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IPad Mini
The iPad Mini (branded and marketed as iPad mini) is a line of mini tablet computers designed, developed, and marketed by Apple Inc. It is a sub-series of the iPad line of tablets, with screen sizes of 7.9 inches and 8.3 inches. The first-generation iPad Mini was announced on October 23, 2012, and was released on November 2, 2012, in nearly all of Apple's markets. It featured similar internal specifications to the iPad 2, including its display resolution. The iPad Mini 2, with a A7 processor and a Retina Display, was announced on October 22, 2013 and released on November 12, 2013. The iPad Mini 3 was announced on October 16, 2014 and was released on October 22, 2014 alongside the iPad Air 2; it features the same external hardware as the Mini 2 and the addition of a Touch ID fingerprint sensor compatible with Apple Pay. On September 9, 2015, Apple released the iPad Mini 4; which is a smaller version of the iPad Air 2. On March 18, 2019, Apple released the fifth-ge ...
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IPad Mini (6th Generation)
The sixth-generation iPad Mini (stylized and marketed as iPad mini and colloquially referred to as iPad Mini 6) is a tablet computer in the iPad Mini line, designed, developed and marketed by Apple Inc. It was announced on September 14, 2021, and released on September 24, 2021, alongside the ninth-generation iPad, iPhone 13 and iPhone 13 Pro. Its predecessor, the fifth-generation iPad Mini, was discontinued on the same day. It is available in four colors: Space Gray, Starlight, Pink, and Purple. It is the first major redesign of the iPad Mini, and resembles the fourth-generation iPad Air in design and with its top button Touch ID (removing the home button), with a larger 8.3-inch display, USB-C port (replacing the Lightning port), and support for the second-generation Apple Pencil. Features Hardware It is the first redesign of the iPad Mini since the iPad Mini 4 in 2015, and the first major redesign since its introduction in 2012. Externally, it is essentially a smaller ...
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Apple A15
The Apple A15 Bionic is a 64-bit ARM-based system on a chip (SoC) designed by Apple Inc. It is used in the iPhone 13 and 13 Mini, iPhone 13 Pro and 13 Pro Max, iPad Mini (6th generation), iPhone SE (3rd generation), iPhone 14 and 14 Plus and Apple TV 4K (3rd generation). Design The Apple A15 Bionic features an Apple-designed 64-bit six-core CPU implementing ARMv8 with two high-performance cores called Avalanche running at 3.24 GHz and four energy-efficient cores called Blizzard running at 2.01 GHz. Apple claims the A15 in the iPhones is 50% faster than the competition. Apple claims the A15 in the iPad Mini 6 is 40% faster than the A12. An in-depth breakdown by Anandtech revealed that "compared to the A14, the new A15 increases the peak single-core frequency of the two-performance core cluster by 8%, now reaching up to 3240MHz compared to the 2998MHz of the previous generation. When both performance cores are active, their operating frequency goes up by 10%, both ...
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Proximity Sensor
A proximity sensor is a sensor able to detect the presence of nearby objects without any physical contact. A proximity sensor often emits an electromagnetic field or a beam of electromagnetic radiation (infrared, for instance), and looks for changes in the field or return signal. The object being sensed is often referred to as the proximity sensor's target. Different proximity sensor targets demand different sensors. For example, a capacitive proximity sensor or photoelectric sensor might be suitable for a plastic target; an inductive proximity sensor always requires a metal target. Proximity sensors can have a high reliability and long functional life because of the absence of mechanical parts and lack of physical contact between the sensor and the sensed object. Proximity sensors are also used in machine vibration monitoring to measure the variation in distance between a shaft and its support bearing. This is common in large steam turbines, compressors, and motors that ...
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Audio
Audio most commonly refers to sound, as it is transmitted in signal form. It may also refer to: Sound * Audio signal, an electrical representation of sound *Audio frequency, a frequency in the audio spectrum * Digital audio, representation of sound in a form processed and/or stored by computers or digital electronics *Audio, audible content (media) in audio production and publishing *Semantic audio, extraction of symbols or meaning from audio * Stereophonic audio, method of sound reproduction that creates an illusion of multi-directional audible perspective * Audio equipment Entertainment *AUDIO (group), an American R&B band of 5 brothers formerly known as TNT Boyz and as B5 * ''Audio'' (album), an album by the Blue Man Group * ''Audio'' (magazine), a magazine published from 1947 to 2000 *Audio (musician), British drum and bass artist * "Audio" (song), a song by LSD Computing *, an HTML element, see HTML5 audio See also *Acoustic (other) *Audible (other) *A ...
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Touch Screen
A touchscreen or touch screen is the assembly of both an input ('touch panel') and output ('display') device. The touch panel is normally layered on the top of an electronic visual display of an information processing system. The display is often an LCD, AMOLED or OLED display while the system is usually used in a laptop, tablet, or smartphone. A user can give input or control the information processing system through simple or multi-touch gestures by touching the screen with a special stylus or one or more fingers. Some touchscreens use ordinary or specially coated gloves to work while others may only work using a special stylus or pen. The user can use the touchscreen to react to what is displayed and, if the software allows, to control how it is displayed; for example, zooming to increase the text size. The touchscreen enables the user to interact directly with what is displayed, rather than using a mouse, touchpad, or other such devices (other than a stylus, which is opt ...
