Map Seed
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Map Seed
In video games using procedural world generation, the map seed is a (relatively) short number or text string which is used to procedurally create the game world ("map"). This means that while the seed-unique generated map may be many megabytes in size (often generated incrementally and virtually unlimited in potential size), it is possible to reset to the unmodified map, or the unmodified map can be exchanged between players, just by specifying the map seed. An example of a map seed in ''Minecraft'' is "-2242547518357798464". Map seeds are a type of random seeds. Games which use procedural generation and include support for setting the map seed include '' Ark: Survival Evolved'', ''Minecraft'', '' Factorio'', ''SCP – Containment Breach'', and the desktop version of ''Terraria''. For ''Minecraft'' especially, there are websites and articles, dedicated to sharing seeds which have been found to generate interesting maps. The map seed only has meaning in the context of the algorit ...
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Video Game
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedback mostly commonly is shown on a video display device, such as a TV set, monitor, touchscreen, or virtual reality headset. Some computer games do not always depend on a graphics display, for example text adventure games and computer chess can be played through teletype printers. Video games are often augmented with audio feedback delivered through speakers or headphones, and sometimes with other types of feedback, including haptic technology. Video games are defined based on their platform, which include arcade video games, console games, and personal computer (PC) games. More recently, the industry has expanded onto mobile gaming through smartphones and tablet computers, virtual and augmented reality systems, and remote c ...
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Procedural Generation
In computing, procedural generation is a method of creating data algorithmically as opposed to manually, typically through a combination of human-generated assets and algorithms coupled with computer-generated randomness and processing power. In computer graphics, it is commonly used to create textures and 3D models. In video games, it is used to automatically create large amounts of content in a game. Depending on the implementation, advantages of procedural generation can include smaller file sizes, larger amounts of content, and randomness for less predictable gameplay. Procedural generation is a branch of media synthesis. Overview The term ''procedural'' refers to the process that computes a particular function. Fractals are geometric patterns which can often be generated procedurally. Commonplace procedural content includes textures and meshes. Sound is often also procedurally generated, and has applications in both speech synthesis as well as music. It has been used to ...
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Random Seed
A random seed (or seed state, or just seed) is a number (or vector) used to initialize a pseudorandom number generator. For a seed to be used in a pseudorandom number generator, it does not need to be random. Because of the nature of number generating algorithms, so long as the original seed is ignored, the rest of the values that the algorithm generates will follow probability distribution in a pseudorandom manner. A pseudorandom number generator's number sequence is completely determined by the seed: thus, if a pseudorandom number generator is reinitialized with the same seed, it will produce the same sequence of numbers. The choice of a good random seed is crucial in the field of computer security. When a secret encryption key is pseudorandomly generated, having the seed will allow one to obtain the key. High entropy is important for selecting good random seed data. If the same ''random'' seed is deliberately shared, it becomes a secret key, so two or more systems using mat ...
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Factorio Map Seed
''Factorio'' is a construction and management simulation game developed by the Czech studio Wube Software. The game was announced via an Indiegogo crowdfunding campaign in 2013 and released for Windows, macOS, and Linux on 14 August 2020 following a four-year long early access phase to positive reviews. The game was released on Nintendo Switch on 28 October 2022. The game follows an engineer who crash-lands on an alien planet and must harvest resources and create industry to build a rocket; however, as a sandbox game, players can continue the game past the end of the storyline. The game features both single-player and multiplayer modes. Gameplay ''Factorio'' is a construction and management simulation game focused on resource-gathering with real-time strategy and survival elements and influences from the ''BuildCraft'' and ''IndustrialCraft'' mods for the video game ''Minecraft''. The player survives by locating and harvesting resources to craft various tools and machines, ...
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Survival Evolved
''Ark: Survival Evolved'' (stylized as ''ARK'') is a 2017 action-adventure survival video game developed by Studio Wildcard. In the game, players must survive being stranded on one of several maps filled with roaming dinosaurs, fictional fantasy monsters, and other prehistoric animals, natural hazards, and potentially hostile human players. The game is played from either a third-person or first-person perspective and its open world is navigated by foot or by riding a prehistoric animal. Players can use firearms and improvised weapons to defend against hostile humans and creatures, with the ability to build bases as a defense on the ground and on some creatures. The game has both single-player and multiplayer options. Multiplayer allows the option to form tribes of Players in a server. The max number of tribe mates varies from each server. In this mode, all tamed dinosaurs and building structures are usually shared between the members. There is a PvE mode where players cannot ...
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Minecraft
''Minecraft'' is a sandbox game developed by Mojang Studios. The game was created by Markus "Notch" Persson in the Java programming language. Following several early private testing versions, it was first made public in May 2009 before being fully released in November 2011, with Notch stepping down and Jens "Jeb" Bergensten taking over development. ''Minecraft'' is the best-selling video game of all time, with over 238 million copies sold and nearly 140 million monthly active players , and has been ported to several platforms. In ''Minecraft'', players explore a blocky, procedurally generated 3D world with virtually infinite terrain and may discover and extract raw materials, craft tools and items, and build structures, earthworks, and simple machines. Depending on their chosen game mode, players can fight hostile mobs, as well as cooperate with or compete against other players in the same world. Game modes include a survival mode (in which players must acquire resources t ...
