Middlebox
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Middlebox
A middlebox is a computer networking device that transforms, inspects, filters, and manipulates traffic for purposes other than packet forwarding. Examples of middleboxes include firewalls, network address translators (NATs), load balancers, and deep packet inspection (DPI) boxes. UCLA computer science professor Lixia Zhang coined the term ''middlebox'' in 1999. Usage Middleboxes are widely deployed across both private and public networks. Dedicated middlebox hardware is widely deployed in enterprise networks to improve network security and performance, however, even home network routers often have integrated firewall, NAT, or other middlebox functionality. One 2017 study counting more than 1,000 deployments in autonomous systems, in both directions of traffic flows, and across a wide range networks, including mobile operators and data center networks. Examples The following are examples of commonly deployed middleboxes: * Firewalls filter traffic based on a set of predefi ...
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Protocol Ossification
Protocol ossification is the loss of flexibility, extensibility and evolvability of network protocols. This is largely due to middleboxes that are sensitive to the wire image of the protocol, and which can interrupt or interfere with messages that are valid but which the middlebox does not correctly recognise. This is a violation of the end-to-end principle. Secondary causes include inflexibility in endpoint implementations of protocols. Ossification is a major issue in Internet protocol design and deployment, as it can prevent new protocols or extensions from being deployed on the Internet, or place strictures on the design of new protocols; new protocols may have to be encapsulated in an already-deployed protocol or mimic the wire image of another protocol. Because of ossification, the Transmission Control Protocol (TCP) and User Datagram Protocol (UDP) are the only practical choices for transport protocols on the Internet, and TCP itself has significantly ossified, making exte ...
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Lixia Zhang
Lixia Zhang () is the Jonathan B. Postel Professor of Computer Science at the University of California, Los Angeles.. Her expertise is in computer networks; she helped found the Internet Engineering Task Force, designed the Resource Reservation Protocol, coined the term "middlebox", and pioneered the development of named data networking. Biography Zhang grew up in northern China, where she worked as a tractor driver on a farm when the Cultural Revolution closed the schools.. She earned a master's degree in electrical engineering in 1981 at California State University, Los Angeles, and completed her doctorate at the Massachusetts Institute of Technology in 1989, under the supervision of David D. Clark. After working as a researcher at Xerox PARC, she moved to UCLA in 1996. She and her husband, Jim Ma, have two sons. They reside in Sherman Oaks. Contributions Zhang was one of the 21 participants in the initial meeting of the Internet Engineering Task Force, in 1986, the only wom ...
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Transmission Control Protocol
The Transmission Control Protocol (TCP) is one of the main protocols of the Internet protocol suite. It originated in the initial network implementation in which it complemented the Internet Protocol (IP). Therefore, the entire suite is commonly referred to as TCP/IP. TCP provides reliable, ordered, and error-checked delivery of a stream of octets (bytes) between applications running on hosts communicating via an IP network. Major internet applications such as the World Wide Web, email, remote administration, and file transfer rely on TCP, which is part of the Transport Layer of the TCP/IP suite. SSL/TLS often runs on top of TCP. TCP is connection-oriented, and a connection between client and server is established before data can be sent. The server must be listening (passive open) for connection requests from clients before a connection is established. Three-way handshake (active open), retransmission, and error detection adds to reliability but lengthens latency. Applica ...
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Computer Networking
A computer network is a set of computers sharing resources located on or provided by network nodes. The computers use common communication protocols over digital interconnections to communicate with each other. These interconnections are made up of telecommunication network technologies, based on physically wired, optical, and wireless radio-frequency methods that may be arranged in a variety of network topologies. The nodes of a computer network can include personal computers, servers, networking hardware, or other specialised or general-purpose hosts. They are identified by network addresses, and may have hostnames. Hostnames serve as memorable labels for the nodes, rarely changed after initial assignment. Network addresses serve for locating and identifying the nodes by communication protocols such as the Internet Protocol. Computer networks may be classified by many criteria, including the transmission medium used to carry signals, bandwidth, communications protocols ...
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WAN Optimization
WAN optimization is a collection of techniques for improving data transfer across wide area networks (WANs). In 2008, the WAN optimization market was estimated to be $1 billion, and was to grow to $4.4 billion by 2014 according to Gartner, a technology research firm. In 2015 Gartner estimated the WAN optimization market to be a $1.1 billion market. The most common measures of TCP data-transfer efficiencies (i.e., optimization) are throughput, bandwidth requirements, latency, protocol optimization, and congestion, as manifested in dropped packets. In addition, the WAN itself can be classified with regards to the distance between endpoints and the amounts of data transferred. Two common business WAN topologies are Branch to Headquarters and Data Center to Data Center (DC2DC). In general, "Branch" WAN links are closer, use less bandwidth, support more simultaneous connections, support smaller connections and more short-lived connections, and handle a greater variety of protocols. The ...