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Multi-touch
In computing, multi-touch is technology that enables a surface (a touchpad or touchscreen) to recognize the presence of more than one point of contact with the surface at the same time. The origins of multitouch began at CERN, MIT, University of Toronto, Carnegie Mellon University and Bell Labs in the 1970s. CERN started using multi-touch screens as early as 1976 for the controls of the Super Proton Synchrotron. Capacitive multi-touch displays were popularized by Apple's iPhone in 2007. Plural-point awareness may be used to implement additional functionality, such as pinch to zoom or to activate certain subroutines attached to predefined gestures. Several uses of the term multi-touch resulted from the quick developments in this field, and many companies using the term to market older technology which is called '' gesture-enhanced single-touch'' or several other terms by other companies and researchers. Several other similar or related terms attempt to differentiate between ...
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Intel Consumer Electronics
Places where PowerVR technology and its various iterations have been used: Series1 (NEC) Series2 (NEC) Series3 (STMicro) VGX PowerVR VGX150 Series4 (MBX and MBX Lite) Freescale i.MX31 — ''MBX Lite + FPU (VFP11) + ARM1136'' * DAVE Embedded Systems Qong (SOM) * ELSA PAL Mini Book e-A533-L * Garz & Fricke Adelaide * TQ Components TQMa31 * iCEphone * LORE Embedded TS1 Freescale i.MX31C — ''MBX Lite + FPU (VFP11) + ARM1136'' * Cogent CSB733 (SOM) * DAVE Embedded Systems Qong (SOM) Freescale MPC5121e — ''MBX Lite + VGP Lite + PowerPC e300'' * CherryPal C114 * DAVE Embedded Systems Aria (SOM) * LimePC range (UMPC, HandheldPC, PalmPC, LimePC HDTV set) * PhaedruS SystemS CSB781 * GDA Technologies Bali Reference Board Intel CE 2110 (Olo River) — ''MBX Lite + XScale CPU'' * ASUS set-top boxes * Chunghwa Telecom Multimedia on Demand set-top boxes * Digeo Moxi Multi-Room HD Digital Media Recorder * Digeo Moxi Mate * Digital Video Networks set-top boxes * OKI Next Generat ...
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PowerVR
PowerVR is a division of Imagination Technologies (formerly VideoLogic) that develops hardware and software for 2D and 3D rendering, and for video encoding, decoding, associated image processing and DirectX, OpenGL ES, OpenVG, and OpenCL acceleration. PowerVR also develops AI accelerators called Neural Network Accelerator (NNA). The PowerVR product line was originally introduced to compete in the desktop PC market for 3D hardware accelerators with a product with a better price–performance ratio than existing products like those from 3dfx Interactive. Rapid changes in that market, notably with the introduction of OpenGL and Direct3D, led to rapid consolidation. PowerVR introduced new versions with low-power electronics that were aimed at the laptop computer market. Over time, this developed into a series of designs that could be incorporated into system-on-a-chip architectures suitable for handheld device use. PowerVR accelerators are not manufactured by PowerVR, but i ...
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Apple Pencil
Apple Pencil is a line of wireless stylus pen accessories designed and developed by Apple Inc. for use with supported iPad tablets. The first-generation Apple Pencil was announced alongside the first iPad Pro on September 9, 2015. It communicates wirelessly via Bluetooth and has a removable cap that conceals a Lightning connector used for charging. The Pencil is compatible with the first- and second-generation iPad Pro models, and all other iPads released in 2018 and later with a Lightning port, and the tenth-generation iPad. The second-generation Apple Pencil was announced on October 30, 2018 alongside the third-generation iPad Pro. It uses a magnetic connector on the side of the tablet for charging rather than a Lightning connector, and includes touch-sensitive areas that can be tapped to perform actions within supported apps. It is compatible with all iPads with a USB-C port, excluding the tenth-generation iPad. Specifications with details First generation The Apple ...
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Pixel Density
Pixels per inch (ppi) and pixels per centimetre (ppcm or pixels/cm) are measurements of the pixel density of an electronic image device, such as a computer monitor or television display, or image digitizing device such as a camera or image scanner. Horizontal and vertical density are usually the same, as most devices have square pixels, but differ on devices that have non-square pixels. Note that pixel density is not the same as where the former describes the amount of detail on a physical surface or device, the latter describes the amount of pixel information regardless of its scale. Considered in another way, a pixel has no inherent size or unit (a pixel is actually a sample), but when it is printed, displayed, or scanned, then the pixel has both a physical size (dimension) and a pixel density (ppi). Basic principles Since most digital hardware devices use dots or pixels, the size of the media (in inches) and the number of pixels (or dots) are directly related by the 'pixels pe ...
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Pixel
In digital imaging, a pixel (abbreviated px), pel, or picture element is the smallest addressable element in a raster image, or the smallest point in an all points addressable display device. In most digital display devices, pixels are the smallest element that can be manipulated through software. Each pixel is a sample of an original image; more samples typically provide more accurate representations of the original. The intensity of each pixel is variable. In color imaging systems, a color is typically represented by three or four component intensities such as red, green, and blue, or cyan, magenta, yellow, and black. In some contexts (such as descriptions of camera sensors), ''pixel'' refers to a single scalar element of a multi-component representation (called a ''photosite'' in the camera sensor context, although '' sensel'' is sometimes used), while in yet other contexts (like MRI) it may refer to a set of component intensities for a spatial position. Etymology ...
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