Measure Polytope
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Measure Polytope
In geometry, a hypercube is an ''n''-dimensional analogue of a square () and a cube (). It is a closed, compact, convex figure whose 1- skeleton consists of groups of opposite parallel line segments aligned in each of the space's dimensions, perpendicular to each other and of the same length. A unit hypercube's longest diagonal in ''n'' dimensions is equal to \sqrt. An ''n''-dimensional hypercube is more commonly referred to as an ''n''-cube or sometimes as an ''n''-dimensional cube. The term measure polytope (originally from Elte, 1912) is also used, notably in the work of H. S. M. Coxeter who also labels the hypercubes the γn polytopes. The hypercube is the special case of a hyperrectangle (also called an ''n-orthotope''). A ''unit hypercube'' is a hypercube whose side has length one unit. Often, the hypercube whose corners (or ''vertices'') are the 2''n'' points in R''n'' with each coordinate equal to 0 or 1 is called ''the'' unit hypercube. Construction A hyp ...
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Perspective Projection
Linear or point-projection perspective (from la, perspicere 'to see through') is one of two types of graphical projection perspective in the graphic arts; the other is parallel projection. Linear perspective is an approximate representation, generally on a flat surface, of an image as it is seen by the eye. Perspective drawing is useful for representing a three-dimensional scene in a two-dimensional medium, like paper. The most characteristic features of linear perspective are that objects appear smaller as their distance from the observer increases, and that they are subject to ''foreshortening'', meaning that an object's dimensions along the line of sight appear shorter than its dimensions across the line of sight. All objects will recede to points in the distance, usually along the horizon line, but also above and below the horizon line depending on the view used. Italian Renaissance painters and architects including Masaccio, Paolo Uccello, Piero della Francesca and ...
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University Of Groningen
The University of Groningen (abbreviated as UG; nl, Rijksuniversiteit Groningen, abbreviated as RUG) is a public research university of more than 30,000 students in the city of Groningen in the Netherlands. Founded in 1614, the university is the second oldest in the country (after Leiden) and one of the most traditional and prestigious universities in the Netherlands. The institution has been consistently ranked among the top 100 universities in the world, according to leading ranking tables. In the 2022 Aggregate Ranking of Top Universities, RUG is ranked fourth in the Netherlands. The University of Groningen has eleven faculties, nine graduate schools, 27 research centres and institutes, and more than 175-degree programmes. The university's alumni and faculty include Johann Bernoulli, Aletta Jacobs, four Nobel Prize winners, nine Spinoza Prize winners, one Stevin Prize winner, various members of the Dutch royal family, several politicians, the first president of the Europe ...
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Cartesian Coordinate System
A Cartesian coordinate system (, ) in a plane is a coordinate system that specifies each point uniquely by a pair of numerical coordinates, which are the signed distances to the point from two fixed perpendicular oriented lines, measured in the same unit of length. Each reference coordinate line is called a ''coordinate axis'' or just ''axis'' (plural ''axes'') of the system, and the point where they meet is its ''origin'', at ordered pair . The coordinates can also be defined as the positions of the perpendicular projections of the point onto the two axes, expressed as signed distances from the origin. One can use the same principle to specify the position of any point in three-dimensional space by three Cartesian coordinates, its signed distances to three mutually perpendicular planes (or, equivalently, by its perpendicular projection onto three mutually perpendicular lines). In general, ''n'' Cartesian coordinates (an element of real ''n''-space) specify the point in an ...
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Convex Hull
In geometry, the convex hull or convex envelope or convex closure of a shape is the smallest convex set that contains it. The convex hull may be defined either as the intersection of all convex sets containing a given subset of a Euclidean space, or equivalently as the set of all convex combinations of points in the subset. For a bounded subset of the plane, the convex hull may be visualized as the shape enclosed by a rubber band stretched around the subset. Convex hulls of open sets are open, and convex hulls of compact sets are compact. Every compact convex set is the convex hull of its extreme points. The convex hull operator is an example of a closure operator, and every antimatroid can be represented by applying this closure operator to finite sets of points. The algorithmic problems of finding the convex hull of a finite set of points in the plane or other low-dimensional Euclidean spaces, and its dual problem of intersecting half-spaces, are fundamental problems of co ...
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8-cell
In geometry, a tesseract is the four-dimensional analogue of the cube; the tesseract is to the cube as the cube is to the square. Just as the surface of the cube consists of six square faces, the hypersurface of the tesseract consists of eight cubical cells. The tesseract is one of the six convex regular 4-polytopes. The tesseract is also called an 8-cell, C8, (regular) octachoron, octahedroid, cubic prism, and tetracube. It is the four-dimensional hypercube, or 4-cube as a member of the dimensional family of hypercubes or measure polytopes. Coxeter labels it the \gamma_4 polytope. The term ''hypercube'' without a dimension reference is frequently treated as a synonym for this specific polytope. The ''Oxford English Dictionary'' traces the word ''tesseract'' to Charles Howard Hinton's 1888 book ''A New Era of Thought''. The term derives from the Greek ( 'four') and from ( 'ray'), referring to the four edges from each vertex to other vertices. Hinton originally spelled ...
