Laserdisc Video Game
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Laserdisc Video Game
An interactive film is a video game or other interactive media that has characteristics of a cinematic film. In the video game industry, the term refers to a movie game, a video game that presents its gameplay in a cinematic, scripted manner, often through the use of full-motion video of either animated or live-action footage. In the film industry, the term "interactive film" refers to interactive cinema, a film where one or more viewers can interact with the film and influence the events that unfold in the film. Design This genre came about with the invention of laserdiscs and laserdisc players, the first nonlinear or random access video play devices. The fact that a laserdisc player could jump to and play any chapter instantaneously (rather than proceed in a linear path from start to finish like videotape) meant that games with branching plotlines could be constructed from out-of-order video chapters, in much the same way as ''Choose Your Own Adventure'' books are constr ...
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Video Game
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedback mostly commonly is shown on a video display device, such as a TV set, monitor, touchscreen, or virtual reality headset. Some computer games do not always depend on a graphics display, for example text adventure games and computer chess can be played through teletype printers. Video games are often augmented with audio feedback delivered through speakers or headphones, and sometimes with other types of feedback, including haptic technology. Video games are defined based on their platform, which include arcade video games, console games, and personal computer (PC) games. More recently, the industry has expanded onto mobile gaming through smartphones and tablet computers, virtual and augmented reality systems, and remote c ...
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Carnival Games
A carnival game is a game of chance or skill that can be seen at a traveling carnival, charity fund raiser, amusement arcade and amusement park, or on a state and county fair midway. They are also commonly played on holidays such as Mardi Gras, Saint Patrick's Day, and Oktoberfest. Carnival games are usually operated on a "pay per play" basis. Prices may range from a small amount, for example 25 cents, to a few dollars per play. Most games offer a small prize to the winner. Prizes may include items like stuffed animals, toys, or posters. Continued play is encouraged as multiple small prizes may be traded in for a larger prize. Multiplayer games—the "Watergun" game is one example—may change the size of the prize with the number of players. In a more difficult game, including the "Baseball and Basket" or "Stand the Bottle", a large prize may be awarded to any winner. Carnival games have a poor reputation in some areas. This may be that some carnival games utilize optical illus ...
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Video Games In The United Kingdom
The United Kingdom has the largest video game sector in Europe. It has the second largest video game market in Europe after Germany and the sixth largest globally. The UK video game market was worth () in 2021, a 2% increase over the previous year. Many major video game franchises are developed in the UK, including ''Grand Theft Auto'', ''Tomb Raider'', '' Burnout'', ''LittleBigPlanet'', '' Wipeout'' and ''Dirt'', making Britain the third largest producer of video game series behind Japan and the United States. The best-selling video game series made in the UK is ''Grand Theft Auto'' (primary developed by Rockstar North in Edinburgh, Scotland), which has sold over 150 million copies as of September 2013; the most recent instalment ''Grand Theft Auto V'' became the fastest-selling video game of all time by making $815.7 million (£511.8 million) in sales worldwide during the first 24 hours of the game's sale. Another major British contribution to the game industry was the ZX S ...
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Imagine Media
Future US, Inc. (formerly known as Imagine Media and The Future Network USA) is an American media corporation specializing in targeted magazines and websites in the video games, music, and technology markets. Headquartered in New York City, the corporation has offices in: Alexandria, Virginia; Minneapolis, Minnesota; and Washington, D.C. Future US is owned by parent company, Future plc, a specialist media company based in Bath, Somerset, England. History The company was established when Future plc acquired struggling Greensboro ( N.C.) video game magazine publisher GP Publications, publisher of ''Game Players'' magazine, in 1994. The company launched a number of titles including ''PC Gamer'', and relocated from North Carolina to the San Francisco Bay Area, occupying various properties in Burlingame and South San Francisco. When Chris Anderson, the founder of Future plc, sold Future to Pearson plc he retained GP, renamed Imagine Media, Inc. in June 1995, and operated it as ...
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Next Generation (magazine)
''Next Generation'' was a video game magazine that was published by Imagine Media (now Future US). It was affiliated to and shared editorial with the UK's ''Edge'' magazine. ''Next Generation'' ran from January 1995 until January 2002. It was published by Jonathan Simpson-Bint and edited by Neil West. Other editors included Chris Charla, Tom Russo, and Blake Fischer. ''Next Generation'' initially covered the 32-bit consoles including 3DO, Atari Jaguar, and the then-still unreleased Sony PlayStation and Sega Saturn. Unlike competitors ''GamePro'' and ''Electronic Gaming Monthly'', the magazine was directed towards a different readership by focusing on the industry itself rather than individual games. Publication history The magazine was first published by GP Publications up until May 1995 when the publisher rebranded as Imagine Media. In September 1999, ''Next Generation'' was redesigned, its cover name shortened to simply ''NextGen''. This would start what was known as "Lif ...
