Liquid Crystal On Silicon
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Liquid Crystal On Silicon
Liquid crystal on silicon (LCoS or LCOS) is a miniaturized reflective active-matrix liquid-crystal display or "microdisplay" using a liquid crystal layer on top of a silicon backplane. It is also referred to as a spatial light modulator. LCoS was initially developed for projection televisions but is now used for wavelength selective switching, structured illumination, near-eye displays and optical pulse shaping. By way of comparison, some LCD projectors use transmissive LCD, allowing light to pass through the liquid crystal. In an LCoS display, a CMOS chip controls the voltage on square reflective aluminium electrodes buried just below the chip surface, each controlling one pixel. For example, a chip with XGA resolution will have 1024x768 plates, each with an independently addressable voltage. Typical cells are about 1–3 centimeters square and about 2 mm thick, with pixel pitch as small as 2.79 μm. A common voltage for all the pixels is supplied by a transparent co ...
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Active-matrix Liquid-crystal Display
An active-matrix liquid-crystal display (AMLCD) is a type of flat-panel display, the only viable technology for high-resolution TVs, computer monitors, notebook computers, tablet computers and smartphones with an LCD screen, due to low weight, very good image quality, wide color gamut and response time. The concept of active-matrix LCDs was proposed by Bernard J. Lechner at the RCA Laboratories in 1968. The first functional AMLCD with thin-film transistors was made by T. Peter Brody, Fang-Chen Luo and their team at Westinghouse Electric Corporation in 1972. However, it took years of additional research and development by others to launch successful products. Introduction The most common type of AMLCD contains, besides the polarizing sheets and cells of liquid crystal, a matrix of thin-film transistors to make a thin-film-transistor liquid-crystal display. These devices store the electrical state of each pixel on the display while all the other pixels are being updated. This me ...
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Reference Design
Reference design refers to a technical blueprint of a system that is intended for others to copy. It contains the essential elements of the system; however, third parties may enhance or modify the design as required. When discussing computer designs, the concept is generally known as a reference platform. The main purpose of reference design is to support companies in development of next generation products using latest technologies. The reference product is proof of the platform concept and is usually targeted for specific applications. Reference design packages enable a fast track to market thereby cutting costs and reducing risk in the customer's integration project. As the predominant customers for reference designs are OEMs, many reference designs are created by technology component vendors, whether hardware or software, as a means to increase the likelihood that their product will be designed into the OEM's product, giving them a competitive advantage. Examples * NanoBook ...
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OmniVision Technologies
OmniVision Technologies Inc. is an American subsidiary of Chinese semiconductor device and mixed-signal integrated circuit design house Will Semiconductor. The company designs and develops digital imaging products for use in mobile phones, notebooks, netbooks and webcams, security and surveillance cameras, entertainment, automotive and medical imaging systems. Headquartered in Santa Clara, California, OmniVision Technologies has offices in the US, Western Europe and Asia. In 2016, OmniVision was acquired by a consortium of Chinese investors consisting of Hua Capital Management Co., Ltd., CITIC Capital Holdings Limited and Goldstone Investment Co., Ltd. History OmniVision was founded in 1995 by Aucera Technology (TAIWAN:奧斯來科技). Some company milestones: * 1999: First application-specific IC (ASIC) * 2000: IPO * 2005: Acquired CDM-Optics, a company founded to commercialize wavefront coding. * 2010: Acquires Aurora Systems and adds LCOS to its product line * 2011: Acqu ...
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Hong Kong Applied Science And Technology Research Institute
The Hong Kong Applied Science and Technology Research Institute Company Limited (ASTRI) was established by the Hong Kong Special Administrative Region Government in 2000 as an R&D centre for information and communications technologies. The Institute states its objective as 'enhancing Hong Kong’s competitiveness in technology-based industries through applied research'. ASTRI focuses on applied research by pursuing R&D projects in partnership with public sector bodies or private sector businesses. Over the years, it has built a portfolio of intellectual properties while developing applications for the various industries and sectors. Since 2000, ASTRI has completed over 500 research projects and been granted around 900 patents in the US, Mainland China and other territories. It has transferred over 750 technologies to the industries. ASTRI focuses on five areas of applications: smart city, financial technologies, intelligent manufacturing, digital health, and Application Specific ...
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Head-mounted Display
A head-mounted display (HMD) is a display device, worn on the head or as part of a helmet (see Helmet-mounted display for aviation applications), that has a small display optic in front of one (monocular HMD) or each eye ( binocular HMD). An HMD has many uses including gaming, aviation, engineering, and medicine. Virtual reality headsets are HMDs combined with IMUs. There is also an optical head-mounted display (OHMD), which is a wearable display that can reflect projected images and allows a user to see through it. Overview A typical HMD has one or two small displays, with lenses and semi-transparent mirrors embedded in eyeglasses (also termed data glasses), a visor, or a helmet. The display units are miniaturized and may include cathode ray tubes (CRT), liquid-crystal displays (LCDs), liquid crystal on silicon (LCos), or organic light-emitting diodes (OLED). Some vendors employ multiple micro-displays to increase total resolution and field of view. HMDs differ in whethe ...
