Object–relational Database
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Object–relational Database
An object–relational database (ORD), or object–relational database management system (ORDBMS), is a database management system (DBMS) similar to a relational database, but with an object-oriented database model: objects, classes and inheritance are directly supported in database schemas and in the query language. In addition, just as with pure relational systems, it supports extension of the data model with custom data types and methods. An object–relational database can be said to provide a middle ground between relational databases and object-oriented databases. In object–relational databases, the approach is essentially that of relational databases: the data resides in the database and is manipulated collectively with queries in a query language; at the other extreme are OODBMSes in which the database is essentially a persistent object store for software written in an object-oriented programming language, with a programming API for storing and retrieving objects, an ...
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Database Management System
In computing, a database is an organized collection of data stored and accessed electronically. Small databases can be stored on a file system, while large databases are hosted on computer clusters or cloud storage. The design of databases spans formal techniques and practical considerations, including data modeling, efficient data representation and storage, query languages, security and privacy of sensitive data, and distributed computing issues, including supporting concurrent access and fault tolerance. A database management system (DBMS) is the software that interacts with end users, applications, and the database itself to capture and analyze the data. The DBMS software additionally encompasses the core facilities provided to administer the database. The sum total of the database, the DBMS and the associated applications can be referred to as a database system. Often the term "database" is also used loosely to refer to any of the DBMS, the database system or an applicati ...
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OODBMS
An object database or object-oriented database is a database management system in which information is represented in the form of objects as used in object-oriented programming. Object databases are different from relational databases which are table-oriented. A third type, object–relational databases, is a hybrid of both approaches. Object databases have been considered since the early 1980s. Overview Object-oriented database management systems (OODBMSs) also called ODBMS (Object Database Management System) combine database capabilities with object-oriented programming language capabilities. OODBMSs allow object-oriented programmers to develop the product, store them as objects, and replicate or modify existing objects to make new objects within the OODBMS. Because the database is integrated with the programming language, the programmer can maintain consistency within one environment, in that both the OODBMS and the programming language will use the same model of representat ...
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PostgreSQL
PostgreSQL (, ), also known as Postgres, is a free and open-source relational database management system (RDBMS) emphasizing extensibility and SQL compliance. It was originally named POSTGRES, referring to its origins as a successor to the Ingres database developed at the University of California, Berkeley. In 1996, the project was renamed to PostgreSQL to reflect its support for SQL. After a review in 2007, the development team decided to keep the name PostgreSQL and the alias Postgres. PostgreSQL features transactions with Atomicity, Consistency, Isolation, Durability (ACID) properties, automatically updatable views, materialized views, triggers, foreign keys, and stored procedures. It is designed to handle a range of workloads, from single machines to data warehouses or Web services with many concurrent users. It is the default database for macOS Server and is also available for Windows, Linux, FreeBSD, and OpenBSD. History PostgreSQL evolved from the Ingres proj ...
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Illustra
Illustra was a commercialized version of the Postgres object-relational database management system (DBMS) sold by Illustra Information Technologies, a company formed by Michael Stonebraker and Gary Morgenthaler and several of Michael Stonebraker's current and former students including: Wei Hong, Jeff Meredith, Michael Olson, Paula Hawthorn, Jeff Anton, Cimarron Taylor and Michael Ubell. The technology's extensibility model centered on DataBlade modules that defined types and associated index methods, operators, and functions for purposes and data domains that included Web publishing, search and manipulation of text, and management of geospatial information. The company was sold to Informix IBM Informix is a product family within IBM's Information Management division that is centered on several relational database management system (RDBMS) offerings. The Informix products were originally developed by Informix Corporation, whose ... Corp. in 1997. The technology was folded ...
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Predicate Logic
First-order logic—also known as predicate logic, quantificational logic, and first-order predicate calculus—is a collection of formal systems used in mathematics, philosophy, linguistics, and computer science. First-order logic uses quantified variables over non-logical objects, and allows the use of sentences that contain variables, so that rather than propositions such as "Socrates is a man", one can have expressions in the form "there exists x such that x is Socrates and x is a man", where "there exists''"'' is a quantifier, while ''x'' is a variable. This distinguishes it from propositional logic, which does not use quantifiers or relations; in this sense, propositional logic is the foundation of first-order logic. A theory about a topic is usually a first-order logic together with a specified domain of discourse (over which the quantified variables range), finitely many functions from that domain to itself, finitely many predicates defined on that domain, and a set of ax ...
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Object (computer Science)
In computer science, an object can be a variable, a data structure, a function, or a method. As regions of memory, they contain value and are referenced by identifiers. In the object-oriented programming paradigm, ''object'' can be a combination of variables, functions, and data structures; in particular in class-based variations of the paradigm it refers to a particular instance of a class. In the relational model of database management, an object can be a table or column, or an association between data and a database entity (such as relating a person's age to a specific person). Object-based languages An important distinction in programming languages is the difference between an object-oriented language and an object-based language. A language is usually considered object-based if it includes the basic capabilities for an object: identity, properties, and attributes. A language is considered object-oriented if it is object-based and also has the capability of polymorphism, ...
