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Mind Sports
A mind sport, is a game of skill based on intellectual ability. Etymology The first major use of the term was as a result of the Mind Sports Olympiad in 1997. The phrase had been used prior to this event such as backgammon being described as a mind sport by Tony Buzan in 1996; Tony Buzan was also a co-founder of the Mind Sports Olympiad. Bodies such as the World Memory Sports Council use the term retrospectively. It is a term that became fixed from games trying to obtain equal status to sports. For example, from 2002 British Minister for Sport, Richard Caborn said: ...I believe we should have the same obligation to mental agility as we do to physical agility. Mind sports have to form UK national bodies and get together with the government to devise an acceptable amendment to the 1937 Act that clearly differentiates mind sports from parlour board games. Many of the games' official bodies which had come together for the Mind Sports Olympiad, formed larger organisations such as ...
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Mind Sports Olympiad
The Mind Sports Olympiad (MSO) is an annual international multi-disciplined competition and festival for games of mental skill and mind sports. The inaugural event was held in 1997 in London with £100,000 prize fund''Mind Sports Olympiad Supplement'', The Times, 11 August 1997, online version available from studiogiochi MSO archive and was described as possibly the biggest games festival ever held. The MSO was the first event of its kind celebrating mental skills and awarding gold, silver and bronze medals for each event''The Mind Sports Olympiad Supplement'' s, The Times, July - August 1997 and was highly influential on the mind sports movement and competitions that have followed since. The main MSO tournament has been held every year in England.''Underwater chess is one of the mind games at the Mind Sports Olympiad'', The Toronto Star, Josh Tapper, 12 June 201retrieved 12 July 2012 In 2020, due to the COVID-19 pandemic, for the first time, the entire MSO tournament was hel ...
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Game Of Skill
A game of skill or game of wits is a game where the outcome is determined mainly by mental or physical skill, rather than chance. Alternatively, a game of chance is one where its outcome is strongly influenced by some randomizing device, such as dice, spinning tops, playing cards, roulette wheels, or numbered balls drawn from a container. While a game of chance may have some skill element to it, chance generally plays a greater role in determining its outcome. A game of skill may also have elements of chance, but skill plays a greater role in determining its outcome. Some commonly played games of skill include: collectible card games, contract bridge, backgammon and mahjong. However, most games of skill also involve a degree of chance, due to natural aspects of the environment, a randomizing device (such as dice, playing cards or a coin flip), or guessing due to incomplete information. Some games where skill is a component alongside gambling and strategy such as poker may invo ...
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SportAccord
Global Association of International Sports Federations (GAISF) is the umbrella organisation for all (Olympic and non-Olympic) international sports federations as well as organisers of multi-sports games and sport-related international associations. It changed its name to SportAccord from March 2009 to April 2017 when it reverted to its former name. GAISF is an international sport organisation with 95 full members (international sports federations governing specific sports worldwide) and 20 associate members (organisations which conduct activities closely related to the international sports federations). GAISF Council The council is composed of a president, two vice-presidents, a treasurer and five members. Mission and values GAISF is the umbrella organisation for both Olympic and non-Olympic international sports federations, as well as organisers of international sporting events. In this role it provides expertise in, for example, anti-doping, integrity and social responsibilit ...
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Texting
Text messaging, or texting, is the act of composing and sending electronic messages, typically consisting of alphabetic and numeric characters, between two or more users of mobile devices, desktops/laptops, or another type of compatible computer. Text messages may be sent over a cellular network, or may also be sent via an Internet connection. The term originally referred to messages sent using the Short Message Service (SMS). It has grown beyond alphanumeric text to include multimedia messages using the Multimedia Messaging Service (MMS) containing digital images, videos, and sound content, as well as ideograms known as emoji ( happy faces, sad faces, and other icons), and instant messenger applications (usually the term is used when on mobile devices). Text messages are used for personal, family, business and social purposes. Governmental and non-governmental organizations use text messaging for communication between colleagues. In the 2010s, the sending of short informal mes ...
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Mind Sports South Africa
Mind Sports South Africa (MSSA) is recognised by Act of Parliament as the national controlling body for mind sports in South Africa. Mind Sports South Africa (MSSA) is also an affiliate of the International eSports Federation, Fédération Mondiale du Jeu de Dames, and the International Wargames Federation. Due to its membership of such international bodies, the MSSA is the sole authority for the games that it caters for in terms of the Sport and Recreation Act, number 110 of 1998 (as amended). History Mind Sports South Africa was formally constituted on 14 December 1985. However, it was not until 1990 that the MSSA became a member of NOCSA in 1990, and in 1991 that the MSSA became affiliated to the Confederation of South African Sports Confederation (COSAS). The MSSA was one of the members that encouraged unity during the apartheid era, and thus voted in favour of the unifying of sport. As a consequence of the actions of the many National Federations, the National Sports Co ...
