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Networked Narrative
A networked narrative, also known as a network narrative or distributed narrative, is a narrative partitioned across a network of interconnected authors, access points, and/or discrete threads. It is not driven by the specificity of details; rather, details emerge through a co-construction of the ultimate story by the various participants or elements. Networked narratives as decentralized stories Networked narratives can be seen as being defined by their rejection of narrative unity. As a consequence, such narratives escape the constraints of centralized authorship, distribution, and storytelling. One of the most visible forms of networked narrative has been the alternate reality game, an interactive scenario that is experienced through multiple channels and adapts to player behavior. Additionally, networked narratives have been represented in films such as Crash and Syriana through highly decentralized, threaded plots. Networked narratives as social movements Marco Deseriis ...
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Narrative
A narrative, story, or tale is any account of a series of related events or experiences, whether nonfictional (memoir, biography, news report, documentary, travel literature, travelogue, etc.) or fictional (fairy tale, fable, legend, thriller (genre), thriller, novel, etc.). Narratives can be presented through a sequence of written or spoken words, through still or moving images, or through any combination of these. The word derives from the Latin verb ''narrare'' (to tell), which is derived from the adjective ''gnarus'' (knowing or skilled). Narration (i.e., the process of presenting a narrative) is a rhetorical modes, rhetorical mode of discourse, broadly defined (and paralleling argumentation, description, and exposition (narrative), exposition), is one of four rhetorical modes of discourse. More narrowly defined, it is the fiction-writing mode in which a narrator communicates directly to an audience. The school of literary criticism known as Russian formalism has applied metho ...
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Narrative Thread
A narrative thread, or plot thread (or, more ambiguously, a storyline), refers to particular elements and techniques of writing to center the story in the action or experience of characters rather than to relate a matter in a dry "all-knowing" sort of narration. Thus the narrative threads experienced by different but specific characters or sets of characters are those seen in the eyes of those characters that together form a plot element or subplot in the work of fiction. In this sense, each narrative thread is the narrative A narrative, story, or tale is any account of a series of related events or experiences, whether nonfictional (memoir, biography, news report, documentary, travel literature, travelogue, etc.) or fictional (fairy tale, fable, legend, thriller (ge ... portion of a work that pertains to the world view of the participating characters cognizant of their piece of the whole, and they may be the villains, the protagonists, a supporting character, or a relatively di ...
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Alternate Reality Game
An alternate reality game (ARG) is an interactive networked narrative that uses the real world as a platform and employs transmedia storytelling to deliver a story that may be altered by players' ideas or actions. The form is defined by intense player involvement with a story that takes place in real time and evolves according to players' responses. It is shaped by characters that are actively controlled by the game's designers, as opposed to being controlled by an AI as in a computer or console video game. Players interact directly with characters in the game, solve plot-based challenges and puzzles, and collaborate as a community to analyze the story and coordinate real-life and online activities. ARGs generally use multimedia, such as telephones and mail, but rely on the Internet as the central binding medium. ARGs tend to be free to play, with costs absorbed either through supporting products (e.g., collectible puzzle cards fund Perplex City) or through promotional relatio ...
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Film
A film also called a movie, motion picture, moving picture, picture, photoplay or (slang) flick is a work of visual art that simulates experiences and otherwise communicates ideas, stories, perceptions, feelings, beauty, or atmosphere through the use of moving images. These images are generally accompanied by sound and, more rarely, other sensory stimulations. The word "cinema", short for cinematography, is often used to refer to filmmaking and the film industry, and to the art form that is the result of it. Recording and transmission of film The moving images of a film are created by photography, photographing actual scenes with a movie camera, motion-picture camera, by photographing drawings or miniature models using traditional animation techniques, by means of computer-generated imagery, CGI and computer animation, or by a combination of some or all of these techniques, and other visual effects. Before the introduction of digital production, series of still imag ...