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Sprite (computer Graphics)
Sprite commonly refers to: * Sprite (drink), a lemon-lime beverage produced by the Coca-Cola Company * Sprite (computer graphics), a smaller bitmap composited onto another by hardware or software * Sprite (folklore), a type of legendary creature including elves, fairies, and pixies Sprite may also refer to: Comics *Sprite (Eternal), a fictional member of the race of Eternals in the Marvel Universe * ''Sprite'' (manga), a 2009 Japanese manga series *Sprite, alias of the Marvel Comics character Kitty Pryde *Sprite comic, a webcomic that consists primarily of computer sprites from video games Computing and technology * Sprite (operating system), an operating system developed at the University of California, Berkeley * SPRITE (spacecraft), a proposed Saturn atmospheric probe mission * SPRITE infrared detector, a specialist detector device using a process known as signal processing in the element * De Havilland Sprite, a British rocket engine Vehicles * Sprite (motorcycle), a ...
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Polygonal Modeling
In 3D computer graphics, polygonal modeling is an approach for modeling objects by representing or approximating their surfaces using polygon meshes. Polygonal modeling is well suited to scanline rendering and is therefore the method of choice for real-time computer graphics. Alternate methods of representing 3D objects include NURBS surfaces, subdivision surfaces, and equation-based representations used in ray tracers. Geometric theory and polygons The basic object used in mesh modeling is a vertex, a point in three-dimensional space. Two vertices connected by a straight line become an edge. Three vertices, connected to each other by three edges, define a triangle, which is the simplest polygon in Euclidean space. More complex polygons can be created out of multiple triangles, or as a single object with more than 3 vertices. Four sided polygons (generally referred to as quads) and triangles are the most common shapes used in polygonal modeling. A group of polygons, connected ...
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Cliff Hanger (video Game)
''Cliff Hanger'' is a laserdisc video game that was released by Stern Electronics in 1983. It is an interactive movie which requires the player to press a button or move the joystick in a particular direction when prompted by the game to progress the storyline. The game uses animation from two ''Lupin III'' films, most prominently Hayao Miyazaki's ''The Castle of Cagliostro'' (1979) as well as ''The Mystery of Mamo'' (1978); both films were in turn animated by Japanese studio TMS Entertainment. The segments from ''The Mystery of Mamo'' use the original English dub commissioned by Toho, while the segments from ''The Castle of Cagliostro'' use a dub created for the game. A scene showing the protagonist being hanged after the player made a mistake was originally included, but an option was added to the game to turn it off. Plot The game's plot is based loosely on that of ''The Castle of Cagliostro'', and follows Cliff (Arsène Lupin III) as he attempts to rescue Clarissa (Lady Cl ...
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Central Processing Unit
A central processing unit (CPU), also called a central processor, main processor or just processor, is the electronic circuitry that executes instructions comprising a computer program. The CPU performs basic arithmetic, logic, controlling, and input/output (I/O) operations specified by the instructions in the program. This contrasts with external components such as main memory and I/O circuitry, and specialized processors such as graphics processing units (GPUs). The form, design, and implementation of CPUs have changed over time, but their fundamental operation remains almost unchanged. Principal components of a CPU include the arithmetic–logic unit (ALU) that performs arithmetic and logic operations, processor registers that supply operands to the ALU and store the results of ALU operations, and a control unit that orchestrates the fetching (from memory), decoding and execution (of instructions) by directing the coordinated operations of the ALU, registers and other co ...
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Don Bluth
Donald Virgil Bluth (; born September 13, 1937) is an American film director, animator, production designer, and animation instructor, best known for his animated films, including ''The Secret of NIMH'' (1982), ''An American Tail'' (1986), ''The Land Before Time'' (1988), ''All Dogs Go to Heaven'' (1989), ''Anastasia'' (1997), and ''Titan A.E.'' (2000), for his involvement in the LaserDisc game ''Dragon's Lair'' (1983), and for competing with former employer Walt Disney Productions during the years leading up to the films that became the Disney Renaissance. He is the older brother of illustrator Toby Bluth. Early life and Disney years Bluth was born in El Paso, Texas, to Emaline (née Pratt) and Virgil Ronceal Bluth. His maternal grandfather was Rey Pratt from the Pratt family, whose own father Helaman Pratt was an early leader in the Church of Jesus Christ of Latter-day Saints as well as a grandfather of George W. Romney and great-grandfather of Mitt Romney. He is of Swedish ...
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The Walt Disney Company
The Walt Disney Company, commonly known as Disney (), is an American multinational mass media and entertainment conglomerate headquartered at the Walt Disney Studios complex in Burbank, California. Disney was originally founded on October 16, 1923, by brothers Walt and Roy O. Disney as the Disney Brothers Studio; it also operated under the names the Walt Disney Studio and Walt Disney Productions before changing its name to the Walt Disney Company in 1986. Early on, the company established itself as a leader in the animation industry, with the creation of the widely popular character Mickey Mouse, who is the company's mascot, and the start of animated films. After becoming a major success by the early 1940s, the company started to diversify into live-action films, television, and theme parks in the 1950s. Following Walt's death in 1966, the company's profits began to decline, especially in the animation division. Once Disney's shareholders voted in Michael Eisner as the he ...
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