeley * SPRITE (spacecraft), a proposed Saturn atmospheric probe mission * SPRITE infrared detector, a specialist detector device using a process known as signal processing in the element * De Havilland Sprite, a British rocket engine Vehicles * Sprite (motorcycle), a ...
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Paper Doll
Paper dolls are figures cut out of paper or thin card, with separate clothes, also made of paper, that are usually held onto the dolls by paper folding tabs. They may be a figure of a person, animal or inanimate object. Paper dolls have been inexpensive children's toys for almost two hundred years. Today, many artists are turning paper dolls into an art form. Paper dolls have been used for advertising, appeared in magazines and newspapers, and covered a variety of subjects and time periods. Over the years, they have been used to reinforce cultural beliefs regarding the appearance of ideal women. Today, they have become highly sought-after collectibles, especially as vintage paper dolls become rarer due to the limited lifespan of paper objects. Paper dolls are still being created today. Some flat plastic figures are similar to paper dolls, like Colorforms figures and Flatsy dolls, but these are mere imitations and not considered true archetypal characteristics of the paper doll ...
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Dungeon Master (video Game)
''Dungeon Master'' is a role-playing video game featuring a 2.5D, pseudo-3D First-person (video games), first-person perspective. It was developed and published by FTL Games for the Atari ST in 1987, almost identical Amiga and MS-DOS, PC (DOS) ports following in 1988 and 1992. ''Dungeon Master'' sold 40,000 copies in its year of release alone, and went on to become the ST's best-selling game of all time. The game became the prototype for the genre of the 3D dungeon crawlers with notable Video game clone, clones like ''Eye of the Beholder (video game), Eye of the Beholder''. Gameplay In contrast to the traditional turn-based game, turn-based approach that was, in 1987, most common, ''Dungeon Master'' added real-time combat elements (akin to Active Time Battle). Other factors in immersion were the use of sound effects to indicate when a creature was nearby, and (primitive) dynamic lighting. Abstract ''Dungeons & Dragons, Dungeons and Dragons'' style experience points and levels ...
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Ascension
Ascension or ascending may refer to: Religion * "Ascension", "Assumption", or "Translation", the belief in some religions that some individuals have ascended into Heaven without dying first * Ascension of Jesus * Feast of the Ascension (Ascension day), an annual day of feast commemorating Jesus' ascension; a public holiday in several countries * ''The Ascension'', another title for the Old English poem ''Christ II'' * Ascension Cathedral (other) * The Ascension, Lavender Hill, an Anglo-Catholic church on Lavender Hill, Battersea, South West London Places * Ascensión Municipality, Chihuahua, Mexico ** Ascensión, Chihuahua, a city and capital of the municipality * Ascension Island, in the southern Atlantic Ocean * Ascension Islands, a group of uninhabited islands in Canada * Ascension, Prince Edward Island, Canada * L'Ascension, Quebec, Canada * Ascension Parish, Louisiana, United States Fiction * ''Ascension'' (comics), a comic book series (1997–2000) create ...
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Kisekae Set System
Kisekae Set System (commonly known as KiSS) is a blending of art with computers originally designed to allow creation of virtual "paper dolls". Kisekae is short for "kisekae ningyou"; a Japanese term meaning "dress-up dolls". Unlike "computer art" which creates or displays traditional art via a computer, KiSS uses the computer as the medium, allowing the art to be not only animated, but also interactive. Availability KiSS is an Open standard which has to some extent been implemented on many platforms, including several PDAs. It has also been implemented in Java and on the web. History KiSS originated in Japan in 1991 with "dolls" based on shōjo manga characters. The original dolls, a series of simple, static images, could be moved about and layered on top of one another to look as if the doll image was wearing the clothing. Using computer graphics had the advantage over traditional paper dolls in allowing multiple layers to move in unison, including visually separate pieces, ...
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