Low-latency
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Low-latency
Latency, from a general point of view, is a time delay between the cause and the effect of some physical change in the system being observed. Lag, as it is known in gaming circles, refers to the latency between the input to a simulation and the visual or auditory response, often occurring because of network delay in online games. Latency is physically a consequence of the limited velocity at which any physical interaction can propagate. The magnitude of this velocity is always less than or equal to the speed of light. Therefore, every physical system with any physical separation (distance) between cause and effect will experience some sort of latency, regardless of the nature of the stimulation at which it has been exposed to. The precise definition of latency depends on the system being observed or the nature of the simulation. In communications, the lower limit of latency is determined by the medium being used to transfer information. In reliable two-way communication syst ...
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Low Latency (capital Markets)
In capital markets, low latency is the use of algorithmic trading to react to market events faster than the competition to increase profitability of trades. For example, when executing arbitrage strategies the opportunity to "arb" the market may only present itself for a few milliseconds before parity is achieved. To demonstrate the value that clients put on latency, in 2007 a large global investment bank has stated that every millisecond lost results in $100m per annum in lost opportunity. What is considered "low" is therefore relative but also a self-fulfilling prophecy. Many organisations and companies are using the words " ultra low latency" to describe latencies of under 1 millisecond, but it is an evolving definition, with the amount of time considered "low" ever-shrinking. There are many technical factors which impact on the time it takes a trading system to detect an opportunity and to successfully exploit that opportunity. Firms engaged in low latency trading are willing t ...
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Algorithmic Trading
Algorithmic trading is a method of executing orders using automated pre-programmed trading instructions accounting for variables such as time, price, and volume. This type of trading attempts to leverage the speed and computational resources of computers relative to human traders. In the twenty-first century, algorithmic trading has been gaining traction with both retail and institutional traders. It is widely used by investment banks, pension funds, mutual funds, and hedge funds that may need to spread out the execution of a larger order or perform trades too fast for human traders to react to. A study in 2019 showed that around 92% of trading in the Forex market was performed by trading algorithms rather than humans. The term algorithmic trading is often used synonymously with automated trading system. These encompass a variety of trading strategies, some of which are based on formulas and results from mathematical finance, and often rely on specialized software. Examples o ...
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Lag (video Games)
In computers, lag is delay ( latency) between the action of the user (input) and the reaction of the server supporting the task, which has to be sent back to the client. The player's ability to tolerate lag depends on the type of game being played. For instance, a strategy game or a turn-based game with a slow pace may have a high threshold or even be mostly unaffected by high lag. A game with twitch gameplay such as a first-person shooter with a considerably faster pace may require a significantly lower lag to provide satisfying gameplay. Ping time Ping time is the network delay for a round trip between a player's client and the game server as measured with the ping utility or equivalent. Ping time is an average time measured in milliseconds (ms). The lower one's ping is, the lower the latency is and the less lag the player will experience. ''High ping'' and ''low ping'' are commonly used terms in online gaming, where ''high ping'' refers to a ping that causes a severe amount ...
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Packet-switched
In telecommunications, packet switching is a method of grouping data into '' packets'' that are transmitted over a digital network. Packets are made of a header and a payload. Data in the header is used by networking hardware to direct the packet to its destination, where the payload is extracted and used by an operating system, application software, or higher layer protocols. Packet switching is the primary basis for data communications in computer networks worldwide. In the early 1960s, American computer scientist Paul Baran developed the concept that he called "distributed adaptive message block switching", with the goal of providing a fault-tolerant, efficient routing method for telecommunication messages as part of a research program at the RAND Corporation, funded by the United States Department of Defense. His ideas contradicted then-established principles of pre- allocation of network bandwidth, exemplified by the development of telecommunications in the Bell System. ...
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Iperf
Iperf is a tool for network performance measurement and tuning. It is a cross-platform tool that can produce standardized performance measurements for any network. Iperf has client and server functionality, and can create data streams to measure the throughput between the two ends in one or both directions. Typical iperf output contains a time-stamped report of the amount of data transferred and the throughput measured. The data streams can be either Transmission Control Protocol (TCP) or User Datagram Protocol (UDP): * ''UDP'': When used for testing UDP capacity, iperf allows the user to specify the datagram size and provides results for the datagram throughput and the packet loss. * ''TCP'': When used for testing TCP capacity, iperf measures the throughput of the payload. Iperf uses 1024 × 1024 for mebibytes and 1000 × 1000 for megabytes. Iperf is open-source software written in C, and it runs on various platforms including Linux, Unix and Windows (either natively or inside ...
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Netperf
Netperf is a software application that provides network bandwidth testing between two hosts on a network. It supports Unix domain sockets, TCP, SCTP, DLPI and UDP via BSD Sockets. Netperf provides a number of predefined tests e.g. to measure bulk (unidirectional) data transfer or request response performance. Netperf was originally developed at Hewlett Packard. See also * Nuttcp * Iperf * NetPIPE * bwping * Flowgrind * Measuring network throughput * Packet generation model A traffic generation model is a stochastic model of the traffic flows or data sources in a communication network, for example a cellular network or a computer network. A packet generation model is a traffic generation model of the packet flows or ... References {{reflist External linksHomepage of netperf Computer network analysis Network performance ...