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Hypercube Graph
In graph theory, the hypercube graph is the graph formed from the vertices and edges of an -dimensional hypercube. For instance, the cube graph is the graph formed by the 8 vertices and 12 edges of a three-dimensional cube. has vertices, edges, and is a regular graph with edges touching each vertex. The hypercube graph may also be constructed by creating a vertex for each subset of an -element set, with two vertices adjacent when their subsets differ in a single element, or by creating a vertex for each -digit binary number, with two vertices adjacent when their binary representations differ in a single digit. It is the -fold Cartesian product of the two-vertex complete graph, and may be decomposed into two copies of connected to each other by a perfect matching. Hypercube graphs should not be confused with cubic graphs, which are graphs that have exactly three edges touching each vertex. The only hypercube graph that is a cubic graph is the cubical graph . Construc ...
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Skeleton (topology)
In mathematics, particularly in algebraic topology, the of a topological space presented as a simplicial complex (resp. CW complex) refers to the subspace that is the union of the simplices of (resp. cells of ) of dimensions In other words, given an inductive definition of a complex, the is obtained by stopping at the . These subspaces increase with . The is a discrete space, and the a topological graph. The skeletons of a space are used in obstruction theory, to construct spectral sequences by means of filtrations, and generally to make inductive arguments. They are particularly important when has infinite dimension, in the sense that the do not become constant as In geometry In geometry, a of P (functionally represented as skel''k''(''P'')) consists of all elements of dimension up to ''k''. For example: : skel0(cube) = 8 vertices : skel1(cube) = 8 vertices, 12 edges : skel2(cube) = 8 vertices, 12 edges, 6 square faces For simplicial sets The above d ...
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Zonotope
In geometry, a zonohedron is a convex polyhedron that is centrally symmetric, every face of which is a polygon that is centrally symmetric (a zonogon). Any zonohedron may equivalently be described as the Minkowski sum of a set of line segments in three-dimensional space, or as the three-dimensional projection of a hypercube. Zonohedra were originally defined and studied by E. S. Fedorov, a Russian crystallographer. More generally, in any dimension, the Minkowski sum of line segments forms a polytope known as a zonotope. Zonohedra that tile space The original motivation for studying zonohedra is that the Voronoi diagram of any lattice forms a convex uniform honeycomb in which the cells are zonohedra. Any zonohedron formed in this way can tessellate 3-dimensional space and is called a primary parallelohedron. Each primary parallelohedron is combinatorially equivalent to one of five types: the rhombohedron (including the cube), hexagonal prism, truncated octahedron, rhombi ...
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Minkowski Sum
In geometry, the Minkowski sum (also known as dilation) of two sets of position vectors ''A'' and ''B'' in Euclidean space is formed by adding each vector in ''A'' to each vector in ''B'', i.e., the set : A + B = \. Analogously, the Minkowski difference (or geometric difference) is defined using the complement operation as : A - B = \left(A^c + (-B)\right)^c In general A - B \ne A + (-B). For instance, in a one-dimensional case A = 2, 2/math> and B = 1, 1/math> the Minkowski difference A - B = 1, 1/math>, whereas A + (-B) = A + B = 3, 3 In a two-dimensional case, Minkowski difference is closely related to erosion (morphology) in image processing. The concept is named for Hermann Minkowski. Example For example, if we have two sets ''A'' and ''B'', each consisting of three position vectors (informally, three points), representing the vertices of two triangles in \mathbb^2, with coordinates :A = \ and :B = \ then their Minkowski sum is :A + B = \ which compri ...
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Tesseract
In geometry, a tesseract is the four-dimensional analogue of the cube; the tesseract is to the cube as the cube is to the square. Just as the surface of the cube consists of six square faces, the hypersurface of the tesseract consists of eight cubical cells. The tesseract is one of the six convex regular 4-polytopes. The tesseract is also called an 8-cell, C8, (regular) octachoron, octahedroid, cubic prism, and tetracube. It is the four-dimensional hypercube, or 4-cube as a member of the dimensional family of hypercubes or measure polytopes. Coxeter labels it the \gamma_4 polytope. The term ''hypercube'' without a dimension reference is frequently treated as a synonym for this specific polytope. The ''Oxford English Dictionary'' traces the word ''tesseract'' to Charles Howard Hinton's 1888 book ''A New Era of Thought''. The term derives from the Greek ( 'four') and from ( 'ray'), referring to the four edges from each vertex to other vertices. Hinton originally spe ...
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From Point To Tesseract (Looped Version)
From may refer to: * From, a preposition * From (SQL), computing language keyword * From: (email message header), field showing the sender of an email * FromSoftware, a Japanese video game company * Full range of motion, the travel in a range of motion * Isak From (born 1967), Swedish politician * Martin Severin From (1825–1895), Danish chess master * Sigfred From Sigfred From (12 December 1925 – April 1998), was a Danish chess player. Biography From the begin of 1960s to the begin of 1970s Sigfred From was one of Danish leading chess players. He regularly played in Danish Chess Championships. Her best ... (1925–1998), Danish chess master * ''From'' (TV series), a sci-fi-horror series that debuted on Epix in 2022 {{disambig ...
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Dimension Levels
In physics and mathematics, the dimension of a mathematical space (or object) is informally defined as the minimum number of coordinates needed to specify any point within it. Thus, a line has a dimension of one (1D) because only one coordinate is needed to specify a point on itfor example, the point at 5 on a number line. A surface, such as the boundary of a cylinder or sphere, has a dimension of two (2D) because two coordinates are needed to specify a point on itfor example, both a latitude and longitude are required to locate a point on the surface of a sphere. A two-dimensional Euclidean space is a two-dimensional space on the plane. The inside of a cube, a cylinder or a sphere is three-dimensional (3D) because three coordinates are needed to locate a point within these spaces. In classical mechanics, space and time are different categories and refer to absolute space and time. That conception of the world is a four-dimensional space but not the one that was found neces ...
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