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Modal Window
In user interface design for computer applications, a modal window is a graphical control element subordinate to an application's main window. A modal window creates a mode that disables the main window but keeps it visible, with the modal window as a child window in front of it. Users ''must'' interact with the modal window before they can return to the parent application. This avoids interrupting the workflow on the main window. Modal windows are sometimes called heavy windows or modal dialogs because they often display a dialog box. User interfaces typically use modal windows to command user awareness and to display emergency states, though interaction designers argue they are ineffective for that use. Modal windows are prone to mode errors. On the Web, they often show images in detail, such as those implemented by Lightbox library, or are used for hover ads. The opposite of modal is modeless. Modeless windows don't block the main window, so the user can switch their focus ...
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User Interface
In the industrial design field of human–computer interaction, a user interface (UI) is the space where interactions between humans and machines occur. The goal of this interaction is to allow effective operation and control of the machine from the human end, while the machine simultaneously feeds back information that aids the operators' decision-making process. Examples of this broad concept of user interfaces include the interactive aspects of computer operating systems, hand tools, heavy machinery operator controls and process controls. The design considerations applicable when creating user interfaces are related to, or involve such disciplines as, ergonomics and psychology. Generally, the goal of user interface design is to produce a user interface that makes it easy, efficient, and enjoyable (user-friendly) to operate a machine in the way which produces the desired result (i.e. maximum usability). This generally means that the operator needs to provide minimal i ...
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Password
A password, sometimes called a passcode (for example in Apple devices), is secret data, typically a string of characters, usually used to confirm a user's identity. Traditionally, passwords were expected to be memorized, but the large number of password-protected services that a typical individual accesses can make memorization of unique passwords for each service impractical. Using the terminology of the NIST Digital Identity Guidelines, the secret is held by a party called the ''claimant'' while the party verifying the identity of the claimant is called the ''verifier''. When the claimant successfully demonstrates knowledge of the password to the verifier through an established authentication protocol, the verifier is able to infer the claimant's identity. In general, a password is an arbitrary string of characters including letters, digits, or other symbols. If the permissible characters are constrained to be numeric, the corresponding secret is sometimes called a personal ...
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Mode Error
In user interface design, a mode is a distinct setting within a computer program or any physical machine interface, in which the same user input will produce perceived results different from those that it would in other settings. Modal interface components include the Caps lock and Insert keys on the standard computer keyboard A computer keyboard is a peripheral input device modeled after the typewriter keyboard which uses an arrangement of buttons or keys to act as mechanical levers or electronic switches. Replacing early punched cards and paper tape technolog ..., both of which typically put the user's typing into a different mode after being pressed, then return it to the regular mode after being re-pressed. An interface that uses no modes is known as a ''modeless'' interface. Modeless interfaces avoid ''mode errors'', in which the user performs an action appropriate to one mode while in another mode, by making it impossible for the user to commit them. Definition ...
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Oracle Corporation
Oracle Corporation is an American multinational computer technology corporation headquartered in Austin, Texas. In 2020, Oracle was the third-largest software company in the world by revenue and market capitalization. The company sells database software and technology (particularly its own brands), cloud engineered systems, and enterprise software products, such as enterprise resource planning (ERP) software, human capital management (HCM) software, customer relationship management (CRM) software (also known as customer experience), enterprise performance management (EPM) software, and supply chain management (SCM) software. History Larry Ellison co-founded Oracle Corporation in 1977 with Bob Miner and Ed Oates under the name Software Development Laboratories (SDL). Ellison took inspiration from the 1970 paper written by Edgar F. Codd on relational database management systems ( RDBMS) named "A Relational Model of Data for Large Shared Data Banks." He heard about t ...
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Workflows
A workflow consists of an orchestrated and repeatable pattern of activity, enabled by the systematic organization of resources into processes that transform materials, provide services, or process information. It can be depicted as a sequence of operations, the work of a person or group, the work of an organization of staff, or one or more simple or complex mechanisms. From a more abstract or higher-level perspective, workflow may be considered a view or representation of real work. The flow being described may refer to a document, service, or product that is being transferred from one step to another. Workflows may be viewed as one fundamental building block to be combined with other parts of an organization's structure such as information technology, teams, projects and hierarchies. Historical development The development of the concept of a workflow occurred above a series of loosely defined, overlapping eras. Beginnings in manufacturing The modern history of workflows ...
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Asterisk
The asterisk ( ), from Late Latin , from Ancient Greek , ''asteriskos'', "little star", is a typographical symbol. It is so called because it resembles a conventional image of a heraldic star. Computer scientists and mathematicians often vocalize it as star (as, for example, in ''the A* search algorithm'' or '' C*-algebra''). In English, an asterisk is usually five- or six-pointed in sans-serif typefaces, six-pointed in serif typefaces, and six- or eight-pointed when handwritten. Its most common use is to call out a footnote. It is also often used to censor offensive words. In computer science, the asterisk is commonly used as a wildcard character, or to denote pointers, repetition, or multiplication. History The asterisk has already been used as a symbol in ice age cave paintings. There is also a two thousand-year-old character used by Aristarchus of Samothrace called the , , which he used when proofreading Homeric poetry to mark lines that were duplicated. Origen is ...
