Method Stub
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Method Stub
A method stub is a short and simple placeholder for a method that is not yet written for production needs. Generally, a method stub contains just enough code to allow it to be used a declaration with any parameters, and if applicable, a return value. A method stub may be used to implement an interface that is defined but for which the implementation is not available. Example In the following example pseudocode, the function returns a particular value even though ultimately it is supposed to read a value from a hardware source. It returns a valid value, allowing consuming code to be runnable. The function ignores the input parameter which is common for a stub. function ReadThermometer(Source source) return 28 end function Related Distributed computing In distributed computing, ''stub'' is like a mock object simulates existing code, such as a procedure on a remote machine. Such stubs can be useful in porting. In RMI nomenclature, a stub on the client-side co ...
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Method (computer Programming)
A method in object-oriented programming (OOP) is a procedure associated with an object, and generally also a message. An object consists of ''state data'' and ''behavior''; these compose an ''interface'', which specifies how the object may be used. A method is a behavior of an object parametrized by a user. Data is represented as properties of the object, and behaviors are represented as methods. For example, a Window object could have methods such as open and close, while its state (whether it is open or closed at any given point in time) would be a property. In class-based programming, methods are defined within a class, and objects are instances of a given class. One of the most important capabilities that a method provides is '' method overriding'' - the same name (e.g., area) can be used for multiple different kinds of classes. This allows the sending objects to invoke behaviors and to delegate the implementation of those behaviors to the receiving object. A method in ...
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High Memory Area
In DOS memory management, the high memory area (HMA) is the RAM area consisting of the first 65520 bytes above the one megabyte in an IBM AT or compatible computer. In real mode, the segmentation architecture of the Intel 8086 and subsequent processors identifies memory locations with a 16-bit segment and a 16-bit offset, which is resolved into a physical address via (segment) × 16 + (offset). Although intended to address only 1 Megabyte (MB) (220 bytes) of memory, segment:offset addresses at FFFF:0010 and beyond reference memory beyond 1 MB (FFFF0 + 0010 = 100000). So, on an 80286 and subsequent processors, this mode can actually address the first 65520 bytes of extended memory as part of the 64 KB range starting 16 bytes before the 1 MB mark—FFFF:0000 (0xFFFF0) to FFFF:FFFF (0x10FFEF). The Intel 8086 and 8088 processors, with only 1 MB of memory and only 20  address lines, wrapped around at the 20th bit, so that address FFFF:001 ...
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Glue Code
In computer programming, glue code is code that allows components to interoperate that otherwise are incompatible. The adapter pattern describes glue code as a software design pattern. Glue code describes language bindings or foreign function interfaces such as the Java Native Interface (JNI). Glue code may be written to access existing libraries, map objects to a database using object-relational mapping, or integrate commercial off-the-shelf programs. Glue code may be written in the same language as the code it is gluing together, or in a separate glue language. Glue code can be key to rapid prototyping. See also * Adapter pattern * Scripting language * Shell script * SWIG * Lua (programming language) * Glue logic * WinGlue * Wrapper function A wrapper function is a function (another word for a ''subroutine'') in a software library or a computer program whose main purpose is to call a second subroutine or a system call with little or no additional computation. ...
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Test Stub
A test stub is a test double that provides static values to the software under test. A test stub provides canned answers to calls made during the test, usually not responding at all to anything outside what's programmed in for the test.Fowler, Martin (2007), ''Mocks Aren't Stubs'(Online)/ref> A stub may be coded by hand, generated via a tool or be created as a dedicated part of a larger system such as a stub server or service. See also * Mock object * Method stub * Software testing * Test Double A test double is software used in software test automation that satisfies a dependency so that the test need not depend on production code. A test double provides functionality via an interface that the software under test cannot distinguish fro ... * Stub (distributed computing) References External linksTest Stub at XUnitPatterns.com Software testing {{compu-prog-stub ...
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Dummy Code
Skeleton programming is a style of computer programming based on simple high-level program structures and so called dummy code. Program skeletons resemble pseudocode, but allow parsing, compilation and testing of the code. Dummy code is inserted in a program skeleton to simulate processing and avoid compilation error messages. It may involve empty function declarations, or functions that return a correct result only for a simple test case where the expected response of the code is known. Skeleton programming facilitates a top-down design approach, where a partially functional system with complete high-level structures is designed and coded, and this system is then progressively expanded to fulfill the requirements of the project. Program skeletons are also sometimes used for high-level descriptions of algorithms. A program skeleton may also be utilized as a template that reflects syntax and structures commonly used in a wide class of problems. Skeleton programs are utilized ...
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Mock Object
In computer science, a mock object is an object that imitates a production object in limited ways. A programmer might use a mock object as a test double for software testing. A mock object can also be used in generic programming. Analogy A mock object can be useful to the software tester like a car designer uses a crash test dummy to simulate a human in a vehicle impact. Motivation In a unit test, mock objects can simulate the behavior of complex, real objects and are therefore useful when a real object is impractical or impossible to incorporate into a unit test. If an object has any of the following characteristics, it may be useful to use a mock object in its place: * it supplies non-deterministic results (e.g. the current time or the current temperature) * it has states that are difficult to create or reproduce (e.g. a network error) * it is slow (e.g. a complete database, which would have to be prepared before the test) * it does not yet exist or may change behavior ...
