Minimum Excludant
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Minimum Excludant
In mathematics, the mex of a subset of a well-ordered set is the smallest value from the whole set that does not belong to the subset. That is, it is the minimum value of the complement set. The name "mex" is shorthand for "''m''inimum ''ex''cluded" value. Beyond sets, subclasses of well-ordered classes have minimum excluded values. Minimum excluded values of subclasses of the ordinal numbers are used in combinatorial game theory to assign nim-values to impartial games. According to the Sprague–Grundy theorem, the nim-value of a game position is the minimum excluded value of the class of values of the positions that can be reached in a single move from the given position. Minimum excluded values are also used in graph theory, in greedy coloring algorithms. These algorithms typically choose an ordering of the vertices of a graph and choose a numbering of the available vertex colors. They then consider the vertices in order, for each vertex choosing its color to be the minimum ...
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Subset
In mathematics, Set (mathematics), set ''A'' is a subset of a set ''B'' if all Element (mathematics), elements of ''A'' are also elements of ''B''; ''B'' is then a superset of ''A''. It is possible for ''A'' and ''B'' to be equal; if they are unequal, then ''A'' is a proper subset of ''B''. The relationship of one set being a subset of another is called inclusion (or sometimes containment). ''A'' is a subset of ''B'' may also be expressed as ''B'' includes (or contains) ''A'' or ''A'' is included (or contained) in ''B''. A ''k''-subset is a subset with ''k'' elements. The subset relation defines a partial order on sets. In fact, the subsets of a given set form a Boolean algebra (structure), Boolean algebra under the subset relation, in which the join and meet are given by Intersection (set theory), intersection and Union (set theory), union, and the subset relation itself is the Inclusion (Boolean algebra), Boolean inclusion relation. Definition If ''A'' and ''B'' are sets and ...
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Sprague–Grundy Theorem
In combinatorial game theory, the Sprague–Grundy theorem states that every impartial game under the normal play convention is equivalent to a one-heap game of nim, or to an infinite generalization of nim. It can therefore be represented as a natural number, the size of the heap in its equivalent game of nim, as an ordinal number in the infinite generalization, or alternatively as a nimber, the value of that one-heap game in an algebraic system whose addition operation combines multiple heaps to form a single equivalent heap in nim. The Grundy value or nim-value of any impartial game is the unique nimber that the game is equivalent to. In the case of a game whose positions are indexed by the natural numbers (like nim itself, which is indexed by its heap sizes), the sequence of nimbers for successive positions of the game is called the nim-sequence of the game. The Sprague–Grundy theorem and its proof encapsulate the main results of a theory discovered independently by R ...
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Nimber
In mathematics, the nimbers, also called ''Grundy numbers'', are introduced in combinatorial game theory, where they are defined as the values of heaps in the game Nim. The nimbers are the ordinal numbers endowed with ''nimber addition'' and ''nimber multiplication'', which are distinct from ordinal addition and ordinal multiplication. Because of the Sprague–Grundy theorem In combinatorial game theory, the Sprague–Grundy theorem states that every impartial game under the normal play convention is equivalent to a one-heap game of nim, or to an infinite generalization of nim. It can therefore be represented as ... which states that every impartial game is equivalent to a Nim heap of a certain size, nimbers arise in a much larger class of impartial games. They may also occur in partisan games like Domineering. Nimbers have the characteristic that their Left and Right options are identical, following a certain schema, and that they are their own negatives, such that a ...
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Limit Ordinal
In set theory, a limit ordinal is an ordinal number that is neither zero nor a successor ordinal. Alternatively, an ordinal λ is a limit ordinal if there is an ordinal less than λ, and whenever β is an ordinal less than λ, then there exists an ordinal γ such that β 0, are limits of limits, etc. Properties The classes of successor ordinals and limit ordinals (of various cofinalities) as well as zero exhaust the entire class of ordinals, so these cases are often used in proofs by transfinite induction or definitions by transfinite recursion. Limit ordinals represent a sort of "turning point" in such procedures, in which one must use limiting operations such as taking the union over all preceding ordinals. In principle, one could do anything at limit ordinals, but taking the union is continuous in the order topology and this is usually desirable. If we use the von Neumann cardinal assignment, every infinite cardinal number is also a limit ordinal (and this is a fitting obs ...
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The Computer Journal
''The Computer Journal'' is a peer-reviewed scientific journal covering computer science and information systems. Established in 1958, it is one of the oldest computer science research journals. It is published by Oxford University Press on behalf of BCS, The Chartered Institute for IT. The authors of the best paper in each annual volume receive the Wilkes Award from BCS, The Chartered Institute for IT. Editors-in-chief The following people have been editor-in-chief: * 1958–1969 Eric N. Mutch * 1969–1992 Peter Hammersley * 1993–2000 C. J. van Rijsbergen * 2000–2008 Fionn Murtagh * 2008–2012 Erol Gelenbe Sami Erol Gelenbe (born 22 August 1945, in Istanbul, Turkey) is a Turkish and French computer scientist, electronic engineer and applied mathematician who pioneered the field of Computer System and Network Performance in Europe, and is active ... * 2012–2016 Fionn Murtagh * 2016–2020 Steve Furber * 2021–present Tom Crick References External links Offici ...
