Packet Aggregation
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Packet Aggregation
{{Use mdy dates, date = March 2019 In a packet-based communications network, packet aggregation is the process of joining multiple packets together into a single transmission unit, in order to reduce the overhead associated with each transmission. Packet aggregation is useful in situations where each transmission unit may have significant overhead ( preambles, headers, cyclic redundancy check, etc.) or where the expected packet size is small compared to the maximum amount of information that can be transmitted. In a communication system based on a layered OSI model, packet aggregation may be responsible for joining multiple MSDUs into a single MPDU that can be delivered to the physical layer as a single unit for transmission. The ITU-T G.hn standard, which provides a way to create a high-speed (up to 1 Gigabit/s) Local area network using existing home wiring (power lines, phone lines and coaxial cables), is an example of a protocol that employs packet aggregation to increa ...
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Network Packet
In telecommunications and computer networking, a network packet is a formatted unit of data carried by a packet-switched network. A packet consists of control information and user data; the latter is also known as the ''payload''. Control information provides data for delivering the payload (e.g., source and destination network addresses, error detection codes, or sequencing information). Typically, control information is found in packet headers and trailers. In packet switching, the bandwidth of the transmission medium is shared between multiple communication sessions, in contrast to circuit switching, in which circuits are preallocated for the duration of one session and data is typically transmitted as a continuous bit stream. Terminology In the seven-layer OSI model of computer networking, ''packet'' strictly refers to a protocol data unit at layer 3, the network layer. A data unit at layer 2, the data link layer, is a ''frame''. In layer 4, the transport layer, the data u ...
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Syncword
In computer networks, a syncword, sync character, sync sequence or preamble is used to synchronize a data transmission by indicating the end of header information and the start of data. The syncword is a known sequence of data used to identify the start of a frame, and is also called ''reference signal'' or ''midamble'' in wireless communications. Prefix codes allow unambiguous identification of synchronization sequences and may serve as self-synchronizing code. Examples In an audio receiver receiving a bit stream of data, an example of a syncword is 0x0B77 for an AC-3 encoded stream. An Ethernet packet with the Ethernet preamble, 56 bits of alternating 1 and 0 bits, allowing the receiver to synchronize its clock to the transmitter, followed by a one-octet start frame delimiter byte and then the header. All USB packets begin with a sync field (8 bits long at low speed, 32 bits long at high speed) used to synchronize the receiver's clock to the transmitter's clock. A rece ...
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Cyclic Redundancy Check
A cyclic redundancy check (CRC) is an error-detecting code commonly used in digital networks and storage devices to detect accidental changes to digital data. Blocks of data entering these systems get a short ''check value'' attached, based on the remainder of a polynomial division of their contents. On retrieval, the calculation is repeated and, in the event the check values do not match, corrective action can be taken against data corruption. CRCs can be used for error correction (see bitfilters). CRCs are so called because the ''check'' (data verification) value is a ''redundancy'' (it expands the message without adding information) and the algorithm is based on ''cyclic'' codes. CRCs are popular because they are simple to implement in binary hardware, easy to analyze mathematically, and particularly good at detecting common errors caused by noise in transmission channels. Because the check value has a fixed length, the function that generates it is occasionally used as a ...
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OSI Model
The Open Systems Interconnection model (OSI model) is a conceptual model that 'provides a common basis for the coordination of SOstandards development for the purpose of systems interconnection'. In the OSI reference model, the communications between a computing system are split into seven different abstraction layers: Physical, Data Link, Network, Transport, Session, Presentation, and Application. The model partitions the flow of data in a communication system into seven abstraction layers to describe networked communication from the physical implementation of transmitting bits across a communications medium to the highest-level representation of data of a distributed application. Each intermediate layer serves a class of functionality to the layer above it and is served by the layer below it. Classes of functionality are realized in all software development through all and any standardized communication protocols. Each layer in the OSI model has its own well-defined functi ...
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MSDU
MAC service data unit (media access control service data unit, MSDU) is the service data unit that is received from the logical link control (LLC) sub-layer which lies above the media access control (MAC) sub-layer in a protocol stack. The LLC and MAC sub-layers are collectively referred to as the data link layer (DLL). See also * MAC protocol data unit * Packet segmentation * Packet aggregation {{Use mdy dates, date = March 2019 In a packet-based communications network, packet aggregation is the process of joining multiple packets together into a single transmission unit, in order to reduce the overhead associated with each transmissi ... External links 802.11 Wireless LAN IEEE standard Media access control {{telecomm-stub ...
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MPDU
In telecommunications, a protocol data unit (PDU) is a single unit of information transmitted among peer entities of a computer network. It is composed of protocol-specific control information and user data. In the layered architectures of communication protocol stacks, each layer implements protocols tailored to the specific type or mode of data exchange. For example, the Transmission Control Protocol (TCP) implements a connection-oriented transfer mode, and the PDU of this protocol is called a ''segment'', while the User Datagram Protocol (UDP) uses datagrams as protocol data units for connectionless communication. A layer lower in the Internet protocol suite, at the Internet layer, the PDU is called a packet, irrespective of its payload type. Packet-switched data networks In the context of packet switching data networks, a protocol data unit (PDU) is best understood in relation to a service data unit (SDU). The features or services of the network are implemented in disti ...