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Hping
hping is an open-source packet generator and analyzer for the TCP/IP protocol created by Salvatore Sanfilippo (also known as Antirez). It is one of the common tools used for security auditing and testing of firewalls and networks, and was used to exploit the idle scan scanning technique (also invented by the hping author), and now implemented in the Nmap Security Scanner. The new version of hping, hping3, is scriptable using the Tcl language and implements an engine for string based, human-readable description of TCP/IP packets so that the programmer can write scripts related to low level TCP/IP packet manipulation and analysis in a short time. See also {{Portal, Free and open-source software * Nmap Security Scanner: Nmap and hping are often considered complementary to one another. * Mausezahn: Another fast and versatile packet generator that also supports Ethernet header manipulation. * Packet Sender: A packet generator with a focus on ease of use. External linksThe Hping Web ...
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Traffic Shaping
Traffic shaping is a bandwidth management technique used on computer networks which delays some or all datagrams to bring them into compliance with a desired ''traffic profile''. Traffic shaping is used to optimize or guarantee performance, improve latency, or increase usable bandwidth for some kinds of packets by delaying other kinds. It is often confused with traffic policing, the distinct but related practice of packet dropping and packet marking. The most common type of traffic shaping is application-based traffic shaping. In application-based traffic shaping, fingerprinting tools are first used to identify applications of interest, which are then subject to shaping policies. Some controversial cases of application-based traffic shaping include bandwidth throttling of peer-to-peer file sharing traffic. Many application protocols use encryption to circumvent application-based traffic shaping. Another type of traffic shaping is route-based traffic shaping. Route-based traffi ...
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Internet Service Provider
An Internet service provider (ISP) is an organization that provides services for accessing, using, or participating in the Internet. ISPs can be organized in various forms, such as commercial, community-owned, non-profit, or otherwise privately owned. Internet services typically provided by ISPs can include Internet access, Internet transit, domain name registration, web hosting, Usenet service, and colocation. An ISP typically serves as the access point or the gateway that provides a user access to everything available on the Internet. Such a network can also be called as an eyeball network. History The Internet (originally ARPAnet) was developed as a network between government research laboratories and participating departments of universities. Other companies and organizations joined by direct connection to the backbone, or by arrangements through other connected companies, sometimes using dialup tools such as UUCP. By the late 1980s, a process was set in place towa ...
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Router (computing)
A router is a networking device that forwards data packets between computer networks. Routers perform the traffic directing functions between networks and on the global Internet. Data sent through a network, such as a web page or email, is in the form of data packets. A packet is typically forwarded from one router to another router through the networks that constitute an internetwork (e.g. the Internet) until it reaches its destination node. A router is connected to two or more data lines from different IP networks. When a data packet comes in on one of the lines, the router reads the network address information in the packet header to determine the ultimate destination. Then, using information in its routing table or routing policy, it directs the packet to the next network on its journey. The most familiar type of IP routers are home and small office routers that simply forward IP packets between the home computers and the Internet. More sophisticated routers, ...
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Transmission Control Protocol
The Transmission Control Protocol (TCP) is one of the main protocols of the Internet protocol suite. It originated in the initial network implementation in which it complemented the Internet Protocol (IP). Therefore, the entire suite is commonly referred to as TCP/IP. TCP provides reliable, ordered, and error-checked delivery of a stream of octets (bytes) between applications running on hosts communicating via an IP network. Major internet applications such as the World Wide Web, email, remote administration, and file transfer rely on TCP, which is part of the Transport Layer of the TCP/IP suite. SSL/TLS often runs on top of TCP. TCP is connection-oriented, and a connection between client and server is established before data can be sent. The server must be listening (passive open) for connection requests from clients before a connection is established. Three-way handshake (active open), retransmission, and error detection adds to reliability but lengthens latency. Applica ...
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Internet Control Message Protocol
The Internet Control Message Protocol (ICMP) is a supporting protocol in the Internet protocol suite. It is used by network devices, including routers, to send error messages and operational information indicating success or failure when communicating with another IP address, for example, an error is indicated when a requested service is not available or that a host or router could not be reached. ICMP differs from transport protocols such as TCP and UDP in that it is not typically used to exchange data between systems, nor is it regularly employed by end-user network applications (with the exception of some diagnostic tools like ping and traceroute). ICMP for IPv4 is defined in RFC 792. A separate ICMPv6, defined by RFC 4443, is used with IPv6. Technical details ICMP is part of the Internet protocol suite as defined in RFC 792. ICMP messages are typically used for diagnostic or control purposes or generated in response to errors in IP operations (as specified in RFC 1122 ...
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