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Crash (2004 Film)
''Crash'' is a 2004 crime drama film produced, directed, and co-written by Paul Haggis. A self-described "passion piece" for Haggis, the film features racial and social tensions in Los Angeles and was inspired by a real-life incident in which Haggis's Porsche was carjacked in 1991 outside a video store on Wilshire Boulevard. The film features an ensemble cast, including Sandra Bullock, Don Cheadle (who also worked as a producer on the film), Matt Dillon, Jennifer Esposito, William Fichtner, Brendan Fraser, Terrence Howard, Chris "Ludacris" Bridges, Thandiwe Newton, Michael Peña, and Ryan Phillippe. ''Crash'' first premiered at the 2004 Toronto International Film Festival on September 10, 2004, before it was released in theaters on May 6, 2005, by Lions Gate Films. The film received positive reviews from critics, who praised the direction and performances (particularly Dillon's), but criticized the portrayal of race relations as simplistic and unsubtle. The film was a success ...
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Syriana
''Syriana'' is a 2005 American political thriller film written and directed by Stephen Gaghan, loosely based on Robert Baer's 2003 memoir ''See No Evil (Baer book), See No Evil''. The film stars an ensemble cast consisting of George Clooney, Matt Damon, Jeffrey Wright, Chris Cooper, William Hurt, Tim Blake Nelson, Amanda Peet, Christopher Plummer, Alexander Siddig, and Mazhar Munir. ''Syriana'' was shot in 200 locations in five continents, with large parts shot in the Middle East, Washington, D.C., and Africa. In an interview with Charlie Rose, Gaghan described incidents (including planned regime changes in Venezuela) from personal meetings and interviews with the most powerful oil owners, owners of media houses, lobbyists, lawyers, and politicians which were included in the film. As with Gaghan's screenplay for ''Traffic (2000 film), Traffic'', ''Syriana'' uses multiple, parallel storylines, jumping between locations in Iran, Texas, Washington, D.C., Switzerland, Spain, and Leba ...
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Internet Activism
Internet activism is the use of electronic communication technologies such as social media, e-mail, and podcasts for various forms of activism to enable faster and more effective communication by citizen movements, the delivery of particular information to large and specific audiences as well as coordination. Internet technologies are used for cause-related fundraising, community building, lobbying, and organizing. A digital activism campaign is "an organized public effort, making collective claims on a target authority, in which civic initiators or supporters use digital media." Research has started to address specifically how activist/advocacy groups in the U.S. and Canada are using social media to achieve digital activism objectives. Types Within online activism Sandor Vegh distinguished three principal categories: active/reactive, mobilizing and awareness raising-based. There are other ways of classifying Internet activism, such as by the degree of reliance on the Internet v ...
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Hacktivism
In Internet activism, hacktivism, or hactivism (a portmanteau of ''hack'' and ''activism''), is the use of computer-based techniques such as hacking as a form of civil disobedience to promote a political agenda or social change. With roots in hacker culture and hacker ethics, its ends are often related to free speech, human rights, or freedom of information movements. Hacktivist activities span many political ideals and issues. Freenet, a peer-to-peer platform for censorship-resistant communication, is a prime example of translating political thought and freedom of speech into code. Hacking as a form of activism can be carried out through a network of activists, such as Anonymous and WikiLeaks, or through a singular activist, working in collaboration toward common goals without an overarching authority figure. "Hacktivism" is a controversial term with several meanings. The word was coined to characterize electronic direct action as working toward social change by combining pro ...
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Free Software Movement
The free software movement is a social movement with the goal of obtaining and guaranteeing certain freedoms for software users, namely the freedoms to run the software, to study the software, to modify the software, and to share copies of the software (whether modified or not). Software which meets these requirements, The Four Essential Freedoms of Free Software, is termed free software. Although drawing on traditions and philosophies among members of the 1970s hacker culture and academia, Richard Stallman formally founded the movement in 1983 by launching the GNU Project. Stallman later established the Free Software Foundation in 1985 to support the movement. Philosophy The philosophy of the movement is that the use of computers should not lead to people being prevented from cooperating with each other. In practice, this means rejecting proprietary software, which imposes such restrictions, and promoting free software, with the ultimate goal of liberating everyone in cyber ...
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