Magical Artifacts
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Magical Artifacts
A magic item is any object that has magical powers inherent in it. These may act on their own or be the tools of the person or being whose hands they fall into. Magic items are commonly found in both folklore and modern fantasy. Their fictional appearance is as old as the Iliad in which Aphrodite's magical girdle is used by Hera as a love charm. Magic items often act as a plot device to grant magical abilities. They may give magical abilities to a person lacking in them, or enhance the power of a wizard. For instance, in J.R.R. Tolkien's '' The Hobbit'', the magical ring allows Bilbo Baggins to be instrumental in the quest, exceeding the abilities of the dwarves. Magic items are often, also, used as MacGuffins. The characters in a story must collect an arbitrary number of magical items, and when they have the full set, the magic is sufficient to resolve the plot. In video games, these types of items are usually collected in fetch quests. Fairy tales Certain kinds of ...
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Rule Of Three (writing)
The rule of three is a writing principle that suggests that a trio of entities such as events or characters is more humorous, satisfying, or effective than other numbers. The audience of this form of text is also thereby more likely to remember the information conveyed because having three entities combines both brevity and rhythm with having the smallest amount of information to create a pattern. Slogans, film titles, and a variety of other things have been structured in threes, a tradition that grew out of oral storytelling. Examples include the Three Little Pigs, Three Billy Goats Gruff, Goldilocks and the Three Bears, and the Three Musketeers. Similarly, adjectives are often grouped in threes to emphasize an idea. Meaning The rule of three can refer to a collection of three words, phrases, sentences, lines, paragraphs/stanzas, chapters/sections of writing and even whole books. The three elements together are known as a triad. The technique is used not just in prose, but al ...
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Quest
A quest is a journey toward a specific mission or a goal. The word serves as a plot device in mythology and fiction: a difficult journey towards a goal, often symbolic or allegorical. Tales of quests figure prominently in the folklore of every nation and ethnic culture. In literature, the object of a quest requires great exertion on the part of the hero, who must overcome many obstacles, typically including much travel. The aspect of travel allows the storyteller to showcase exotic locations and cultures (an objective of the narrative, not of the character). The object of a quest may also have supernatural properties, often leading the protagonist into other worlds and dimensions. The moral of a quest tale often centers on the changed character of the hero. Quest objects The hero normally aims to obtain something or someone by the quest, and with this object to return home. The object can be something new, that fulfills a lack in their life, or something that was stolen ...
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Magic (paranormal)
Magic, sometimes spelled magick, is an ancient praxis rooted in sacred rituals, spiritual divinations, and/or cultural lineage—with an intention to invoke, manipulate, or otherwise manifest supernatural forces, beings, or entities in the natural, incarnate world. It is a categorical yet often ambiguous term which has been used to refer to a wide variety of beliefs and practices, frequently considered separate from both religion and science. Although connotations have varied from positive to negative at times throughout history, magic continues to have an important religious and medicinal role in many cultures today. Within Western culture, magic has been linked to ideas of the Other, foreignness, and primitivism; indicating that it is "a powerful marker of cultural difference" and likewise, a non-modern phenomenon. During the late nineteenth and early twentieth century, Western intellectuals perceived the practice of magic to be a sign of a primitive mentality and also commo ...
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Fantasy Fiction
Fantasy is a genre of speculative fiction involving magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and drama. From the twentieth century, it has expanded further into various media, including film, television, graphic novels, manga, animations and video games. Fantasy is distinguished from the genres of science fiction and horror by the respective absence of scientific or macabre themes, although these genres overlap. In popular culture, the fantasy genre predominantly features settings that emulate Earth, but with a sense of otherness. In its broadest sense, however, fantasy consists of works by many writers, artists, filmmakers, and musicians from ancient myths and legends to many recent and popular works. Traits Most fantasy uses magic or other supernatural elements as a main plot element, theme, or setting. Magic, magic practitioners ( ...
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Role-playing Game
A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making regarding character development. Actions taken within many games succeed or fail according to a formal role-playing game system, system of rules and guidelines. There are several forms of role-playing games. The original form, sometimes called the tabletop role-playing game (TRPG), is conducted through discussion, whereas in live action role-playing game, live action role-playing (LARP), players physically perform their characters' actions.(Tychsen et al. 2006:255) "LARPs can be viewed as forming a distinct category of RPG because of two unique features: (a) The players physically embody their characters, and (b) the game takes place in a physica ...
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Wand
A wand is a thin, light-weight rod that is held with one hand, and is traditionally made of wood, but may also be made of other materials, such as metal or plastic. Long versions of wands are often styled in forms of staves or sceptres, which could have large ornamentation on the top. In modern times, wands are usually associated with stage magic or supernatural magic, but there have been other uses, all stemming from the original meaning as a synonym of rod and virge. A stick that is used for reaching, pointing, drawing in the dirt, and directing other people, is one of the earliest and simplest of tools. History It is possible that wands were used by pre-historic peoples. It is mentioned that 'rods' (as well as rings) were found with Red Lady of Paviland in Britain. It is mentioned by the author in ''Gower - A Guide to Ancient and Historic Monuments on the Gower Peninsula'' that these might have been wands and are depicted as such in a reconstruction drawing of the burial o ...
