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Origins Of Chess
The history of chess can be traced back nearly 1500 years to its earliest known predecessor, called chaturanga, in India; its prehistory is the subject of speculation. From India it spread to Persia. Following the Arab invasion and conquest of Persia, chess was taken up by the Muslim world and subsequently spread to Spain and the rest of Southern Europe. The game evolved roughly into its current form by about 1500 CE. " Romantic chess" was the predominant playing style from the late 18th century to the 1880s. Chess games of this period emphasized quick, tactical maneuvers rather than long-term strategic planning. The Romantic era of play was followed by the Scientific, Hypermodern, and New Dynamism eras. In the second half of the 19th century, modern chess tournament play began, and the first official World Chess Championship was held in 1886. The 20th century saw great leaps forward in chess theory and the establishment of the World Chess Federation. In 1997, an IBM supe ...
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Deep Blue Versus Garry Kasparov
Deep Blue versus Garry Kasparov was a pair of six-game chess matches between the world chess champion Garry Kasparov and an IBM supercomputer called Deep Blue. The first match was played in Philadelphia in 1996 and won by Kasparov by 4–2. A rematch was played in New York City in 1997 and won by Deep Blue by 3½–2½. The second match was the first defeat of a reigning world chess champion by a computer under tournament conditions, and was the subject of a documentary film, '' Game Over: Kasparov and the Machine''. Symbolic significance Deep Blue's win was seen as symbolically significant, a sign that artificial intelligence was catching up to human intelligence, and could defeat one of humanity's great intellectual champions. Later analysis tended to play down Kasparov's loss as a result of uncharacteristically bad play on Kasparov's part, and play down the intellectual value of chess as a game that can be defeated by brute force. In December 2016, discussing the match i ...
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Sasanian Empire
The Sasanian () or Sassanid Empire, officially known as the Empire of Iranians (, ) and also referred to by historians as the Neo-Persian Empire, was the last Iranian empire before the early Muslim conquests of the 7th-8th centuries AD. Named after the House of Sasan, it endured for over four centuries, from 224 to 651 AD, making it the longest-lived Persian imperial dynasty. The Sasanian Empire succeeded the Parthian Empire, and re-established the Persians as a major power in late antiquity alongside its neighbouring arch-rival, the Roman Empire (after 395 the Byzantine Empire).Norman A. Stillman ''The Jews of Arab Lands'' pp 22 Jewish Publication Society, 1979 International Congress of Byzantine Studies ''Proceedings of the 21st International Congress of Byzantine Studies, London, 21–26 August 2006, Volumes 1–3'' pp 29. Ashgate Pub Co, 2006 The empire was founded by Ardashir I, an Iranian ruler who rose to power as Parthia weakened from internal strife and wars with t ...
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Rook (chess)
The rook (; ♖, ♜) is a piece in the game of chess. It may move any number of squares horizontally or vertically without jumping, and it may an enemy piece on its path; additionally, it may participate in castling. Each player starts the game with two rooks, one in each corner on their own side of the board. Formerly, the rook (from Persian رخ ''rokh''/''rukh'', meaning "chariot") was alternatively called the tower, marquess, rector, and comes (count or earl). The term "castle" is considered to be informal, incorrect, or old-fashioned. Placement and movement The white rooks start on squares a1 and h1, while the black rooks start on a8 and h8. The rook moves horizontally or vertically, through any number of unoccupied squares (see diagram). The rook cannot jump over pieces. The rook may capture an enemy piece by moving to the square on which the enemy piece stands, removing it from play. The rook also participates with the king in a special move called castling, wherein it ...
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Bishop (chess)
The bishop (♗, ♝) is a piece in the game of chess. It moves and captures along without jumping over intervening pieces. Each player begins the game with two bishops. One starts between the and the king, the other between the and the queen. The starting squares are c1 and f1 for White's bishops, and c8 and f8 for Black's bishops. Placement and movement The king's bishop is placed between the king and the king's knight, f1 for White and f8 for Black; the queen's bishop is placed between the queen and the queen's knight, c1 for White and c8 for Black. The bishop has no restrictions in distance for each move but is limited to diagonal movement. It cannot jump over other pieces. A bishop captures by occupying the square on which an enemy piece stands. As a consequence of its diagonal movement, each bishop always remains on one square color. Due to this, it is common to refer to a bishop as a light-squared or dark-squared bishop. Comparison – other pieces Versus rook A ...
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Knight (chess)
The knight (♘, ♞) is a piece in the game of chess, represented by a horse's head and neck. It moves two squares vertically and one square horizontally, or two squares horizontally and one square vertically, jumping over other pieces. Each player starts the game with two knights on the b- and g-, each located between a rook and a bishop. Movement Compared to other chess pieces, the knight's movement is unique: it moves two squares vertically and one square horizontally, or two squares horizontally and one square vertically (with both forming the shape of a capital L). When moving, the knight can jump over pieces to reach its destination. Knights capture in the same way, replacing the enemy piece on the square and removing it from the board. A knight can have up to eight available moves at once. Knights and pawns are the only pieces that can be moved in the chess starting position. Value Knights and bishops, also known as , have a value of about three pawns. Bishops util ...
