Midsphere
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Midsphere
In geometry, the midsphere or intersphere of a polyhedron In geometry, a polyhedron (plural polyhedra or polyhedrons; ) is a three-dimensional shape with flat polygonal faces, straight edges and sharp corners or vertices. A convex polyhedron is the convex hull of finitely many points, not all on ... is a sphere which is tangent to every Edge (geometry), edge of the polyhedron. That is to say, it touches any given edge at exactly one point. Not every polyhedron has a midsphere, but for every convex polyhedron there is a combinatorially equivalent polyhedron, the canonical polyhedron, that does have a midsphere. The radius of the midsphere is called the midradius. Examples The uniform polyhedron, uniform polyhedra, including the regular polyhedron, regular, Quasiregular polyhedron, quasiregular and Semiregular polyhedron, semiregular polyhedra and their Dual polyhedron, duals all have midspheres. In the regular polyhedra, the inscribed sphere, midsphere, and circumscribe ...
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Midsphere
In geometry, the midsphere or intersphere of a polyhedron In geometry, a polyhedron (plural polyhedra or polyhedrons; ) is a three-dimensional shape with flat polygonal faces, straight edges and sharp corners or vertices. A convex polyhedron is the convex hull of finitely many points, not all on ... is a sphere which is tangent to every Edge (geometry), edge of the polyhedron. That is to say, it touches any given edge at exactly one point. Not every polyhedron has a midsphere, but for every convex polyhedron there is a combinatorially equivalent polyhedron, the canonical polyhedron, that does have a midsphere. The radius of the midsphere is called the midradius. Examples The uniform polyhedron, uniform polyhedra, including the regular polyhedron, regular, Quasiregular polyhedron, quasiregular and Semiregular polyhedron, semiregular polyhedra and their Dual polyhedron, duals all have midspheres. In the regular polyhedra, the inscribed sphere, midsphere, and circumscribe ...
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Polyhedron
In geometry, a polyhedron (plural polyhedra or polyhedrons; ) is a three-dimensional shape with flat polygonal faces, straight edges and sharp corners or vertices. A convex polyhedron is the convex hull of finitely many points, not all on the same plane. Cubes and pyramids are examples of convex polyhedra. A polyhedron is a 3-dimensional example of a polytope, a more general concept in any number of dimensions. Definition Convex polyhedra are well-defined, with several equivalent standard definitions. However, the formal mathematical definition of polyhedra that are not required to be convex has been problematic. Many definitions of "polyhedron" have been given within particular contexts,. some more rigorous than others, and there is not universal agreement over which of these to choose. Some of these definitions exclude shapes that have often been counted as polyhedra (such as the self-crossing polyhedra) or include shapes that are often not considered as valid polyhedr ...
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Circle Packing Theorem
The circle packing theorem (also known as the Koebe–Andreev–Thurston theorem) describes the possible tangency relations between circles in the plane whose interiors are disjoint. A circle packing is a connected collection of circles (in general, on any Riemann surface) whose interiors are disjoint. The intersection graph of a circle packing is the graph having a vertex for each circle, and an edge for every pair of circles that are tangent. If the circle packing is on the plane, or, equivalently, on the sphere, then its intersection graph is called a coin graph; more generally, intersection graphs of interior-disjoint geometric objects are called tangency graphs or contact graphs. Coin graphs are always connected, simple, and planar. The circle packing theorem states that these are the only requirements for a graph to be a coin graph: Circle packing theorem: For every connected simple planar graph ''G'' there is a circle packing in the plane whose intersection graph is (isom ...
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Visibility (geometry)
In geometry, visibility is a mathematical abstraction of the real-life notion of visibility. Given a set of obstacles in the Euclidean space, two points in the space are said to be visible to each other, if the line segment that joins them does not intersect any obstacles. (In the Earth's atmosphere light follows a slightly curved path that is not perfectly predictable, complicating the calculation of actual visibility.) Computation of visibility is among the basic problems in computational geometry and has applications in computer graphics, motion planning, and other areas. Concepts and problems * Point visibility * Edge visibilityE. Roth, G. Panin and A. Knoll,Sampling feature points for contour tracking with graphics hardware, "In International Workshop on Vision, Modeling and Visualization (VMV)", Konstanz, Germany, October 2008. * Visibility polygon * Weak visibility *Art gallery problem or museum problem *Visibility graph ** Visibility graph of vertical line segments * Wat ...
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Möbius Transformation
In geometry and complex analysis, a Möbius transformation of the complex plane is a rational function of the form f(z) = \frac of one complex variable ''z''; here the coefficients ''a'', ''b'', ''c'', ''d'' are complex numbers satisfying ''ad'' − ''bc'' ≠ 0. Geometrically, a Möbius transformation can be obtained by first performing stereographic projection from the plane to the unit two-sphere, rotating and moving the sphere to a new location and orientation in space, and then performing stereographic projection (from the new position of the sphere) to the plane. These transformations preserve angles, map every straight line to a line or circle, and map every circle to a line or circle. The Möbius transformations are the projective transformations of the complex projective line. They form a group called the Möbius group, which is the projective linear group PGL(2,C). Together with its subgroups, it has numerous applications in mathematics and physics. Möbius transfor ...