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IPv4
Internet Protocol version 4 (IPv4) is the fourth version of the Internet Protocol (IP). It is one of the core protocols of standards-based internetworking methods in the Internet and other packet-switched networks. IPv4 was the first version deployed for production on SATNET in 1982 and on the ARPANET in January 1983. It is still used to route most Internet traffic today, even with the ongoing deployment of Internet Protocol version 6 (IPv6), its successor. IPv4 uses a 32-bit address space which provides 4,294,967,296 (232) unique addresses, but large blocks are reserved for special networking purposes. History Internet Protocol version 4 is described in IETF publication RFC 791 (September 1981), replacing an earlier definition of January 1980 (RFC 760). In March 1982, the US Department of Defense decided on the Internet Protocol Suite (TCP/IP) as the standard for all military computer networking. Purpose The Internet Protocol is the protocol that defines and enables internet ...
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IPv6
Internet Protocol version 6 (IPv6) is the most recent version of the Internet Protocol (IP), the communication protocol, communications protocol that provides an identification and location system for computers on networks and routes traffic across the Internet. IPv6 was developed by the Internet Engineering Task Force (IETF) to deal with the long-anticipated problem of IPv4 address exhaustion, and is intended to replace IPv4. In December 1998, IPv6 became a Draft Standard for the IETF, which subsequently ratified it as an Internet Standard on 14 July 2017. Devices on the Internet are assigned a unique IP address for identification and location definition. With the rapid growth of the Internet after commercialization in the 1990s, it became evident that far more addresses would be needed to connect devices than the IPv4 address space had available. By 1998, the IETF had formalized the successor protocol. IPv6 uses 128-bit addresses, theoretically allowing 2128, or approximatel ...
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Session Initiation Protocol
The Session Initiation Protocol (SIP) is a signaling protocol used for initiating, maintaining, and terminating communication sessions that include voice, video and messaging applications. SIP is used in Internet telephony, in private IP telephone systems, as well as mobile phone calling over LTE (VoLTE). The protocol defines the specific format of messages exchanged and the sequence of communications for cooperation of the participants. SIP is a text-based protocol, incorporating many elements of the Hypertext Transfer Protocol (HTTP) and the Simple Mail Transfer Protocol (SMTP). A call established with SIP may consist of multiple media streams, but no separate streams are required for applications, such as text messaging, that exchange data as payload in the SIP message. SIP works in conjunction with several other protocols that specify and carry the session media. Most commonly, media type and parameter negotiation and media setup are performed with the Session Description ...
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Proxy Server
In computer networking, a proxy server is a server application that acts as an intermediary between a client requesting a resource and the server providing that resource. Instead of connecting directly to a server that can fulfill a request for a resource, such as a file or web page, the client directs the request to the proxy server, which evaluates the request and performs the required network transactions. This serves as a method to simplify or control the complexity of the request, or provide additional benefits such as load balancing, privacy, or security. Proxies were devised to add structure and encapsulation to distributed systems. A proxy server thus functions on behalf of the client when requesting service, potentially masking the true origin of the request to the resource server. Types A proxy server may reside on the user's local computer, or at any point between the user's computer and destination servers on the Internet. A proxy server that passes unmodified r ...
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Instant Messaging
Instant messaging (IM) technology is a type of online chat allowing real-time text transmission over the Internet or another computer network. Messages are typically transmitted between two or more parties, when each user inputs text and triggers a transmission to the recipient(s), who are all connected on a common network. It differs from email in that conversations over instant messaging happen in real-time (hence "instant"). Most modern IM application (computing), applications (sometimes called "social messengers", "messaging apps" or "chat apps") use push technology and also add other features such as emojis (or graphical smileys), file transfer, chatbots, voice over IP, or Videotelephony, video chat capabilities. Instant messaging systems tend to facilitate connections between specified known users (often using a contact list also known as a "buddy list" or "friend list"), and can be standalone applications or integrated into e.g. a wider social media platform, or a website ...
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Push Email
Push email is an email system that provides an always-on capability, in which new email is actively transferred ( pushed) as it arrives by the mail delivery agent (MDA) (commonly called mail server) to the mail user agent (MUA), also called the email client. Email clients include smartphones and, less strictly, IMAP personal computer mail applications. Comparison with polling email Outgoing mail is generally ''pushed'' from the sender to the final mail delivery agent (and possibly via intermediate mail servers) using Simple Mail Transfer Protocol. If the receiver uses a polling email delivery protocol, the final step from the last mail delivery agent to the client is done using a poll. Post Office Protocol (POP3) is an example of a polling email delivery protocol. At login and later at intervals, the mail user agent (client) polls the mail delivery agent (server) to see if there is new mail, and if so downloads it to a mailbox on the user's computer. Extending the "push" to the la ...
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Timeout (computing)
In telecommunications and related engineering (including computer networking and programming), the term timeout or time-out has several meanings, including: * A network parameter related to an enforced event designed to occur at the conclusion of a predetermined elapsed time. * A specified period of time that will be allowed to elapse in a system before a specified event is to take place, unless another specified event occurs first; in either case, the period is terminated when either event takes place. Note: A timeout condition can be canceled by the receipt of an appropriate time-out cancellation signal. * An event that occurs at the end of a predetermined period of time that began at the occurrence of another specified event. The timeout can be prevented by an appropriate signal. Timeouts allow for more efficient usage of limited resources without requiring additional interaction from the agent interested in the goods that cause the consumption of these resources. The bas ...
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