Interpolation Sort
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Interpolation Sort
Interpolation sort is a kind of bucket sort. It uses an interpolation formula to assign data to the bucket. A general interpolation formula is: Interpolation = INT(((Array - min) / (max - min)) * (ArraySize - 1)) Algorithm Interpolation sort (or histogram sort). It is a sorting algorithm that uses the interpolation formula to disperse data divide and conquer. Interpolation sort is also a variant of bucket sort algorithm. The interpolation sort method uses an array of record bucket lengths corresponding to the original number column. By operating the maintenance length array, the recursive algorithm can be prevented from changing the space complexity to O(n^ 2) due to memory stacking. The segmentation record of the length array can using secondary function dynamically declare and delete the memory space of the array. The space complexity required to control the recursive program is O(3n). Contains a two-dimensional array of dynamically allocated memories and an array of record ...
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Sorting Algorithm
In computer science, a sorting algorithm is an algorithm that puts elements of a List (computing), list into an Total order, order. The most frequently used orders are numerical order and lexicographical order, and either ascending or descending. Efficient sorting is important for optimizing the Algorithmic efficiency, efficiency of other algorithms (such as search algorithm, search and merge algorithm, merge algorithms) that require input data to be in sorted lists. Sorting is also often useful for Canonicalization, canonicalizing data and for producing human-readable output. Formally, the output of any sorting algorithm must satisfy two conditions: # The output is in monotonic order (each element is no smaller/larger than the previous element, according to the required order). # The output is a permutation (a reordering, yet retaining all of the original elements) of the input. For optimum efficiency, the input data should be stored in a data structure which allows random access ...
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Data Structure
In computer science, a data structure is a data organization, management, and storage format that is usually chosen for efficient access to data. More precisely, a data structure is a collection of data values, the relationships among them, and the functions or operations that can be applied to the data, i.e., it is an algebraic structure about data. Usage Data structures serve as the basis for abstract data types (ADT). The ADT defines the logical form of the data type. The data structure implements the physical form of the data type. Different types of data structures are suited to different kinds of applications, and some are highly specialized to specific tasks. For example, relational databases commonly use B-tree indexes for data retrieval, while compiler implementations usually use hash tables to look up identifiers. Data structures provide a means to manage large amounts of data efficiently for uses such as large databases and internet indexing services. Usually, ...
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Factorial
In mathematics, the factorial of a non-negative denoted is the product of all positive integers less than or equal The factorial also equals the product of n with the next smaller factorial: \begin n! &= n \times (n-1) \times (n-2) \times (n-3) \times \cdots \times 3 \times 2 \times 1 \\ &= n\times(n-1)!\\ \end For example, 5! = 5\times 4! = 5 \times 4 \times 3 \times 2 \times 1 = 120. The value of 0! is 1, according to the convention for an empty product. Factorials have been discovered in several ancient cultures, notably in Indian mathematics in the canonical works of Jain literature, and by Jewish mystics in the Talmudic book '' Sefer Yetzirah''. The factorial operation is encountered in many areas of mathematics, notably in combinatorics, where its most basic use counts the possible distinct sequences – the permutations – of n distinct objects: there In mathematical analysis, factorials are used in power series for the exponential function an ...
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American Flag Sort
An American flag sort is an efficient, in-place variant of radix sort that distributes items into buckets. Non-comparative sorting algorithms such as radix sort and American flag sort are typically used to sort large objects such as strings, for which comparison is not a unit-time operation. American flag sort iterates through the bits of the objects, considering several bits of each object at a time. For each set of bits, American flag sort makes two passes through the array of objects: first to count the number of objects that will fall in each bin, and second to place each object in its bucket. This works especially well when sorting a byte at a time, using 256 buckets. With some optimizations, it is twice as fast as quicksort for large sets of strings. The name American flag sort comes by analogy with the Dutch national flag problem in the last step: efficiently partition the array into many "stripes". Algorithm Sorting algorithms in general sort a list of objects acco ...
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Proxmap Sort
ProxmapSort, or Proxmap sort, is a sorting algorithm that works by partitioning an array of data items, or keys, into a number of "subarrays" (termed buckets, in similar sorts). The name is short for computing a "proximity map," which indicates for each key K the beginning of a subarray where K will reside in the final sorted order. Keys are placed into each subarray using insertion sort. If keys are "well distributed" among the subarrays, sorting occurs in linear time. The computational complexity estimates involve the number of subarrays and the proximity mapping function, the "map key," used. It is a form of bucket and radix sort. Once a ProxmapSort is complete, ProxmapSearch can be used to find keys in the sorted array in O(1) time if the keys were well distributed during the sort. Both algorithms were invented in the late 1980s by Prof. Thomas A. Standish at the University of California, Irvine. Overview Basic strategy In general: Given an array A with ''n'' keys: * map a ...
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Flashsort
Flashsort is a distribution sorting algorithm showing linear computational complexity for uniformly distributed data sets and relatively little additional memory requirement. The original work was published in 1998 by Karl-Dietrich Neubert. Concept Flashsort is an efficient in-place implementation of histogram sort, itself a type of bucket sort. It assigns each of the input elements to one of ''buckets'', efficiently rearranges the input to place the buckets in the correct order, then sorts each bucket. The original algorithm sorts an input array as follows: # Using a first pass over the input or ''a priori'' knowledge, find the minimum and maximum sort keys. # Linearly divide the range into buckets. # Make one pass over the input, counting the number of elements which fall into each bucket. (Neubert calls the buckets "classes" and the assignment of elements to their buckets "classification".) # Convert the counts of elements in each bucket to a prefix sum, where is ...