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Fairy Ointment
Fairy Ointment or "The Fairy Nurse" is an English fairy tale collected by Joseph Jacobs in his ''English Fairy Tales''. It has been told in many variants. Andrew Lang included one in '' The Lilac Fairy Book''. The ointment itself, as a substance allowing a human to see fairies, occasionally appears in fantasy literature. Folk-tales about such an ointment are found in Scandinavia, France and the British Isles. Synopsis A midwife is summoned to attend a childbed. The baby is born, and she is given an ointment to rub in its eyes. Accidentally, or through curiosity, she rubs one or both her own eyes with it. This enables her to see the actual house to which she has been summoned. Sometimes a simple cottage becomes a castle, but most often, a grand castle becomes a wretched cave. In the variant Andrew Lang included, the woman saw a neighbor of hers, kept prisoner as a nurse, and was able to tell her husband how to rescue her, pulling her down from riding fairies as in Tam Lin ...
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Seven-league Boots
Seven-league boots are an element in European folklore. The boots allow the person wearing them to take strides of seven leagues per step, resulting in great speed. The boots are often presented by a magical character to the protagonist to aid in the completion of a significant task. Mention of the legendary boots are found in: * Germany – Sweetheart Roland, Adelbert von Chamisso's ''Peter Schlemiel'', Goethe's Faust (Mephistopheles uses them at the start of Part Two, Act Four ), Wilhelm Hauff's "Der Kleine Muck" * France – Charles Perrault's - ''Hop o' My Thumb'', Madame d'Aulnoy's ''The Bee and the Orange Tree'', Marcel Proust’s ''In Search of Lost Time''. * Norway – Peter Christen Asbjørnsen and Jørgen Moe - ''Soria Moria Castle'' * Britain – Jack the Giant Killer, John Masefield's ''The Midnight Folk'', C.S. Lewis's ''The Pilgrim's Regress'', Wizardoligy, ''A Guide to Wizards of the World'', Terry Pratchett's The Light Fantastic, The Bartimaeus Trilogy, Jenny N ...
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Magic Carpet
A magic carpet, also called a flying carpet, is a legendary carpet and common trope in fantasy fiction. It is typically used as a form of transportation and can quickly or instantaneously carry its users to their destination. In literature One of the stories in the ''One Thousand and One Nights'' relates how Prince Husain, the eldest son of Sultan of the Indies, travels to Bisnagar (Vijayanagara) in India and buys a magic carpet. This carpet is described as follows: "Whoever sitteth on this carpet and willeth in thought to be taken up and set down upon other site will, in the twinkling of an eye, be borne thither, be that place nearhand or distant many a day's journey and difficult to reach." The literary traditions of several other cultures also feature magical carpets, in most cases literally flying rather than instantly transporting their passengers from place to place. Solomon's carpet was reportedly made of green silk with a golden weft, long and wide: "when Solomon sat u ...
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Potion
A potion () is a liquid "that contains medicine, poison, or something that is supposed to have magic powers.” It derives from the Latin word ''potus'' which referred to a drink or drinking. The term philtre is also used, often specifically for a love potion, a potion that is supposed to create feelings of love or attraction in the one who drinks it. Throughout history there have been several types of potions for a range of purposes. Reasons for taking potions ranged from curing an illness, to securing immortality to trying to induce love. These potions, while often ineffective or poisonous, occasionally had some degree of medicinal success depending on what they sought to fix and the type and amount of ingredients used. Some popular ingredients used in potions across history include Spanish fly, nightshade plants, cannabis and opium. During the 17th to 19th century, it was common in Europe to see peddlers offering potions for ailments ranging from heartbreak to the plague ...
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Cloak Of Invisibility
A cloak of invisibility is an item that prevents the wearer from being seen. In folklore, mythology and fairy tales, a cloak of invisibility appears either as a magical item used by duplicitous characters or an item worn by a hero to fulfill a quest. It is a common theme in Welsh and Germanic folklore, and may originate with the cap of invisibility seen in ancient Greek myths. The motif falls under "D1361.12 magic cloak of invisibility" in the Stith Thompson motif index scheme. In folklore Cloaks of invisibility are magical items found in folklore and fairy tales. Such cloaks are common in Welsh mythology; a "Mantle of Invisibility" is described in the tale ''Culhwch and Olwen'' (c. 1100) as one of King Arthur's most prized possessions.Stephens (1998) p. 479 The mantle is described again, and in more detail, in the ''Breuddwyd Rhonabwy,'' and is later listed as one of the Thirteen Treasures of the Island of Britain. A similar mantle appears in the Second Branch of the Mab ...
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