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Iconary
Iconary is an AI-driven, Pictionary-style online game developed at the Allen Institute for Artificial Intelligence. Publicly released in February 2019, the game is designed to encourage collaborative communication between a human player and the AI player ''AllenAI''. Iconary is the first demonstration of an AI system capable of playing a Pictionary-like game with a human partner. Researchers at the institute intended Iconary to highlight the potential of collaborative communication with an AI agent in a game setting, as contrasted with other highly publicized AI-backed games that place humans in adversarial roles against an AI system. Pictionary creator Robert Angel noted of Iconary "it’s not me against you, it’s us as a team against another team”. The ''AllenAI'' system behind Iconary can compose scenes based on a given phrase for the human player to guess, as well as attempt to guess a phrase depicted by the human player. The ''AllenAI'' system combines elements of compute ...
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Pictionary
''Pictionary'' (, ) is a charades-inspired word-guessing game invented by Robert Angel with graphic design by Gary Everson and first published in 1985 by Angel Games Inc. Angel Games licensed Pictionary to Western Publishing. Hasbro purchased the rights in 1994 after acquiring the games business of Western Publishing. Mattel acquired ownership of Pictionary in 2001. The game is played in teams with players trying to identify specific words from their teammates. History The concept of ''Pictionary'' was first created by Robert Angel and his friends in 1981. Angel and his roommates came up with the concept of the game, which proved to be very popular between them. While originally hesitant to pitch the idea, Angel was inspired by ''Trivial Pursuit'', the gameplay of which was similar to his concept and proved to him that such gameplay could work and be successful. Angel and his business partners Terry Langston and Gary Everson first published Pictionary in 1985 through Ang ...
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Game
A game is a structured form of play (activity), play, usually undertaken for enjoyment, entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or games) or art (such as jigsaw puzzles or games involving an artistic layout such as Mahjong, solitaire, or some video games). Games are sometimes played purely for enjoyment, sometimes for achievement or reward as well. They can be played alone, in teams, or online; by amateurs or by professionals. The players may have an audience of non-players, such as when people are entertained by watching a World Chess Championship, chess championship. On the other hand, players in a game may constitute their own audience as they take their turn to play. Often, part of the entertainment for children playing a game is deciding who is part of their audience and who is a player. A toy and a game are not the same. Toys generally allow for unrestr ...
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Allen Institute For Artificial Intelligence
The Allen Institute for AI (abbreviated AI2) is a research institute founded by late Microsoft co-founder Paul Allen. The institute seeks to achieve scientific breakthroughs by constructing AI systems with reasoning, learning, and reading capabilities. Oren Etzioni was appointed by Paul Allen in September 2013 to direct the research at the institute. AI2 has programs in the University of California, Irvine, and in Tel Aviv, Israel. Projects *Aristo: A flagship project of AI2, inspired by a similar project called Project Halo carried out by Seattle-based investment company Vulcan. The goal is to design an artificially intelligent system that can successfully read, learn, and reason from texts and ultimately demonstrate its knowledge by providing explainable question answering. The focus of the project is explained by the guiding philosophy that artificial intelligence is about having a mental model for how things operate and refining that mental model based on new knowledge. *PRI ...
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Artificial Intelligence
Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech recognition, computer vision, translation between (natural) languages, as well as other mappings of inputs. The ''Oxford English Dictionary'' of Oxford University Press defines artificial intelligence as: the theory and development of computer systems able to perform tasks that normally require human intelligence, such as visual perception, speech recognition, decision-making, and translation between languages. AI applications include advanced web search engines (e.g., Google), recommendation systems (used by YouTube, Amazon and Netflix), understanding human speech (such as Siri and Alexa), self-driving cars (e.g., Tesla), automated decision-making and competing at the highest level in strategic game systems (such as chess and Go). ...
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Robert Angel
Robert Angel invented the popular word guessing game Pictionary, which was self published in his tiny apartment in 1985. Since selling Pictionary, he has gone on to invent board games and products. Most of his life is spent drawing fruit and surfing the Pacific Angel currently lives in Seattle and is involved in multiple non profit companies. Early life Angel was born in Vancouver, Canada in 1958. He moved to the US at the age of 5 with his family, they lived in Spokane, WA. Angel attended Joel E Ferris High School, graduating in 1976. He then went on to Western Washington University and graduated in 1981 with a 2.9 GPA (he pioneered the idea of grades don't matter). In 1982, he spent 5 months backpacking/hitchhiking throughout Europe. Upon his return to Spokane he moved in with 3 high school friends, which is when Pictionary was first conceived. Career In 1982, following his graduation from Western Washington University with a degree in Business Administration and while workin ...