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Access Modifiers
Access modifiers (or access specifiers) are keywords in object-oriented languages that set the accessibility of classes, methods, and other members. Access modifiers are a specific part of programming language syntax used to facilitate the encapsulation of components. In C++, there are only three access modifiers. C# extends the number of them to six, while Java has four access modifiers, but three keywords for this purpose. In Java, having no keyword before defaults to the package-private modifier. When the class is declared as public, it is accessible to other classes defined in the same package as well as those defined in other packages. This is the most commonly used specifier for classes. However, a class itself cannot be declared as private. If no access specifier is stated, the default access restrictions will be applied. The class will be accessible to other classes in the same package but will be inaccessible to classes outside the package. When we say that a class is ...
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Encapsulation (object-oriented Programming)
In software systems, encapsulation refers to the bundling of data with the mechanisms or methods that operate on the data, or the limiting of direct access to some data, such as an object's components. Encapsulation allows developers to present a consistent and usable interface which is independent of how a system is implemented internally. As one example, encapsulation can be used to hide the values or state of a structured data object inside a class, preventing direct access to them by clients in a way that could expose hidden implementation details or violate state invariance maintained by the methods. All object-oriented programming (OOP) systems support encapsulation, but encapsulation is not unique to OOP. Implementations of abstract data types, modules, and libraries, among other systems, also offer encapsulation. The similarity has been explained by programming language theorists in terms of existential types. Meaning In object-oriented programming languages, and other r ...
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Inheritance (object-oriented Programming)
In object-oriented programming, inheritance is the mechanism of basing an object or class upon another object ( prototype-based inheritance) or class ( class-based inheritance), retaining similar implementation. Also defined as deriving new classes ( sub classes) from existing ones such as super class or base class and then forming them into a hierarchy of classes. In most class-based object-oriented languages, an object created through inheritance, a "child object", acquires all the properties and behaviors of the "parent object" , with the exception of: constructors, destructor, overloaded operators and friend functions of the base class. Inheritance allows programmers to create classes that are built upon existing classes, to specify a new implementation while maintaining the same behaviors ( realizing an interface), to reuse code and to independently extend original software via public classes and interfaces. The relationships of objects or classes through inheritance give ris ...
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Polymorphism In Object-oriented Programming
In programming language theory and type theory, polymorphism is the provision of a single interface to entities of different types or the use of a single symbol to represent multiple different types.: "Polymorphic types are types whose operations are applicable to values of more than one type." The concept is borrowed from a principle in biology where an organism or species can have many different forms or stages. The most commonly recognized major classes of polymorphism are: * ''Ad hoc polymorphism'': defines a common interface for an arbitrary set of individually specified types. * ''Parametric polymorphism'': not specifying concrete types and instead use abstract symbols that can substitute for any type. * ''Subtyping'' (also called ''subtype polymorphism'' or ''inclusion polymorphism''): when a name denotes instances of many different classes related by some common superclass. History Interest in polymorphic type systems developed significantly in the 1960s, with practic ...
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Method Signature
In computer science, a type signature or type annotation defines the inputs and outputs for a function, subroutine or method. A type signature includes the number, types, and order of the arguments contained by a function. A type signature is typically used during overload resolution for choosing the correct definition of a function to be called among many overloaded forms. Examples C/C++ In C and C++, the type signature is declared by what is commonly known as a function prototype. In C/C++, a function declaration reflects its use; for example, a function pointer with the signature would be called as: char c; double d; int retVal = (*fPtr)(c, d); Erlang In Erlang, type signatures may be optionally declared, as: -spec(function_name(type1(), type2(), ...) -> out_type()). For example: -spec(is_even(number()) -> boolean()). Haskell A type signature in Haskell generally takes the following form: functionName :: arg1Type -> arg2Type -> ... -> argNType Notice that t ...
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Object-oriented Programming
Object-oriented programming (OOP) is a programming paradigm based on the concept of "objects", which can contain data and code. The data is in the form of fields (often known as attributes or ''properties''), and the code is in the form of procedures (often known as ''methods''). A common feature of objects is that procedures (or methods) are attached to them and can access and modify the object's data fields. In this brand of OOP, there is usually a special name such as or used to refer to the current object. In OOP, computer programs are designed by making them out of objects that interact with one another. OOP languages are diverse, but the most popular ones are class-based, meaning that objects are instances of classes, which also determine their types. Many of the most widely used programming languages (such as C++, Java, Python, etc.) are multi-paradigm and they support object-oriented programming to a greater or lesser degree, typically in combination with imper ...
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