Mixin
In object-oriented programming languages, a mixin (or mix-in) is a class that contains methods for use by other classes without having to be the parent class of those other classes. How those other classes gain access to the mixin's methods depends on the language. Mixins are sometimes described as being "included" rather than "inherited". Mixins encourage code reuse and can be used to avoid the inheritance ambiguity that multiple inheritance can cause (the " diamond problem"), or to work around lack of support for multiple inheritance in a language. A mixin can also be viewed as an interface with implemented methods. This pattern is an example of enforcing the dependency inversion principle. History Mixins first appeared in Symbolics's object-oriented Flavors system (developed by Howard Cannon), which was an approach to object-orientation used in Lisp Machine Lisp. The name was inspired by Steve's Ice Cream Parlor in Somerville, Massachusetts: The owner of the ice cream ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Dart (programming Language)
Dart is a programming language designed by Lars Bak and Kasper Lund and developed by Google. It can be used to develop web and mobile apps as well as server and desktop applications. Dart is an object-oriented, class-based, garbage-collected language with C-style syntax. It can compile to machine code, JavaScript, or WebAssembly. It supports interfaces, mixins, abstract classes, reified generics and type inference. The latest version of Dart is . History Dart was unveiled at the GOTO conference in Aarhus, Denmark, October 10–12, 2011. Lars Bak and Kasper Lund founded the project. Dart 1.0 was released on November 14, 2013. Dart had a mixed reception at first. Some criticized the Dart initiative for fragmenting the web because of plans to include a Dart VM in Chrome. Those plans were dropped in 2015 with the Dart 1.9 release. Focus changed to compiling Dart code to JavaScript. Dart 2.0 was released in August 2018 with language changes including a type sy ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
D (programming Language)
D, also known as dlang, is a multi-paradigm system programming language created by Walter Bright at Digital Mars and released in 2001. Andrei Alexandrescu joined the design and development effort in 2007. Though it originated as a re-engineering of C++, D is now a very different language. As it has developed, it has drawn inspiration from other high-level programming languages. Notably, it has been influenced by Java, Python, Ruby, C#, and Eiffel. The D language reference describes it as follows: Features D is not source-compatible with C and C++ source code in general. However, any code that is legal in both C/C++ and D should behave in the same way. Like C++, D has closures, anonymous functions, compile-time function execution, design by contract, ranges, built-in container iteration concepts, and type inference. D's declaration, statement and expression syntaxes also closely match those of C++. Unlike C++, D also implements garbage collection, first cl ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Multiple Inheritance
Multiple inheritance is a feature of some object-oriented computer programming languages in which an object or class can inherit features from more than one parent object or parent class. It is distinct from single inheritance, where an object or class may only inherit from one particular object or class. Multiple inheritance has been a controversial issue for many years, with opponents pointing to its increased complexity and ambiguity in situations such as the "diamond problem", where it may be ambiguous as to which parent class a particular feature is inherited from if more than one parent class implements said feature. This can be addressed in various ways, including using virtual inheritance. Alternate methods of object composition not based on inheritance such as mixins and traits have also been proposed to address the ambiguity. Details In object-oriented programming (OOP), ''inheritance'' describes a relationship between two classes in which one class (the ''child'' ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Object-oriented Programming Language
Object-oriented programming (OOP) is a programming paradigm based on the concept of '' objects''. Objects can contain data (called fields, attributes or properties) and have actions they can perform (called procedures or methods and implemented in code). In OOP, computer programs are designed by making them out of objects that interact with one another. Many of the most widely used programming languages (such as C++, Java, and Python) support object-oriented programming to a greater or lesser degree, typically as part of multiple paradigms in combination with others such as imperative programming and declarative programming. Significant object-oriented languages include Ada, ActionScript, C++, Common Lisp, C#, Dart, Eiffel, Fortran 2003, Haxe, Java, JavaScript, Kotlin, Logo, MATLAB, Objective-C, Object Pascal, Perl, PHP, Python, R, Raku, Ruby, Scala, SIMSCRIPT, Simula, Smalltalk, Swift, Vala and Visual Basic.NET. History The idea of "objects" in programm ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Class (computer Programming)