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Method (computer Science)
A method in object-oriented programming (OOP) is a procedure associated with an object, and generally also a message. An object consists of ''state data'' and ''behavior''; these compose an ''interface'', which specifies how the object may be used. A method is a behavior of an object parametrized by a user. Data is represented as properties of the object, and behaviors are represented as methods. For example, a Window object could have methods such as open and close, while its state (whether it is open or closed at any given point in time) would be a property. In class-based programming, methods are defined within a class, and objects are instances of a given class. One of the most important capabilities that a method provides is '' method overriding'' - the same name (e.g., area) can be used for multiple different kinds of classes. This allows the sending objects to invoke behaviors and to delegate the implementation of those behaviors to the receiving object. A method in Ja ...
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NetWare I/O Subsystem
DOS Protected Mode Services (DPMS) is a set of extended DOS memory management services to allow DPMS-enabled DOS drivers to load and execute in extended memory and protected mode. Not being a DOS extender by itself, DPMS is a minimal set of extended DOS memory management services to allow slightly modified DOS resident system extensions ( RSX) such as device drivers or terminate-and-stay-resident programs (TSRs) (as so called ''DPMS clients'') to relocate themselves into extended memory and run in 16-bit or 32-bit protected mode while leaving only a tiny stub in conventional memory as an interface to communicate with the conventional DOS environment. The DPMS clients do so through DPMS services provided by a previously loaded ''DPMS server''. The necessary size of the remaining stub depends on the type of driver, but often can be reduced to a few hundred bytes for just the header even for complex drivers. By executing the driver in extended memory and freeing up conventional m ...
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CLOAKING (DOS Extender)
Cloaking is a search engine optimization (SEO) technique in which the content presented to the search engine spider is different from that presented to the user's browser. This is done by delivering content based on the IP addresses or the User-Agent HTTP header of the user requesting the page. When a user is identified as a search engine spider, a server-side script delivers a different version of the web page, one that contains content not present on the visible page, or that is present but not searchable. The purpose of cloaking is sometimes to deceive search engines so they display the page when it would not otherwise be displayed ( black hat SEO). However, it can also be a functional (though antiquated) technique for informing search engines of content they would not otherwise be able to locate because it is embedded in non-textual containers, such as video or certain Adobe Flash components. Since 2006, better methods of accessibility, including progressive enhancement, ha ...
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DOS Protected Mode Services
DOS Protected Mode Services (DPMS) is a set of extended DOS memory management services to allow DPMS-enabled DOS drivers to load and execute in extended memory and protected mode. Not being a DOS extender by itself, DPMS is a minimal set of extended DOS memory management services to allow slightly modified DOS resident system extensions ( RSX) such as device drivers or terminate-and-stay-resident programs (TSRs) (as so called ''DPMS clients'') to relocate themselves into extended memory and run in 16-bit or 32-bit protected mode while leaving only a tiny stub in conventional memory as an interface to communicate with the conventional DOS environment. The DPMS clients do so through DPMS services provided by a previously loaded ''DPMS server''. The necessary size of the remaining stub depends on the type of driver, but often can be reduced to a few hundred bytes for just the header even for complex drivers. By executing the driver in extended memory and freeing up conventio ...
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DOS Protected Mode Interface
In computing, the DOS Protected Mode Interface (DPMI) is a specification introduced in 1989 which allows a DOS program to run in protected mode, giving access to many features of the new PC processors of the time not available in real mode. It was initially developed by Microsoft for Windows 3.0, although Microsoft later turned control of the specification over to an industry committee with open membership. Almost all modern DOS extenders are based on DPMI and allow DOS programs to address all memory available in the PC and to run in protected mode (mostly in ring (computer security), ring 3, least privileged). Overview DPMI stands for DOS Protected Mode Interface. It is an API that allows a program to run in protected mode on 80286 series and later processors, and do the calls to real mode without having to set up these CPU modes manually. DPMI also provides the functions for managing various resources, notably Computer Memory, memory. This allows the DPMI-enabled programs to ...
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DOS Extender
A DOS extender is a computer software program running under DOS that enables software to run in a protected mode environment even though the host operating system is only capable of operating in real mode. DOS extenders were initially developed in the 1980s following the introduction of the Intel 80286 processor (and later expanded upon with the Intel 80386), to cope with the memory limitations of DOS. DOS extender operation A DOS extender is a program that "extends" DOS so that programs running in protected mode can transparently interface with the underlying DOS API. This was necessary because many of the functions provided by DOS require 16-bit segment and offset addresses pointing to memory locations within the Conventional memory, first 640 kilobytes of memory. Protected mode, however, uses an incompatible addressing method where the segment registers (now called selectors) are used to point to an entry in the Global Descriptor Table which describes the characteristics of ...
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