Object Resurrection
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Object Resurrection
In object-oriented programming languages with garbage collection, object resurrection is when an object comes back to life during the process of object destruction, as a side effect of a finalizer being executed. Object resurrection causes a number of problems, particularly that the possibility of object resurrection – even if it does not occur – makes garbage collection significantly more complicated and slower, and is a major reason that finalizers are discouraged. Languages deal with object resurrection in various ways. In rare circumstances, object resurrection is used to implement certain design patterns, notably an object pool, while in other circumstances resurrection is an undesired bug caused by an error in finalizers, and in general resurrection is discouraged. Process Object resurrection occurs via the following process. First, an object becomes ''garbage'' when it is no longer reachable from the program, and may be collected (destroyed and deallocated). Then, dur ...
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Object-oriented Programming Languages
Object-oriented programming (OOP) is a programming paradigm based on the concept of "objects", which can contain data and code. The data is in the form of fields (often known as attributes or ''properties''), and the code is in the form of procedures (often known as ''methods''). A common feature of objects is that procedures (or methods) are attached to them and can access and modify the object's data fields. In this brand of OOP, there is usually a special name such as or used to refer to the current object. In OOP, computer programs are designed by making them out of objects that interact with one another. OOP languages are diverse, but the most popular ones are class-based, meaning that objects are instances of classes, which also determine their types. Many of the most widely used programming languages (such as C++, Java, Python, etc.) are multi-paradigm and they support object-oriented programming to a greater or lesser degree, typically in combination with impera ...
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NET Framework
The .NET Framework (pronounced as "''dot net"'') is a proprietary software framework developed by Microsoft that runs primarily on Microsoft Windows. It was the predominant implementation of the Common Language Infrastructure (CLI) until being superseded by the cross-platform .NET project. It includes a large class library called Framework Class Library (FCL) and provides language interoperability (each language can use code written in other languages) across several programming languages. Programs written for .NET Framework execute in a software environment (in contrast to a computer hardware, hardware environment) named the Common Language Runtime (CLR). The CLR is an process virtual machine, application virtual machine that provides services such as security, memory management, and exception handling. As such, computer code written using .NET Framework is called "managed code". FCL and CLR together constitute the .NET Framework. FCL provides the user interface, data access, d ...
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Object Lifetime
In object-oriented programming (OOP), the object lifetime (or life cycle) of an object is the time between an object's creation and its destruction. Rules for object lifetime vary significantly between languages, in some cases between implementations of a given language, and lifetime of a particular object may vary from one run of the program to another. In some cases, object lifetime coincides with variable lifetime of a variable with that object as value (both for static variables and automatic variables), but in general, object lifetime is not tied to the lifetime of any one variable. In many cases – and by default in many object-oriented languages, particularly those that use garbage collection (GC) – objects are allocated on the heap, and object lifetime is not determined by the lifetime of a given variable: the value of a variable holding an object actually corresponds to a ''reference'' to the object, not the object itself, and destruction of the variable just destro ...
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Weak Reference
In computer programming, a weak reference is a reference that does not protect the referenced object from collection by a garbage collector, unlike a strong reference. An object referenced ''only'' by weak references – meaning "every chain of references that reaches the object includes at least one weak reference as a link" – is considered '' weakly reachable,'' and can be treated as unreachable and so may be collected at any time. Some garbage-collected languages feature or support various levels of weak references, such as C#, Java, Lisp, OCaml, Perl, Python and PHP since the version 7.4. Uses Weak references have a number of common uses. When using reference counting garbage collection, weak references can break reference cycles, by using a weak reference for a link in the cycle. When one has an associative array (mapping, hash map) whose keys are (references to) objects, for example to hold auxiliary data about objects, using weak references for the keys avoids keeping the ...
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Zeroing Weak References
In measurement technology and metrology, calibration is the comparison of measurement values delivered by a device under test with those of a calibration standard of known accuracy. Such a standard could be another measurement device of known accuracy, a device generating the quantity to be measured such as a voltage, a sound tone, or a physical artifact, such as a meter ruler. The outcome of the comparison can result in one of the following: * no significant error being noted on the device under test * a significant error being noted but no adjustment made * an adjustment made to correct the error to an acceptable level Strictly speaking, the term "calibration" means just the act of comparison and does not include any subsequent adjustment. The calibration standard is normally traceable to a national or international standard held by a metrology body. BIPM Definition The formal definition of calibration by the International Bureau of Weights and Measures (BIPM) is the follo ...
