Marked Graph
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Marked Graph
A marked graph is a Petri net in which every place has exactly one incoming arc, and exactly one outgoing arc. This means, that there can ''not'' be ''conflict'', but there can be ''concurrency''. Mathematically: \forall p\in P: , p\bullet, =, \bullet p, =1. Marked graphs are used mostly to mathematically represent concurrently running operations, such as a multiprocessor machine's internal process state. This class of Petri nets gets the name from a popular way of representing them: as a graph where each place is an edge and each transition is a node. Uses Marked graphs are mainly used to mathematically represent concurrent mechanisms, in order to be able to mathematically derive certain characteristics of the design. Example This example presents a Marked Graph, where a process is forked at transition T1 and synchronised at T4. In between, two operations take place in non-deterministic fashion, T2 and T3. In fact, Petri nets are so much non-deterministic, that they may n ...
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Petri Net
A Petri net, also known as a place/transition (PT) net, is one of several mathematical modeling languages for the description of distributed systems. It is a class of discrete event dynamic system. A Petri net is a directed bipartite graph that has two types of elements, places and transitions. Place elements are depicted as white circles and transition elements are depicted as rectangles. A place can contain any number of tokens, depicted as black circles. A transition is enabled if all places connected to it as inputs contain at least one token. Some sources state that Petri nets were invented in August 1939 by Carl Adam Petri—at the age of 13—for the purpose of describing chemical processes. Like industry standards such as UML activity diagrams, Business Process Model and Notation, and event-driven process chains, Petri nets offer a graphical notation for stepwise processes that include choice, iteration, and concurrent execution. Unlike these standards, Petri nets hav ...
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Marked Graph Example1
In linguistics and social sciences, markedness is the state of standing out as nontypical or divergent as opposed to regular or common. In a marked–unmarked relation, one term of an opposition is the broader, dominant one. The dominant default or minimum-effort form is known as ''unmarked''; the other, secondary one is ''marked''. In other words, markedness involves the characterization of a "normal" linguistic unit against one or more of its possible "irregular" forms. In linguistics, markedness can apply to, among others, phonological, grammatical, and semantic oppositions, defining them in terms of marked and unmarked oppositions, such as ''honest'' (unmarked) vs. ''dishonest'' (marked). Marking may be purely semantic, or may be realized as extra morphology. The term derives from the marking of a grammatical role with a suffix or another element, and has been extended to situations where there is no morphological distinction. In social sciences more broadly, markedness i ...
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Fork (operating System)
In computing, particularly in the context of the Unix operating system and its workalikes, fork is an operation whereby a process creates a copy of itself. It is an interface which is required for compliance with the POSIX and Single UNIX Specification standards. It is usually implemented as a C Standard Library (libc) wrapper to the fork, clone, or other system calls of the kernel. Fork is the primary method of process creation on Unix-like operating systems. Overview In multitasking operating systems, processes (running programs) need a way to create new processes, e.g. to run other programs. Fork and its variants are typically the only way of doing so in Unix-like systems. For a process to start the execution of a different program, it first forks to create a copy of itself. Then, the copy, called the "child process", calls the exec system call to overlay itself with the other program: it ceases execution of its former program in favor of the other. The fork operation crea ...
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Synchronization Point
In computer science, synchronization refers to one of two distinct but related concepts: synchronization of processes, and synchronization of data. ''Process synchronization'' refers to the idea that multiple processes are to join up or handshake at a certain point, in order to reach an agreement or commit to a certain sequence of action. '' Data synchronization'' refers to the idea of keeping multiple copies of a dataset in coherence with one another, or to maintain data integrity. Process synchronization primitives are commonly used to implement data synchronization. The need for synchronization The need for synchronization does not arise merely in multi-processor systems but for any kind of concurrent processes; even in single processor systems. Mentioned below are some of the main needs for synchronization: '' Forks and Joins:'' When a job arrives at a fork point, it is split into N sub-jobs which are then serviced by n tasks. After being serviced, each sub-job waits until ...
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Input/Output
In computing, input/output (I/O, or informally io or IO) is the communication between an information processing system, such as a computer, and the outside world, possibly a human or another information processing system. Inputs are the signals or data received by the system and outputs are the signals or data sent from it. The term can also be used as part of an action; to "perform I/O" is to perform an input or output operation. are the pieces of hardware used by a human (or other system) to communicate with a computer. For instance, a keyboard or computer mouse is an input device for a computer, while monitors and printers are output devices. Devices for communication between computers, such as modems and network cards, typically perform both input and output operations. Any interaction with the system by a interactor is an input and the reaction the system responds is called the output. The designation of a device as either input or output depends on perspective. Mice a ...
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