Monorepo
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Monorepo
In version-control systems, a monorepo ("mono" meaning 'single' and "repo" being short for 'repository') is a software-development strategy in which the code for a number of projects is stored in the same repository. This practice dates back to at least the early 2000s, when it was commonly called a shared codebase. Google, Meta, Microsoft, Uber, Airbnb, and Twitter all employ very large monorepos with varying strategies to scale build systems and version control software with a large volume of code and daily changes. A related concept is the monolithic application, but whereas a monolith combines its sub-projects into one large project, a monorepo may contain multiple independent projects. Advantages There are a number of potential advantages to a monorepo over individual repositories: ; Ease of code reuse : Similar functionality or communication protocols can be abstracted into shared libraries and directly included by projects, without the need of a dependency package mana ...
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Please (software)
In version-control systems, a monorepo ("mono" meaning 'single' and "repo" being short for 'repository') is a software-development strategy in which the code for a number of projects is stored in the same repository. This practice dates back to at least the early 2000s, when it was commonly called a shared codebase. Google, Meta, Microsoft, Uber, Airbnb, and Twitter all employ very large monorepos with varying strategies to scale build systems and version control software with a large volume of code and daily changes. A related concept is the monolithic application, but whereas a monolith combines its sub-projects into one large project, a monorepo may contain multiple independent projects. Advantages There are a number of potential advantages to a monorepo over individual repositories: ; Ease of code reuse : Similar functionality or communication protocols can be abstracted into shared libraries and directly included by projects, without the need of a dependency package mana ...
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Pants (software)
In version-control systems, a monorepo ("mono" meaning 'single' and "repo" being short for 'repository') is a software-development strategy in which the code for a number of projects is stored in the same repository. This practice dates back to at least the early 2000s, when it was commonly called a shared codebase. Google, Meta, Microsoft, Uber, Airbnb, and Twitter all employ very large monorepos with varying strategies to scale build systems and version control software with a large volume of code and daily changes. A related concept is the monolithic application, but whereas a monolith combines its sub-projects into one large project, a monorepo may contain multiple independent projects. Advantages There are a number of potential advantages to a monorepo over individual repositories: ; Ease of code reuse : Similar functionality or communication protocols can be abstracted into shared libraries and directly included by projects, without the need of a dependency package mana ...
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Buck (software)
Buck is a multi-language build system developed and used by Meta Platforms, Inc. It was designed for building small, reusable modules consisting of code and resources within a monorepo. It supports C++ (Objective-C, Swift), Shell, Java ( Kotlin, Groovy), Python, Lua, OCaml, Rust, Go and other languages as source code input. It can produce binary outputs for a variety of target platforms including IOS, Android, .NET and Java VM runtimes. Buck is licensed under the Apache License 2.0. Buck requires the explicit declaration of dependencies and enforces this using a symbolic link tree. Because all dependencies are explicit and Buck has a directed acyclic graph of all source files and build targets, Buck can perform incremental recompilation, only rebuilding targets downstream of files that have changed. Buck computes a key for each target that is a hash of the contents of the files it depends on. It stores a mapping from that key to the build target in a build cache. If targets ...
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Mercurial
Mercurial is a distributed revision control tool for software developers. It is supported on Microsoft Windows and Unix-like systems, such as FreeBSD, macOS, and Linux. Mercurial's major design goals include high performance and scalability, decentralization, fully distributed collaborative development, robust handling of both plain text and binary files, and advanced branching and merging capabilities, while remaining conceptually simple. It includes an integrated web-interface. Mercurial has also taken steps to ease the transition for users of other version control systems, particularly Subversion. Mercurial is primarily a command-line driven program, but graphical user interface extensions are available, e.g. TortoiseHg, and several IDEs offer support for version control with Mercurial. All of Mercurial's operations are invoked as arguments to its driver program hg (a reference to Hg – the chemical symbol of the element mercury). Olivia Mackall originated Mercurial and ser ...
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Atomic Commit
In the field of computer science, an atomic commit is an operation that applies a set of distinct changes as a single operation. If the changes are applied, then the atomic commit is said to have succeeded. If there is a failure before the atomic commit can be completed, then all of the changes completed in the atomic commit are reversed. This ensures that the system is always left in a consistent state. The other key property of isolation comes from their nature as atomic operations. Isolation ensures that only one atomic commit is processed at a time. The most common uses of atomic commits are in database systems and version control systems. The problem with atomic commits is that they require coordination between multiple systems. As computer networks are unreliable services, this means no algorithm can coordinate with all systems as proven in the Two Generals Problem. As databases become more and more distributed, this coordination will increase the difficulty of making trul ...
