Next Generation Network
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Next Generation Network
The next-generation network (NGN) is a body of key architectural changes in telecommunication core and access networks. The general idea behind the NGN is that one network transports all information and services (voice, data, and all sorts of media such as video) by encapsulating these into IP packets, similar to those used on the Internet. NGNs are commonly built around the Internet Protocol, and therefore the term all IP is also sometimes used to describe the transformation of formerly telephone-centric networks toward NGN. NGN is a different concept from Future Internet, which is more focused on the evolution of Internet in terms of the variety and interactions of services offered. Introduction of NGN According to ITU-T, the definition is: :A next-generation network (NGN) is a packet-based network which can provide services including Telecommunication Services and is able to make use of multiple broadband, quality of service-enabled transport technologies and in which serv ...
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Telecommunication
Telecommunication is the transmission of information by various types of technologies over wire, radio, optical, or other electromagnetic systems. It has its origin in the desire of humans for communication over a distance greater than that feasible with the human voice, but with a similar scale of expediency; thus, slow systems (such as postal mail) are excluded from the field. The transmission media in telecommunication have evolved through numerous stages of technology, from beacons and other visual signals (such as smoke signals, semaphore telegraphs, signal flags, and optical heliographs), to electrical cable and electromagnetic radiation, including light. Such transmission paths are often divided into communication channels, which afford the advantages of multiplexing multiple concurrent communication sessions. ''Telecommunication'' is often used in its plural form. Other examples of pre-modern long-distance communication included audio messages, such as coded drumb ...
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PacketCable
PacketCable network is a technology specification defined by the industry consortium CableLabs for using Internet Protocol (IP) networks to deliver multimedia services, such as IP telephony, conferencing, and interactive gaming on a cable television infrastructure. The PacketCable technology is based on the DOCSIS base with extensions that enable cable operators to deliver data and voice traffic efficiently using a single high-speed, quality-of-service (QoS)-enabled broadband (cable) architecture. The PacketCable effort dates back to 1997 when cable operators identified the need for a real-time multimedia architecture to support the delivery of advanced multimedia services over the DOCSIS architecture. The original PacketCable specifications were based on the physical network characteristics of operators in the U.S. For the European market, Cable Europe Labs, maintains a separate, but equivalent effort, ''EuroPacketCable'', based on European network implementations. Technical ov ...
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ETSI
The European Telecommunications Standards Institute (ETSI) is an independent, not-for-profit, standardization organization in the field of information and communications. ETSI supports the development and testing of global technical standards for ICT-enabled systems, applications and services. Overview ETSI was set up in 1988 by the European Conference of Postal and Telecommunications Administrations ( CEPT) following a proposal from the European Commission. ETSI is the officially recognized body with a responsibility for the standardization of Information and Communication Technologies (ICT). It is one of the three bodies, the others being CEN and CENELEC, officially recognized by the European Union as a European Standards Organization (ESO). The role of the European Standards Organizations is to support EU regulation and policies through the production of Harmonised European Standards and other deliverables. The standards developed by ESOs are the only ones that can be rec ...
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Media Gateway Controller
The media gateway control protocol architecture is a methodology of providing telecommunication services using decomposed multimedia gateways for transmitting telephone calls between an Internet Protocol network and traditional analog facilities of the public switched telephone network (PSTN). The architecture was originally defined in RFC 2805 and has been used in several prominent voice over IP (VoIP) protocol implementations, such as the Media Gateway Control Protocol (MGCP) and Megaco (H.248), both successors to the obsolete Simple Gateway Control Protocol (SGCP). The architecture divides the functions required for the integration of traditional telecommunication networks and modern packet networks into several physical and logical components, notably the media gateway, the media gateway controller, and signaling gateways. The interaction between the media gateway and its controller is defined in the media gateway control protocol. Media gateway protocols were developed based ...
