Lexical Variable Scope
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Lexical Variable Scope
In computer programming, the scope of a name binding (an association of a name to an entity, such as a variable) is the part of a program where the name binding is valid; that is, where the name can be used to refer to the entity. In other parts of the program, the name may refer to a different entity (it may have a different binding), or to nothing at all (it may be unbound). Scope helps prevent name collisions by allowing the same name to refer to different objects – as long as the names have separate scopes. The scope of a name binding is also known as the visibility of an entity, particularly in older or more technical literature—this is from the perspective of the referenced entity, not the referencing name. The term "scope" is also used to refer to the set of ''all'' name bindings that are valid within a part of a program or at a given point in a program, which is more correctly referred to as ''context'' or ''environment''. Strictly speaking and in practice for most pro ...
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Computer Programming
Computer programming is the process of performing a particular computation (or more generally, accomplishing a specific computing result), usually by designing and building an executable computer program. Programming involves tasks such as analysis, generating algorithms, profiling algorithms' accuracy and resource consumption, and the implementation of algorithms (usually in a chosen programming language, commonly referred to as coding). The source code of a program is written in one or more languages that are intelligible to programmers, rather than machine code, which is directly executed by the central processing unit. The purpose of programming is to find a sequence of instructions that will automate the performance of a task (which can be as complex as an operating system) on a computer, often for solving a given problem. Proficient programming thus usually requires expertise in several different subjects, including knowledge of the application domain, specialized algori ...
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Closure (computer Programming)
In programming languages, a closure, also lexical closure or function closure, is a technique for implementing lexically scoped name binding in a language with first-class functions. Operationally, a closure is a record storing a function together with an environment. The environment is a mapping associating each free variable of the function (variables that are used locally, but defined in an enclosing scope) with the value or reference to which the name was bound when the closure was created. Unlike a plain function, a closure allows the function to access those ''captured variables'' through the closure's copies of their values or references, even when the function is invoked outside their scope. History and etymology The concept of closures was developed in the 1960s for the mechanical evaluation of expressions in the λ-calculus and was first fully implemented in 1970 as a language feature in the PAL programming language to support lexically scoped first-class functions. ...
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Run Time (program Lifecycle Phase)
In computer science, runtime, run time, or execution time is the final phase of a computer programs life cycle, in which the code is being executed on the computer's central processing unit (CPU) as machine code. In other words, "runtime" is the running phase of a program. A runtime error is detected after or during the execution (running state) of a program, whereas a compile-time error is detected by the compiler before the program is ever executed. Type checking, register allocation, code generation, and code optimization are typically done at compile time, but may be done at runtime depending on the particular language and compiler. Many other runtime errors exist and are handled differently by different programming languages, such as division by zero errors, domain errors, array subscript out of bounds errors, arithmetic underflow errors, several types of underflow and overflow errors, and many other runtime errors generally considered as software bugs which may or may ...
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Compile Time
In computer science, compile time (or compile-time) describes the time window during which a computer program is compiled. The term is used as an adjective to describe concepts related to the context of program compilation, as opposed to concepts related to the context of program execution ( runtime). For example, ''compile-time requirements'' are programming language requirements that must be met by source code before compilation and ''compile-time properties'' are properties of the program that can be reasoned about during compilation. The actual length of time it takes to compile a program is usually referred to as ''compilation time''. Compile time/Early binding vs Run time The determination of execution model have been set during the compile time stage. Run time- the method of execution and allocation - have been set during the run time and are based on the run time dynamicity. Overview Most compilers have at least the following compiler phases (which therefore occur at c ...
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Closure (computer Science)
In programming languages, a closure, also lexical closure or function closure, is a technique for implementing lexically scoped name binding in a language with first-class functions. Operationally, a closure is a record storing a function together with an environment. The environment is a mapping associating each free variable of the function (variables that are used locally, but defined in an enclosing scope) with the value or reference to which the name was bound when the closure was created. Unlike a plain function, a closure allows the function to access those ''captured variables'' through the closure's copies of their values or references, even when the function is invoked outside their scope. History and etymology The concept of closures was developed in the 1960s for the mechanical evaluation of expressions in the λ-calculus and was first fully implemented in 1970 as a language feature in the PAL programming language to support lexically scoped first-class functions. ...
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Jinja (template Engine)
Jinja is a web template engine for the Python programming language. It was created by Armin Ronacher and is licensed under a BSD License. Jinja is similar to the Django template engine but provides Python-like expressions while ensuring that the templates are evaluated in a sandbox. It is a text-based template language and thus can be used to generate any markup as well as source code. The Jinja template engine allows customization of tags, filters, tests, and globals. Also, unlike the Django template engine, Jinja allows the template designer to call functions with arguments on objects. Jinja is Flask's default template engine and it is also used by Ansible, Trac, and Salt. Features Some of the features of Jinja are: * sandboxed execution * automatic HTML escaping to prevent cross-site scripting (XSS) attacks * template inheritance * compiles down to the optimal Python code just-in-time * optional ahead-of-time template compilation * easy to debug (for example, line number ...
