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Memorized
Memorization (British English: memorisation) is the process of committing something to memory. It is a mental process undertaken in order to store in memory for later recall visual, auditory, or tactical information. The scientific study of memory is part of cognitive neuroscience, an interdisciplinary link between cognitive psychology and neuroscience. Development Within the first three years of a child's life, they begin to show signs of memory that is later improved into their adolescent years. This includes short-term memory, long-term memory, working memory, and autobiographical memory. Memory is a fundamental capacity that plays a special role in social, emotional, and cognitive functioning. Problems with studying the development of memorization include having to use verbal response and confirmation. Techniques Some principles and techniques that have been used to assist in memorization include: Rote learning Rote learning is a learning technique which focuses n ...
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Art Of Memory
The art of memory () is any of a number of loosely associated mnemonic principles and techniques used to organize memory impressions, improve recall, and assist in the combination and 'invention' of ideas. An alternative term is "Ars Memorativa" which is also translated as "art of memory" although its more literal meaning is "Memorative Art". It is also referred to as ''mnemotechnics''. It is an 'art' in the Aristotelian sense, which is to say a method or set of prescriptions that adds order and discipline to the pragmatic, natural activities of human beings.Carruthers 1990, p. 123 It has existed as a recognized group of principles and techniques since at least as early as the middle of the first millennium BCE, and was usually associated with training in rhetoric or logic, but variants of the art were employed in other contexts, particularly the religious and the magical. Techniques commonly employed in the art include the association of emotionally striking memory images wi ...
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Mnemonic Peg System
The mnemonic peg system, invented by Henry Herdson, is a memory aid that works by creating mental associations between two concrete objects in a one-to-one fashion that will later be applied to to-be-remembered information. Typically this involves linking nouns to numbers and it is common practice to choose a noun that rhymes with the number it is associated with. These will be the pegs of the system. These associations have to be memorized one time and can be applied repeatedly to new information that needs to be memorized. Types of peg-word systems Rhyming peg-word system The rhyming peg-word system is very simple, as stated above and could look something like this: # Sun: Visualize an association between the first item and the sun. # Shoe: Visualize an association between the second item and a shoe. # Tree: Visualize an association between the third item and a tree. # Door: Visualize an association between the fourth item and a door. # Hive: Visualize an association between the ...
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Memorization (artificial Intelligence)
A large language model (LLM) is a language model trained with self-supervised machine learning on a vast amount of text, designed for natural language processing tasks, especially language generation. The largest and most capable LLMs are generative pretrained transformers (GPTs), which are largely used in generative chatbots such as ChatGPT or Gemini. LLMs can be fine-tuned for specific tasks or guided by prompt engineering. These models acquire predictive power regarding syntax, semantics, and ontologies inherent in human language corpora, but they also inherit inaccuracies and biases present in the data they are trained in. History Before the emergence of transformer-based models in 2017, some language models were considered large relative to the computational and data constraints of their time. In the early 1990s, IBM's statistical models pioneered word alignment techniques for machine translation, laying the groundwork for corpus-based language modeling. A smoo ...
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Method Of Loci
The method of loci is a strategy for memory enhancement, which uses visualizations of familiar spatial environments in order to enhance the recall of information. The method of loci is also known as the memory journey, memory palace, journey method, memory spaces, or mind palace technique. This method is a mnemonic device adopted in ancient Roman and Greek rhetorical treatises (in the anonymous '' Rhetorica ad Herennium'', Cicero's '' De Oratore'', and Quintilian's '' Institutio Oratoria''). Many memory contest champions report using this technique to recall faces, digits, and lists of words. It is the term most often found in specialised works on psychology, neurobiology, and memory, though it was used in the same general way at least as early as the first half of the nineteenth century in works on rhetoric, logic, and philosophy. John O'Keefe and Lynn Nadel refer to:... "the method of loci", an imaginal technique known to the ancient Greeks and Romans and described by ...
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Mnemonic Major System
The mnemonic major system (also called the phonetic number system, phonetic mnemonic system, or Hérigone's mnemonic system) is a mnemonic technique used to help in memorizing numbers. The system works by converting numbers into consonants, then into words by adding vowels. The system works on the principle that images can be remembered more easily than numbers. One notable explanation of this system was given in Martin Gardner's book ''The First Scientific American Book of Mathematical Puzzles and Diversions'' (just ''Mathematical Puzzles and Diversions'' in the UK edition), which has since been republished in ''The New Martin Gardner Mathematical Library'' as ''Hexaflexagons, Probability Paradoxes, and the Tower of Hanoi''. In this, Gardner traces the history of the system back to similar systems of Pierre Hérigone and Richard Grey with uses by Lewis Carroll and Gottfried Wilhelm Leibniz. The system Each numeral is associated with one or more consonants. The link is to the ...