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Wargame (hacking)
In hacking, a wargame (or war game) is a cyber-security challenge and mind sport in which the competitors must exploit or defend a vulnerability in a system or application, or gain or prevent access to a computer system. A wargame usually involves a capture the flag logic, based on pentesting, semantic URL attacks, knowledge-based authentication, password cracking, reverse engineering of software (often JavaScript, C and assembly language), code injection, SQL injections, cross-site scripting, exploits, IP address spoofing, forensics, and other hacking techniques. Wargames for preparedness Wargames are also used as a method of cyberwarfare preparedness. The NATO Cooperative Cyber Defence Centre of Excellence (CCDCOE) organizes an annual event, Locking Shields, which is an international live-fire cyber exercise. The exercise challenges cyber security experts through real-time attacks in fictional scenarios and is used to develop skills in national IT defense strategies. ...
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Cybersecurity
Computer security, cybersecurity (cyber security), or information technology security (IT security) is the protection of computer systems and networks from attack by malicious actors that may result in unauthorized information disclosure, theft of, or damage to hardware, software, or data, as well as from the disruption or misdirection of the services they provide. The field has become of significance due to the expanded reliance on computer systems, the Internet, and wireless network standards such as Bluetooth and Wi-Fi, and due to the growth of smart devices, including smartphones, televisions, and the various devices that constitute the Internet of things (IoT). Cybersecurity is one of the most significant challenges of the contemporary world, due to both the complexity of information systems and the societies they support. Security is of especially high importance for systems that govern large-scale systems with far-reaching physical effects, such as power distribution, ...
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The Independent
''The Independent'' is a British online newspaper. It was established in 1986 as a national morning printed paper. Nicknamed the ''Indy'', it began as a broadsheet and changed to tabloid format in 2003. The last printed edition was published on Saturday 26 March 2016, leaving only the online edition. The newspaper was controlled by Tony O'Reilly's Irish Independent News & Media from 1997 until it was sold to the Russian oligarch and former KGB Officer Alexander Lebedev in 2010. In 2017, Sultan Muhammad Abuljadayel bought a 30% stake in it. The daily edition was named National Newspaper of the Year at the 2004 British Press Awards. The website and mobile app had a combined monthly reach of 19,826,000 in 2021. History 1986 to 1990 Launched in 1986, the first issue of ''The Independent'' was published on 7 October in broadsheet format.Dennis Griffiths (ed.) ''The Encyclopedia of the British Press, 1422–1992'', London & Basingstoke: Macmillan, 1992, p. 330 It was produc ...
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Competitive Programming
Competitive programming is a mind sport usually held over the Internet or a local network, involving participants trying to program according to provided specifications. Contestants are referred to as ''sport programmers''. Competitive programming is recognized and supported by several multinational software and Internet companies, such as Google and Facebook. A programming competition generally involves the host presenting a set of logical or mathematical problems, also known as puzzles, to the contestants (who can vary in number from tens or even hundreds to several thousands), and contestants are required to write computer programs capable of solving each problem. Judging is based mostly upon number of problems solved and time spent for writing successful solutions, but may also include other factors (quality of output produced, execution time, memory usage, program size, etc.) History One of the oldest contests known is the International Collegiate Programming Contest (I ...
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Speed Reading
Speed reading is any of many techniques claiming to improve one's ability to read quickly. Speed-reading methods include chunking and minimizing subvocalization. The many available speed-reading training programs may utilize books, videos, software, and seminars. There is little scientific evidence regarding speed reading, and as a result its value seems uncertain. Cognitive neuroscientist Stanislas Dehaene says that claims of reading up to 1,000 words per minute "must be viewed with skepticism". History The term "speed reading" is thought to have been coined in the late 1950s by Evelyn Wood, a schoolteacher. She was reportedly curious why some people were naturally faster at reading, so tried to force herself to read very quickly. In 1958, while brushing off the pages of a book she had thrown, she noticed that the sweeping motion of her hand across the page caught the attention of her eyes, and helped them move more smoothly across the page. She then used the hand as a pa ...
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New York Times
''The New York Times'' (''the Times'', ''NYT'', or the Gray Lady) is a daily newspaper based in New York City with a worldwide readership reported in 2020 to comprise a declining 840,000 paid print subscribers, and a growing 6 million paid digital media, digital subscribers. It also is a producer of popular podcasts such as ''The Daily (podcast), The Daily''. Founded in 1851 by Henry Jarvis Raymond and George Jones (publisher), George Jones, it was initially published by Raymond, Jones & Company. The ''Times'' has won List of Pulitzer Prizes awarded to The New York Times, 132 Pulitzer Prizes, the most of any newspaper, and has long been regarded as a national "newspaper of record". For print it is ranked List of newspapers by circulation, 18th in the world by circulation and List of newspapers in the United States, 3rd in the U.S. The paper is owned by the New York Times Company, which is Public company, publicly traded. It has been governed by the Sulzberger family since 189 ...
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Card Game
A card game is any game using playing cards as the primary device with which the game is played, be they traditional or game-specific. Countless card games exist, including families of related games (such as poker). A small number of card games played with traditional decks have formally standardized rules with international tournaments being held, but most are folk games whose rules vary by region, culture, and person. Traditional card games are played with a ''deck'' or ''pack'' of playing cards which are identical in size and shape. Each card has two sides, the ''face'' and the ''back''. Normally the backs of the cards are indistinguishable. The faces of the cards may all be unique, or there can be duplicates. The composition of a deck is known to each player. In some cases several decks are shuffled together to form a single ''pack'' or ''shoe''. Modern card games usually have bespoke decks, often with a vast amount of cards, and can include number or action cards. This ...
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