Holddown
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Holddown
Holddown works by having each router start a timer when they first receive information about a network that is unreachable. Until the timer expires, the router will discard any subsequent route messages that indicate the route is in fact reachable. It can solve the case where multiple routers are connected indirectly. There are realistic scenarios where split horizon and split horizon with poisoned reverse can do nothing. In other words, a holddown keeps a router from receiving route updates until the network appears to be stable—until either an interface stops changing state (flapping) or a better route is learned. Holddowns are usually implemented with timers. If the router detects that a network is unreachable, the timer is started. The router will then wait a preset number of seconds until the network is stable. When the timer expires, the router will then receive its routing updates from other routers. For example, in RIP Rest in peace (RIP), a phrase from the Latin ( ...
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Routing Information Protocol
The Routing Information Protocol (RIP) is one of the oldest distance-vector routing protocols which employs the hop count as a routing metric. RIP prevents routing loops by implementing a limit on the number of hops allowed in a path from source to destination. The largest number of hops allowed for RIP is 15, which limits the size of networks that RIP can support. RIP implements the split horizon, route poisoning, and holddown mechanisms to prevent incorrect routing information from being propagated. In RIPv1 routers broadcast updates with their routing table every 30 seconds. In the early deployments, routing tables were small enough that the traffic was not significant. As networks grew in size, however, it became evident there could be a massive traffic burst every 30 seconds, even if the routers had been initialized at random times. In most networking environments, RIP is not the preferred choice of routing protocol, as its time to converge and scalability are poor compa ...
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Split Horizon
In computer networking, split-horizon route advertisement is a method of preventing routing loops in distance-vector routing protocols by prohibiting a router from advertising a route back onto the interface from which it was learned. The concept was suggested in 1974 by Torsten Cegrell, and originally implemented in the ARPANET-inspired Swedish network TIDAS. Terminology Here is some basic terminology: * Route poisoning: if a node N learns that its route to a destination D is unreachable, inform that to all nodes in the network by sending them a message stating that the distance from N to D, as perceived by N, is infinite. * Split horizon rule: if a node N uses interface I to transmit to a given destination D, N should not send through I new information about D. * Poison reverse rule: if a node N uses interface I to transmit to a given destination D, N sends through I the information that its cost-to-go to D is infinite. Whereas under split horizon N does not send any in ...
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Router (computing)
A router is a networking device that forwards data packets between computer networks. Routers perform the traffic directing functions between networks and on the global Internet. Data sent through a network, such as a web page or email, is in the form of data packets. A packet is typically forwarded from one router to another router through the networks that constitute an internetwork (e.g. the Internet) until it reaches its destination node. A router is connected to two or more data lines from different IP networks. When a data packet comes in on one of the lines, the router reads the network address information in the packet header to determine the ultimate destination. Then, using information in its routing table or routing policy, it directs the packet to the next network on its journey. The most familiar type of IP routers are home and small office routers that simply forward IP packets between the home computers and the Internet. More sophisticated routers, ...
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Interface (computer Science)
In computing, an interface is a shared boundary across which two or more separate components of a computer system exchange information. The exchange can be between software, computer hardware, peripheral devices, humans, and combinations of these. Some computer hardware devices, such as a touchscreen, can both send and receive data through the interface, while others such as a mouse or microphone may only provide an interface to send data to a given system. Hardware interfaces Hardware interfaces exist in many components, such as the various buses, storage devices, other I/O devices, etc. A hardware interface is described by the mechanical, electrical, and logical signals at the interface and the protocol for sequencing them (sometimes called signaling). See also: A standard interface, such as SCSI, decouples the design and introduction of computing hardware, such as I/O devices, from the design and introduction of other components of a computing system, thereby allo ...
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Timer
A timer is a specialized type of clock used for measuring specific time intervals. Timers can be categorized into two main types. The word "timer" is usually reserved for devices that counts down from a specified time interval, while devices that do the opposite, measuring elapsed time by counting upwards from zero, are called stopwatches. A simple example of the first type is an hourglass. Working method timers have two main groups: hardware and software timers. Most timers give an indication that the time interval that had been set has expired. Time switches, timing mechanisms that activate a switch, are sometimes also called "timers". Hardware Mechanical Mechanical use clockwork to measure time. Manual timers are typically set by turning a dial to the time interval desired; turning the dial stores energy in a mainspring to run the mechanism. They function similarly to a mechanical alarm clock; the energy in the mainspring causes a balance wheel to rotate back and forth. ...
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