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Namespaces
In computing, a namespace is a set of signs (''names'') that are used to identify and refer to objects of various kinds. A namespace ensures that all of a given set of objects have unique names so that they can be easily identified. Namespaces are commonly structured as hierarchies to allow reuse of names in different contexts. As an analogy, consider a system of naming of people where each person has a given name, as well as a family name shared with their relatives. If the first names of family members are unique only within each family, then each person can be uniquely identified by the combination of first name and family name; there is only one Jane Doe, though there may be many Janes. Within the namespace of the Doe family, just "Jane" suffices to unambiguously designate this person, while within the "global" namespace of all people, the full name must be used. Prominent examples for namespaces include file systems, which assign names to files. Some programming languages ...
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Namespace
In computing, a namespace is a set of signs (''names'') that are used to identify and refer to objects of various kinds. A namespace ensures that all of a given set of objects have unique names so that they can be easily identified. Namespaces are commonly structured as hierarchies to allow reuse of names in different contexts. As an analogy, consider a system of naming of people where each person has a given name, as well as a family name shared with their relatives. If the first names of family members are unique only within each family, then each person can be uniquely identified by the combination of first name and family name; there is only one Jane Doe, though there may be many Janes. Within the namespace of the Doe family, just "Jane" suffices to unambiguously designate this person, while within the "global" namespace of all people, the full name must be used. Prominent examples for namespaces include file systems, which assign names to files. Some programming languages ...
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Hierarchical Namespace
In computing, a namespace is a set of signs (''names'') that are used to identify and refer to objects of various kinds. A namespace ensures that all of a given set of objects have unique names so that they can be easily Identifier, identified. Namespaces are commonly structured as hierarchies to allow reuse of names in different contexts. As an analogy, consider a system of Anthroponymy, naming of people where each person has a given name, as well as a family name shared with their relatives. If the first names of family members are unique only within each family, then each person can be uniquely identified by the combination of first name and family name; there is only one Jane Doe, though there may be many Janes. Within the namespace of the Doe family, just "Jane" suffices to unambiguously designate this person, while within the "global" namespace of all people, the full name must be used. Prominent examples for namespaces include file systems, which assign names to files. So ...
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XML Namespace
XML namespaces are used for providing uniquely named elements and attributes in an XML document. They are defined in a W3C recommendation. An XML instance may contain element or attribute names from more than one XML vocabulary. If each vocabulary is given a namespace, the ambiguity between identically named elements or attributes can be resolved. A simple example would be to consider an XML instance that contained references to a customer and an ordered product. Both the customer element and the product element could have a child element named id. References to the id element would therefore be ambiguous; placing them in different namespaces would remove the ambiguity. Namespace names A ''namespace name'' is a uniform resource identifier (URI). Typically, the URI chosen for the namespace of a given XML vocabulary describes a resource under the control of the author or organization defining the vocabulary, such as a URL for the author's Web server. However, the namespace spec ...
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Perl Module
A Perl module is a discrete component of software for the Perl programming language. Technically, it is a particular set of conventions for using Perl's package mechanism that has become universally adopted. A module defines its source code to be in a ''package'' (much like a Java package), the Perl mechanism for defining namespaces, e.g. ''CGI'' or ''Net::FTP'' or ''XML::Parser''; the file structure mirrors the namespace structure (e.g. the source code for ''Net::FTP'' is in ''Net/FTP.pm''). Furthermore, a module is the Perl equivalent of the class when object-oriented programming is employed. A collection of modules, with accompanying documentation, build scripts, and usually a test suite, composes a distribution. The Perl community has a sizable library of distributions available for search and download via CPAN. Perl is a language allowing many different styles of programming. A developer is as likely to find a module written in a procedural style (for exampleTest::Simp ...
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OS-level Virtualisation
OS-level virtualization is an operating system (OS) paradigm in which the kernel allows the existence of multiple isolated user space instances, called ''containers'' ( LXC, Solaris containers, Docker, Podman), ''zones'' (Solaris containers), ''virtual private servers'' (OpenVZ), ''partitions'', ''virtual environments'' (VEs), ''virtual kernels'' (DragonFly BSD), or ''jails'' (FreeBSD jail or chroot jail). Such instances may look like real computers from the point of view of programs running in them. A computer program running on an ordinary operating system can see all resources (connected devices, files and folders, network shares, CPU power, quantifiable hardware capabilities) of that computer. However, programs running inside of a container can only see the container's contents and devices assigned to the container. On Unix-like operating systems, this feature can be seen as an advanced implementation of the standard chroot mechanism, which changes the apparent root folder ...