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Factorio
''Factorio'' is a construction and management simulation game developed by the Czech studio Wube Software. The game was announced via an Indiegogo crowdfunding campaign in 2013 and released for Windows, macOS, and Linux on 14 August 2020 following a four-year long early access phase to positive reviews. The game was released on Nintendo Switch on 28 October 2022. The game follows an engineer who crash-lands on an alien planet and must harvest resources and create industry to build a rocket; however, as a sandbox game, players can continue the game past the end of the storyline. The game features both single-player and multiplayer modes. Gameplay ''Factorio'' is a construction and management simulation game focused on resource-gathering with real-time strategy and survival elements and influences from the ''BuildCraft'' and ''IndustrialCraft'' mods for the video game ''Minecraft''. The player survives by locating and harvesting resources to craft various tools and machines, ...
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SCP – Containment Breach
''SCP – Containment Breach'' is an indie horror video game developed by Joonas "Regalis" Rikkonen based on fictional stories from the SCP Foundation collaborative writing wiki. The player takes the role of a human test subject, imprisoned in an underground testing facility devoted to containing and studying anomalous entities and artifacts known as SCPs. The goal of the game is to escape from the facility as the role of said test subject during a breach of these anomalies while also avoiding security teams that are sent in to contain them. The game has a procedurally generated play area featuring multiple anomalies from the SCP wiki. The game was released digitally on April 15, 2012, for download and was supported with digital content updates until its most recent update 1.3.11 on July 29, 2018. Gameplay The player controls a prisoner named D-9341 as they attempt to escape an underground research and containment facility amidst a breach of its numerous anomalies, known as ...
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Terraria
''Terraria'' is an action-adventure sandbox game developed by Re-Logic. The game was first released for Windows on May 16, 2011, and has since been ported to several other platforms. The game features exploration, crafting, building, painting, and combat with a variety of creatures in a procedurally generated 2D world. ''Terraria'' received generally positive reviews and sold over 44 million copies by 2022, making it one of the best-selling video games. Gameplay ''Terraria'' is a 2D sandbox game with gameplay that revolves around exploration, building, crafting, combat, survival, and mining, playable in both single-player and multiplayer modes. The game has a 2D sprite tile-based graphical style reminiscent of the 16-bit sprites found on the Super NES. The game is noted for its classic exploration-adventure style of gameplay, similar to games such as the '' Metroid'' series and ''Minecraft''. The game starts in a procedurally generated world, with players starting out w ...
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Minecraft Chunk Discontinuity
''Minecraft'' is a sandbox game developed by Mojang Studios. The game was created by Markus "Notch" Persson in the Java (programming language), Java programming language. Following several early private testing versions, it was first made public in May 2009 before being fully released in November 2011, with Notch stepping down and Jens "Jeb" Bergensten taking over development. ''Minecraft'' is the best-selling video game of all time, with over 238 million copies sold and nearly 140 million monthly active players , and has been ported to several platforms. In ''Minecraft'', players explore a blocky, procedurally generated 3D world with virtually infinite terrain and may discover and extract raw materials, Glossary of video game terms#Crafting, craft tools and items, and build structures, Earthworks (engineering), earthworks, and simple machines. Depending on their chosen Game mechanics, game mode, players can fight hostile Mob (video games), mobs, as well as cooperate with or c ...
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StackExchange
Stack Exchange is a network of question-and-answer (Q&A) websites on topics in diverse fields, each site covering a specific topic, where questions, answers, and users are subject to a reputation award process. The reputation system allows the sites to be self-moderating. As of August 2019, the three most actively-viewed sites in the network are Stack Overflow, Super User, and Ask Ubuntu. All sites in the network are modeled after the initial site Stack Overflow, a Q&A site for computer programming questions created by Jeff Atwood and Joel Spolsky. Further Q&A sites in the network are established, defined and eventually if found relevant brought to creation by registered users through a special site named Area 51. User contributions since May 2, 2018 are licensed under Creative Commons Attribution-ShareAlike 4.0 International. Older content, contributed while the site used the Creative Commons Attribution-ShareAlike 3.0 Unported license or the earlier Creative Commons ...
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Perlin Noise
Perlin noise is a type of gradient noise developed by Ken Perlin. History Ken Perlin developed Perlin noise in 1983 as a result of his frustration with the "machine-like" look of computer-generated imagery (CGI) at the time. He formally described his findings in a SIGGRAPH paper in 1985 called ''An Image Synthesizer''. He developed it after working on Disney's computer animated sci-fi motion picture ''Tron'' (1982) for the animation company Mathematical Applications Group (MAGI). In 1997, Perlin was awarded an Academy Award for Technical Achievement for creating the algorithm, the citation for which read: Perlin did not apply for any patents on the algorithm, but in 2001 he was granted a patent for the use of 3D+ implementations of simplex noise for texture synthesis. Simplex noise has the same purpose, but uses a simpler space-filling grid. Simplex noise alleviates some of the problems with Perlin's "classic noise", among them computational complexity and visually-significan ...
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