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Madiao
''Madiao'' (), also ''ma diao'', ''ma tiu'' or ''ma tiao'', is a late imperial Chinese trick-taking gambling card game, also known as the game of ''paper tiger''. The deck used was recorded by Lu Rong in the 15th century and the rules later by Pan Zhiheng and Feng Menglong during the early 17th century.Lo, Andrew (2004), "China's Passion for Pai: Playing Cards, Dominoes, and Mahjong". In: Mackenzie, C. and Finkel, I., (eds.), ''Asian Games: The Art of Contest''. New York: Asia Society, pp. 216-231. Korean poet Jang Hon (1759-1828) wrote that the game dates back to the Yuan dynasty (1271-1368). It continued to be popular during the Qing dynasty until around the mid-19th century. It is played with 40 cards and four players. In Chinese, ''mǎ'' (马) means "horse" and ''diao'' (吊) means "hanged" or "lifted". The name of the game comes from the fact that three players team against the banker, like a horse raising one shoe (banker), with the other three remaining hooves on the ground ...
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Ganjifa
Ganjifa, Ganjapa or Gânjaphâ, is a card game and type of playing cards that are most associated with Persia and India. After Ganjifa cards fell out of use in Iran before the twentieth century, India became the last country to produce them. The form prevalent in Odisha is Ganjapa. Description Ganjifa cards are circular or rectangular, and traditionally hand-painted by artisans. The game became popular at the Mughal court, and lavish sets were made, from materials such as precious stone-inlaid ivory or tortoise shell (''darbar kalam''). The game later spread to the general public, whereupon cheaper sets (''bazâr kalam'') would be made from materials such as wood, palm leaf, stiffened cloth or pasteboard. Typically Ganjifa cards have coloured backgrounds, with each suit having a different colour. Different types exist, and the designs, number of suits, and physical size of the cards can vary considerably. With the exception of Mamluk Kanjifa and the Chads of Mysore, each suit co ...
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Ganjifa
Ganjifa, Ganjapa or Gânjaphâ, is a card game and type of playing cards that are most associated with Persia and India. After Ganjifa cards fell out of use in Iran before the twentieth century, India became the last country to produce them. The form prevalent in Odisha is Ganjapa. Description Ganjifa cards are circular or rectangular, and traditionally hand-painted by artisans. The game became popular at the Mughal court, and lavish sets were made, from materials such as precious stone-inlaid ivory or tortoise shell (''darbar kalam''). The game later spread to the general public, whereupon cheaper sets (''bazâr kalam'') would be made from materials such as wood, palm leaf, stiffened cloth or pasteboard. Typically Ganjifa cards have coloured backgrounds, with each suit having a different colour. Different types exist, and the designs, number of suits, and physical size of the cards can vary considerably. With the exception of Mamluk Kanjifa and the Chads of Mysore, each suit co ...
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Chinese Playing Cards
Playing cards () were most likely invented in China during the Southern Song dynasty (1127–1279). They were certainly in existence by the Mongol Yuan dynasty (1271-1368).Lo, Andrew. (2000)The Game of Leaves: An Inquiry into the Origin of Chinese Playing Cards Bulletin of the School of Oriental and African Studies, University of London, 63(3), 389–406. Chinese use the word ''pái'' (), meaning "plaque", to refer to both playing cards and tiles.Lo, Andrew (2004) 'China's Passion for Pai: Playing Cards, Dominoes, and Mahjong.' In: Mackenzie, C. and Finkel, I., (eds.), Asian Games: The Art of Contest. New York: Asia Society, pp. 227-229. Many early sources are ambiguous, and do not specifically refer to paper ''pái'' (cards) or bone ''pái'' (tiles). In terms of game play, however, there is no difference; both serve to hide one face from the other players with identical backs. Card games are examples of imperfect information games as opposed to Chess or Go. Many western scholars, ...