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Media Gateway Control Protocol
The Media Gateway Control Protocol (MGCP) is a signaling and call control communication protocol used in voice over IP (VoIP) telecommunication systems. It implements the media gateway control protocol architecture for controlling media gateways connected to the public switched telephone network (PSTN).RFC 2805, Media Gateway Control Protocol Architecture and Requirements, N. Greene, M. Ramalho, B. Rosen, IETF, April 2000 The media gateways provide conversion of traditional electronic media to the Internet Protocol (IP) network. The protocol is a successor to the Simple Gateway Control Protocol (SGCP), which was developed by Bellcore and Cisco, and the Internet Protocol Device Control (IPDC). The methodology of MGCP reflects the structure of the PSTN with the power of the network residing in a call control center softswitch which is analogous to the central office in the telephone network. The endpoints are low-intelligence devices, mostly executing control commands from a call ...
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Signalling System No
In signal processing, a signal is a function that conveys information about a phenomenon. Any quantity that can vary over space or time can be used as a signal to share messages between observers. The ''IEEE Transactions on Signal Processing'' includes audio signal, audio, video, speech, image, sonar, and radar as examples of signal. A signal may also be defined as observable change in a quantity over space or time (a time series), even if it does not carry information. In nature, signals can be actions done by an organism to alert other organisms, ranging from the release of plant chemicals to warn nearby plants of a predator, to sounds or motions made by animals to alert other animals of food. Signaling occurs in all organisms even at cellular levels, with cell signaling. Signaling theory, in evolutionary biology, proposes that a substantial driver for evolution is the ability of animals to communicate with each other by developing ways of signaling. In human engineering, si ...
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Signalling Gateways
A signaling gateway is a network component responsible for transferring signaling messages (i.e. information related to call establishment, billing, location, short messages, address conversion, and other services) between Common Channel Signaling (CCS) nodes that communicate using different protocols and transports. Transport conversion is often from SS7 to IP. A SIGTRAN Signaling Gateway is a network component that performs packet level translation of signaling from common channel signaling (based upon SS7) to SIGTRAN signaling (based upon IP). The concept of the SIGTRAN signaling gateway was introduced in the IETF document: RFC 2719: Architectural Framework for Signaling Transport. A signaling gateway can be implemented as an embedded component of some other network element, or can be provided as a stand-alone network element. For example: a signaling gateway is often part of a softswitch in modern VoIP deployments. The signaling gateway function can also be included within ...
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Softswitch
A softswitch (''software switch'') is a call-switching node in a telecommunications network, based not on the specialized switching hardware of the traditional telephone exchange, but implemented in software running on a general-purpose computing platform. Like its traditional counterparts it connects telephone calls between subscribers or other switching systems across a telecommunication network. Often a softswitch is implemented to switch calls using voice over IP (VoIP) technologies, but hybrid systems exist. Although the term ''softswitch'' technically refers to any such device, it is conventionally applied to a device that handles IP-to-IP phone calls, while the phrase '' access server'' or "media gateway" is used to refer to devices that either originate or terminate traditional land line phone calls. In practice, such devices can often do both. An access server might take a mobile call or a call originating from a traditional telephone line, convert it to IP traffic, then s ...
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IP Multimedia Subsystem
The IP Multimedia Subsystem or IP Multimedia Core Network Subsystem (IMS) is a standardised architectural framework for delivering IP multimedia services. Historically, mobile phones have provided voice call services over a circuit-switched-style network, rather than strictly over an IP packet-switched network. Alternative methods of delivering voice (VoIP) or other multimedia services have become available on smartphones, but they have not become standardized across the industry. IMS is an architectural framework that provides such standardization. IMS was originally designed by the wireless standards body 3rd Generation Partnership Project (3GPP), as a part of the vision for evolving mobile networks beyond GSM. Its original formulation (3GPP Rel-5) represented an approach for delivering Internet services over GPRS. This vision was later updated by 3GPP, 3GPP2 and ETSI TISPAN by requiring support of networks other than GPRS, such as Wireless LAN, CDMA2000 and fixed lines. IM ...
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