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CPython
CPython is the reference implementation of the Python (programming language), Python programming language. Written in C (programming language), C and Python, CPython is the default and most widely used implementation of the Python language. CPython can be defined as both an interpreter (computing), interpreter and a compiler as it compiles Python code into bytecode before interpreting it. It has a foreign function interface with several languages, including C, in which one must explicitly write Language binding, bindings in a language other than Python. Design A particular feature of CPython is that it makes use of a global interpreter lock (GIL) on each CPython interpreter process (computing), process, which means that within a single process, only one thread may be processing Python bytecode at any one time. This does not mean that there is no point in Multithreading (computer architecture), multithreading; the most common multithreading scenario is where Thread (computing) ...
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Class Invariant
In computer programming, specifically object-oriented programming, a class invariant (or type invariant) is an invariant used for constraining objects of a class. Methods of the class should preserve the invariant. The class invariant constrains the state stored in the object. Class invariants are established during construction and constantly maintained between calls to public methods. Code within functions may break invariants as long as the invariants are restored before a public function ends. With concurrency, maintaining the invariant in methods typically requires a critical section to be established by locking the state using a mutex. An object invariant, or representation invariant, is a computer programming construct consisting of a set of invariant properties that remain uncompromised regardless of the state of the object. This ensures that the object will always meet predefined conditions, and that methods may, therefore, always reference the object without the risk ...
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Memory Leak
In computer science, a memory leak is a type of resource leak that occurs when a computer program incorrectly manages memory allocations in a way that Computer memory, memory which is no longer needed is not released. A memory leak may also happen when an object (computer science), object is stored in memory but cannot be accessed by the running code (i.e. unreachable memory). A memory leak has symptoms similar to a number of other problems and generally can only be diagnosed by a programmer with access to the program's source code. A related concept is the "space leak", which is when a program consumes excessive memory but does eventually release it. Because they can exhaust available system memory as an application runs, memory leaks are often the cause of or a contributing factor to software aging. Consequences A memory leak reduces the performance of the computer by reducing the amount of available memory. Eventually, in the worst case, too much of the available memory may b ...
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Closure (computer Programming)
In programming languages, a closure, also lexical closure or function closure, is a technique for implementing lexically scoped name binding in a language with first-class functions. Operationally, a closure is a record storing a function together with an environment. The environment is a mapping associating each free variable of the function (variables that are used locally, but defined in an enclosing scope) with the value or reference to which the name was bound when the closure was created. Unlike a plain function, a closure allows the function to access those ''captured variables'' through the closure's copies of their values or references, even when the function is invoked outside their scope. History and etymology The concept of closures was developed in the 1960s for the mechanical evaluation of expressions in the λ-calculus and was first fully implemented in 1970 as a language feature in the PAL programming language to support lexically scoped first-class functions. ...
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Static Variable
In computer programming, a static variable is a variable that has been allocated "statically", meaning that its lifetime (or "extent") is the entire run of the program. This is in contrast to shorter-lived automatic variables, whose storage is stack allocated and deallocated on the call stack; and in contrast to objects, whose storage is dynamically allocated and deallocated in heap memory. Variable lifetime is contrasted with scope (where a variable can be used): "global" and "local" refer to scope, not lifetime, but scope often implies lifetime. In many languages, global variables are always static, but in some languages they are dynamic, while local variables are generally automatic, but may be static. In general, is the allocation of memory at compile time, before the associated program is executed, unlike dynamic memory allocation or automatic memory allocation where memory is allocated as required at run time. History Static variables date at least to ALGOL 60 (1960) ...
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Global Variable
In computer programming, a global variable is a variable with global scope, meaning that it is visible (hence accessible) throughout the program, unless shadowed. The set of all global variables is known as the ''global environment'' or ''global state.'' In compiled languages, global variables are generally static variables, whose extent (lifetime) is the entire runtime of the program, though in interpreted languages (including command-line interpreters), global variables are generally dynamically allocated when declared, since they are not known ahead of time. In some languages, all variables are global, or global by default, while in most modern languages variables have limited scope, generally lexical scope, though global variables are often available by declaring a variable at the top level of the program. In other languages, however, global variables do not exist; these are generally modular programming languages that enforce a module structure, or class-based object-oriente ...
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Zombie Process
On Unix and Unix-like computer operating systems, a zombie process or defunct process is a process that has completed execution (via the exit system call) but still has an entry in the process table: it is a process in the " Terminated state". This occurs for the child processes, where the entry is still needed to allow the parent process to read its child's exit status: once the exit status is read via the wait system call, the zombie's entry is removed from the process table and it is said to be "reaped". A child process always first becomes a zombie before being removed from the resource table. In most cases, under normal system operation zombies are immediately waited on by their parent and then reaped by the system – processes that stay zombies for a long time are generally an error and cause a resource leak, but the only resource they occupy is the process table entry – process ID. The term ''zombie process'' derives from the common definition of zombie — an undea ...
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