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Code Refactoring
In computer programming and software design, code refactoring is the process of restructuring existing computer code—changing the '' factoring''—without changing its external behavior. Refactoring is intended to improve the design, structure, and/or implementation of the software (its '' non-functional'' attributes), while preserving its functionality. Potential advantages of refactoring may include improved code readability and reduced complexity; these can improve the source codes maintainability and create a simpler, cleaner, or more expressive internal architecture or object model to improve extensibility. Another potential goal for refactoring is improved performance; software engineers face an ongoing challenge to write programs that perform faster or use less memory. Typically, refactoring applies a series of standardized basic ''micro-refactorings'', each of which is (usually) a tiny change in a computer program's source code that either preserves the behavior of ...
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Version Control
In software engineering, version control (also known as revision control, source control, or source code management) is a class of systems responsible for managing changes to computer programs, documents, large web sites, or other collections of information. Version control is a component of software configuration management. Changes are usually identified by a number or letter code, termed the "revision number", "revision level", or simply "revision". For example, an initial set of files is "revision 1". When the first change is made, the resulting set is "revision 2", and so on. Each revision is associated with a timestamp and the person making the change. Revisions can be compared, restored, and, with some types of files, merged. The need for a logical way to organize and control revisions has existed for almost as long as writing has existed, but revision control became much more important, and complicated, when the era of computing began. The numbering of book editions ...
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Ultra-large-scale Systems
Ultra-large-scale system (ULSS) is a term used in fields including Computer Science, Software Engineering and Systems Engineering to refer to software intensive systems with unprecedented amounts of hardware, lines of source code, numbers of users, and volumes of data. The scale of these systems gives rise to many problems: they will be developed and used by many stakeholders across multiple organizations, often with conflicting purposes and needs; they will be constructed from heterogeneous parts with complex dependencies and emergent properties; they will be continuously evolving; and software, hardware and human failures will be the norm, not the exception. The term 'ultra-large-scale system' was introduced by Northrop and othersNorthrop, L., et al"Ultra-Large-Scale Systems: The Software Challenge of the Future" Carnegie Mellon Software Engineering Institute, Ultra-Large-Scale Systems Study Report (2006) to describe challenges facing the United States Department of Defense. Th ...
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Go (programming Language)
Go is a statically typed, compiled programming language designed at Google by Robert Griesemer, Rob Pike, and Ken Thompson. It is syntactically similar to C, but with memory safety, garbage collection, structural typing, and CSP-style concurrency. It is often referred to as Golang because of its former domain name, golang.org, but its proper name is Go. There are two major implementations: * Google's self-hosting "gc" compiler toolchain, targeting multiple operating systems and WebAssembly. * gofrontend, a frontend to other compilers, with the ''libgo'' library. With GCC the combination is gccgo; with LLVM the combination is gollvm. A third-party source-to-source compiler, GopherJS, compiles Go to JavaScript for front-end web development. History Go was designed at Google in 2007 to improve programming productivity in an era of multicore, networked machines and large codebases. The designers wanted to address criticism of other languages in use at Google, but keep ...
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Bazel (software)
Bazel () is a free software tool used for the automation of building and testing software. The company Google uses the build tool ''Blaze'' internally and released an open-sourced port of the Blaze tool as Bazel, named as an anagram of Blaze. Bazel was first released in March 2015 and achieved beta status by September 2015. Similar to building tools like Make, Apache Ant, or Apache Maven, Bazel builds software applications from source code using a set of rules. Rules and macros are created in the Starlark language (previously called Skylark), a dialect of Python. There are built-in rules for building software written in the programming languages of Java, C, C++, Go, Python, Objective-C, and Bourne shell scripts. Bazel can produce software application packages suitable for deployment for the Android and iOS operating systems. Rationale One of the goals of Bazel is to create a build system where build target inputs and outputs are fully specified and therefore precisely known ...
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Directed Acyclic Graph
In mathematics, particularly graph theory, and computer science, a directed acyclic graph (DAG) is a directed graph with no directed cycles. That is, it consists of vertices and edges (also called ''arcs''), with each edge directed from one vertex to another, such that following those directions will never form a closed loop. A directed graph is a DAG if and only if it can be topologically ordered, by arranging the vertices as a linear ordering that is consistent with all edge directions. DAGs have numerous scientific and computational applications, ranging from biology (evolution, family trees, epidemiology) to information science (citation networks) to computation (scheduling). Directed acyclic graphs are sometimes instead called acyclic directed graphs or acyclic digraphs. Definitions A graph is formed by vertices and by edges connecting pairs of vertices, where the vertices can be any kind of object that is connected in pairs by edges. In the case of a directed graph, ...
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Continuous Testing
Continuous testing is the process of executing automated tests as part of the software delivery pipeline to obtain immediate feedback on the business risks associated with a software release candidate.Part of the Pipeline: Why Continuous Testing Is Essential
by Adam Auerbach, TechWell Insights August 2015
The Relationship between Risk and Continuous Testing: An Interview with Wayne Ariola
by Cameron Philipp-Edmonds, Stickyminds December 2015
Continuous testing ...
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