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Computer Vision
Computer vision is an interdisciplinary scientific field that deals with how computers can gain high-level understanding from digital images or videos. From the perspective of engineering, it seeks to understand and automate tasks that the human visual system can do. Computer vision tasks include methods for acquiring, processing, analyzing and understanding digital images, and extraction of high-dimensional data from the real world in order to produce numerical or symbolic information, e.g. in the forms of decisions. Understanding in this context means the transformation of visual images (the input of the retina) into descriptions of the world that make sense to thought processes and can elicit appropriate action. This image understanding can be seen as the disentangling of symbolic information from image data using models constructed with the aid of geometry, physics, statistics, and learning theory. The scientific discipline of computer vision is concerned with the theory ...
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Natural Language Understanding
Natural-language understanding (NLU) or natural-language interpretation (NLI) is a subtopic of natural-language processing in artificial intelligence that deals with machine reading comprehension. Natural-language understanding is considered an AI-hard problem. There is considerable commercial interest in the field because of its application to automated reasoning, machine translation, question answering, news-gathering, text categorization, voice-activation, archiving, and large-scale content analysis. History The program STUDENT, written in 1964 by Daniel Bobrow for his PhD dissertation at MIT, is one of the earliest known attempts at natural-language understanding by a computer. Eight years after John McCarthy coined the term artificial intelligence, Bobrow's dissertation (titled ''Natural Language Input for a Computer Problem Solving System'') showed how a computer could understand simple natural language input to solve algebra word problems. A year later, in 1965, J ...
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Commonsense Reasoning
In artificial intelligence (AI), commonsense reasoning is a human-like ability to make presumptions about the type and essence of ordinary situations humans encounter every day. These assumptions include judgments about the nature of physical objects, taxonomic properties, and peoples' intentions. A device that exhibits commonsense reasoning might be capable of drawing conclusions that are similar to humans' folk psychology (humans' innate ability to reason about people's behavior and intentions) and naive physics (humans' natural understanding of the physical world). Definitions and characterizations Some definitions and characterizations of common sense from different authors include: * "Commonsense knowledge includes the basic facts about events (including actions) and their effects, facts about knowledge and how it is obtained, facts about beliefs and desires. It also includes the basic facts about material objects and their properties." * "Commonsense knowledge differs from e ...
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2019 Video Games
In the video game industry during 2019, both Sony and Microsoft announced their intent to reveal their next-generation consoles in 2020, while Nintendo introduced a smaller Nintendo Switch Lite, and Google announced its streaming game platform Stadia. The controversy over loot boxes as a potential gambling route continued into 2019, with some governments like Belgium and the Netherlands banning games with them under their gambling laws, while the United Kingdom acknowledging their current laws prevent enforcing these as if they were games of chance. The first video cards to support real-time ray tracing were put onto the consumer market, including the first set of games that would take advantage of the new technology. The Epic Games Store continued its growth in challenging the largest digital PC game distribution service Steam, leading to concern and debate about Epic Games' methods to seek games for its service. ''Dota Auto Chess'', a community-created mod for ''Dota 2'', introd ...
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Browser Games
A browser game or a "flash game" is a video game that is played via the internet using a web browser. They are mostly free-to-play and can be single-player or multiplayer. Some browser games are also available as mobile apps, PC games, or on consoles. For users, the advantage of the browser version is not having to install the game; the browser automatically downloads the necessary content from the game's website. However, the browser version may have fewer features or inferior graphics compared to the others, which are usually native apps. The front end of a browser game is what runs in the user's browser. It is implemented with the standard web technologies of HTML, CSS, JavaScript, and WebAssembly. In addition, WebGL enables more sophisticated graphics. On the back end, numerous server technologies can be used. In the past, many games were created with Adobe Flash, but they can no longer be played in the major browsers, such as Google Chrome, Safari, and Firefox due to Adob ...
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Drawing Video Games
Drawing is a form of visual art in which an artist uses instruments to mark paper or other two-dimensional surface. Drawing instruments include graphite pencils, pen and ink, various kinds of paints, inked brushes, colored pencils, crayons, charcoal, chalk, pastels, erasers, markers, styluses, and metals (such as silverpoint). Digital drawing is the act of drawing on graphics software in a computer. Common methods of digital drawing include a stylus or finger on a touchscreen device, stylus- or finger-to- touchpad, or in some cases, a mouse. There are many digital art programs and devices. A drawing instrument releases a small amount of material onto a surface, leaving a visible mark. The most common support for drawing is paper, although other materials, such as cardboard, wood, plastic, leather, canvas, and board, have been used. Temporary drawings may be made on a blackboard or whiteboard. Drawing has been a popular and fundamental means of public expression through ...
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Video Games Developed In The United States
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first pract ...
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