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Omake
''Omake'' (, usually written ) means ''extra'' in Japanese language, Japanese. Its primary meaning is general and widespread. It is used as an anime and manga term to mean "extra or bonus." In the United States, the term is most often used in a narrow sense by anime fans to describe special features on DVD releases: deleted Scene (film), scenes, interviews with the actors, "the making of" documentary clips, outtakes, amusing bloopers, and so forth. However, this use of the term actually predates the DVD Recording medium, medium by several years. For at least the past fifty years in Japan, ''omake'' of small character figurines and toys have been giveaways that come with soft drinks and candy and sometimes the ''omake'' is more desired than the product being sold. In English, the term is often used with this meaning, although it generally only applies to features included with anime, ''tokusatsu'', and occasionally manga. It is thus generally limited to use amongst fans of Japan ...
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Japanese Language
is spoken natively by about 128 million people, primarily by Japanese people and primarily in Japan, the only country where it is the national language. Japanese belongs to the Japonic or Japanese- Ryukyuan language family. There have been many attempts to group the Japonic languages with other families such as the Ainu, Austroasiatic, Koreanic, and the now-discredited Altaic, but none of these proposals has gained widespread acceptance. Little is known of the language's prehistory, or when it first appeared in Japan. Chinese documents from the 3rd century AD recorded a few Japanese words, but substantial Old Japanese texts did not appear until the 8th century. From the Heian period (794–1185), there was a massive influx of Sino-Japanese vocabulary into the language, affecting the phonology of Early Middle Japanese. Late Middle Japanese (1185–1600) saw extensive grammatical changes and the first appearance of European loanwords. The basis of the standard dialect moved f ...
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Non-canonical
The adjective canonical is applied in many contexts to mean "according to the canon" the standard, rule or primary source that is accepted as authoritative for the body of knowledge or literature in that context. In mathematics, "canonical example" is often used to mean "archetype". Science and technology * Canonical form, a natural unique representation of an object, or a preferred notation for some object Mathematics * * Canonical coordinates, sets of coordinates that can be used to describe a physical system at any given point in time * Canonical map, a morphism that is uniquely defined by its main property * Canonical polyhedron, a polyhedron whose edges are all tangent to a common sphere, whose center is the average of its vertices * Canonical ring, a graded ring associated to an algebraic variety * Canonical injection, in set theory * Canonical representative, in set theory a standard member of each element of a set partition Differential geometry * Canonical one-form, ...
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Final Fantasy IX
is a 2000 role-playing video game developed and published by Square (video game company), Square for the PlayStation (console), PlayStation video game console. It is the ninth game in the main ''Final Fantasy'' series. The plot focuses on a war between nations in a medieval fantasy world called Gaia. Players follow a thief named Zidane Tribal who kidnaps princess Garnet Til Alexandros XVII as part of a ploy by the neighboring nation of Lindblum. He joins Garnet and a growing cast of characters on a quest to take down her mother, Queen Brahne of Alexandria, who started the war. Game development occurred in parallel with ''Final Fantasy VIII''. Envisioned by developers as a retrospective for the series, it departed from the futuristic settings of ''Final Fantasy VI'', ''Final Fantasy VII'', and ''Final Fantasy VIII'' by returning to the medieval style of the earlier games. Consequently, it draws heavy influence from the original ''Final Fantasy (game), Final Fantasy'' and feature ...
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Square (video Game Company)
(also known under its American brand name SquareSoft) was a Japanese video game development studio and publisher. It was founded in 1986 by Masafumi Miyamoto, who spun off part of his father's electronics company Den-Yu-Sha. Among its early employees were Hironobu Sakaguchi, Hiromichi Tanaka, Akitoshi Kawazu, Koichi Ishii, Kazuko Shibuya, Nasir Gebelli and Nobuo Uematsu. After several other projects, all of these employees would work on ''Final Fantasy'', a 1987 game for the Nintendo Entertainment System which would bring commercial and critical success and launch a franchise of the same name. Later notable staff included Yoshinori Kitase, Takashi Tokita, Tetsuya Nomura, Yoko Shimomura and Yasumi Matsuno. Initially developing for PCs, then exclusively for Nintendo systems, Square broke with Nintendo in the 1990s to develop for Sony's in-development PlayStation. Their first PlayStation project, '' Final Fantasy VII'', was a worldwide success, going on to sell ten million units, ...
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Dreamcast
The is a home video game console released by Sega on November 27, 1998, in Japan; September 9, 1999, in North America; and October 14, 1999, in Europe. It was the first sixth-generation video game console, preceding Sony's PlayStation 2, Nintendo's GameCube and Microsoft's Xbox, and it was Sega's final console, ending the company's eighteen years in the console market. The Dreamcast was developed by an internal Sega team led by Hideki Sato. In contrast to the expensive hardware of the unsuccessful Saturn, the Dreamcast was designed to reduce costs with "off-the-shelf" components, including a Hitachi SH-4 CPU and an NEC PowerVR2 GPU. Sega used the GD-ROM media format to avoid the expenses of DVD-ROM technology and a custom version of the Windows CE operating system to make porting PC games easy. The Dreamcast was the first console to include a built-in modular modem for internet access and online play. Though released in Japan to a subdued reception, the Dreamcast ha ...
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Shenmue II
''Shenmue II'' is a 2001 action-adventure game developed by Sega AM2 and published by Sega for the Dreamcast. It was directed, produced and written by Yu Suzuki. Like the original Shenmue (video game), ''Shenmue'' (1999), ''Shenmue II'' consists of Open world, open-world environments, Beat 'em up, brawler battles and quick time events. It features a Persistent world, day-and-night system, variable weather effects, non-player characters with daily schedules, and various minigames. The player controls the teenage martial artist Ryo Hazuki as he arrives in Hong Kong in 1987 in pursuit of his father's killer. His journey takes him to Kowloon and the mountains of Guilin, where he meets a girl who is part of his destiny. Some of ''Shenmue II'' was developed alongside the original ''Shenmue'', which was the List of most expensive video games to develop, most expensive video game ever developed at the time. An enhanced port was released for the Xbox (console), Xbox in 2002; the Dreamcast ...
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