Metroidvania
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Metroidvania
Metroidvania is a sub-genre of platform video games focused on guided non-linearity and utility-gated exploration and progression. The term is a portmanteau of the names of the video game series ''Metroid'' and ''Castlevania'', with games in the genre borrowing from both series. Typically based on two-dimensional, sidescrolling platform gameplay, Metroidvania games feature a large interconnected world map the player can explore, although parts of the world will be inaccessible to the player until they acquire special items, tools, weapons, abilities, or knowledge within the game. Acquiring such improvements can also aid the player in defeating more difficult enemies and locating shortcuts and secret areas, and often includes retracing one's steps across the map. Through this, Metroidvania games include tighter integration of story and level design, careful design of levels and character controls to encourage exploration and experimentation, and a means for the player to become mo ...
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Platform Game
A platform game (often simplified as platformer and sometimes called a jump 'n' run game) is a sub-genre of action video games in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels that consist of uneven terrain and suspended platforms of varying height that require jumping and climbing to traverse. Other acrobatic maneuvers may factor into the gameplay, such as swinging from vines or grappling hooks, jumping off walls, air dashing, gliding through the air, being shot from cannons, or bouncing from springboards or trampolines. Games where jumping is automated completely, such as 3D games in ''The Legend of Zelda'' series, fall outside of the genre. The genre started with the 1980 arcade video game, '' Space Panic'', which includes ladders, but not jumping. '' Donkey Kong'', released in 1981, established a template for what were initially called "climbing games." ''Donkey Kong'' inspired many clon ...
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Metroid
is an action-adventure game franchise created by Nintendo. The player controls the bounty hunter Samus Aran, who protects the galaxy from Space Pirates and other malevolent forces and their attempts to harness the power of the parasitic Metroid creatures. The first '' Metroid'' was developed by Nintendo R&D1 and released on the Nintendo Entertainment System in 1986. It was followed by '' Metroid II: Return of Samus'' (1991) for the handheld Game Boy and '' Super Metroid'' (1994) for the Super Nintendo Entertainment System. After a hiatus, ''Metroid Fusion'' (2002) and '' Metroid: Zero Mission'' (2004) were released for the Game Boy Advance. The first 3D ''Metroid'' game, '' Metroid Prime'' (2002), was developed by Retro Studios for the GameCube, followed by '' Metroid Prime 2: Echoes'' (2004) and the Wii game '' Metroid Prime 3: Corruption'' (2007). '' Metroid: Other M'' (2010), developed by Team Ninja for the Wii, received weaker reviews. After another hiatus, develo ...
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Super Metroid
is an action-adventure game developed by Nintendo and Intelligent Systems and published by Nintendo for the Super Nintendo Entertainment System in 1994. It is the third installment in the ''Metroid'' series, following the events of the Game Boy game '' Metroid II: Return of Samus'' (1991). Players control bounty hunter Samus Aran, who travels to planet Zebes to retrieve an infant Metroid creature stolen by the Space Pirate leader Ridley. Following the established gameplay model of its predecessors, ''Super Metroid'' focuses on exploration, with the player searching for power-ups used to reach previously inaccessible areas. It introduced new concepts to the series, such as the inventory screen, an automap, and the ability to fire in all directions. The development staff from previous ''Metroid'' games—including Yoshio Sakamoto, Makoto Kano and Gunpei Yokoi—returned to develop ''Super Metroid'' over the course of two years. The developers wanted to make a true action game, ...
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Castlevania
''Castlevania'' (), known in Japan as is a gothic horror action-adventure video game series and media franchise about Dracula, created and developed by Konami. It has been released on various platforms, from early systems to modern consoles, as well as handheld devices such as mobile phones. The franchise has expanded into several spin-off video games and other media, including comic books and an animated television series. ''Castlevania'' is largely set in the eponymous castle of Count Dracula, the main antagonist of the Belmont clan of vampire hunters. It debuted with 1986's ''Castlevania'' for the Nintendo Family Computer Disk System. The first entry and the majority of its sequels are side-scrolling action platformers, and were succeeded by the 1997 game, '' Castlevania: Symphony of the Night''. Originally released for the PlayStation, it returned to the nonlinear gameplay seen in '' Castlevania II: Simon's Quest'', which introduced RPG elements and exploration. Seve ...
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Independent Video Game Development
An indie game, short for independent video game, is a video game typically created by individuals or smaller development teams without the financial and technical support of a large game publisher, in contrast to most "AAA" (triple-A) games. However, the "indie" term may apply to other scenarios where the development of the game has some measure of independence from a publisher even if a publisher helps fund and distribute a game, such as creative freedom. Because of their independence and freedom to develop, indie games often focus on innovation, experimental gameplay, and taking risks not usually afforded in AAA games, and may explore the medium to produce unique experiences in art games. Indie games tend to be sold through digital distribution channels rather than at retail due to lack of publisher support. The term is synonymous with that of independent music or independent film in those respective mediums. Indie game development bore out from the same concepts of amateu ...
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Simon's Quest
''Castlevania II: Simon's Quest'' is an action-adventure platform video game developed and published by Konami. It was originally released in Japan in 1987 for the Famicom Disk System, and in North America in 1988 for the Nintendo Entertainment System, respectively. It is the second '' Castlevania'' game released for the NES, following the original '' Castlevania'' in 1986. Set sometime after the events of the first installment, the player once again assumes the role of vampire hunter Simon Belmont, who is on a journey to undo a curse placed on him by Dracula at the end of their previous encounter. Dracula's body was split into five parts, which Simon must find and bring to the ruins of Castle Dracula in order to defeat him. The game notably deviates from the traditional platforming of its predecessor, incorporating role-playing and open world elements. Gameplay Gameplay of ''Castlevania II: Simon's Quest'' departs from the standard platforming genre of the first ''Castlevan ...
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