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Trick-taking Game
A trick-taking game is a card or tile-based game in which play of a ''hand'' centers on a series of finite rounds or units of play, called ''tricks'', which are each evaluated to determine a winner or ''taker'' of that trick. The object of such games then may be closely tied to the number of tricks taken, as in plain-trick games such as contract bridge, whist, and spades, or to the value of the cards contained in taken tricks, as in point-trick games such as pinochle, the tarot family, briscola, and most evasion games like hearts. Trick-and-draw games are trick-taking games in which the players can fill up their hands after each trick. In most variants, players are free to play any card into a trick in the first phase of the game, but must ''follow suit'' as soon as the stock is depleted. Trick-avoidance games like reversis or polignac are those in which the aim is to avoid taking some or all tricks. The domino game Texas 42 is an example of a trick-taking game that is not a ca ...
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Trick-taking Game
A trick-taking game is a card or tile-based game in which play of a ''hand'' centers on a series of finite rounds or units of play, called ''tricks'', which are each evaluated to determine a winner or ''taker'' of that trick. The object of such games then may be closely tied to the number of tricks taken, as in plain-trick games such as contract bridge, whist, and spades, or to the value of the cards contained in taken tricks, as in point-trick games such as pinochle, the tarot family, briscola, and most evasion games like hearts. Trick-and-draw games are trick-taking games in which the players can fill up their hands after each trick. In most variants, players are free to play any card into a trick in the first phase of the game, but must ''follow suit'' as soon as the stock is depleted. Trick-avoidance games like reversis or polignac are those in which the aim is to avoid taking some or all tricks. The domino game Texas 42 is an example of a trick-taking game that is not a ca ...
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Card Game
A card game is any game using playing cards as the primary device with which the game is played, be they traditional or game-specific. Countless card games exist, including families of related games (such as poker). A small number of card games played with traditional decks have formally standardized rules with international tournaments being held, but most are folk games whose rules vary by region, culture, and person. Traditional card games are played with a ''deck'' or ''pack'' of playing cards which are identical in size and shape. Each card has two sides, the ''face'' and the ''back''. Normally the backs of the cards are indistinguishable. The faces of the cards may all be unique, or there can be duplicates. The composition of a deck is known to each player. In some cases several decks are shuffled together to form a single ''pack'' or ''shoe''. Modern card games usually have bespoke decks, often with a vast amount of cards, and can include number or action cards. This ...
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Tien Gow
Tien Gow or Tin Kau () is the name of Chinese gambling games played with either a pair of dice or a set of 32 Chinese dominoes. In these games, Heaven is the top rank of the civil suit, while Nine is the top rank of the military suit. The civil suit was originally called the Chinese (華) suit while the military suit was called the barbarian (夷) suit (see Wen and wu and Hua–Yi distinction) but this was changed during the Qing dynasty to avoid offending the ruling Manchus. The highly idiosyncratic and culture-specific suit-system of these games is likely the conceptual origin of suits, an idea that later is used for playing cards. Play is counter-clockwise. The ranks from highest to lowest are: *Civil: Heaven (6-6); Earth (1-1); Man (4-4); Harmony (1-3); Plum Flower (5-5); Long Threes (3-3); Bench (2-2); Tiger's Head (5-6); Red Head Ten (4-6); Long Leg Seven (1-6); Red Mallet Six (1-5) *Military: Nines (3-6 or 4-5); Eights (3-5 or 2-6); Sevens (2-5 or 3-4); Six (2-4); Fives (2- ...
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Follow Suit
A trick-taking game is a card or tile-based game in which play of a ''hand'' centers on a series of finite rounds or units of play, called ''tricks'', which are each evaluated to determine a winner or ''taker'' of that trick. The object of such games then may be closely tied to the number of tricks taken, as in plain-trick games such as contract bridge, whist, and spades, or to the value of the cards contained in taken tricks, as in point-trick games such as pinochle, the tarot family, briscola, and most evasion games like hearts. Trick-and-draw games are trick-taking games in which the players can fill up their hands after each trick. In most variants, players are free to play any card into a trick in the first phase of the game, but must ''follow suit'' as soon as the stock is depleted. Trick-avoidance games like reversis or polignac are those in which the aim is to avoid taking some or all tricks. The domino game Texas 42 is an example of a trick-taking game that is not a ca ...