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Pawn (chess)
The pawn (♙, ♟) is the most numerous and weakest piece in the game of chess. It may move one vacant square directly forward, it may move two vacant squares directly forward on its first move, and it may capture one square diagonally forward. Each player begins a game with eight pawns, one on each square of their second . The white pawns start on a2 through h2; the black pawns start on a7 through h7. Individual pawns are referred to by the on which they stand. For example, one speaks of "White's f-pawn" or "Black's b-pawn". Alternatively, they can be referred to by the piece which stood on that file at the beginning of the game, e.g. "White's king bishop's pawn" or "Black's queen knight's pawn". It is also common to refer to a rook's pawn, meaning any pawn on the a- or h-files, a knight's pawn (on the b- or g-files), a bishop's pawn (on the c- or f-files), a queen's pawn (on the d-file), a king's pawn (on the e-file), and a central pawn (on the d- or e-files). The pawn histor ...
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Chariot
A chariot is a type of cart driven by a charioteer, usually using horses to provide rapid motive power. The oldest known chariots have been found in burials of the Sintashta culture in modern-day Chelyabinsk Oblast, Russia, dated to c. 2000 BCE. The critical invention that allowed the construction of light, horse-drawn chariots was the spoked wheel. The chariot was a fast, light, open, two- wheeled conveyance drawn by two or more horses that were hitched side by side, and was little more than a floor with a waist-high guard at the front and sides. It was initially used for ancient warfare during the Bronze and Iron Ages, but after its military capabilities had been superseded by light and heavy cavalries, chariots continued to be used for travel and transport, in processions, for games, and in races. Etymology The word "chariot" comes from the Latin term ''carrus'', a loanword from Gaulish. In ancient Rome and some other ancient Mediterranean civilizations, a '' b ...
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War Elephant
A war elephant was an elephant that was trained and guided by humans for combat. The war elephant's main use was to charge the enemy, break their ranks and instill terror and fear. Elephantry is a term for specific military units using elephant-mounted troops. Description War elephants played a critical role in several key battles in antiquity, especially in Ancient India. While seeing limited and periodic use in Ancient China, they became a permanent fixture in armies of historical kingdoms in Southeast Asia. During classical antiquity they were also used in ancient Persia and in the Mediterranean world within armies of Macedon, Hellenistic Greek states, the Roman Republic and later Empire, and Carthage in North Africa. In some regions they maintained a firm presence on the battlefield throughout the Middle Ages. However, their use declined with the spread of firearms and other gunpowder weaponry in early modern warfare. After this, war elephants became restricted to n ...
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Cavalry
Historically, cavalry (from the French word ''cavalerie'', itself derived from "cheval" meaning "horse") are soldiers or warriors who fight mounted on horseback. Cavalry were the most mobile of the combat arms, operating as light cavalry in the roles of reconnaissance, screening, and skirmishing in many armies, or as heavy cavalry for decisive shock attacks in other armies. An individual soldier in the cavalry is known by a number of designations depending on era and tactics, such as cavalryman, horseman, trooper, cataphract, knight, hussar, uhlan, mamluk, cuirassier, lancer, dragoon, or horse archer. The designation of ''cavalry'' was not usually given to any military forces that used other animals for mounts, such as camels or elephants. Infantry who moved on horseback, but dismounted to fight on foot, were known in the early 17th to the early 18th century as ''dragoons'', a class of mounted infantry which in most armies later evolved into standard cavalry while retain ...
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Infantry
Infantry is a military specialization which engages in ground combat on foot. Infantry generally consists of light infantry, mountain infantry, motorized infantry & mechanized infantry, airborne infantry, air assault infantry, and marine infantry. Although disused in modern times, heavy infantry also commonly made up the bulk of many historic armies. Infantry, cavalry, and artillery have traditionally made up the core of the combat arms professions of various armies, with the infantry almost always comprising the largest portion of these forces. Etymology and terminology In English, use of the term ''infantry'' began about the 1570s, describing soldiers who march and fight on foot. The word derives from Middle French ''infanterie'', from older Italian (also Spanish) ''infanteria'' (foot soldiers too inexperienced for cavalry), from Latin '' īnfāns'' (without speech, newborn, foolish), from which English also gets '' infant''. The individual-soldier term ' ...
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Chaturanga
Chaturanga ( sa, चतुरङ्ग; ') is an ancient Indian strategy game. While there is some uncertainty, the prevailing view among chess historians is that it is the common ancestor of the board games chess (European), xiangqi (Chinese), janggi (Korean), shogi (Japanese), sittuyin (Burmese), makruk (Thai), and modern Indian chess. Chaturanga is first known from the Gupta Empire in India around the 6th century CE. In the 7th century, it was adopted as ''chatrang'' ('' shatranj'') in Sassanid Persia, which in turn was the form of chess brought to late-medieval Europe. Archeological remains from 2000 to 3000 BC have been found from the city of Lothal (of the Indus Valley civilisation) of pieces on a board that resemble chess. According to Stewart Culin, chaturanga was first described in the Hindu text ''Bhavishya Purana''. The ''Bhavishya Purana'' is known to include modern additions and interpolations, however, even mentioning British rule of India. The exact rul ...
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