Lip Sync Error
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Lip Sync Error
Audio-to-video synchronization (AV synchronization, also known as lip sync, or by the lack of it: lip-sync error, lip flap) refers to the relative timing of audio (sound) and video (image) parts during creation, post-production (mixing), transmission, reception and play-back processing. AV synchronization can be an issue in television, videoconferencing, or film. In industry terminology, the lip-sync error is expressed as an amount of time the audio departs from perfect synchronization with the video where a positive time number indicates the audio leads the video and a negative number indicates the audio lags the video. This terminology and standardization of the numeric lip-sync error is utilized in the professional broadcast industry as evidenced by the various professional papers, standards such as ITU-R BT.1359-1, and other references below. Digital or analog audio video streams or video files usually contain some sort of synchronization mechanism, either in the form of in ...
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Lip Sync
Lip sync or lip synch (pronounced , the same as the word ''sink'', short for lip synchronization) is a technical term for matching a speaking or singing person's lip movements with sung or spoken vocals. Audio for lip syncing is generated through the sound reinforcement system in a live performance or via television, computer, cinema speakers, or other forms of audio output. The term can refer to any of a number of different techniques and processes, in the context of live performances and audiovisual recordings. In film production, lip syncing is often part of the post-production phase. Dubbing foreign-language films and making animated characters appear to speak both require elaborate lip syncing. Many video games make extensive use of lip-synced sound files to create an immersive environment in which on-screen characters appear to be speaking. In the music industry, lip syncing is used by singers for music videos, television and film appearances and some types of live perf ...
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Broadcasting
Broadcasting is the distribution (business), distribution of sound, audio or video content to a dispersed audience via any electronic medium (communication), mass communications medium, but typically one using the electromagnetic spectrum (radio waves), in a :wikt:one-to-many, one-to-many model. Broadcasting began with AM radio, which came into popular use around 1920 with the spread of vacuum tube radio transmitters and radio receiver, receivers. Before this, all forms of electronic communication (early radio, telephone, and telegraph) were wikt:one-to-one, one-to-one, with the message intended for a single recipient. The term ''broadcasting'' evolved from its use as the agricultural method of sowing seeds in a field by casting them broadly about. It was later adopted for describing the widespread distribution of information by printed materials or by telegraph. Examples applying it to "one-to-many" radio transmissions of an individual station to multiple listeners appeared as ...
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Pixelated
Pixelization (British English, pixelisation) or mosaic processing is any technique used in editing images or video, whereby an image is blurred by displaying part or all of it at a markedly lower resolution. It is primarily used for censorship. The effect is a standard graphics filter, available in all but the most basic bitmap graphics editors. As censorship A familiar example of pixelization can be found in majority of television news and documentary productions, in which vehicle license plates and faces of suspects at crime scenes are routinely obscured to maintain the presumption of innocence, such as how it appears in the television series '' COPS''. This is especially used in Hungary and Slovakia by RTL Klub. Bystanders and others who do not sign release forms are also customarily pixelized. Footage of nudity (including male and female genitals, buttocks, nipples, pubic hair, or areolae) is likewise obscured in some media: before the watershed in many countries, in new ...
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Digital Television
Digital television (DTV) is the transmission of television signals using digital encoding, in contrast to the earlier analog television technology which used analog signals. At the time of its development it was considered an innovative advancement and represented the first significant evolution in television technology since color television in the 1950s. Modern digital television is transmitted in high-definition television (HDTV) with greater resolution than analog TV. It typically uses a widescreen aspect ratio (commonly 16:9) in contrast to the narrower format of analog TV. It makes more economical use of scarce radio spectrum space; it can transmit up to seven channels in the same bandwidth as a single analog channel, and provides many new features that analog television cannot. A transition from analog to digital broadcasting began around 2000. Different digital television broadcasting standards have been adopted in different parts of the world; below are the more widel ...
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Audio Synchronizer
An audio synchronizer is a variable audio delay used to correct or maintain audio-video sync or timing also known as lip sync error. See for example the specification for audio to video timing given in ATSC Document IS-191. Modern television systems use large amounts of video signal processing such as MPEG preprocessing, encoding and decoding, video synchronization and resolution conversion in pixelated displays. This video processing can cause delays in the video signal ranging from a few microseconds to tens of seconds. If the television program is displayed to the viewer with this video delay the audio-video synchronization is wrong, and the video will appear to the viewer after the sound is heard. This effect is commonly referred to as A/V sync or lip sync error and can cause serious problems related to the viewer's enjoyment of the program. Error correction To correct audio video sync problems, the video processing circuitry outputs a DDO (digital delay output) signal, which ...