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Greedy Coloring
In the study of graph coloring problems in mathematics and computer science, a greedy coloring or sequential coloring is a coloring of the vertices of a graph formed by a greedy algorithm that considers the vertices of the graph in sequence and assigns each vertex its first available color. Greedy colorings can be found in linear time, but they do not in general use the minimum number of colors possible. Different choices of the sequence of vertices will typically produce different colorings of the given graph, so much of the study of greedy colorings has concerned how to find a good ordering. There always exists an ordering that produces an optimal coloring, but although such orderings can be found for many special classes of graphs, they are hard to find in general. Commonly used strategies for vertex ordering involve placing higher-degree vertices earlier than lower-degree vertices, or choosing vertices with fewer available colors in preference to vertices that are less con ...
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Graph Theory
In mathematics, graph theory is the study of ''graphs'', which are mathematical structures used to model pairwise relations between objects. A graph in this context is made up of '' vertices'' (also called ''nodes'' or ''points'') which are connected by '' edges'' (also called ''links'' or ''lines''). A distinction is made between undirected graphs, where edges link two vertices symmetrically, and directed graphs, where edges link two vertices asymmetrically. Graphs are one of the principal objects of study in discrete mathematics. Definitions Definitions in graph theory vary. The following are some of the more basic ways of defining graphs and related mathematical structures. Graph In one restricted but very common sense of the term, a graph is an ordered pair G=(V,E) comprising: * V, a set of vertices (also called nodes or points); * E \subseteq \, a set of edges (also called links or lines), which are unordered pairs of vertices (that is, an edge is associated with t ...
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On Numbers And Games
''On Numbers and Games'' is a mathematics book by John Horton Conway first published in 1976. The book is written by a pre-eminent mathematician, and is directed at other mathematicians. The material is, however, developed in a playful and unpretentious manner and many chapters are accessible to non-mathematicians. Martin Gardner discussed the book at length, particularly Conway's construction of surreal numbers, in his Mathematical Games column in ''Scientific American'' in September 1976. The book is roughly divided into two sections: the first half (or ''Zeroth Part''), on numbers, the second half (or ''First Part''), on games. In the ''Zeroth Part'', Conway provides axioms for arithmetic: addition, subtraction, multiplication, division and inequality. This allows an axiomatic construction of numbers and ordinal arithmetic, namely, the integers, reals, the countable infinity, and entire towers of infinite ordinals. The object to which these axioms apply takes the form , whic ...
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Impartial Game
In combinatorial game theory, an impartial game is a game in which the allowable moves depend only on the position and not on which of the two players is currently moving, and where the payoffs are symmetric. In other words, the only difference between player 1 and player 2 is that player 1 goes first. The game is played until a terminal position is reached. A terminal position is one from which no moves are possible. Then one of the players is declared the winner and the other the loser. Furthermore, impartial games are played with perfect information and no chance moves, meaning all information about the game and operations for both players are visible to both players. Impartial games include Nim, Sprouts, Kayles, Quarto, Cram, Chomp, Subtract a square, Notakto, and poset games. Go and chess are not impartial, as each player can only place or move pieces of their own color. Games such as poker, dice or dominos are not impartial games as they rely on chance. Impartial games c ...
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Well-ordered
In mathematics, a well-order (or well-ordering or well-order relation) on a set ''S'' is a total order on ''S'' with the property that every non-empty subset of ''S'' has a least element in this ordering. The set ''S'' together with the well-order relation is then called a well-ordered set. In some academic articles and textbooks these terms are instead written as wellorder, wellordered, and wellordering or well order, well ordered, and well ordering. Every non-empty well-ordered set has a least element. Every element ''s'' of a well-ordered set, except a possible greatest element, has a unique successor (next element), namely the least element of the subset of all elements greater than ''s''. There may be elements besides the least element which have no predecessor (see below for an example). A well-ordered set ''S'' contains for every subset ''T'' with an upper bound a least upper bound, namely the least element of the subset of all upper bounds of ''T'' in ''S''. If ≤ is a ...
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Combinatorial Game Theory
Combinatorial game theory is a branch of mathematics and theoretical computer science that typically studies sequential games with perfect information. Study has been largely confined to two-player games that have a ''position'' that the players take turns changing in defined ways or ''moves'' to achieve a defined winning condition. Combinatorial game theory has not traditionally studied games of chance or those that use imperfect or incomplete information, favoring games that offer perfect information in which the state of the game and the set of available moves is always known by both players. However, as mathematical techniques advance, the types of game that can be mathematically analyzed expands, thus the boundaries of the field are ever changing. Scholars will generally define what they mean by a "game" at the beginning of a paper, and these definitions often vary as they are specific to the game being analyzed and are not meant to represent the entire scope of the field. C ...
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