Optical Trackpad
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Optical Trackpad
An optical trackpad is an input device based on an optical sensor, which detects the displacement of a finger that is moving on top of it. The sensor is used typically in smartphones, where it replaces the D-pad, and in ultra-portable or ultra-mobile PCs, where it replaces touchpads, pointing sticks or trackballs as pointing device. The main advantages over a D-pad are: * It can track movements in 360 degrees and with varying speeds. * It uses space efficiently, without the need for small buttons that are difficult to press. Next to browsing through menus, it can drive a mouse cursor in point&click interfaces. In comparison with touchpad A touchpad or trackpad is a pointing device featuring a tactile sensor, a specialized surface that can translate the motion and position of a user's fingers to a relative position on the operating system that is made output to the screen. Touchp ...s, it detects actual skin displacement, instead of displacement of the center of the area ...
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HTC Desire - Optic Navigation
HTC Corporation ( zh, t=宏達國際電子股份有限公司, s=宏达国际电子股份有限公司, p=Hóngdá Guójì Diànzǐ Gǔfèn Yǒuxiàn Gōngsī, first=t) or High Tech Computer Corporation, (literally ''Hongda International Electronics Co., Ltd.,'' trading as HTC) is a Taiwanese consumer electronics company headquartered in Xindian District, New Taipei City, Taiwan. Founded in 1997, HTC began as an original design manufacturer and original equipment manufacturer, designing and manufacturing laptop computers. After initially making smartphones based mostly on Windows Mobile, HTC became a co-founding member of the Open Handset Alliance, a group of handset manufacturers and mobile network operators dedicated to the development of the Android operating system. The HTC Dream (marketed by T-Mobile in many countries as the T-Mobile G1) was the first phone on the market to run Android. Although initially successful as a smartphone vendor as it became the largest smartphone ...
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Input Device
In computing, an input device is a piece of equipment used to provide data and control signals to an information processing system, such as a computer or information appliance. Examples of input devices include keyboards, mouse, scanners, cameras, joysticks, and microphones. Input devices can be categorized based on: * modality of input (e.g., mechanical motion, audio, visual, etc.) * whether the input is discrete (e.g., pressing of key) or continuous (e.g., a mouse's position, though digitized into a discrete quantity, is fast enough to be considered continuous) * the number of degrees of freedom involved (e.g., two-dimensional traditional mice, or three-dimensional navigators designed for CAD applications) Keyboard A keyboard is a human interface device which is represented as a layout of buttons. Each button, or key, can be used to either input an alphanumeric character to a computer, or to call upon a particular function of the computer. It acts as the main text ent ...
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Smartphone
A smartphone is a portable computer device that combines mobile telephone and computing functions into one unit. They are distinguished from feature phones by their stronger hardware capabilities and extensive mobile operating systems, which facilitate wider software, internet (including web browsing over mobile broadband), and multimedia functionality (including music, video, cameras, and gaming), alongside core phone functions such as voice calls and text messaging. Smartphones typically contain a number of metal–oxide–semiconductor (MOS) integrated circuit (IC) chips, include various sensors that can be leveraged by pre-included and third-party software (such as a magnetometer, proximity sensors, barometer, gyroscope, accelerometer and more), and support wireless communications protocols (such as Bluetooth, Wi-Fi, or satellite navigation). Early smartphones were marketed primarily towards the enterprise market, attempting to bridge the functionality of ...
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D-pad
A D-pad (short for directional pad or digital pad; officially referred to by Nintendo as a +Control Pad) is a flat, usually thumb-operated, often digital, four-way directional control with one button on each point, found on nearly all modern video game console gamepads, game controllers, on the remote control units of some television and DVD players, and smart phones. Like early video game joysticks, the vast majority of D-pads are digital; in other words, only the directions provided on the D-pad buttons can be used, with no intermediate values. However, combinations of two directions (up and left, for example) do provide diagonals and many modern D-pads can be used to provide eight-directional input if appropriate. Although D-pads offer less flexibility than analog sticks, they can easily be manipulated (requiring little movement of the thumb) with very high accuracy. They are also far less demanding in maintenance and do not protrude very far from the controller, making them ...
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Ultra-portable
Subnotebook, also called ultraportable, superportable, or mini notebook, was a marketing term for laptop computers that are smaller and lighter than a typical notebook-sized laptop. Types and sizes As typical laptop sizes have decreased over the course of the 2010s, and other distinguishing features have become mainstream, the distinction between regular-size and 'subnotebook' laptops has largely disappeared. To the extent that it still exists, 'subnotebook' could be defined as machines with screen smaller than 13" but with a permanently-attached keyboard intended for two-handed typing. Prior to this convergence, subnotebooks were also distinguished from netbooks and ultra-mobile PCs, based on both size and market position. Classic subnotebooks were smaller than full sized laptops but larger than handheld computers. They were distinguished by smaller screens and bodies and lighter weights relative to contemporaneous laptops. The savings in size and weight were often achieved p ...
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Ultra-mobile PC
An ultra-mobile PC, or ultra-mobile personal computer (UMPC), is a miniature version of a pen computer, a class of laptop whose specifications were launched by Microsoft and Intel in spring 2006. Sony had already made a first attempt in this direction in 2004 with its Sony U-series, Vaio U series, which was only sold in Asia. UMPCs are generally smaller than subnotebooks, have a TFT display measuring (diagonally) about , are operated like Tablet computer, tablet PCs using a touchscreen or a stylus, and can also have a physical Computer keyboard, keyboard. There is no clear boundary between subnotebooks and ultra-mobile PCs, but UMPCs commonly have Major factors other than the common clamshell laptop design, such as having small keys on either side of the screen, or having a slide-out keyboard. The first-generation UMPCs were simple Personal computer, PCs running Linux or an adapted version of Microsoft's Tablet computer, tablet PC operating system. With the announcement of the ...
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Touchpad
A touchpad or trackpad is a pointing device featuring a tactile sensor, a specialized surface that can translate the motion and position of a user's fingers to a relative position on the operating system that is made output to the screen. Touchpads are a common feature of laptop computers as opposed to using a mouse on a desktop, and are also used as a substitute for a mouse where desk space is scarce. Because they vary in size, they can also be found on personal digital assistants (PDAs) and some portable media players. Wireless touchpads are also available as detached accessories. Operation and function Touchpads operate in one of several ways, including capacitive sensing or resistive touchscreen. The most common technology used in the 2010s senses the change of capacitance where a finger touches the pad. Capacitance-based touchpads will not sense the tip of a pencil or other similar ungrounded or non-conducting implements. Fingers insulated by a glove may also be problemat ...
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Pointing Stick
A pointing stick (or trackpoint, also referred to generically as a nub or nipple) is a small analog stick used as a pointing device typically mounted centrally in a computer keyboard. Like other pointing devices such as mice, touchpads or trackballs, operating system software translates manipulation of the device into movements of the pointer or cursor on the monitor. Unlike other pointing devices, it reacts to sustained force or strain rather than to gross movement, so it is called an "isometric" pointing device. IBM introduced it commercially in 1992 on its laptops under the name "TrackPoint", patented in 1997. The pointing stick senses applied force by using two pairs of resistive strain gauges. A pointing stick can be used by pushing with the fingers in the general direction the user wants the cursor to move. The velocity of the pointer depends on the applied force so increasing pressure causes faster movement. The relation between pressure and cursor or pointer speed can ...
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Trackball
A trackball is a pointing device consisting of a ball held by a socket containing sensors to detect a rotation of the ball about two axes—like an upside-down ball mouse with an exposed protruding ball. Users roll the ball to position the on-screen pointer, using their thumb, fingers, or the palm of the hand, while using the fingertips to press the buttons. With most trackballs, operators have to lift their finger, thumb or hand and reposition in on the ball to continue rolling, whereas a mouse would have to be lifted itself and re-positioned. Some trackballs have notably low friction, as well as being made of a dense material such as phenolic resin, so they can be spun to make them coast. The trackball's buttons may be in similar positions to those of a mouse, or configured to suit the user. Large trackballs are common on CAD workstations for easy precision. Before the advent of the touchpad, small trackballs were common on portable computers (such as the BlackBerry Tour) wh ...
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Pointing Device
A pointing device is a human interface device that allows a user to input spatial (i.e., continuous and multi-dimensional) data to a computer. CAD systems and graphical user interfaces (GUI) allow the user to control and provide data to the computer using physical gestures by moving a hand-held mouse or similar device across the surface of the physical desktop and activating switches on the mouse. Movements of the pointing device are echoed on the screen by movements of the pointer (or cursor) and other visual changes. Common gestures are point and click and drag and drop. While the most common pointing device by far is the mouse, many more devices have been developed. However, the term ''mouse'' is commonly used as a metaphor for devices that move a computer cursor. Fitts's law can be used to predict the speed with which users can use a pointing device. Classification To classify several pointing devices, a certain number of features can be considered. For example, ...
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Pointing Stick
A pointing stick (or trackpoint, also referred to generically as a nub or nipple) is a small analog stick used as a pointing device typically mounted centrally in a computer keyboard. Like other pointing devices such as mice, touchpads or trackballs, operating system software translates manipulation of the device into movements of the pointer or cursor on the monitor. Unlike other pointing devices, it reacts to sustained force or strain rather than to gross movement, so it is called an "isometric" pointing device. IBM introduced it commercially in 1992 on its laptops under the name "TrackPoint", patented in 1997. The pointing stick senses applied force by using two pairs of resistive strain gauges. A pointing stick can be used by pushing with the fingers in the general direction the user wants the cursor to move. The velocity of the pointer depends on the applied force so increasing pressure causes faster movement. The relation between pressure and cursor or pointer speed can ...
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Trackball
A trackball is a pointing device consisting of a ball held by a socket containing sensors to detect a rotation of the ball about two axes—like an upside-down ball mouse with an exposed protruding ball. Users roll the ball to position the on-screen pointer, using their thumb, fingers, or the palm of the hand, while using the fingertips to press the buttons. With most trackballs, operators have to lift their finger, thumb or hand and reposition in on the ball to continue rolling, whereas a mouse would have to be lifted itself and re-positioned. Some trackballs have notably low friction, as well as being made of a dense material such as phenolic resin, so they can be spun to make them coast. The trackball's buttons may be in similar positions to those of a mouse, or configured to suit the user. Large trackballs are common on CAD workstations for easy precision. Before the advent of the touchpad, small trackballs were common on portable computers (such as the BlackBerry Tour) wh ...
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