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Projectionist
A projectionist is a person who operates a movie projector, particularly as an employee of a movie theater. Projectionists are also known as "operators". Historical background N.B. The dates given in the subject headings are approximate. Early cinema (1895–1915) The need for professional projectionists arose from the commercial showing of movie films to the general public in buildings specifically designed for the purpose or using variety theatres as part of the "bill", which began towards the end of the first decade of the twentieth century. Before the emergence of purpose-built movie theaters, film projectors in venues such as fairgrounds, music halls and Nickelodeons were usually operated by a showman or presenter, in the same way as a lanternist. The light source for most projectors in the early period was limelight, which did not require an electricity supply. Between approximately 1905 and 1915, two factors combined to transform the role of the projectionist into a ...
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Movie Projector
A movie projector is an optics, opto-mechanics, mechanical device for displaying Film, motion picture film by projecting it onto a movie screen, screen. Most of the optical and mechanical elements, except for the illumination and sound devices, are present in movie cameras. Modern movie projectors are specially built video projectors. (see also digital cinema) Many projectors are specific to a particular film gauge and not all movie projectors are film projectors since the use of film is required. Predecessors The main precursor to the movie projector was the magic lantern. In its most common setup it had a concave mirror behind a light source to help direct as much light as possible through a painted glass picture slide and a lens, out of the lantern onto a screen. Simple mechanics to have the painted images moving were probably implemented since Christiaan Huygens introduced the apparatus around 1659. Initially candles and oil lamps were used, but other light sources, such ...
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User Datagram Protocol
In computer networking, the User Datagram Protocol (UDP) is one of the core communication protocols of the Internet protocol suite used to send messages (transported as datagrams in packets) to other hosts on an Internet Protocol (IP) network. Within an IP network, UDP does not require prior communication to set up communication channels or data paths. UDP uses a simple connectionless communication model with a minimum of protocol mechanisms. UDP provides checksums for data integrity, and port numbers for addressing different functions at the source and destination of the datagram. It has no handshaking dialogues, and thus exposes the user's program to any unreliability of the underlying network; there is no guarantee of delivery, ordering, or duplicate protection. If error-correction facilities are needed at the network interface level, an application may instead use Transmission Control Protocol (TCP) or Stream Control Transmission Protocol (SCTP) which are designed for this ...
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RTP Control Protocol
The RTP Control Protocol (RTCP) is a sister protocol of the Real-time Transport Protocol (RTP). Its basic functionality and packet structure is defined in RFC 3550. RTCP provides out-of-band statistics and control information for an RTP session. It partners with RTP in the delivery and packaging of multimedia data, but does not transport any media data itself. The primary function of RTCP is to provide feedback on the quality of service (QoS) in media distribution by periodically sending statistics information such as transmitted octet and packet counts, packet loss, packet delay variation, and round-trip delay time to participants in a streaming multimedia session. An application may use this information to control quality of service parameters, perhaps by limiting flow, or using a different codec. Protocol functions Typically RTP will be sent on an even-numbered UDP port, with RTCP messages being sent over the next higher odd-numbered port. RTCP itself does not provide any ...
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Real-time Transport Protocol
The Real-time Transport Protocol (RTP) is a network protocol for delivering audio and video over IP networks. RTP is used in communication and entertainment systems that involve streaming media, such as telephony, video teleconference applications including WebRTC, television services and web-based push-to-talk features. RTP typically runs over User Datagram Protocol (UDP). RTP is used in conjunction with the RTP Control Protocol (RTCP). While RTP carries the media streams (e.g., audio and video), RTCP is used to monitor transmission statistics and quality of service (QoS) and aids synchronization of multiple streams. RTP is one of the technical foundations of Voice over IP and in this context is often used in conjunction with a signaling protocol such as the Session Initiation Protocol (SIP) which establishes connections across the network. RTP was developed by the Audio-Video Transport Working Group of the Internet Engineering Task Force (IETF) and first published in 1996 a ...
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Format Conversion
Data conversion is the conversion of computer data from one format to another. Throughout a computer environment, data is encoded in a variety of ways. For example, computer hardware is built on the basis of certain standards, which requires that data contains, for example, parity bit checks. Similarly, the operating system is predicated on certain standards for data and file handling. Furthermore, each computer program handles data in a different manner. Whenever any one of these variables is changed, data must be converted in some way before it can be used by a different computer, operating system or program. Even different versions of these elements usually involve different data structures. For example, the changing of bits from one format to another, usually for the purpose of application interoperability or of the capability of using new features, is merely a data conversion. Data conversions may be as simple as the conversion of a text file from one character encoding syste ...
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Video Compression
In information theory, data compression, source coding, or bit-rate reduction is the process of encoding information using fewer bits than the original representation. Any particular compression is either lossy or lossless. Lossless compression reduces bits by identifying and eliminating statistical redundancy. No information is lost in lossless compression. Lossy compression reduces bits by removing unnecessary or less important information. Typically, a device that performs data compression is referred to as an encoder, and one that performs the reversal of the process (decompression) as a decoder. The process of reducing the size of a data file is often referred to as data compression. In the context of data transmission, it is called source coding; encoding done at the source of the data before it is stored or transmitted. Source coding should not be confused with channel coding, for error detection and correction or line coding, the means for mapping data onto a signal. ...
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