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Projective Transformation
In projective geometry, a homography is an isomorphism of projective spaces, induced by an isomorphism of the vector spaces from which the projective spaces derive. It is a bijection that maps lines to lines, and thus a collineation. In general, some collineations are not homographies, but the fundamental theorem of projective geometry asserts that is not so in the case of real projective spaces of dimension at least two. Synonyms include projectivity, projective transformation, and projective collineation. Historically, homographies (and projective spaces) have been introduced to study perspective and projections in Euclidean geometry, and the term ''homography'', which, etymologically, roughly means "similar drawing", dates from this time. At the end of the 19th century, formal definitions of projective spaces were introduced, which differed from extending Euclidean or affine spaces by adding points at infinity. The term "projective transformation" originated in these abstract ...
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Face Lattice
A convex polytope is a special case of a polytope, having the additional property that it is also a convex set contained in the n-dimensional Euclidean space \mathbb^n. Most texts. use the term "polytope" for a bounded convex polytope, and the word "polyhedron" for the more general, possibly unbounded object. Others''Mathematical Programming'', by Melvyn W. Jeter (1986) p. 68/ref> (including this article) allow polytopes to be unbounded. The terms "bounded/unbounded convex polytope" will be used below whenever the boundedness is critical to the discussed issue. Yet other texts identify a convex polytope with its boundary. Convex polytopes play an important role both in various branches of mathematics and in applied areas, most notably in linear programming. In the influential textbooks of Grünbaum and Ziegler on the subject, as well as in many other texts in discrete geometry, convex polytopes are often simply called "polytopes". Grünbaum points out that this is solely to avoid ...
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William Thurston
William Paul Thurston (October 30, 1946August 21, 2012) was an American mathematician. He was a pioneer in the field of low-dimensional topology and was awarded the Fields Medal in 1982 for his contributions to the study of 3-manifolds. Thurston was a professor of mathematics at Princeton University, University of California, Davis, and Cornell University. He was also a director of the Mathematical Sciences Research Institute. Early life and education William Thurston was born in Washington, D.C. to Margaret Thurston (), a seamstress, and Paul Thurston, an aeronautical engineer. William Thurston suffered from congenital strabismus as a child, causing issues with depth perception. His mother worked with him as a toddler to reconstruct three-dimensional images from two-dimensional ones. He received his bachelor's degree from New College in 1967 as part of its inaugural class. For his undergraduate thesis, he developed an intuitionist foundation for topology. Following this, he r ...
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Euclidean Plane
In mathematics, the Euclidean plane is a Euclidean space of dimension two. That is, a geometric setting in which two real quantities are required to determine the position of each point ( element of the plane), which includes affine notions of parallel lines, and also metrical notions of distance, circles, and angle measurement. The set \mathbb^2 of pairs of real numbers (the real coordinate plane) augmented by appropriate structure often serves as the canonical example. History Books I through IV and VI of Euclid's Elements dealt with two-dimensional geometry, developing such notions as similarity of shapes, the Pythagorean theorem (Proposition 47), equality of angles and areas, parallelism, the sum of the angles in a triangle, and the three cases in which triangles are "equal" (have the same area), among many other topics. Later, the plane was described in a so-called '' Cartesian coordinate system'', a coordinate system that specifies each point uniquely in a plane by a ...
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Stereographic Projection
In mathematics, a stereographic projection is a perspective projection of the sphere, through a specific point on the sphere (the ''pole'' or ''center of projection''), onto a plane (geometry), plane (the ''projection plane'') perpendicular to the diameter through the point. It is a smooth function, smooth, bijection, bijective function (mathematics), function from the entire sphere except the center of projection to the entire plane. It maps circle of a sphere, circles on the sphere to generalised circle, circles or lines on the plane, and is conformal map, conformal, meaning that it preserves angles at which curves meet and thus Local property, locally approximately preserves similarity (geometry), shapes. It is neither isometry, isometric (distance preserving) nor Equiareal map, equiareal (area preserving). The stereographic projection gives a way to representation (mathematics), represent a sphere by a plane. The metric tensor, metric induced metric, induced by the inverse s ...
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Polyhedral Graph
In geometric graph theory, a branch of mathematics, a polyhedral graph is the undirected graph formed from the vertices and edges of a convex polyhedron. Alternatively, in purely graph-theoretic terms, the polyhedral graphs are the 3-vertex-connected, planar graphs. Characterization The Schlegel diagram of a convex polyhedron represents its vertices and edges as points and line segments in the Euclidean plane, forming a subdivision of an outer convex polygon into smaller convex polygons (a convex drawing of the graph of the polyhedron). It has no crossings, so every polyhedral graph is also a planar graph. Additionally, by Balinski's theorem, it is a 3-vertex-connected graph. According to Steinitz's theorem, these two graph-theoretic properties are enough to completely characterize the polyhedral graphs: they are exactly the 3-vertex-connected planar graphs. That is, whenever a graph is both planar and 3-vertex-connected, there exists a polyhedron whose vertices and edges fo ...
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Hamiltonian Cycle
In the mathematical field of graph theory, a Hamiltonian path (or traceable path) is a path in an undirected or directed graph that visits each vertex exactly once. A Hamiltonian cycle (or Hamiltonian circuit) is a cycle that visits each vertex exactly once. A Hamiltonian path that starts and ends at adjacent vertices can be completed by adding one more edge to form a Hamiltonian cycle, and removing any edge from a Hamiltonian cycle produces a Hamiltonian path. Determining whether such paths and cycles exist in graphs (the Hamiltonian path problem and Hamiltonian cycle problem) are NP-complete. Hamiltonian paths and cycles are named after William Rowan Hamilton who invented the icosian game, now also known as ''Hamilton's puzzle'', which involves finding a Hamiltonian cycle in the edge graph of the dodecahedron. Hamilton solved this problem using the icosian calculus, an algebraic structure based on roots of unity with many similarities to the quaternions (also invented by Hami ...
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