Motion Capture Suit
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Motion Capture Suit
A motion capture suit (or mo-cap suit) is a wearable device that records the body movements of the wearer. Some of these suits also function as haptic suits. History Introduced in the late 1980s, the Data Suit by VPL Research was one of the earliest mo-cap suits in the market. Sensors stitched in the Data Suit were connected by fiber-optic cables to computers that updated the visuals 15 to 30 times a second. The Data Suit was ahead of its time, selling for up to $500,000 for a complete system (along with the EyePhone and the Data Glove). Current market Tesla Suit The Tesla Suit is a mo-cap suit that also uses neuromuscular electrical stimulation (NMES) to give the wearer sensations of touch, force and even warmth. PrioVR The PrioVR is mo-cap suit which is available in three versions: the Core which comes with 8 sensors for upper body tracking; the Lite with 12 sensors for full body tracking; and the Pro with 17 sensors which adds for precision with the feet, shoulders and hips. ...
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VPL DataSuit 1
VPL or Vpl may refer to: * VPL (brand), an American fashion label *Vancouver Public Library, public library system in Vancouver, British Columbia *Vaughan Public Libraries, public library system in Vaughan, Ontario *Ventral posterolateral nucleus, a part of the thalamus in the brain *Victorian Premier League, the highest association football league in Victoria, Australia *VPL Research, a company started by Jaron Lanier *Viipuri Province, a former province of Finland * Visible panty line, visible underwear beneath somebody's outer clothing * Visibly pushdown language, a kind of formal language * ViRC Programming Language, a programming interface for Visual IRC *Visual programming language In computing, a visual programming language (visual programming system, VPL, or, VPS) is any programming language that lets users create programs by manipulating program elements ''graphically'' rather than by specifying them ''textually''. A VP ..., a style of programming language *Kodak Ver ...
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MotionBuilder
MotionBuilder is a 3D character animation software produced by Autodesk. It is used for virtual cinematography, motion capture, and traditional keyframe animation. It was originally named Filmbox when it was first created by Canadian company Kaydara, later acquired by Alias and renamed to MotionBuilder. Alias in turn was acquired by Autodesk. It is primarily used in film, games, television production, as well as other multimedia projects. At SIGGRAPH 2012, Autodesk announced a partnership with Weta Digital and Lightstorm Entertainment to develop the next generation of the technology. Features * Facial and skeletal animation * Support for motion capture devices * A software development kit that exposes functionality through Python and C++ via Qt and PySide. * Ragdoll physics * Inverse kinematics * 3D non-linear editing system * Direct connection to other Autodesk digital content creation tools * The FBX (.fbx) file format for 3D software interoperability has grown out ...
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Head-mounted Display
A head-mounted display (HMD) is a display device, worn on the head or as part of a helmet (see Helmet-mounted display for aviation applications), that has a small display optic in front of one (monocular HMD) or each eye ( binocular HMD). An HMD has many uses including gaming, aviation, engineering, and medicine. Virtual reality headsets are HMDs combined with IMUs. There is also an optical head-mounted display (OHMD), which is a wearable display that can reflect projected images and allows a user to see through it. Overview A typical HMD has one or two small displays, with lenses and semi-transparent mirrors embedded in eyeglasses (also termed data glasses), a visor, or a helmet. The display units are miniaturized and may include cathode ray tubes (CRT), liquid-crystal displays (LCDs), liquid crystal on silicon (LCos), or organic light-emitting diodes (OLED). Some vendors employ multiple micro-displays to increase total resolution and field of view. HMDs differ in whethe ...
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Virtual Reality
Virtual reality (VR) is a simulated experience that employs pose tracking and 3D near-eye displays to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), education (such as medical or military training) and business (such as virtual meetings). Other distinct types of VR-style technology include augmented reality and mixed reality, sometimes referred to as extended reality or XR, although definitions are currently changing due to the nascence of the industry. Currently, standard virtual reality systems use either virtual reality headsets or multi-projected environments to generate realistic images, sounds and other sensations that simulate a user's physical presence in a virtual environment. A person using virtual reality equipment is able to look around the artificial world, move around in it, and interact with virtual features or items. The effect is commonly created by VR headsets consisting ...
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Virtual Reality Headset
A virtual reality headset (or VR headset) is a head-mounted device that provides virtual reality for the wearer. VR headsets are widely used with VR video games but they are also used in other applications, including simulators and trainers. VR headsets typically include a stereoscopic display (providing separate images for each eye), stereo sound, and sensors like accelerometers and gyroscopes for tracking the pose of the user's head to match the orientation of the virtual camera with the user's eye positions in the real world. Some VR headsets also have eye-tracking sensors and gaming controllers. The VR glasses use a technology called head-tracking, which changes the field of vision as a person turns their head. The technology may not be perfect, as there is latency if the head moves too fast. Still, it does offer an immersive experience. History The Sega VR, announced in 1991 and seen in early 1993 at the Winter CES, was never released for consoles, but was utilized fo ...
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Haptic Suit
A haptic suit (also known as VR suit, tactile suit, gaming suit or haptic vest) is a wearable device that provides haptic feedback to the body. History Aura Interactor (1994) In 1994 Aura Systems launched the Interactor Vest, conceived by Aura's VP of Audio and Video Technologies, Larry Shultz to ''feel'' sound from video games and TV shows. The Interactor was a wearable force-feedback device that monitors an audio signal and uses Aura's patented electromagnetic actuator technology to convert bass sound waves into vibrations that can represent such actions as a punch or kick. The Interactor vest plugs into the audio output of a stereo, TV, or VCR and the user is provided with controls that allow for adjusting of the intensity of vibration and filtering out of high frequency sounds. The Interactor Vest is worn over the upper torso and the audio signal is reproduced through a speaker embedded in the vest. Sales numbers are unclear, but have numbers as low as 5000 of its Interact ...
