Higher Order Message
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Higher Order Message
A higher order message (HOM) in a computer programming language is a form of higher-order programming that allows messages that have other messages as arguments. The concept was introduced at MacHack 2003 by Marcel Weiher and presented in a more complete form in 2005 by Marcel Weiher and Stéphane Ducasse. Loops can be written without naming the collections looped over, higher order messages can be viewed as a form of point-free or tacit programming. Examples In ordinary Smalltalk code, without using HOM, obtaining a collection of the employees that have a salary of 1000 would be achieved with the following code: salaried := employees select: each hasSalary: 1000 However, using HOM, it can be expressed as follows: salaried := employees select hasSalary: 1000. Here, select is a higher order message, and hasSalary: is understood to be called on the select message itself, rather than on its result. The Smalltalk language was not modified to implement this feature. Instead, ...
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Programming Language
A programming language is a system of notation for writing computer programs. Most programming languages are text-based formal languages, but they may also be graphical. They are a kind of computer language. The description of a programming language is usually split into the two components of syntax (form) and semantics (meaning), which are usually defined by a formal language. Some languages are defined by a specification document (for example, the C programming language is specified by an ISO Standard) while other languages (such as Perl) have a dominant implementation that is treated as a reference. Some languages have both, with the basic language defined by a standard and extensions taken from the dominant implementation being common. Programming language theory is the subfield of computer science that studies the design, implementation, analysis, characterization, and classification of programming languages. Definitions There are many considerations when defini ...
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Higher-order Programming
Higher-order programming is a style of computer programming that uses software components, like functions, modules or objects, as values. It is usually instantiated with, or borrowed from, models of computation such as lambda calculus which make heavy use of higher-order functions. A programming language can be considered higher-order if components, such as procedures or labels, can be used just like data. For example, these elements could be used in the same way as arguments or values. For example, in higher-order programming, one can pass functions as arguments to other functions and functions can be the return value of other functions (such as in macros or for interpreting). This style of programming is mostly used in functional programming, but it can also be very useful in object-oriented programming. A slightly different interpretation of higher-order programming in the context of object-oriented programming are higher order messages, which let messages have other messages ...
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MacHack
MacHack was a Apple Macintosh, Macintosh software developers conference first held in 1986 in Ann Arbor, Michigan in partnership with the University of Michigan. The conference was organized and operated by Expotech, Inc. The final (18th) MacHack conference took place on June 19–21, 2003. In 2004 the conference was renamed ADHOC (The Advanced Developers Hands On Conference). 2005 was the last year of the ADHOC conference. History The conference was atypical of computer conferences in many ways. Keynotes were generally delivered at midnight. The focus of the conference was less on attending sessions and more on developing "hacks": displays of programming, scripting, configuration, or other techie prowess. Hacks were presented in a raucous Friday night show and recognized at a Saturday banquet. The best-received hacks were those developed on-site during the three-day conference, and those that embodied both remarkable technical skill and utter impracticality. Hacks that were ...
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Marcel Weiher
Marcel may refer to: People * Marcel (given name), people with the given name Marcel * Marcel (footballer, born August 1981), Marcel Silva Andrade, Brazilian midfielder * Marcel (footballer, born November 1981), Marcel Augusto Ortolan, Brazilian striker * Marcel (footballer, born 1983), Marcel Silva Cardoso, Brazilian left back * Marcel (footballer, born 1992), Marcel Henrique Garcia Alves Pereira, Brazilian midfielder * Marcel (singer), American country music singer * Étienne Marcel (died 1358), provost of merchants of Paris * Gabriel Marcel (1889–1973), French philosopher, Christian existentialist and playwright * Jean Marcel (died 1980), Madagascan Anglican bishop * Jean-Jacques Marcel (1931–2014), French football player * Rosie Marcel (born 1977), English actor * Sylvain Marcel (born 1974), Canadian actor * Terry Marcel (born 1942), British film director * Claude Marcel (1793-1876), French diplomat and applied linguist Other uses * Marcel (''Friends''), a fictional ...
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Stéphane Ducasse
Stéphane is a male French given name an equivalent of Stephen/Steven. Notable people with this given name include: *Stéphane Adam (born 1969), French footballer *Stéphane Agbre Dasse (born 1989), Burkinabé football player *Stéphane Allagnon, French film director and screenwriter * Stéphane Antiga (born 1976), French volleyball player *Stéphane Artano * Stéphane Audran *Stéphane Augé (born 1974), French road racing cyclist *Stéphane Auger (born 1970), Canadian hockey referee *Stéphane Auvray *Stéphane Azambre *Stéphane Bancel (born 1972/1973), French billionaire businessman *Stéphane Beauregard (born 1968), Canadian ice hockey player *Stéphane Belmondo *Stéphane Bergeron *Stéphane Bernadis *Stéphane Besle *Stéphane Biakolo *Stéphane Billette * Stéphane Maurice Bongho-Nouarra (1937–2007), Congolese politician *Stéphane Bonneau *Stéphane Bonnes *Stéphane Bonsergent *Stéphane Borbiconi * Stéphane Boudin *Stéphane Breitwieser *Stéphane Bruey ...
