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Palette (computing)
In computer graphics, a palette is the set of available colors from which an image can be made. In some systems, the palette is fixed by the hardware design, and in others it is dynamic, typically implemented via a color lookup table (CLUT), a correspondence table in which selected colors from a certain color space's color reproduction range are assigned an index, by which they can be referenced. By referencing the colors via an index, which takes less information than needed to describe the actual colors in the color space, this technique aims to reduce data usage, including processing, transfer bandwidth, RAM usage, and storage. Images in which colors are indicated by references to a CLUT are called indexed color images. Description As of 2019, the most common image colorspace in graphics cards is the RGB color model with 8 bits per pixel color depth. Using this technique, 8 bits per pixel are used to describe the luminance level in each of the RGB channels, therefore 24 bit ...
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RGB Color Space
RGB color spaces are a category of additive colorimetric color spaces specifying part of its absolute color space definition using the RGB color model. RGB color spaces are commonly found describing the mapping of the RGB color model to human perceivable color, but some RGB color spaces use imaginary (non-real-world) primaries and thus can not be displayed directly. Like any color space, while the specifications in this category use the RGB color model to describe their space, it is not mandatory to use that model to signal pixel color values. Broadcast TV color spaces like NTSC, PAL, Rec. 709, Rec. 2020 additionally describe a translation from RGB to YCbCr and that is how they are usually signalled for transmission, but an image can be stored as either RGB or YCbCr. This demonstrates using the singular term "RGB color space" can be misleading, since a chosen color space or signalled colour can be described by any appropriate color model. However the singular can be seen in spec ...
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Dithering
Dither is an intentionally applied form of noise used to randomize quantization error, preventing large-scale patterns such as color banding in images. Dither is routinely used in processing of both digital audio and video data, and is often one of the last stages of mastering audio to a CD. A common use of dither is converting a grayscale image to black and white, so that the density of black dots in the new image approximates the average gray level in the original. Etymology The term ''dither'' was published in books on analog computation and hydraulically controlled guns shortly after World War II. Though he did not use the term ''dither'', the concept of dithering to reduce quantization patterns was first applied by Lawrence G. Roberts in his 1961 MIT master's thesis and 1962 article. By 1964 dither was being used in the modern sense described in this article. The technique was in use at least as early as 1915, though not under the name ''dither''. In digital proce ...
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Transparent Color Overlay
Transparency, transparence or transparent most often refer to: * Transparency (optics), transmitting light (Note: Many of the articles listed below use "transparency" metaphorically, meaning that everything is visible, nothing is hidden.) Transparency may also refer to: Literal uses * Transparency (photography), a transparent photograph * Transparency (projection), for use with an overhead projector * Electromagnetically induced transparency Animals and plants * Fish species: ** Asiatic glassfish ** Transparent goby * White Transparent, a cultivar of apple Arts, entertainment, and media Music Groups and labels * Transparency (record label), North America * Transparent (band), New York, US Albums * ''Transparency'', by the Herb Robertson Quintet, 1985 * ''Transparent'', by Coil, 1984 * ''Transparent'', by LaRue 2001 * ''Transparente'', by Mariza, 2005 * ''Transparence'', by Markize, 2007 Songs * "Transparency", by PartyNextDoor from the 2016 album '' PartyNextDoor 3'' ...
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Runtime (program Lifecycle Phase)
Execution in computer engineering, computer and software engineering is the process by which a computer or virtual machine interprets and acts on the instructions of a computer program. Each instruction of a program is a description of a particular action which must be carried out, in order for a specific problem to be solved. Execution involves repeatedly following a "Instruction cycle, fetch–decode–execute" cycle for each instruction done by the control unit. As the executing machine follows the instructions, specific effects are produced in accordance with the Formal semantics of programming languages, semantics of those instructions. Programs for a computer may be executed in a Batch processing, batch process without human interaction or a User (computing), user may type Command (computing), commands in an Session (computer science), interactive session of an Interpreter (computing), interpreter. In this case, the "commands" are simply program instructions, whose executio ...
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Pointing Device
A pointing device is a human interface device that allows a User (computing)#End-user, user to input Three-dimensional space, spatial (i.e., continuous and multi-dimensional) data to a computer. Graphical user interfaces (GUI) and Computer-aided design, CAD systems allow the user to control and provide data to the computer using physical Mouse gesture, gestures by moving a hand-held Mouse (computing), mouse or similar device across the surface of the physical desktop and activating switches on the mouse. Movements of the pointing device are echoed on the screen by movements of the Pointer (computing WIMP), pointer (or Cursor (user interface), cursor) and other visual changes. Common gestures are point and click and drag and drop. While the most common pointing device by far is the mouse, many more devices have been developed. However, the term ''mouse'' is commonly used as a metaphor for devices that move a computer cursor. Fitts's law can be used to predict the speed with ...
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Pointer (computing WIMP)
In human–computer interaction, a cursor is an indicator used to show the current position on a computer monitor or other display device that will respond to input, such as a text cursor or a mouse pointer. Etymology ''Cursor'' is Latin for 'runner'. A cursor is a name given to the transparent slide engraved with a hairline used to mark a point on a slide rule. The term was then transferred to computers through analogy. On 14 November 1963, while attending a conference on computer graphics in Reno, Nevada, Douglas Engelbart of Augmentation Research Center (ARC) first expressed his thoughts to pursue his objective of developing both hardware and software computer technology to ''augment'' human intelligence by pondering how to adapt the underlying principles of the planimeter to inputting X- and Y-coordinate data, and envisioned something like the cursor of a computer mouse, mouse he initially called a ''bug'', which, in a 3-point form, could have a "drop point and 2 orthogon ...
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Software
Software consists of computer programs that instruct the Execution (computing), execution of a computer. Software also includes design documents and specifications. The history of software is closely tied to the development of digital computers in the mid-20th century. Early programs were written in the machine language specific to the hardware. The introduction of high-level programming languages in 1958 allowed for more human-readable instructions, making software development easier and more portable across different computer architectures. Software in a programming language is run through a compiler or Interpreter (computing), interpreter to execution (computing), execute on the architecture's hardware. Over time, software has become complex, owing to developments in Computer network, networking, operating systems, and databases. Software can generally be categorized into two main types: # operating systems, which manage hardware resources and provide services for applicat ...
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Video Overlay
{{Distinguish, on-screen display Video overlay is any technique used to display a video window on a computer display while bypassing the chain of CPU to graphics card to computer monitor. This is done in order to speed up the video display, and it is commonly used, for example, by TV tuner cards and early 3D graphics accelerator cards. The term is also used to describe the annotation or inclusion of interactivity on online videos, such as overlay advertising (mid-roll overlay). Various methods to achieve video overlay are in use: * A video overlay device can be connected between the graphics card analog VGA output and the monitor's input, forming a "VGA passthrough". The device modifies the VGA signal and ''inserts'' the analog video signal overlay into the picture; the rest of the screen is filled by the signal coming from the graphics card. The driver software informs the video overlay device about the desired position of the video window on screen. Because of the much greater pr ...
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