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Shi Nai'an
Shi Nai'an (, ca. 1296–1372) was a Chinese writer from the Yuan and early Ming periods. ''Shuihu zhuan'' (''Water Margin''), one of the Four Great Classical Novels of Chinese literature, is traditionally attributed to him. There are few reliable sources for his biography, much less his literary activity. Biography Little is known about Shi. Traditionally, it was believed that he was a teacher of Luo Guanzhong, the editor or author of ''Romance of the Three Kingdoms'', another of the Four Great Classical Novels. The recent Chinese scholar Ge Liangyan writes that little is known about Luo, and about Shi even less. Late Ming and early Qing scholars claimed that Shi lived near the end of the Yuan dynasty and that he was a native of Hangzhou, but they may have been echoing each other or citing the conjectures that they did not endorse. The early 20th century scholar Lu Xun thought that the name "Shi Nai'an" might have been invented by composers of a later edition of the novel. ...
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Jiaozi (currency)
Jiaozi () was a form of promissory note which appeared around the 11th century in the Sichuan capital of Chengdu, China. Numismatists regard it as the first paper money in history, a development of the Chinese Song Dynasty (960–1279 CE). Early Jiaozi notes did not have standard denominations but were denominated according to the needs of the purchaser and ranged from 500 '' wén'' to 5 '' guàn''. The government office that issued these notes or the Jiaozi wu () demanded a payment or exchange fee () of 30 wén per guàn exchanged from coins to banknote. The Jiaozi were usually issued biannually. In the region of Liang-Huai () these banknotes were referred to as Huaijiao (淮交) and were introduced in 1136 but their circulation stopped quickly after their introduction. Generally the lower the denominations of the Jiaozi the more popular they became, and as the government was initially unable to properly regulate their production, their existence eventually led to undesirably ...
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Jiaochao
Jiaochao () is a Chinese word for banknote first used for the currency of the Jurchen-led Jin dynasty and later by the Mongol-led Yuan dynasty of China. Jin dynasty The Jurchens swept control over northern China, conquering the Liao dynasty and half of the Song dynasty by 1142. Initially they did not have a unique currency of their own but reused the coinage of the Liao or Southern Song dynasty coinage. In 1154, Wanyan Liang issued the Jiaochao banknotes three years before minting their own distinct coinage, a sequence in Chinese history that has never happened before or since. Jiaochao came in ten denominations. Small bills came in 100, 200, 300, 500, and 700 '' wén'' while large bills were in 1, 2, 3, 5, and 10 ''guàn''. Like previous Chinese notes, there was a fee for redeeming them for copper coins: 15 ''wén'' per ''guàn''. Jiaochao initially had an expiration period of seven years upon issue but in 1189 this was abolished, giving notes an indefinite lifespan. Like ot ...
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Flush (cards)
A flush is a hand of playing cards where all cards are of the same suit. There are different types of flush, including straight, where the flush is formed from a run of cards in unbroken sequence of ranks. Flushes are one of the types of scoring hand in poker. Etymology The general meaning of the word flush is fullness or abundance, as there are similar meaning words in Dutch, French, Italian and Spanish. The words origin is 'fluxus' in Latin, which means 'flow'. Types of flush Certain games recognise different types of flush. For example, in poker, there are the following:''Poker Hand Rankings''
at pokerstarschool.com. Retrieved 26 Aug 2021. * Flush: any 5 cards of the same suit * Straight flush: 5 consecutive cards of the same suit * Royal flush: an ace high straight flush, the highest possible straight flush * Nut ...
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