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Working Memory
Working memory is a cognitive system with a limited capacity that can Memory, hold information temporarily. It is important for reasoning and the guidance of decision-making and behavior. Working memory is often used synonymously with short-term memory, but some theorists consider the two forms of memory distinct, assuming that working memory allows for the manipulation of stored information, whereas short-term memory only refers to the short-term storage of information. Working memory is a theoretical concept central to cognitive psychology, neuropsychology, and neuroscience. History The term "working memory" was coined by George Armitage Miller, Miller, Eugene Galanter, Galanter, and Karl H. Pribram, Pribram, and was used in the 1960s in the context of Computational theory of mind, theories that likened the mind to a computer. In 1968, Atkinson–Shiffrin memory model, Atkinson and Shiffrin used the term to describe their "short-term store". The term short-term store was the na ...
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SuperMemo
SuperMemo (from "Super Memory") is a learning method and software package developed by SuperMemo World and SuperMemo R&D with Piotr Woźniak in Poland from 1985 to the present. It is based on research into long-term memory, and is a practical application of the spaced repetition learning method that has been proposed for efficient instruction by a number of psychologists as early as in the 1930s. The method is available as a computer program for Windows, Windows CE, Windows Mobile (Pocket PC), Palm OS (PalmPilot), etc. Course software by the same company (''SuperMemo World'') can also be used in a web browser or even without a computer. The desktop version of SuperMemo started as a flashcard software (SuperMemo 1.0 (1987)). Since SuperMemo 10 (2000), it began to support incremental reading. Software implementation The SuperMemo program stores a database of questions and answers constructed by the user. When reviewing information saved in the database, the program uses the ...
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List
A list is a Set (mathematics), set of discrete items of information collected and set forth in some format for utility, entertainment, or other purposes. A list may be memorialized in any number of ways, including existing only in the mind of the list-maker, but lists are frequently written down on paper, or maintained electronically. Lists are "most frequently a tool", and "one does not ''read'' but only ''uses'' a list: one looks up the relevant information in it, but usually does not need to deal with it as a whole".Lucie Doležalová,The Potential and Limitations of Studying Lists, in Lucie Doležalová, ed., ''The Charm of a List: From the Sumerians to Computerised Data Processing'' (2009). Purpose It has been observed that, with a few exceptions, "the scholarship on lists remains fragmented". David Wallechinsky, a co-author of ''The Book of Lists'', described the attraction of lists as being "because we live in an era of overstimulation, especially in terms of information, ...
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Mnemonic Link System
A mnemonic link system, sometimes also known as a chain method, is a method of remembering lists that is based on creating an association between the elements of that list. For example, when memorizing the list (dog, envelope, thirteen, yarn, window), one could create a story about a "dog stuck in an envelope, mailed to an unlucky thirteen black cat playing with yarn by the window". It is argued that the story would be easier to remember than the list itself. Another method is to actually link each element of the list with a mental picture of an image that includes two elements in the list that are next to each other. This would form an open doubly linked list which could be traversed at will, backwards or forwards. For example, in the last list one could imagine their dog inside of a giant envelope, then a black cat eating an envelope. The same logic would be used with the rest of the items. The observation that absurd images are easier to remember is known as the Von Restorff eff ...
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Association (psychology)
Association in psychology refers to a mental connection between concepts, events, or mental states that usually stems from specific experiences.Klein, Stephen (2012). ''Learning: Principles and Applications'' (6 ed.). SAGE Publications. . Associations are seen throughout several schools of thought in psychology including behaviorism, associationism, psychoanalysis, social psychology, and structuralism. The idea stems from Plato and Aristotle, especially with regard to the succession of memories, and it was carried on by philosophers such as John Locke, David Hume, David Hartley (philosopher), David Hartley, and James Mill.Boring, E. G. (1950). It finds its place in modern psychology in such areas as memory, learning, and the study of neural pathways. Learned associations Associative learning is when a subject creates a relationship between stimuli (e.g. auditory or visual) or behavior and the original stimulus. The higher the concreteness of stimulus items, the more likely ...
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Mnemonic
A mnemonic device ( ), memory trick or memory device is any learning technique that aids information retention or retrieval in the human memory, often by associating the information with something that is easier to remember. It makes use of elaborative encoding, retrieval cues and imagery as specific tools to encode information in a way that allows for efficient storage and retrieval. It aids original information in becoming associated with something more accessible or meaningful—which in turn provides better retention of the information. Commonly encountered mnemonics are often used for lists and in auditory system, auditory form such as Acrostic, short poems, acronyms, initialisms or memorable phrases. They can also be used for other types of information and in visual or kinesthetic forms. Their use is based on the observation that the human mind more easily remembers spatial, personal, surprising, physical, sexual, humorous and otherwise "relatable" information rather tha ...
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Flashcard
A flashcard or flash card is a card bearing information on both sides, usually intended to practice and/or aid memorization. It can be virtual (part of a flashcard software) or physical. Typically, each flashcard bears a question or definition on one side and an answer or target term on the other. As such, flashcards are often used to memorize vocabulary, historical dates, formulae, or any subject matter that can be learned via a question-and-answer format. Flashcards are an application of the testing effect, the finding that long-term memory is increased when some part of an individual's learning period is devoted to retrieving information through testing with proper feedback. Study habits affect the rate at which a flashcard user learns, and proper spacing of flashcards has been proven to accelerate learning. Format Two-sided cards Physical flashcards are two-sided. They have a number of uses and can be simple or elaborate depending on the user's needs and preferences. ...
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