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Physical Layer
In the seven-layer OSI model of computer networking, the physical layer or layer 1 is the first and lowest layer; The layer most closely associated with the physical connection between devices. This layer may be implemented by a PHY chip. The physical layer provides an electrical, mechanical, and procedural interface to the transmission medium. The shapes and properties of the electrical connectors, the frequencies to broadcast on, the line code to use and similar low-level parameters, are specified by the physical layer. Role The physical layer defines the means of transmitting a stream of raw bits over a physical data link connecting network nodes. The bitstream may be grouped into code words or symbols and converted to a physical signal that is transmitted over a transmission medium. The physical layer consists of the electronic circuit transmission technologies of a network. It is a fundamental layer underlying the higher level functions in a network, and can be imple ...
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ITU-T
The ITU Telecommunication Standardization Sector (ITU-T) is one of the three sectors (divisions or units) of the International Telecommunication Union (ITU). It is responsible for coordinating standards for telecommunications and Information Communication Technology such as X.509 for cybersecurity, Y.3172 and Y.3173 for machine learning, and H.264/MPEG-4 AVC for video compression, between its Member States, Private Sector Members, and Academia Members. The first meeting of the World Telecommunication Standardization Assembly (WTSA), the sector's governing conference, took place on 1 March of that year. ITU-T has a permanent secretariat called the Telecommunication Standardization Bureau (TSB), which is based at the ITU headquarters in Geneva, Switzerland. The current director of the TSB is Chaesub Lee (of South Korea), whose first 4-year term commenced on 1 January 2015, and whose second 4-year term commenced on 1 January 2019. Chaesub Lee succeeded Malcolm Johnson (Director), Malc ...
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Local Area Network
A local area network (LAN) is a computer network that interconnects computers within a limited area such as a residence, school, laboratory, university campus or office building. By contrast, a wide area network (WAN) not only covers a larger geographic distance, but also generally involves leased telecommunication circuits. Ethernet and Wi-Fi are the two most common technologies in use for local area networks. Historical network technologies include ARCNET, Token Ring and AppleTalk. History The increasing demand and usage of computers in universities and research labs in the late 1960s generated the need to provide high-speed interconnections between computer systems. A 1970 report from the Lawrence Radiation Laboratory detailing the growth of their "Octopus" network gave a good indication of the situation. A number of experimental and early commercial LAN technologies were developed in the 1970s. Cambridge Ring was developed at Cambridge University starting in 1974. Ethe ...
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Power Line Communication
Power-line communication (also known as power-line carrier or PLC) carries data on a conductor that is also used simultaneously for AC electric power transmission or electric power distribution to consumers. A wide range of power-line communication technologies are needed for different applications, ranging from home automation to Internet access which is often called broadband over power lines (BPL). Most PLC technologies limit themselves to one type of wires (such as premises wiring within a single building), but some can cross between two levels (for example, both the distribution network and premises wiring). Typically transformers prevent propagating the signal, which requires multiple technologies to form very large networks. Various data rates and frequencies are used in different situations. A number of difficult technical problems are common between wireless and power-line communication, notably those of spread spectrum radio signals operating in a crowded environment ...
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Ethernet Over Coax
Ethernet over Coax (EoC) is a family of technologies that supports the transmission of Ethernet frames over coaxial cable. History The first Ethernet standard, known as 10BASE5 (ThickNet) in the family of IEEE 802.3, specified baseband operation over 50 ohm coaxial cable, which remained the principal medium into the 1980s, when 10BASE2 (ThinNet) coax replaced it in deployments in the 1980s; both being replaced in the 1990s when thinner, cheaper twisted pair cabling came to dominate the market. The use of coaxial cable for Ethernet has been deprecated by 2011. Research in Ethernet transmission over coaxial cable continued, as both consumers and telecommunications operators strive to use existing 75 ohm coaxial cable installations (from cable television or CATV), to carry broadband data into and through the home, and into multiple dwelling unit (MDU) installations. Most EoC technologies are being developed for in home or on premises networking and are expected to be operated ...
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Packet Segmentation
In data communications networks, packet segmentation is the process of dividing a data packet into smaller units for transmission over the network. Packet segmentation happens at layer four of the OSI model; the transport layer. Segmentation may be required when: * The data packet is larger than the maximum transmission unit supported by the network * The network is unreliable and it is desirable to divide the information into smaller segments to maximize the probability that each one of them can be delivered correctly to the destination Protocols that perform packet segmentation at the source usually include a mechanism at the destination to reverse the process and reassemble the original packet from individual segments. This process may include automatic repeat-request (ARQ) mechanisms to detect missing segments and to request the source to re-transmit specific segments. In a communication system based on a layered OSI model, packet segmentation may be responsible for splitt ...
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