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Donald Knuth
Donald Ervin Knuth ( ; born January 10, 1938) is an American computer scientist, mathematician, and professor emeritus at Stanford University. He is the 1974 recipient of the ACM Turing Award, informally considered the Nobel Prize of computer science. Knuth has been called the "father of the analysis of algorithms". He is the author of the multi-volume work ''The Art of Computer Programming'' and contributed to the development of the rigorous analysis of the computational complexity of algorithms and systematized formal mathematical techniques for it. In the process, he also popularized the asymptotic notation. In addition to fundamental contributions in several branches of theoretical computer science, Knuth is the creator of the TeX computer typesetting system, the related METAFONT font definition language and rendering system, and the Computer Modern family of typefaces. As a writer and scholar, Knuth created the WEB and CWEB computer programming systems designed to encou ...
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Arithmetical Progression
An arithmetic progression or arithmetic sequence () is a sequence of numbers such that the difference between the consecutive terms is constant. For instance, the sequence 5, 7, 9, 11, 13, 15, . . . is an arithmetic progression with a common difference of 2. If the initial term of an arithmetic progression is a and the common difference of successive members is d, then the n-th term of the sequence (a_n) is given by: :a_n = a + (n - 1)d, If there are ''m'' terms in the AP, then a_m represents the last term which is given by: :a_m = a + (m - 1)d. A finite portion of an arithmetic progression is called a finite arithmetic progression and sometimes just called an arithmetic progression. The sum of a finite arithmetic progression is called an arithmetic series. Sum Computation of the sum 2 + 5 + 8 + 11 + 14. When the sequence is reversed and added to itself term by term, the resulting sequence has a single repeated value in it, equal to the sum of the first and last numbers ...
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In-place Algorithm
In computer science, an in-place algorithm is an algorithm which transforms input using no auxiliary data structure. However, a small amount of extra storage space is allowed for auxiliary variables. The input is usually overwritten by the output as the algorithm executes. An in-place algorithm updates its input sequence only through replacement or swapping of elements. An algorithm which is not in-place is sometimes called not-in-place or out-of-place. In-place can have slightly different meanings. In its strictest form, the algorithm can only have a constant amount of extra space, counting everything including function calls and pointers. However, this form is very limited as simply having an index to a length array requires bits. More broadly, in-place means that the algorithm does not use extra space for manipulating the input but may require a small though nonconstant extra space for its operation. Usually, this space is , though sometimes anything in is allowed. Note tha ...
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Recursively
Recursion (adjective: ''recursive'') occurs when a thing is defined in terms of itself or of its type. Recursion is used in a variety of disciplines ranging from linguistics to logic. The most common application of recursion is in mathematics and computer science, where a function being defined is applied within its own definition. While this apparently defines an infinite number of instances (function values), it is often done in such a way that no infinite loop or infinite chain of references ("crock recursion") can occur. Formal definitions In mathematics and computer science, a class of objects or methods exhibits recursive behavior when it can be defined by two properties: * A simple ''base case'' (or cases) — a terminating scenario that does not use recursion to produce an answer * A ''recursive step'' — a set of rules that reduces all successive cases toward the base case. For example, the following is a recursive definition of a person's ''ancestor''. One's ances ...
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Arithmetic Progression
An arithmetic progression or arithmetic sequence () is a sequence of numbers such that the difference between the consecutive terms is constant. For instance, the sequence 5, 7, 9, 11, 13, 15, . . . is an arithmetic progression with a common difference of 2. If the initial term of an arithmetic progression is a and the common difference of successive members is d, then the n-th term of the sequence (a_n) is given by: :a_n = a + (n - 1)d, If there are ''m'' terms in the AP, then a_m represents the last term which is given by: :a_m = a + (m - 1)d. A finite portion of an arithmetic progression is called a finite arithmetic progression and sometimes just called an arithmetic progression. The sum of a finite arithmetic progression is called an arithmetic series. Sum Computation of the sum 2 + 5 + 8 + 11 + 14. When the sequence is reversed and added to itself term by term, the resulting sequence has a single repeated value in it, equal to the sum of the first and last numbers ...
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Sorting
Sorting refers to ordering data in an increasing or decreasing manner according to some linear relationship among the data items. # ordering: arranging items in a sequence ordered by some criterion; # categorizing: grouping items with similar properties. Ordering items is the combination of categorizing them based on equivalent order, and ordering the categories themselves. Sorting information or data In , arranging in an ordered sequence is called "sorting". Sorting is a common operation in many applications, and efficient algorithms to perform it have been developed. The most common uses of sorted sequences are: * making lookup or search efficient; * making merging of sequences efficient. * enable processing of data in a defined order. The opposite of sorting, rearranging a sequence of items in a random or meaningless order, is called shuffling. For sorting, either a weak order, "should not come after", can be specified, or a strict weak order, "should come before" (specif ...
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