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Name Resolution (programming Languages)
In programming languages, name resolution is the resolution of the tokens within program expressions to the intended program components. Overview Expressions in computer programs reference variables, data types, functions, classes, objects, libraries, packages and other entities by name. In that context, name resolution refers to the association of those not-necessarily-unique names with the intended program entities. The algorithms that determine what those identifiers refer to in specific contexts are part of the language definition. The complexity of these algorithms is influenced by the sophistication of the language. For example, name resolution in assembly language usually involves only a single simple table lookup, while name resolution in C++ is extremely complicated as it involves: * namespaces, which make it possible for an identifier to have different meanings depending on its associated namespace; * scopes, which make it possible for an identifier to have different ...
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Java Package
A Java package organizes Java classes into namespaces, providing a unique namespace for each type it contains. Classes in the same package can access each other's package-private and protected members. In general, a package can contain the following kinds of types: classes, interfaces, enumerations, and annotation types. A package allows a developer to group classes (and interfaces) together. These classes will all be related in some way – they might all have to do with a specific application or perform a specific set of tasks. Programmers also typically use packages to organize classes belonging to the same category or providing similar functionality. Using packages In a Java source file, the package that this file's class or classes belong to is specified with the package keyword. This keyword is usually the first keyword in the source file. At most one package declaration can appear in a source file. package java.awt.event; To use a package's classes inside a Java source ...
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Identifier
An identifier is a name that identifies (that is, labels the identity of) either a unique object or a unique ''class'' of objects, where the "object" or class may be an idea, physical countable object (or class thereof), or physical noncountable substance (or class thereof). The abbreviation ID often refers to identity, identification (the process of identifying), or an identifier (that is, an instance of identification). An identifier may be a word, number, letter, symbol, or any combination of those. The words, numbers, letters, or symbols may follow an encoding system (wherein letters, digits, words, or symbols ''stand for'' epresentideas or longer names) or they may simply be arbitrary. When an identifier follows an encoding system, it is often referred to as a code or ID code. For instance the ISO/IEC 11179 metadata registry standard defines a code as ''system of valid symbols that substitute for longer values'' in contrast to identifiers without symbolic meaning. Ide ...
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File System
In computing, file system or filesystem (often abbreviated to fs) is a method and data structure that the operating system uses to control how data is stored and retrieved. Without a file system, data placed in a storage medium would be one large body of data with no way to tell where one piece of data stopped and the next began, or where any piece of data was located when it was time to retrieve it. By separating the data into pieces and giving each piece a name, the data are easily isolated and identified. Taking its name from the way a paper-based data management system is named, each group of data is called a "file". The structure and logic rules used to manage the groups of data and their names is called a "file system." There are many kinds of file systems, each with unique structure and logic, properties of speed, flexibility, security, size and more. Some file systems have been designed to be used for specific applications. For example, the ISO 9660 file system is designe ...
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Variable (computer Science)
In computer programming, a variable is an abstract storage location paired with an associated symbol, symbolic name, which contains some known or unknown quantity of information referred to as a ''value (computer science), value''; or in simpler terms, a variable is a named container for a particular set of bits or :simple:Data_type, type of data (like Integer (computer science), integer, Floating-point arithmetic, float, String (computer science), string etc...). A variable can eventually be associated with or identified by a memory address. The variable name is the usual way to Reference (computer science), reference the stored value, in addition to referring to the variable itself, depending on the context. This separation of name and content allows the name to be used independently of the exact information it represents. The identifier in computer source code can be Name binding, bound to a Value (computer science), value during Run time (program lifecycle phase), run time, and ...
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Table (furniture)
A table is an item of furniture with a raised flat top and is supported most commonly by 1 or 4 legs (although some can have more), used as a surface for working at, eating from or on which to place things. Some common types of table are the dining room table, which is used for seated persons to eat meals; the coffee table, which is a low table used in living rooms to display items or serve refreshments; and the bedside table, which is commonly used to place an alarm clock and a lamp. There are also a range of specialized types of tables, such as drafting tables, used for doing architectural drawings, and sewing tables. Common design elements include: * Top surfaces of various shapes, including rectangular, square, rounded, semi-circular or oval * Legs arranged in two or more similar pairs. It usually has four legs. However, some tables have three legs, use a single heavy pedestal, or are attached to a wall. * Several geometries of folding table that can be collapsed into a ...
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Anthroponymy
Anthroponymy (also anthroponymics or anthroponomastics, from Ancient Greek ἄνθρωπος ''anthrōpos'' / 'human', and ὄνομα ''onoma'' / 'name') is the study of ''anthroponyms'', the proper names of human beings, both individual and collective. Anthroponymy is a branch of onomastics. Researchers in the field of anthroponymy are called ''anthroponymists''. Since the study of anthroponyms is relevant for several other disciplines within social sciences and humanities, experts from those disciplines engage in anthroponymic studies, including researchers from the fields of anthropology, history, human geography, sociology, prosopography, and genealogy. Anthroponymists are required to follow certain principles, rules and criteria when researching anthroponyms. The methods used for research are divided into two major categories: the collecting of anthroponymic information and the analysis and interpretation of anthroponyms. The collection of anthroponymic information include ...
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