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Member Variable
In object-oriented programming, a member variable (sometimes called a member field) is a variable that is associated with a specific object, and accessible for all its methods (''member functions''). In class-based programming languages, these are distinguished into two types: '' class variables'' (also called ''static member variables''), where only one copy of the variable is shared with all instances of the class Class or The Class may refer to: Common uses not otherwise categorized * Class (biology), a taxonomic rank * Class (knowledge representation), a collection of individuals or objects * Class (philosophy), an analytical concept used differently ...; and '' instance variables'', where each instance of the class has its own independent copy of the variable. For Examples C++ class Foo ; int main () Java public class Program public class Foo Python class Foo: def __init__(self): self._bar = 0 @property def bar(self): ...
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Object-oriented Programming
Object-oriented programming (OOP) is a programming paradigm based on the concept of "objects", which can contain data and code. The data is in the form of fields (often known as attributes or ''properties''), and the code is in the form of procedures (often known as ''methods''). A common feature of objects is that procedures (or methods) are attached to them and can access and modify the object's data fields. In this brand of OOP, there is usually a special name such as or used to refer to the current object. In OOP, computer programs are designed by making them out of objects that interact with one another. OOP languages are diverse, but the most popular ones are class-based, meaning that objects are instances of classes, which also determine their types. Many of the most widely used programming languages (such as C++, Java, Python, etc.) are multi-paradigm and they support object-oriented programming to a greater or lesser degree, typically in combination with ...
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Field (computer Science)
In computer science, data that has several parts, known as a '' record,'' can be divided into fields (data fields). Relational databases arrange data as sets of database records, so called rows. Each record consists of several ''fields''; the fields of all records form the columns. Examples of fields: name, gender, hair colour. In object-oriented programming, a ''field'' (also called ''data member'' or '' member variable'') is a particular piece of data encapsulated within a class or object Object may refer to: General meanings * Object (philosophy), a thing, being, or concept ** Object (abstract), an object which does not exist at any particular time or place ** Physical object, an identifiable collection of matter * Goal, an .... In the case of a regular field (also called '' instance variable''), for each instance of the object there is an instance variable: for example, an Employee class has a Name field and there is one distinct name per employee. A static fie ...
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Variable (programming)
In computer programming, a variable is an abstract storage location paired with an associated symbolic name, which contains some known or unknown quantity of information referred to as a ''value''; or in simpler terms, a variable is a named container for a particular set of bits or type of data (like integer, float, string etc...). A variable can eventually be associated with or identified by a memory address. The variable name is the usual way to reference the stored value, in addition to referring to the variable itself, depending on the context. This separation of name and content allows the name to be used independently of the exact information it represents. The identifier in computer source code can be bound to a value during run time, and the value of the variable may thus change during the course of program execution. Variables in programming may not directly correspond to the concept of variables in mathematics. The latter is abstract, having no reference to a p ...
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Object (computer Science)
In computer science, an object can be a variable, a data structure, a function, or a method. As regions of memory, they contain value and are referenced by identifiers. In the object-oriented programming paradigm, ''object'' can be a combination of variables, functions, and data structures; in particular in class-based variations of the paradigm it refers to a particular instance of a class. In the relational model of database management, an object can be a table or column, or an association between data and a database entity (such as relating a person's age to a specific person). Object-based languages An important distinction in programming languages is the difference between an object-oriented language and an object-based language. A language is usually considered object-based if it includes the basic capabilities for an object: identity, properties, and attributes. A language is considered object-oriented if it is object-based and also has the capability of pol ...
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Method (computer Science)
A method in object-oriented programming (OOP) is a procedure associated with a message and an object. An object consists of ''state data'' and ''behavior''; these compose an ''interface'', which specifies how the object may be utilized by any of its various consumers. A method is a behavior of an object parametrized by a consumer. Data is represented as properties of the object, and behaviors are represented as methods. For example, a Window object could have methods such as open and close, while its state (whether it is open or closed at any given point in time) would be a property. In class-based programming, methods are defined within a class, and objects are instances of a given class. One of the most important capabilities that a method provides is ''method overriding'' - the same name (e.g., area) can be used for multiple different kinds of classes. This allows the sending objects to invoke behaviors and to delegate the implementation of those behaviors to the receiving o ...