In object-oriented programming, a class defines the shared aspects of objects created from the class. The capabilities of a class differ between programming languages, but generally the shared aspects consist of state ( variables) and behavior ( methods) that are each either associated with a particular object or with all objects of that class. Object state can differ between each instance of the class whereas the class state is shared by all of them. The object methods include access to the object state (via an implicit or explicit parameter that references the object) whereas class methods do not. If the language supports inheritance, a class can be defined based on another class with all of its state and behavior plus additional state and behavior that further specializes the class. The specialized class is a ''sub-class'', and the class it is based on is its ''superclass''. Attributes Object lifecycle As an instance of a class, an object is constructed from a class via '' ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Mix-in
A mix-in is a type of dessert made of ice cream and another flavoring such as candy. Mix-in desserts are traditionally sold in an ice cream parlor and are made at the time of ordering. Popular examples of this dessert include Dairy Queen's Blizzard and McDonald's McFlurry. Product description A mix-in is a type of dessert made with ice cream and another product that is either blended or folded in. History The concept of mixing in additional flavors at the time of ordering was created in North Dakota in the 1930's. The last known Whirla-Whip machine from that era is still in use at Dakota Drug in Stanlet, North Dakota. Steve Herrell used this concept in 1973, when Mr. Herrell founded Steve's Ice Cream, near Boston, where they would crush Heath Bars and other candies or confections and mix them into ice cream. Another term for the concept is "smoosh-ins". His system spread across the industry from his store, and became the model for many other ice cream businesses and desserts. ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Flavors (computer Science)
Flavors is an early object-oriented extension to Lisp developed by Howard Cannon at the MIT Artificial Intelligence Laboratory for the Lisp machine and its programming language Lisp Machine Lisp. It is notable as the first programming language to include mixins. Symbolics used it for its Lisp machines, and eventually developed it into New Flavors; both the original and new Flavors were message-passing OO models. It was hugely influential in the development of the Common Lisp Object System (CLOS). Implementations of Flavors are also available for Common Lisp Common Lisp (CL) is a dialect of the Lisp programming language, published in American National Standards Institute (ANSI) standard document ''ANSI INCITS 226-1994 (S2018)'' (formerly ''X3.226-1994 (R1999)''). The Common Lisp HyperSpec, a hyperli .... New Flavors replaced message sending with calling generic functions. Flavors offers and daemons with the default method combination (called ). Flavors and CLOS ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Flavors (programming Language)
Flavors is an early object-oriented extension to Lisp developed by Howard Cannon at the MIT Artificial Intelligence Laboratory for the Lisp machine and its programming language Lisp Machine Lisp. It is notable as the first programming language to include mixins. Symbolics used it for its Lisp machines, and eventually developed it into New Flavors; both the original and new Flavors were message-passing OO models. It was hugely influential in the development of the Common Lisp Object System (CLOS). Implementations of Flavors are also available for Common Lisp Common Lisp (CL) is a dialect of the Lisp programming language, published in American National Standards Institute (ANSI) standard document ''ANSI INCITS 226-1994 (S2018)'' (formerly ''X3.226-1994 (R1999)''). The Common Lisp HyperSpec, a hyperli .... New Flavors replaced message sending with calling generic functions. Flavors offers and daemons with the default method combination (called ). Flavors and CLOS feat ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Method (computer Science)
A method in object-oriented programming (OOP) is a procedure associated with an object, and generally also a message. An object consists of ''state data'' and ''behavior''; these compose an ''interface'', which specifies how the object may be used. A method is a behavior of an object parametrized by a user. Data is represented as properties of the object, and behaviors are represented as methods. For example, a Window object could have methods such as open and close, while its state (whether it is open or closed at any given point in time) would be a property. In class-based programming, methods are defined within a class, and objects are instances of a given class. One of the most important capabilities that a method provides is '' method overriding'' - the same name (e.g., area) can be used for multiple different kinds of classes. This allows the sending objects to invoke behaviors and to delegate the implementation of those behaviors to the receiving object. A method in Ja ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Common Lisp
Common Lisp (CL) is a dialect of the Lisp programming language, published in American National Standards Institute (ANSI) standard document ''ANSI INCITS 226-1994 (S2018)'' (formerly ''X3.226-1994 (R1999)''). The Common Lisp HyperSpec, a hyperlinked HTML version, has been derived from the ANSI Common Lisp standard. The Common Lisp language was developed as a standardized and improved successor of Maclisp. By the early 1980s several groups were already at work on diverse successors to MacLisp: Lisp Machine Lisp (aka ZetaLisp), Spice Lisp, NIL and S-1 Lisp. Common Lisp sought to unify, standardise, and extend the features of these MacLisp dialects. Common Lisp is not an implementation, but rather a language specification. Several implementations of the Common Lisp standard are available, including free and open-source software and proprietary products. Common Lisp is a general-purpose, multi-paradigm programming language. It supports a combination of procedural, functional ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |