Knight (chess)
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Knight (chess)
The knight (♘, ♞) is a piece in the game of chess, represented by a horse's head and neck. It moves two squares vertically and one square horizontally, or two squares horizontally and one square vertically, jumping over other pieces. Each player starts the game with two knights on the b- and g-, each located between a rook and a bishop. Movement Compared to other chess pieces, the knight's movement is unique: it moves two squares vertically and one square horizontally, or two squares horizontally and one square vertically (with both forming the shape of a capital L). When moving, the knight can jump over pieces to reach its destination. Knights capture in the same way, replacing the enemy piece on the square and removing it from the board. A knight can have up to eight available moves at once. Knights and pawns are the only pieces that can be moved in the chess starting position. Value Knights and bishops, also known as , have a value of about three pawns. Bishops utili ...
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Chess Piece
A chess piece, or chessman, is a game piece that is placed on a chessboard to play the game of chess. It can be either White and Black in chess, white or black, and it can be one of six types: King (chess), king, Queen (chess), queen, Rook (chess), rook, Bishop (chess), bishop, Knight (chess), knight, or Pawn (chess), pawn. Chess sets generally come with sixteen pieces of each color. Additional pieces, usually an extra queen per color, may be provided for use in Promotion (chess), promotion. Number of pieces Each player begins with sixteen pieces (but see the #Usage of the term piece, subsection below for other usage of the term ''piece''). The pieces that belong to each player are distinguished by color: the lighter colored pieces are referred to as "white" and the player that owns them as "White", whereas the darker colored pieces are referred to as "black" and the player that owns them as "Black". In a standard game, each of the two players begins with the following sixteen ...
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Draw (chess)
In chess, there are a number of ways that a game can end in a draw, neither player winning. Draws are codified by various rules of chess including stalemate (when the player to move is not in check but has no legal move), threefold repetition (when the same position occurs three times with the same player to move), and the fifty-move rule (when the last fifty successive moves made by both players contain no or pawn move). Under the standard FIDE rules, a draw also occurs in a dead position (when no sequence of legal moves can lead to checkmate), most commonly when neither player has sufficient to checkmate the opponent. Unless specific tournament rules forbid it, players may agree to a draw at any time. Ethical considerations may make a draw uncustomary in situations where at least one player has a reasonable chance of winning. For example, a draw could be called after a move or two, but this would likely be thought unsporting. In the 19th century, some tournaments, notably ...
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Fairy Chess Piece
A fairy chess piece, variant chess piece, unorthodox chess piece, or heterodox chess piece is a chess piece not used in conventional chess but incorporated into certain chess variants and some chess problems. Compared to conventional pieces, fairy pieces vary mostly in the way they move, but they may also follow special rules for capturing, promotions, etc. Because of the distributed and uncoordinated nature of unorthodox chess development, the same piece can have different names, and different pieces can have the same name in various contexts. Most are symbolised as inverted or rotated icons of the standard pieces in diagrams, and the meanings of these "wildcards" must be defined in each context separately. Pieces invented for use in chess variants rather than problems sometimes instead have special icons designed for them, but with some exceptions (the princess, empress, and occasionally amazon), many of these are not used beyond the individual games for which they were invented ...
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Nightrider (chess)
The nightrider, alternatively spelled knightrider and also known as the knightmare or unicorn (though the latter term sometimes refers to the Bishop (chess), bishop+nightrider compound), is a fairy chess piece that can move any number of steps as a knight (chess), knight in the same direction. The nightrider is often represented by an altered version of the knight's icon.Piececlopedia: Nightrider
at ''The Chess Variant Pages'' In this article, the nightrider is represented by an inverted knight and Algebraic notation (chess), notated as ''N''; the knight is abbreviated as ''S'' for the German name ''Springer''. The nightrider was invented by Thomas Rayner Dawson in 1925. It is often used in chess problems.


Movement

The nightrider moves and captures any number of steps as a knight (2 vertically and ...
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Fairy Chess
Fairy chess is the area of chess composition in which there are some changes to the rules of chess. The term was introduced by Henry Tate in 1914. Thomas R. Dawson (1889–1951), the "father of fairy chess", invented many fairy pieces and new conditions. He was also problem editor of ''Fairy Chess Review'' (1930–1951). Although the term "fairy chess" is sometimes used for games, it is more usually applied to problems where the board, pieces, or rules are changed to express an idea or theme impossible in orthodox chess. Variations on chess intended to create complete, playable games are more typically referred to as chess variants. Types of fairy chess problems Types of changed rules in fairy chess problems include: * ''New stipulations:'' Probably the most-used alterations are new stipulations about mate instead of a direct mate stipulation. Many of them were invented and some became established. Selfmates and helpmates are nowadays often considered to be orthodox (not fair ...
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Endgame Studies
In the game of chess, an endgame study, or just study, is a composed position—that is, one that has been made up rather than played in an actual game—presented as a sort of puzzle, in which the aim of the solver is to find the essentially unique way for one side (usually White) to win or draw, as stipulated, against any moves the other side plays. If the study does not end in a mate or stalemate, it should be obvious that the game is either won or drawn, and White can have a selection of many different moves. There is no limit to the number of moves which are allowed to achieve the win; this distinguishes studies from the genre of direct mate problems (e.g. "mate in 2"). Such problems also differ qualitatively from the very common genre of tactical puzzles based around the middlegame, often based on an actual game, where a decisive tactic must be found. Composed studies Composed studies predate the modern form of chess. Shatranj studies exist in manuscripts from the 9th centur ...