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Head-mounted Display
A head-mounted display (HMD) is a display device, worn on the head or as part of a helmet (see Helmet-mounted display for aviation applications), that has a small display optic in front of one (monocular HMD) or each eye ( binocular HMD). An HMD has many uses including gaming, aviation, engineering, and medicine. Virtual reality headsets are HMDs combined with IMUs. There is also an optical head-mounted display (OHMD), which is a wearable display that can reflect projected images and allows a user to see through it. Overview A typical HMD has one or two small displays, with lenses and semi-transparent mirrors embedded in eyeglasses (also termed data glasses), a visor, or a helmet. The display units are miniaturized and may include cathode ray tubes (CRT), liquid-crystal displays (LCDs), liquid crystal on silicon (LCos), or organic light-emitting diodes (OLED). Some vendors employ multiple micro-displays to increase total resolution and field of view. HMDs differ in whethe ...
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Electronic Viewfinder
An electronic viewfinder (EVF) is a camera viewfinder where the image captured by the lens is displayed on a small screen (usually LCD or OLED) which the photographer can look through when composing their shot. It differs from a live preview screen in being smaller and shaded from ambient light, and may also use less power. The sensor records the view through the lens, the view is processed, and finally projected on a miniature display which is viewable through the eyepiece. Digital viewfinders are used in digital still cameras and in video cameras. Some cameras (such as Panasonic, Sony, Fujifilm) have an automatic eye sensor which switches the display from screen to EVF when the viewfinder is near the eye. More modest cameras use a button to switch the display. Some have no button at all. While many cameras come with a built-in EVF, this is fixed in place and can only be used while holding the camera to the user's eye, which may not be convenient. Other cameras don't come with ...
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Handheld Projectors
A handheld projector (also known as a pocket projector, mobile projector, pico projector or mini beamer) is an image projector in a handheld device. It was developed as a computer display device for compact portable devices such as mobile phones, personal digital assistants, and digital cameras, which have sufficient storage capacity to handle presentation materials but are too small to accommodate a display screen that an audience can see easily. Handheld projectors involve miniaturized hardware, and software that can project digital images onto a nearby viewing surface. The system comprises five main parts: the battery, the electronics, the laser or LED light sources, the combiner optic, and in some cases, scanning micromirror devices. First, the electronics system turns the image into an electronic signal. Next, the electronic signals drive laser or LED light sources with different colors and intensities down different paths. In the combiner optic, the different light ...
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Automated Optical Inspection
Automated optical inspection (AOI) is an automated visual inspection Visual inspection is a common method of quality control, data acquisition, and data analysis. Visual Inspection, used in maintenance of facilities, mean inspection of equipment and structures using either or all of raw human senses such as vision, ... of printed circuit board (PCB) (or LCD, transistor) manufacture where a camera machine vision, autonomously scans the device under test for both catastrophic failure (e.g. missing component) and Product defect, quality defects (e.g. fillet size or shape or component skew). It is commonly used in the manufacturing process because it is a non-contact test method. It is implemented at many stages through the manufacturing process including bare board inspection, solder paste inspection (SPI), pre-reflow and post-reflow as well as other stages. Historically, the primary place for AOI systems has been after solder reflow or "post-production." Mainly because, post-reflow ...
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Graphic Display Resolutions
The graphics display resolution is the width and height dimension of an electronic visual display device, measured in pixels. This information is used for electronic devices such as a computer monitor. Certain combinations of width and height are standardized (e.g. by VESA) and typically given a name and an initialism that is descriptive of its dimensions. A graphics display resolution can be used in tandem with the size of the graphics display to calculate pixel density. An increase in the pixel density often correlates with a decrease in the size of individual pixels on a display. Overview by vertical resolution and aspect ratio Aspect ratio The favored aspect ratio of mass-market display industry products has changed gradually from 4:3, then to 16:10, then to 16:9, and is now changing to 18:9 for smartphones. The 4:3 aspect ratio generally reflects older products, especially the era of the cathode ray tube (CRT). The 16:10 aspect ratio had its largest use in the ...
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Ferroelectricity
Ferroelectricity is a characteristic of certain materials that have a spontaneous electric polarization that can be reversed by the application of an external electric field. All ferroelectrics are also piezoelectric and pyroelectric, with the additional property that their natural electrical polarization is reversible. The term is used in analogy to ferromagnetism, in which a material exhibits a permanent magnetic moment. Ferromagnetism was already known when ferroelectricity was discovered in 1920 in Rochelle salt by Joseph Valasek.See and Thus, the prefix ''ferro'', meaning iron, was used to describe the property despite the fact that most ferroelectric materials do not contain iron. Materials that are both ferroelectric ''and'' ferromagnetic are known as multiferroics. Polarization When most materials are electrically polarized, the polarization induced, ''P'', is almost exactly proportional to the applied external electric field ''E''; so the polarization is a linear fun ...
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