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Class-based Programming
Class-based programming, or more commonly class-orientation, is a style of object-oriented programming (OOP) in which inheritance occurs via defining ''classes'' of objects, instead of inheritance occurring via the objects alone (compare prototype-based programming). The most popular and developed model of OOP is a class-based model, instead of an object-based model. In this model, objects are entities that combine ''state'' (i.e., data), ''behavior'' (i.e., procedures, or ''methods'') and ''identity'' (unique existence among all other objects). The structure and behavior of an object are defined by a class, which is a definition, or blueprint, of all objects of a specific type. An object must be explicitly created based on a class and an object thus created is considered to be an instance of that class. An object is similar to a structure, with the addition of method pointers, member access control, and an implicit data member which locates instances of the class (i.e., objects ...
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Class Variable
In class-based, object-oriented programming, a class variable is a variable defined in a class of which a single copy exists, regardless of how many instances of the class exist. A class variable is not an instance variable. It is a special type of class attribute (or class property, field, or data member). The same dichotomy between ''instance'' and ''class'' members applies to methods ("member functions") as well; a class may have both instance methods and class methods. Static member variables and static member functions In some languages, class variables and class methods are either statically resolved, not via dynamic dispatch, or their memory statically allocated at compile time (once for the entire class, as static variables), not dynamically allocated at run time (at every instantiation of an object). In other cases, however, either or both of these are dynamic. For example, if classes can be dynamically defined (at run time), class variables of these classes ar ...
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Instance (computer Science)
In a computer system, any time a new context is created based on some model, it is said that the model has been instantiated. In practice, this instance usually has a data structure in common with other instances, but the values stored in the instances are separate. Changing the values in one instance will then not interfere with the values of some other instance. A compute instance can be software or hardware which can run code, for example a CPU, GPU or a virtual machine. Computer graphics In computer graphics, a polygonal model can be instantiated in order to be drawn several times in different locations in a scene. This is a technique that can be used to improve the performance of rendering, since the work needed to display each instance overlaps. Object-oriented programming In object-oriented programming (OOP), an instance is a concrete occurrence of any object, existing usually during the runtime of a computer program. Formally, "instance" is synonymous with "object" ...
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Class (computer Programming)
In object-oriented programming, a class is an extensible program-code-template for creating objects, providing initial values for state (member variables) and implementations of behavior (member functions or methods). In many languages, the class name is used as the name for the class (the template itself), the name for the default constructor of the class (a subroutine that creates objects), and as the type of objects generated by instantiating the class; these distinct concepts are easily conflated. Although, to the point of conflation, one could argue that is a feature inherent in a language because of its polymorphic nature and why these languages are so powerful, dynamic and adaptable for use compared to languages without polymorphism present. Thus they can model dynamic systems (i.e. the real world, machine learning, AI) more easily. When an object is created by a constructor of the class, the resulting object is called an instance of the class, and the member variable ...
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Instance Variable
In class-based, object-oriented programming, an instance variable is a variable defined in a class (i.e. a member variable), for which each instantiated object of the class has a separate copy, or instance. An instance variable has similarities with a class variable, but is non-static. An instance variable is a variable which is declared in a class but outside of constructors, methods, or blocks. Instance variables are created when an object is instantiated, and are accessible to all the constructors, methods, or blocks in the class. Access modifiers can be given to the instance variable. An instance variable is not a class variable although there are similarities. It is a type of class attribute (or class property, field, or data member). The same dichotomy between ''instance'' and ''class'' members applies to methods ("member functions") as well; a class may have both instance methods and class method A method in object-oriented programming (OOP) is a procedure assoc ...
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Global Variable
In computer programming, a global variable is a variable with global scope, meaning that it is visible (hence accessible) throughout the program, unless shadowed. The set of all global variables is known as the ''global environment'' or ''global state.'' In compiled languages, global variables are generally static variables, whose extent (lifetime) is the entire runtime of the program, though in interpreted languages (including command-line interpreters), global variables are generally dynamically allocated when declared, since they are not known ahead of time. In some languages, all variables are global, or global by default, while in most modern languages variables have limited scope, generally lexical scope, though global variables are often available by declaring a variable at the top level of the program. In other languages, however, global variables do not exist; these are generally modular programming languages that enforce a module structure, or class-based object-o ...
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Local Variable
In computer science, a local variable is a variable that is given ''local scope''. A local variable reference in the function or block in which it is declared overrides the same variable name in the larger scope. In programming languages with only two levels of visibility, local variables are contrasted with global variables. On the other hand, many ALGOL-derived languages allow any number of nested levels of visibility, with private variables, functions, constants and types hidden within them, either by nested blocks or nested functions. Local variables are fundamental to procedural programming, and more generally modular programming: variables of local scope are used to avoid issues with side-effects that can occur with global variables. Scope Local variables may have a lexical or dynamic scope, though lexical (static) scoping is far more common. In lexical scoping (or lexical scope; also called static scoping or static scope), if a variable name's scope is a certain block ...
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