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Task Analysis
Task analysis is the analysis of how a task is accomplished, including a detailed description of both manual and mental activities, task and element durations, task frequency, task allocation, task complexity, environmental conditions, necessary clothing and equipment, and any other unique factors involved in or required for one or more people to perform a given task. Information from a task analysis can then be used for many purposes, such as personnel selection and training, tool or equipment design, procedure design (e.g., design of checklists, or decision support systems) and automation. Though distinct, task analysis is related to user analysis. Safety Critical Task Analysis Safety Critical Task Analysis (SCTA) focuses on how tasks that are critical to major accident risk are performed. SCTA is a crucial assessment designed to predict and understand the role that human error plays in major accidents. This is a type or workshop conducted to support Major Accident Hazard (M ...
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Infobar
An infobar is a graphical control element used by browsers including Firefox and Google Chrome and other software programs to display non-critical information to a user. It usually appears as a temporary extension of an existing toolbar The toolbar, also called a bar or standard toolbar (originally known as ribbon) is a graphical control element on which on-screen icons can be used. A toolbar often allows for quick access to functions that are commonly used in the program. Some ..., and may contain buttons or icons to allow the user to react to the event described in the infobar. An infobar may be used as an alternative to dialog boxes as it does not interrupt the user's activities and allows the user to read extra information in their own time. Some infobars unobtrusively appear from the edge of the screen with a message displayed, possibly with response buttons to then hide or fade after several seconds. Within Microsoft Outlook, an infobar may display information releva ...
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Alert Dialog Box
An alert dialog box is a special dialog box that is displayed in a graphical user interface when something unexpected occurred that requires immediate user action. The typical alert dialog provides information in a separate box to the user, after which the user can only respond in one way: by closing it. Closing an alert dialog will provide access to the original window, which is not available while the alert dialog is presented. Alert dialogs that block the application are regarded as a bad design solution by usability practitioners, since they are prone to produce mode errors. Also when used as error dialogs, they have been shown to be ineffective in their goals to inform users about an error condition or protect from a destructive operation. Usage Alerts have several typical uses: * Error: informs the user than an operation could not continue or complete due to some insurmountable error. * Warning: alerts that the current course of action could be in some way dangerous ...
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Alan Cooper
Alan Cooper (born June 3, 1952) is an American software designer and programmer. Widely recognized as the "Father of Visual Basic", Cooper is also known for his books ''About Face: The Essentials of Interaction Design'' and ''The Inmates Are Running the Asylum: Why High-Tech Products Drive Us Crazy and How to Restore the Sanity''. As founder of Cooper, a leading interaction design consultancy, he created the Goal-Directed design methodology and pioneered the use of personas as practical interaction design tools to create high-tech products. On April 28, 2017, Alan was inducted into the Computer History Museum's Hall of Fellows "for his invention of the visual development environment in Visual BASIC, and for his pioneering work in establishing the field of interaction design and its fundamental tools." Biography Early life Alan Cooper grew up in Marin County, California, United States where he attended the College of Marin, studying architecture. He learned programming and ...
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Transient Screen
A transient screen is a pop-up screen such as a notification or dialog screen on a mobile phone. It covers only part of the screen as well as dimming the remaining area. It helps to give the user a potentially high priority message, such as a new text message, voice mail or incoming phone call, either when the user gives the phone their attention, for example, by opening a flip phone The flip phone or clamshell is a form factor of a mobile phone or other device which is in two or more sections that fold via a hinge. If the hinge is on a long edge the device is more likely to be called clamshell than flip phone (e.g., No ... or when running an application such as a game in the foreground. User interfaces {{wireless-stub ...
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Habituation
Habituation is a form of non-associative learning in which an innate (non-reinforced) response to a stimulus decreases after repeated or prolonged presentations of that stimulus. Responses that habituate include those that involve the intact organism (e.g., full-body startle response) or those that involve only components of the organism (e.g., habituation of neurotransmitter release from ''in vitro'' Aplysia sensory neurons). The broad ubiquity of habituation across all biologic phyla has resulted in it being called "the simplest, most universal form of learning...as fundamental a characteristic of life as DNA." Functionally-speaking, by diminishing the response to an inconsequential stimulus, habituation is thought to free-up cognitive resources to other stimuli that are associated with biologically important events (i.e., punishment/reward). For example, organisms may habituate to repeated sudden loud noises when they learn these have no consequences. A progressive decline of a ...
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