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Data Glove
A wired glove (also called a dataglove or cyberglove) is an input device for human–computer interaction worn like a glove. Various sensor technologies are used to capture physical data such as bending of fingers. Often a motion tracker, such as a magnetic tracking device or inertial tracking device, is attached to capture the global position/rotation data of the glove. These movements are then interpreted by the software that accompanies the glove, so any one movement can mean any number of things. Gestures can then be categorized into useful information, such as to recognize sign language or other symbolic functions. Expensive high-end wired gloves can also provide haptic feedback, which is a simulation of the sense of touch. This allows a wired glove to also be used as an output device. Traditionally, wired gloves have only been available at a huge cost, with the finger bend sensors and the tracking device having to be bought separately. Wired gloves are often used in ...
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HTC Vive
VIVE, sometimes referred to as HTC Vive, is a virtual reality brand of HTC Corporation. It consists of hardware like its titular virtual reality headsets and accessories, virtual reality software and services, and initiatives that promote applications of virtual reality in sectors like business and arts. The brand's first virtual reality headset, simply called HTC Vive, was introduced as part of a collaboration with Valve Corporation, implementing its SteamVR hardware and software ecosystem. It was unveiled during HTC's Mobile World Congress keynote in March 2015. Development kits were sent out in August and September 2015, and the first consumer version of the device was released in April 2016. It has since been succeeded by newer models with upgraded specifications. HTC has also released accessories that integrate with the Vive and SteamVR, including sensors for motion capture and facial capture. In February 2022, HTC unveiled Viverse, a metaverse ecosystem comprising its ...
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Tecnomatix
Tecnomatix Technologies, Ltd. (formerly NASDAQ: TCNO) is a provider of Manufacturing Process Management and Product lifecycle management software to the electronics, automotive, aerospace and heavy equipment industries, currently owned by Siemens AG. Tecnomatix's eMPower is a suite of end-to-end Manufacturing Process Management solutions for the collaborative development and optimization of manufacturing processes across the extended enterprise and supply chain. History Founded in Israel in 1983, the Tecnomatix Corporation provided Manufacturing Process Management (MPM) solutions for the automotive, electronics, aerospace and other manufacturing and processing industries. The Tecnomatix products suite offered software and services in all process monitoring and control, production management and execution. Shlomo Dovrat was the founder of Tecnomatix and served as CEO and President from its inception until 1995. In 1993, Dovrat led Tecnomatix's IPO on the NASDAQ (TCNO). He served a ...
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Unity (game Engine)
Unity is a cross-platform game engine developed by Unity Technologies, first announced and released in June 2005 at Apple Worldwide Developers Conference as a MacOS, Mac OS X game engine. The engine has since been gradually extended to support a variety of Desktop computer, desktop, Mobile phone, mobile, Video game console, console and virtual reality platforms. It is particularly popular for iOS and Android (operating system), Android mobile game development, is considered easy to use for beginner developers, and is popular for indie game development. The engine can be used to create Three-dimensional space, three-dimensional (3D) and Two-dimensional space, two-dimensional (2D) games, as well as interactive Computer simulation, simulations and other experiences. The engine has been adopted by industries outside video gaming, such as film industry, film, automotive industry, automotive, architecture, engineering, construction, and the United States Armed Forces. History The U ...
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Haptic Suit
A haptic suit (also known as VR suit, tactile suit, gaming suit or haptic vest) is a wearable device that provides haptic feedback to the body. History Aura Interactor (1994) In 1994 Aura Systems launched the Interactor Vest, conceived by Aura's VP of Audio and Video Technologies, Larry Shultz to ''feel'' sound from video games and TV shows. The Interactor was a wearable force-feedback device that monitors an audio signal and uses Aura's patented electromagnetic actuator technology to convert bass sound waves into vibrations that can represent such actions as a punch or kick. The Interactor vest plugs into the audio output of a stereo, TV, or VCR and the user is provided with controls that allow for adjusting of the intensity of vibration and filtering out of high frequency sounds. The Interactor Vest is worn over the upper torso and the audio signal is reproduced through a speaker embedded in the vest. Sales numbers are unclear, but have numbers as low as 5000 of its Interact ...
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Bluetooth
Bluetooth is a short-range wireless technology standard that is used for exchanging data between fixed and mobile devices over short distances and building personal area networks (PANs). In the most widely used mode, transmission power is limited to 2.5 milliwatts, giving it a very short range of up to . It employs UHF radio waves in the ISM bands, from 2.402GHz to 2.48GHz. It is mainly used as an alternative to wire connections, to exchange files between nearby portable devices and connect cell phones and music players with wireless headphones. Bluetooth is managed by the Bluetooth Special Interest Group (SIG), which has more than 35,000 member companies in the areas of telecommunication, computing, networking, and consumer electronics. The IEEE standardized Bluetooth as IEEE 802.15.1, but no longer maintains the standard. The Bluetooth SIG oversees development of the specification, manages the qualification program, and protects the trademarks. A manufacturer must meet ...
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