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Tacit Programming
Tacit programming, also called point-free style, is a programming paradigm in which function definitions do not identify the arguments (or "points") on which they operate. Instead the definitions merely compose other functions, among which are combinators that manipulate the arguments. Tacit programming is of theoretical interest, because the strict use of composition results in programs that are well adapted for equational reasoning.Manuel Alcino Pereira da Cunha (2005Point-free Program Calculation/ref> It is also the natural style of certain programming languages, including APL and its derivatives, and concatenative languages such as Forth. The lack of argument naming gives point-free style a reputation of being unnecessarily obscure, hence the epithet "pointless style". Unix scripting uses the paradigm with pipes. The key idea in tacit programming is to assist in operating at the appropriate level of abstraction. Examples Python Tacit programming can be illustrated with ...
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Reification (computer Science)
Reification is the process by which an abstract idea about a computer program is turned into an explicit data model or other object created in a programming language. A computable/addressable object—a resource—is created in a system as a proxy for a non computable/addressable object. By means of reification, something that was previously implicit, unexpressed, and possibly inexpressible is explicitly formulated and made available to conceptual (logical or computational) manipulation. Informally, reification is often referred to as "making something a first-class citizen" within the scope of a particular system. Some aspect of a system can be reified at ''language design time'', which is related to reflection in programming languages. It can be applied as a stepwise refinement at ''system design time''. Reification is one of the most frequently used techniques of conceptual analysis and knowledge representation. Reflective programming languages In the context of programming ...
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Croquet Project
Croquet OS is a web-based operating system for creating three-dimensional apps with multi-user functionalities that run simultaneously on any device. Croquet can be used for communication, online gaming environments such as massively multiplayer online role-playing games (MMORPGs), 3D wikis, virtual learning and problem solving environments, privately maintained or interconnected multi-user virtual environments, and more advanced functions such as highly scalable collaborative data visualization, resource sharing, and synchronous computation among multiple users. History The original authors of Croquet opened a commercial company named Qwaq which was later renamed to Teleplace. That technology was later sold back to a group of the original Croquet developers and became Immersive Terf. Croquet is the confluence of several independent lines of work that were being carried out by its six principal architects, Alan Kay, David A. Smith. David P. Reed, Andreas Raab, Julian L ...
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Objective-C
Objective-C is a general-purpose, object-oriented programming language that adds Smalltalk-style messaging to the C programming language. Originally developed by Brad Cox and Tom Love in the early 1980s, it was selected by NeXT for its NeXTSTEP operating system. Due to Apple macOS’s direct lineage from NeXTSTEP, Objective-C was the standard programming language used, supported, and promoted by Apple for developing macOS and iOS applications (via their respective APIs, Cocoa and Cocoa Touch) until the introduction of the Swift programming language in 2014. Objective-C programs developed for non-Apple operating systems or that are not dependent on Apple's APIs may also be compiled for any platform supported by GNU GCC or LLVM/Clang. Objective-C source code 'messaging/implementation' program files usually have filename extensions, while Objective-C 'header/interface' files have extensions, the same as C header files. Objective-C++ files are denoted with a file extension. ...
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Ruby (programming Language)
Ruby is an interpreted, high-level, general-purpose programming language which supports multiple programming paradigms. It was designed with an emphasis on programming productivity and simplicity. In Ruby, everything is an object, including primitive data types. It was developed in the mid-1990s by Yukihiro "Matz" Matsumoto in Japan. Ruby is dynamically typed and uses garbage collection and just-in-time compilation. It supports multiple programming paradigms, including procedural, object-oriented, and functional programming. According to the creator, Ruby was influenced by Perl, Smalltalk, Eiffel, Ada, BASIC, Java and Lisp. History Early concept Matsumoto has said that Ruby was conceived in 1993. In a 1999 post to the ''ruby-talk'' mailing list, he describes some of his early ideas about the language: Matsumoto describes the design of Ruby as being like a simple Lisp language at its core, with an object system like that of Smalltalk, blocks inspired by higher-o ...
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J (programming Language)
The J programming language, developed in the early 1990s by Kenneth E. Iverson and Roger Hui, is an array programming language based primarily on APL (also by Iverson). To avoid repeating the APL special-character problem, J uses only the basic ASCII character set, resorting to the use of the dot and colon as ''inflections'' to form short words similar to '' digraphs''. Most such ''primary'' (or ''primitive'') J words serve as mathematical symbols, with the dot or colon extending the meaning of the basic characters available. Also, many characters which in other languages often must be paired (such as [] "" `` or ) are treated by J as stand-alone words or, when inflected, as single-character roots of multi-character words. J is a very terse array programming language, and is most suited to mathematical and statistical programming, especially when performing operations on matrices. It has also been used in extreme programming and network performance analysis. Like John Backu ...
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