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Template Language
A template processor (also known as a template engine or template parser) is software designed to combine templates with a data model to produce result documents. The language that the templates are written in is known as a template language or templating language. For purposes of this article, a result document is any kind of formatted output, including documents, web pages, or source code (in source code generation), either in whole or in fragments. A template engine is ordinarily included as a part of a web template system or application framework, and may be used also as a preprocessor or filter. Typical features Template engines typically include features common to most high-level programming languages, with an emphasis on features for processing plain text. Such features include: *variables and functions *text replacement *file inclusion (or transclusion) *conditional evaluation and loops Embedded template engines While template processors are typically a separate ...
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Program State
In information technology and computer science, a system is described as stateful if it is designed to remember preceding events or user interactions; the remembered information is called the state of the system. The set of states a system can occupy is known as its state space. In a discrete system, the state space is countable and often finite. The system's internal behaviour or interaction with its environment consists of separately occurring individual actions or events, such as accepting input or producing output, that may or may not cause the system to change its state. Examples of such systems are digital logic circuits and components, automata and formal language, computer programs, and computers. The output of a digital circuit or deterministic computer program at any time is completely determined by its current inputs and its state. Digital logic circuit state Digital logic circuits can be divided into two types: combinational logic, whose output signals are dependen ...
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Label (computer Science)
In programming languages, a label is a sequence of characters that identifies a location within source code. In most languages, labels take the form of an identifier, often followed by a punctuation character (e.g., a colon). In many high-level languages, the purpose of a label is to act as the destination of a GOTO statement. In assembly language, labels can be used anywhere an address can (for example, as the operand of a JMP or MOV instruction). Also in Pascal and its derived variations. Some languages, such as Fortran and BASIC, support numeric labels. Labels are also used to identify an entry point into a compiled sequence of statements (e.g., during debugging). C In C a label identifies a statement in the code. A single statement can have multiple labels. Labels just indicate locations in the code and reaching a label has no effect on the actual execution. Function labels Function labels consist of an identifier, followed by a colon. Each such label points ...
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Declaration (computer Programming)
In computer programming, a declaration is a language construct specifying identifier properties: it declares a word's (identifier's) meaning."A declaration specifies the interpretation and attributes of a set of identifiers. A ''definition'' of an identifier is a declaration for that identifier that: * for an object ariable or constant causes storage to be reserved for that object; * for a function, includes the function body; * for an enumeration constant, is the (only) declaration of the identifier; * for a typedef name, is the first (or only) declaration of the identifier." C11 specification, 6.7: Declarations, paragraph 5. Declarations are most commonly used for functions, variables, constants, and classes, but can also be used for other entities such as enumerations and type definitions. Beyond the name (the identifier itself) and the kind of entity (function, variable, etc.), declarations typically specify the data type (for variables and constants), or the type signat ...
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Go (programming Language)
Go is a statically typed, compiled programming language designed at Google by Robert Griesemer, Rob Pike, and Ken Thompson. It is syntactically similar to C, but with memory safety, garbage collection, structural typing, and CSP-style concurrency. It is often referred to as Golang because of its former domain name, golang.org, but its proper name is Go. There are two major implementations: * Google's self-hosting "gc" compiler toolchain, targeting multiple operating systems and WebAssembly. * gofrontend, a frontend to other compilers, with the ''libgo'' library. With GCC the combination is gccgo; with LLVM the combination is gollvm. A third-party source-to-source compiler, GopherJS, compiles Go to JavaScript for front-end web development. History Go was designed at Google in 2007 to improve programming productivity in an era of multicore, networked machines and large codebases. The designers wanted to address criticism of other languages in use at Google, but keep ...
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Typedef
typedef is a reserved keyword in the programming languages C, C++, and Objective-C. It is used to create an additional name (''alias'') for another data type, but does not create a new type, except in the obscure case of a qualified typedef of an array type where the typedef qualifiers are transferred to the array element type. As such, it is often used to simplify the syntax of declaring complex data structures consisting of struct and union types, although it is also commonly used to provide specific descriptive type names for integer data types of varying sizes. Syntax The syntax of the typedef declaration is: ; ''type-declaration''; The name of the new type alias follows the same syntax as declaring any other C identifier, therefore, in more detailed form: ; ''type-definition'' ''identifier;'' In the C standard library and in POSIX specifications, the identifier for the typedef definition is often suffixed with , such as in size_t and time_t. This is practiced in oth ...
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