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Chess Problem
A chess problem, also called a chess composition, is a puzzle set by the composer using chess pieces on a chess board, which presents the solver with a particular task. For instance, a position may be given with the instruction that White is to move first, and checkmate Black in two moves against any possible defence. A chess problem fundamentally differs from over-the-board play in that the latter involves a struggle between black and white, whereas the former involves a competition between the composer and the solver. Most positions which occur in a chess problem are 'unrealistic' in the sense that they are very unlikely to occur in over-the-board play. There is a good deal of specialized jargon used in connection with chess problems; see glossary of chess problems for a list. Definition The term "chess problem" is not sharply defined: there is no clear demarcation between chess compositions on the one hand and puzzles or tactical exercises on the other. In practice, however, t ...
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Descriptive Chess Notation
In the study of language, description or descriptive linguistics is the work of objectively analyzing and describing how language is actually used (or how it was used in the past) by a speech community. François & Ponsonnet (2013). All academic research in linguistics is descriptive; like all other scientific disciplines, it seeks to describe reality, without the bias of preconceived ideas about how it ought to be. Modern descriptive linguistics is based on a structural approach to language, as exemplified in the work of Leonard Bloomfield and others. This type of linguistics utilizes different methods in order to describe a language such as basic data collection, and different types of elicitation methods. Descriptive versus prescriptive linguistics Linguistic description is often contrasted with linguistic prescription, — entry for "Descriptivism and prescriptivism" quotation: "Contrasting terms in linguistics." (p.286) which is found especially in education and in publi ...
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Chessgames
Chessgames.com is an Internet chess community with over 224,000 members. The site maintains a large database of chess games, where each game has its own discussion page for comments and analysis. Limited primarily to games where at least one player is of master strength, the database begins with the earliest known recorded games and is updated with games from current top-level tournaments. Basic membership is free, and the site is open to players at all levels of ability, with additional features available for Premium members. While the primary purpose of Chessgames.com is to provide an outlet for chess discussion and analysis, consultation games are periodically organized with teams of members playing either other teams of members or very strong masters, including a former US champion and two former world correspondence champions. Members can maintain their own discussion pages, and there are features to assist study of openings, endgames and sacrifices. The front page also feat ...
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Jesús Nogueiras
Jesús Nogueiras Santiago (born in Santa Clara, Cuba, July 17, 1959) is a Cuban chess grandmaster. He was a World Championship Candidate in 1985, finishing 2nd at the Taxco 1985 Interzonal, but 15th out of 16 at the 1985 Candidates Tournament. Major tournament victories include winning the Cuban Chess Championship five times (1977 (tie), 1978, 1984 (tie), 1991, and 2000) the Capablanca Memorial in 1984 and the Torre Memorial The Torre Memorial is an annual chess tournament played in honour of the chess legend Carlos Torre Repetto (1905–1978). It is played in Mérida, Yucatán, Mexico. The first edition was played in 1987, and from a relatively weak tournament, it ... in 1997. External links * 1959 births Chess grandmasters Chess Olympiad competitors Cuban chess players Living people {{Cuba-chess-bio-stub ...
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Philipp Stamma
Philipp Stamma ( – c. 1755), a native of Aleppo, Ottoman Syria, later resident of England and France, was a chess master and a pioneer of modern chess. His reputation rests largely on his authorship of the early chess book ''Essai sur le jeu des echecs'' published 1737 in France (English translation: ''The Noble Game Of Chess'' 1745). This book brought the Middle Eastern concept of the endgame to the attention of Europe and helped revive European interest in the study of the endgame. Stamma died in London c. 1755, with two sons surviving him. Strong player Stamma was a regular at Slaughter's Coffee House in St Martin's Lane, London, a center of 18th-century English chess, and was considered one of England's strongest players. He was defeated quite handily by Philidor in a famous match in 1747, which marked the beginning of Philidor's rise to fame. Apart from the higher skills of Philidor, Ludwig Bledow and Otto von Oppen have suggested that his defeat could be attribu ...
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Pawnless Chess Endgame
A pawnless chess endgame is a chess endgame in which only a few pieces remain, and no pawns. The basic checkmates are types of pawnless endgames. Endgames without pawns do not occur very often in practice except for the basic checkmates of king and queen versus king, king and rook versus king, and queen versus rook. Other cases that occur occasionally are (1) a rook and versus a rook and (2) a rook versus a minor piece, especially if the minor piece is a bishop. The study of some pawnless endgames goes back centuries by players such as François-André Danican Philidor (1726–1795) and Domenico Lorenzo Ponziani (1719–1796). On the other hand, many of the details and recent results are due to the construction of endgame tablebases. Grandmaster John Nunn wrote a book (''Secrets of Pawnless Endings'') summarizing the research of endgame tablebases for several types of pawnless endings. The assessment of endgame positions assumes optimal play by both sides. In some cases, one s ...
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